Rubocop cyclomatic complexity of top-level code - ruby

Is there a reason why rubocop excludes top-level code when evaluating cyclomatic complexity? It only returns complexity for code independent paths through a method. Is there a way to include top-level code in this analysis?

Most complexity measures use def as a scope.
It is assumed that code at top-level is meant to run only when the app/library is loaded and that all the actual code is within method definitions.
A file that does 30 require_relative would bust most metrics, but it is not considered an issue.
Consider moving the actual code you are running in a method and calling it from the top level directly as first improvement.

Related

Does 'require' in Scala introduce performance penalty?

I really like using require checks while writing new classes in Scala. But I am worried about performance cost they may add.
So main question - is there a cost for using require?
Right now I assume that every time instance of a class is created, condition in require is checked, and that is the only cost. But I am not sure, maybe there are some other penalties or contrary maybe it's optimized in some tricky way.
I realize that in most cases performance penalty, even if it exists will be negligible compared to benefits. But what about following example:
I am generating many (1 million) instances of some class, consisting of two fields and three functions, during Monte-Carlo simulation and performing some simple manipulations with those instances. Will you advise using require for such scenario?
IIRC, require is implemented as an assertion whetever they appear. You are obviously talking about require in the constructor body. It's just the test, really, and there's even a parameter to scalac that will omit these instructions (that is, no code will be generated for them).
You can check these things yourself using javap.
Let this be an initial answer until someone comes with something more precise.
Using the require keyword allows you to basically do sanity checks (e.g. null pointer). I believe the "message" part (require(foo != null, "message")) part is not processed until it fails which in this case occurs when foo does equal to null. It throws IllegalArgumentException and is fairly similar to assert and assume.
I would assume you would incur minimal performance cost for using it since it can be easily described as if (!stmt) throw IllegalArgumentException. Obviously, it has some cost but probably not the first thing you'll want to improve upon.
See this question and its answers.
EDIT: I should add that the null pointer check is fairly bad since you have things like Try(..) and Some(..).

If or function pointers in fortran

as it is so common with Fortran, I'm writing a massively parallel scientific code. In the beginning of my code I read my configuration file which tells me which type of solver I want to use. Now that means that in a subroutine (during the main run) I have
if(solver.eq.1)then
call solver1()
elseif(solver.eq.2)then
call solver2()
else
call solver3()
endif
Edit to avoid some confusion: This if is inside my time integration loop and I have one that is inside 3 nested loops.
Now my question is, wouldn't it be more efficient to use function pointers instead as the solver variable will not change during execution, except at the initialisation procedure.
Obviously function pointers are F2003. That shouldn't be a problem as long as I use gfortran 4.6. But I'm mainly using a BlueGene P, there is a f2003 compiler, so I suppose it's going to work there as well although I couldn't find any conclusive evidence on the web.
Knowing nothing about Fortran, this is my answer: The main problem with branching is that a CPU potentially cannot speculatively execute code across them. To mitigate this problem, branch prediction was introduced (which is very sophisticated in modern CPUs).
Indirect calls through a function pointer can be a problem for the prediction unit of the CPU. If it can't predict where the call will actually go, this will stall the pipeline.
I am quite sure that the CPU will correctly predict that your branch will always be taken or not taken because it is a trivial case of prediction.
Maybe the CPU can speculate across the indirect call, maybe it can't. This is why you need to test which is better.
If it cannot, you will certainly notice in your benchmark.
In addition, maybe you can hoist the if test out of your inner loop so it won't be called often. This will make the actual performance of the branch irrelevant.
If you only plan to use the function pointers once, at initialisation, and you are running codes on a BlueGene, isn't your concern for the efficiency mis-directed ? Generally, any initialisation which works is OK, if it takes 1sec instead of 1msec it's probably going to have 0 impact on total execution time.
Code initialisation routines for clarity, ease of modification, that sort of thing.
EDIT
My guess is that using function pointers rather than your current code will have no impact on execution speed. But it's just a (educated perhaps) guess and I'll be very interested in any data you gather on this question.
If you solver routines take a non-trivial runtime, then the trivial runtime of the IF statements is likely to be immaterial. If the sovler routines have a comparable runtine to the IF statement, then the total runtime is very short, so why do your care? This seems an optimization unlikely to pay off.
The first rule of runtime optimization is to profile your code is see what portions are consuming the runtime. Otherwise you are likely to optimize portions that are unimportant, which will accomplish nothing.
For what its worth, someone else recently had a very similar concern: Fortran Subroutine Pointers for Mismatching Array Dimensions
After a brief search I couldn't find the answer to the question, so I ran a little benchmark myself (see this link for the Makefile & dependencies). The benchmark consists of:
Draw random number to select method a, b, or c, which all perform a simple addition to their single integer argument
Call the chosen method 100 million times, using either a procedure pointer or if-statements
Repeat the above 5 times
The result with gfortran 4.8.5 on an CPU E5-2630 v3 # 2.40GHz is:
Time per call (proc. pointer): 1.89 ns
Time per call (if statement): 1.89 ns
In other words, there is not much of a performance difference!

Inlining Algorithm

Does anyone know of any papers discussion inlining algorithms? And closely related, the relationship of parent-child graph to call graph.
Background: I have a compiler written in Ocaml which aggressively inlines functions, primarily as a result of this and some other optimisations it generates faster code for my programming language than most others in many circumstances (including even C).
Problem #1: The algorithm has trouble with recursion. For this my rule is only to inline children into parents, to prevent infinite recursion, but this precludes sibling functions inlining once into each other.
Problem #2: I do not know of a simple way to optimise inlining operations. My algorithm is imperative with mutable representation of function bodies because it does not seem even remotely possible to make an efficient functional inlining algorithm. If the call graph is a tree, it is clear that a bottom up inlining is optimal.
Technical information: Inlining consists of a number of inlining steps. The problem is the ordering of the steps.
Each step works as follows:
we make a copy of the function to be inlined and beta-reduce by
replacing both type parameters and value parameters with arguments.
We then replace return statement with an assignment to a new variable
followed by a jump to the end of the function body.
The original call to the function is then replaced by this body.
However we're not finished. We must also clone all the children of
the function, beta-reducting them as well, and reparent the clones to
the calling function.
The cloning operation makes it extremely hard to inline recursive functions. The usual trick of keeping a list of what is already in progress and just checking to see if we're already processing this call does not work in naive form because the recursive call is now moved into the beta-reduced code being stuffed into the calling function, and the recursion target may have changed to a cloned child. However that child, in calling the parent, is still calling the original parent which calls its child, and now the unrolling of the recursion will not stop. As mentioned I broke this regress by only allowing inlining a recursive call to a child, preventing sibling recursions being inlined.
The cost of inlining is further complicated by the need to garbage collect unused functions. Since inlining is potentially exponential, this is essential. If all the calls to a function are inlined, we should get rid of the function if it has not been inlined into yet, otherwise we'll waste time inlining into a function which is no longer used. Actually keeping track of who calls what is extremely difficult, because when inlining we're not working with an actual function representation, but an "unravelled" one: for example, the list of instructions is being processed sequentially and a new list built up, and at any one point in time there may not be a coherent instruction list.
In his ML compiler Steven Weeks chose to use a number of small optimisations applied repeatedly, since this made the optimisations easy to write and easy to control, but unfortunately this misses a lot of optimisation opportunities compared to a recursive algorithm.
Problem #3: when is it safe to inline a function call?
To explain this problem generically: in a lazy functional language, arguments are wrapped in closures and then we can inline an application; this is the standard model for Haskell. However it also explains why Haskell is so slow. The closures are not required if the argument is known, then the parameter can be replaced directly with its argument where is occurs (this is normal order beta-reduction).
However if it is known the argument evaluation is not non-terminating, eager evaluation can be used instead: the parameter is assigned the value of the expression once, and then reused. A hybrid of these two techniques is to use a closure but cache the result inside the closure object. Still, GHC hasn't succeeded in producing very efficient code: it is clearly very difficult, especially if you have separate compilation.
In Felix, I took the opposite approach. Instead of demanding correctness and gradually improving efficiency by proving optimisations preserved semantics, I mandate that the optimisation defines the semantics. This guarantees correct operation of the optimiser at the expense of uncertainty about what how certain code will behave. The idea is to provide ways for the programmer to force the optimiser to conform to intended semantics if the default optimisation strategy is too aggressive.
For example, the default parameter passing mode allows the compiler to chose whether to wrap the argument in a closure, replace the parameter with the argument, or assign the argument to the parameter. If the programmer wants to force a closure, they can just pass in a closure. If the programmer wants to force eager evaluation, they mark the parameter var.
The complexity here is much greater than a functional programming language: Felix is a procedural language with variables and pointers. It also has Haskell style typeclasses. This makes the inlining routine extremely complex, for example, type-class instances replace abstract functions whenever possible (due to type specialisation when calling a polymorphic function, it may be possible to find an instance whilst inlining, so now we have a new function we can inline).
Just to be clear I have to add some more notes.
Inlining and several other optimisations such as user defined term reductions, typeclass instantiations, linear data flow checks for variable elimination, tail rec optimisation, are done all at once on a given function.
The ordering problem isn't the order to apply different optimisations, the problem is to order the functions.
I use a brain dead algorithm to detect recursion: I build up a list of everything used directly by a each function, find the closure, and then check if the function is in the result. Note the usage set is built up many times during optimisation, and this is a serious bottleneck.
Whether a function is recursive or not can change unfortunately. A recursive function might become non-recursive after tail rec optimisation. But there is a much harder case: instantiating a typeclass "virtual" function can make what appeared to be non-recursive recursive.
As to sibling calls, the problem is that given f and g where f calls g and g calls f I actually want to inline f into g, and g into f .. once. My infinite regress stopping rule is to only allow inlining of f into g if they're mutually recursive if f is a child of g, which excludes inlining siblings.
Basically I want to "flatten out" all code "as much as possible".
I realize you probably already know all this, but it seems important to still write it in full, at least for further reference.
In the functional community, there is some litterature mostly from the GHC people. Note that they consider inlining as a transformation in the source language, while you seem to work at a lower level. Working in the source language -- or an intermediate language of reasonably similar semantics -- is, I believe, a big help for simplicity and correctness.
GHC Wiki : Inlining (contains a bibliography)
Secrets of the Glasgow Haskell inliner
For the question of the ordering compiler passes, this is quite arcane. Still in a Haskell setting, there is the Compilation by Transformation in a Non-strict Functional Language PhD Thesis which discusses the ordering of different compiler passes (and also inlining).
There is also the quite recent paper on Compilation by Equality Saturation which propose a novel approach to optimisation passes ordering. I'm not sure it has yet demonstrated applicability at a large scale, but it's certainly an interesting direction to explore.
As for the recursion case, you could use Tarjan algorithm on your call graph to detect circular dependency clusters, and exclude them from inlining. It won't affect sibling calls.
http://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm

Do you find cyclomatic complexity a useful measure?

I've been playing around with measuring the cyclomatic complexity of a big code base.
Cyclomatic complexity is the number of linearly independent paths through a program's source code and there are lots of free tools for your language of choice.
The results are interesting but not surprising. That is, the parts I know to be the hairiest were in fact the most complex (with a rating of > 50). But what I am finding useful is that a concrete "badness" number is assigned to each method as something I can point to when deciding where to start refactoring.
Do you use cyclomatic complexity? What's the most complex bit of code you found?
We refactor mercilessly, and use Cyclomatic complexity as one of the metrics that gets code on our 'hit list'. 1-6 we don't flag for complexity (although it could get questioned for other reasons), 7-9 is questionable, and any method over 10 is assumed to be bad unless proven otherwise.
The worst we've seen was 87 from a monstrous if-else-if chain in some legacy code we had to take over.
Actually, cyclomatic complexity can be put to use beyond just method level thresholds. For starters, one big method with high complexity may be broken into several small methods with lower complexity. But has it really improved the codebase? Granted, you may get somewhat better readability by all those method names. But the total conditional logic hasn't changed. And the total conditional logic can often be reduced by replacing conditionals with polymorphism.
We need a metric that doesn't turn green by mere method decomposition. I call this CC100.
CC100 = 100 * (Total cyclomatic complexity of codebase) / (Total lines of code)
It's useful to me in the same way that big-O is useful: I know what it is, and can use it to get a gut feeling for whether a method is good or bad, but I don't need to compute it for every function I've written.
I think simpler metrics, like LOC, are at least as good in most cases. If a function doesn't fit on one screen, it almost doesn't matter how simple it is. If a function takes 20 parameters and makes 40 local variables, it doesn't matter if its cyclomatic complexity is 1.
Until there is a tool that can work well with C++ templates, and meta-programming techniques, it's not much help in my situation. Anyways just remember that
"not all things that count can be
measured, and not all things that can
be measured count"
Einstein
So remember to pass any information of this type through human filtering too.
We recently started to use it. We use NDepend to do some static code analysis, and it measures cyclomatic complexity. I agree, it's a decent way to identify methods for refactoring.
Sadly, we have seen #'s above 200 for some methods created by our developers offshore.
You'll know complexity when you see it. The main thing this kind of tool is useful for is flagging the parts of the code that were escaping your attention.
I frequently measure the cyclomatic complexity of my code. I've found it helps me spot areas of code that are doing too much. Having a tool point out the hot-spots in my code is much less time consuming than having to read through thousands of lines of code trying to figure out which methods are not following the SRP.
However, I've found that when I do a cyclomatic complexity analysis on other people's code it usually leads to feelings of frustration, angst, and general anger when I find code with cyclomatic complexity in the 100's. What compels people to write methods that have several thousand lines of code in them?!
It's great for help identifying candidates for refactoring, but it's important to keep your judgment around. I'd support kenj0418's ranges for pruning guides.
There's a Java metric called CRAP4J that empirically combines cyclomatic complexity and JUnit test coverage to come up with a single metric. He's been doing research to try and improve his empirical formula. I'm not sure how widespread it is.
Cyclomatic Complexity is just one composant of what could be called Fabricated Complexity. A while back, I wrote an article to summarize several dimensions of code complexity:
Fighting Fabricated Complexity
Tooling is needed to be efficient at handling code complexity. The tool NDepend for .NET code will let you analyze many dimensions of the code complexity including code metrics like:
Cyclomatic Complexity, Nesting Depth, Lack Of Cohesion of Methods, Coverage by Tests...
including dependencies analysis and including a language (Code Query Language) dedicated to ask, what is complex in my code, and to write rule?
Yes, we use it and I have found it useful too. We have a big legacy code base to tame and we found alarming high cyclomatic complexity. (387 in one method!). CC points you directly to areas that are worth to refactor. We use CCCC on C++ code.
I haven't used it in a while, but on a previous project it really helped identify potential trouble spots in someone elses code (wouldn't be mine of course!)
Upon finding the area's to check out, i quickly found numerious problems (also lots of GOTOS would you believe!) with logic and some really strange WTF code.
Cyclomatic complexity is great for showing areas which probably are doing to much and therefore breaking the single responsibilty prinicpal. These's ideally should be broken up into mulitple functions
I'm afraid that for the language of the project for which I would most like metrics like this, LPC, there are not, in fact, lots of free tools for producing it available. So no, not so useful to me.
+1 for kenj0418's hit list values.
The worst I've seen was a 275. There were a couple others over 200 that we were able to refactor down to much smaller CCs; they were still high but it got them pushed further back in line. We didn't have much luck with the 275 beast -- it was (probably still is) a web of if- and switch-statements that was just way too complex. It's only real value is as a step-through when they decide to rebuild the system.
The exceptions to high CC that I was comfortable with were factories; IMO, they are supposed to have a high CC but only if they are only doing simple object creation and returning.
After understanding what it means, I now have started to use it on a "trial" basis. So far I have found it to be useful, because usually high CC goes hand in hand with the Arrow Anti-Pattern, which makes code harder to read and understand. I do not have a fixed number yet, but NDepend is alerting for everything above 5, which looks like a good start to investigate methods.

How to interpret code metrics (calculated by SourceMonitor)

After reading the answers to the question "Calculate Code Metrics" I installed the tool SourceMonitor and calculated some metrics.
But I have no idea how to interpret them.
What's a "good" value for the metric
"Percent Branch Statements"
"Methods per Class"
"Average Statements per Method"
"Maximum Method or Function
Complexity"
I found no hints in the documentation, can anybody help me?
SourceMonitor is an awesome tool.
"Methods Per Class" is useful to those who wish to ensure their classes follow good OO principles (too many methods indicates that a class could be taking on more than it should).
"Average Statements per Method" is useful for a general feel of how big each method is. More useful to me is the info on the methods with too many statements (double click on the module for finer grain detail).
Function Complexity is useful for ascertaining how nasty the code is. Truly I use this info more than anything else. This is info on how complicated the nastiest function in a module is (at least according to cyclomatic complexity). If you double click on the module / file you can find out which particular method is so bad.
As a general rule of thumb, a cyclomatic complexity of 10 or less is where you want to be. A CC from 11 to 20 is about as high as you want to get in most cases: once you get above 20, you're more likely to encounter problems finding and fixing defects, and once you get above 50, you're usually looking at a method that needs to be refactored now.
Keep in mind that these are guidelines. It is possible to have a method with a CC of 25 that is as simplified as you can get it; you'll just want to be more careful with these methods when you need to update them.

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