If or function pointers in fortran - performance

as it is so common with Fortran, I'm writing a massively parallel scientific code. In the beginning of my code I read my configuration file which tells me which type of solver I want to use. Now that means that in a subroutine (during the main run) I have
if(solver.eq.1)then
call solver1()
elseif(solver.eq.2)then
call solver2()
else
call solver3()
endif
Edit to avoid some confusion: This if is inside my time integration loop and I have one that is inside 3 nested loops.
Now my question is, wouldn't it be more efficient to use function pointers instead as the solver variable will not change during execution, except at the initialisation procedure.
Obviously function pointers are F2003. That shouldn't be a problem as long as I use gfortran 4.6. But I'm mainly using a BlueGene P, there is a f2003 compiler, so I suppose it's going to work there as well although I couldn't find any conclusive evidence on the web.

Knowing nothing about Fortran, this is my answer: The main problem with branching is that a CPU potentially cannot speculatively execute code across them. To mitigate this problem, branch prediction was introduced (which is very sophisticated in modern CPUs).
Indirect calls through a function pointer can be a problem for the prediction unit of the CPU. If it can't predict where the call will actually go, this will stall the pipeline.
I am quite sure that the CPU will correctly predict that your branch will always be taken or not taken because it is a trivial case of prediction.
Maybe the CPU can speculate across the indirect call, maybe it can't. This is why you need to test which is better.
If it cannot, you will certainly notice in your benchmark.
In addition, maybe you can hoist the if test out of your inner loop so it won't be called often. This will make the actual performance of the branch irrelevant.

If you only plan to use the function pointers once, at initialisation, and you are running codes on a BlueGene, isn't your concern for the efficiency mis-directed ? Generally, any initialisation which works is OK, if it takes 1sec instead of 1msec it's probably going to have 0 impact on total execution time.
Code initialisation routines for clarity, ease of modification, that sort of thing.
EDIT
My guess is that using function pointers rather than your current code will have no impact on execution speed. But it's just a (educated perhaps) guess and I'll be very interested in any data you gather on this question.

If you solver routines take a non-trivial runtime, then the trivial runtime of the IF statements is likely to be immaterial. If the sovler routines have a comparable runtine to the IF statement, then the total runtime is very short, so why do your care? This seems an optimization unlikely to pay off.
The first rule of runtime optimization is to profile your code is see what portions are consuming the runtime. Otherwise you are likely to optimize portions that are unimportant, which will accomplish nothing.
For what its worth, someone else recently had a very similar concern: Fortran Subroutine Pointers for Mismatching Array Dimensions

After a brief search I couldn't find the answer to the question, so I ran a little benchmark myself (see this link for the Makefile & dependencies). The benchmark consists of:
Draw random number to select method a, b, or c, which all perform a simple addition to their single integer argument
Call the chosen method 100 million times, using either a procedure pointer or if-statements
Repeat the above 5 times
The result with gfortran 4.8.5 on an CPU E5-2630 v3 # 2.40GHz is:
Time per call (proc. pointer): 1.89 ns
Time per call (if statement): 1.89 ns
In other words, there is not much of a performance difference!

Related

Is there any reliable data for benchmarking math library?

I'm going to test the performance for some math function like pow, exp and log etc. Is there any reliable test data for that?
As those functions were highly optimized in exist modern system library like glibm or in OpenJDK, the general random inputs may lead to a quick convergence, or triggered some short path.
Call them in a loop to test throughput or latency, depending on whether the input to the next call depends on the output of the previous or not. Probably with data from a small to medium sized array of random values for the throughput test.
You want your compiler to produce an asm loop that does minimal work beyond the function call, so use appropriate techniques for whatever language and compiler you choose. (Idiomatic way of performance evaluation?)
You might disassemble or single-step through their execution to look for data-dependent branching to figure out which ranges of inputs might be faster or slower. (Or for open-source math libraries like glibc, the commented source could be good to look at.)

swap two variables. which way is faster?

Let's say we have two integers a and b. which way is faster for swapping their values?
c=a;
a=b;
b=c;//(edited typo)
or
a=a+b;
b=a-b;
a=a-b;
or bitwise xor
a=a^b;
b=a^b;
a=a^b;
I'll test its performance differences when I'll be able but I'd like to know it now. Is it bitwise?
Firstly, you cannot quantify the speed of an algorithm independent of the program language, the compiler and the platform on which it is run. An algorithm is a mathematical abstraction.
Having said that:
for a typical programming language,
and a typical compiler, and
a typical execution platform,
the first version will typically be faster because it will typically compile to fewer native instructions that take less clock cycles to execute. The first version only requires load and save operations. The other two versions have (at least) the same number of loads and saves, and some additional arithmetic or bit manipulation instructions.
However, even that is not cut-and-dry.
The 2nd and 3rd examples are performing the swap without using a temporary variable. This is something you might do if using an extra temporary variable was expensive. This might happen on a machine which didn't provide enough general purpose registers, and the relative cost of loading / saving to memory was large. In some circumstances, the native code equivalents could be optimal.
However ... and this is the real point ... the best strategy is to leave this kind of decision to the compiler. Unless you are prepared to put a huge amount of effort into micro-optimizing, the compiler is likely to be able to a better job than you can. Indeed, writing code in "cunning ways" is liable to make it harder for the compiler to optimize. (In the 3rd case for example, the compiler would need to figure out that that sequence is actually swapping 2 variables before it can substitute the optimal instruction sequence. Chances are that the optimizer won't be able to do that.)

Does profile-guided optimization done by compiler notably hurt cases not covered with profiling dataset?

This question is not specific to C++, AFAIK certain runtimes like Java RE can do profiled-guided optimization on the fly, I'm interested in that too.
MSDN describes PGO like this:
I instrument my program and run it under profiler, then
the compiler uses data gathered by profiler to automatically reorganize branching and loops in such way that branch misprediction is reduced and most often run code is placed compactly to improve its locality
Now obviously profiling result will depend on a dataset used.
With normal manual profiling and optimization I'd find some bottlenecks and improve those bottlenecks and likely leave all the other code untouched. PGO seems to improve often run code at expense of making rarely run code slower.
Now what if that slowered code is run often on another dataset that the program will see in real world? Will the program performance degrade compared to a program compiled without PGO and how bad will the degradation likely be? In other word, does PGO really improve my code performance for the profiling dataset and possibly worsen it for other datasets? Are there any real examples with real data?
Disclaimer: I have not done more with PGO than read up on it and tried it once with a sample project for fun. A lot of the following is based on my experience with the "non-PGO" optimizations and educated guesses. TL;DR below.
This page lists the optimizations done by PGO. Lets look at them one-by-one (grouped by impact):
Inlining – For example, if there exists a function A that frequently calls function B, and function B is relatively small, then profile-guided optimizations will inline function B in function A.
Register Allocation – Optimizing with profile data results in better register allocation.
Virtual Call Speculation – If a virtual call, or other call through a function pointer, frequently targets a certain function, a profile-guided optimization can insert a conditionally-executed direct call to the frequently-targeted function, and the direct call can be inlined.
These apparently improves the prediction whether or not some optimizations pay off. No direct tradeoff for non-profiled code paths.
Basic Block Optimization – Basic block optimization allows commonly executed basic blocks that temporally execute within a given frame to be placed in the same set of pages (locality). This minimizes the number of pages used, thus minimizing memory overhead.
Function Layout – Based on the call graph and profiled caller/callee behavior, functions that tend to be along the same execution path are placed in the same section.
Dead Code Separation – Code that is not called during profiling is moved to a special section that is appended to the end of the set of sections. This effectively keeps this section out of the often-used pages.
EH Code Separation – The EH code, being exceptionally executed, can often be moved to a separate section when profile-guided optimizations can determine that the exceptions occur only on exceptional conditions.
All of this may reduce locality of non-profiled code paths. In my experience, the impact would be noticable or severe if this code path has a tight loop that does exceed L1 code cache (and maybe even thrashes L2). That sounds exactly like a path that should have been included in a PGO profile :)
Dead Code separation can have a huge impact - both ways - because it can reduce disk access.
If you rely on exceptions being fast, you are doing it wrong.
Size/Speed Optimization – Functions where the program spends a lot of time can be optimized for speed.
The rule of thumb nowadays is to "optimize for size by default, and only optimize for speed where needed (and verify it helps). The reason is again code cache - in most cases, the smaller code will also be the faster code, because of code cache. So this kind of automates what you should do manually. Compared to a global speed optimization, this would slow down non-profiled code paths only in very atypical cases ("weird code" or a target machine with unusual cache behavior).
Conditional Branch Optimization – With the value probes, profile-guided optimizations can find if a given value in a switch statement is used more often than other values. This value can then be pulled out of the switch statement. The same can be done with if/else instructions where the optimizer can order the if/else so that either the if or else block is placed first depending on which block is more frequently true.
I would file that under "improved prediction", too, unless you feed the wrong PGO information.
The typical case where this can pay a lot are run time parameter / range validation and similar paths that should never be taken in a normal execution.
The breaking case would be:
if (x > 0) DoThis() else DoThat();
in a relevant tight loop and profiling only the x > 0 case.
Memory Intrinsics – The expansion of intrinsics can be decided better if it can be determined if an intrinsic is called frequently. An intrinsic can also be optimized based on the block size of moves or copies.
Again, mostly better informaiton with a small possibility of penalizing untested data.
Example: - this is all an "educated guess", but I think it's quite illustrativefor the entire topic.
Assume you have a memmove that is always called on well aligned non-overlapping buffers with a length of 16 bytes.
A possible optimization is verifying these conditions and use inlined MOV instructions for this case, calling to a general memmove (handling alignment, overlap and odd length) only when the conditions are not met.
The benefits can be significant in a tight loop of copying structs around, as you improve locality, reduce expected path instruction, likely with more chances for pairing/reordering.
The penalty is comparedly small, though: in the general case without PGO, you would either always call the full memmove, or nline the full memmove implementation. The optimization adds a few instructions (including a conditional jump) to something rather complex, I'd assume a 10% overhead at most. In most cases, these 10% will be below the noise due to cache access.
However, there is a very slight slight chance for significant impact if the unexpected branch is taken frequently and the additional instructions for the expected case together with the instructions for the default case push a tight loop out of the L1 code cache
Note that you are already at the limits of what the compiler could do for you. The additional instructions can be expected to be a few bytes, compared to a few K in code cache. A static optimizer could hit the same fate depending on how well it can hoist invariants - and how much you let it.
Conclusion:
Many of the optimizations are neutral.
Some optimizations can have slight negative impact on non-profiled code paths
The impact is usually much smaller than the possible gains
Very rarely, a small impact can be emphasized by other contributing pathological factors
Few optimizations (namely, layout of code sections) can have large impact, but again the possible gains signidicantly outweight that
My gut feel would further claim that
A static optimizer, on a whole, would be at least equally likely to create a pathological case
It would be pretty hard to actually destroy performance even with bad PGO input.
At that level, I would be much more afraid of PGO implementation bugs/shortcomings than of failed PGO optimizations.
PGO can most certainly affect the run time of the code that is run less frequently. After all you are modifying the locality of some functions/blocks and that will make the blocks that are now together to be more cache friendly.
What I have seen is that teams identify their high priority scenarios. Then they run those to train the optimization profiler and measure the improvement. You don't want to run all the scenarios under PGO because if you do you might as well not run any.
As in everything related to performance you need to measure before you apply it. Masure your most common scenarios to see if they improved at all by using PGO training. And also measure the less common scenarios to see if they regressed at all.

When should I consider the performance impact of a function call?

In a recent conversation with a fellow programmer, I asserted that "if you're writing the same code more than once, it's probably a good idea to refactor that functionality such that it can be called once from each of those places."
My fellow programmer buddy instead insisted that the performance impact of making these function calls was not acceptable.
Now, I'm not looking for validation of who was right. I'm simply curious to know if there are situations or patterns where I should consider the performance impact of a function call before refactoring.
"My fellow programmer buddy instead insisted that the performance impact of making these function calls was not acceptable."
...to which the proper answer is "Prove it."
The old saw about premature optimization applies here. Anyone who isn't familiar with it needs to be educated before they do any more harm.
IMHO, if you don't have the attitude that you'd rather spend a couple hours writing a routine that can be used for both than 10 seconds cutting and pasting code, you don't deserve to call yourself a coder.
Don't even consider the effect of calling overhead if the code isn't in a loop that's being called millions of times, in an area where the user is likely to notice the difference. Once you've met those conditions, go ahead and profile to see if your worries are justified.
Modern compilers of languages such as Java will inline certain function calls anyway. My opinion is that the design is way more important over the few instructions spent with function call. The only situation I can think about would be writing some really fine tuned code in assembler.
You need to ask yourself several questions:
Cost of time spent on optimizing code vs cost of throwing more hardware at it.
How does this impact maintainability?
How does going in either direction impact your deadline?
Does this really beg optimization when many modern compilers will do it for you anyway? Do not try to outsmart the compiler.
And of course, which will help you sleep better at night? :)
My bet is that there was a time in which the performance cost of a call to an external method or function WAS something to be concerned with, in the same way that the lengths of variable names and such all needed to be evaluated with respect to performance implications.
With the monumental increases in processor speed and memory resources int he last two decades, I propose that these concerns are no longer as pertinent as they once were.
We have been able use long variable names without concern for some time, and the cost of a call to external code is probably negligible in most cases.
There might be exceptions. If you place a function call within a large loop, you may see some impact, depending upon the number of iterations.
I propose that in most cases you will find that refactoring code into discrete function calls will have a negligible impact. There might be occasions in which there IS an impact. However, proper TESTING of a refactoring will reveal this. In those minority of cases, your friend might be correct. For most of the rest of the time, I propose that your friend is clining a little to closely to practices which pre-date most modern processors and storage media.
You care about function call overhead the same time you care about any other overhead: when your performance profiling tool indicates that it's a problem.
for the c/c++ family:
the 'cost' of the call is not important. if it needs to be fast, you just have to make sure the compiler is able to inline it. that means that:
the body must be visible to the compiler
the body is indeed small enough to be considered an inline candidate.
the method does not require dynamic dispatch
there are a few ways to break this default ability. for example:
huge instruction count already in the callsite. even with early inlining, the compiler may pop a trivial function out of line (even though it could generate more instructions/slower execution). early inlining is the compiler's ability to inline a function early on, when it sees the call costs more than the inline.
recursion
the inline keyword is more or less useless in this era, regarding its original intent. however, many compilers offer a means to restore the meaning, with a compiler specific directive. using this directive (correctly) helps considerably. learning how to use it correctly takes time. if in doubt, omit the directive and leave it up to the compiler.
assuming you are using a modern compiler, there is no excuse to avoid the function, unless you're also willing to go down to assembly for this particular program.
as it stands, and if performance is crucial, you really have two choices:
1) learn to write well organized programs for speed. downside: longer compile times
2) maintain a poorly written program
i prefer 1. any day.
(yes, i have spent a lot of time writing performance critical programs)

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There are plenty of performance questions on this site already, but it occurs to me that almost all are very problem-specific and fairly narrow. And almost all repeat the advice to avoid premature optimization.
Let's assume:
the code already is working correctly
the algorithms chosen are already optimal for the circumstances of the problem
the code has been measured, and the offending routines have been isolated
all attempts to optimize will also be measured to ensure they do not make matters worse
What I am looking for here is strategies and tricks to squeeze out up to the last few percent in a critical algorithm when there is nothing else left to do but whatever it takes.
Ideally, try to make answers language agnostic, and indicate any down-sides to the suggested strategies where applicable.
I'll add a reply with my own initial suggestions, and look forward to whatever else the Stack Overflow community can think of.
OK, you're defining the problem to where it would seem there is not much room for improvement. That is fairly rare, in my experience. I tried to explain this in a Dr. Dobbs article in November 1993, by starting from a conventionally well-designed non-trivial program with no obvious waste and taking it through a series of optimizations until its wall-clock time was reduced from 48 seconds to 1.1 seconds, and the source code size was reduced by a factor of 4. My diagnostic tool was this. The sequence of changes was this:
The first problem found was use of list clusters (now called "iterators" and "container classes") accounting for over half the time. Those were replaced with fairly simple code, bringing the time down to 20 seconds.
Now the largest time-taker is more list-building. As a percentage, it was not so big before, but now it is because the bigger problem was removed. I find a way to speed it up, and the time drops to 17 seconds.
Now it is harder to find obvious culprits, but there are a few smaller ones that I can do something about, and the time drops to 13 sec.
Now I seem to have hit a wall. The samples are telling me exactly what it is doing, but I can't seem to find anything that I can improve. Then I reflect on the basic design of the program, on its transaction-driven structure, and ask if all the list-searching that it is doing is actually mandated by the requirements of the problem.
Then I hit upon a re-design, where the program code is actually generated (via preprocessor macros) from a smaller set of source, and in which the program is not constantly figuring out things that the programmer knows are fairly predictable. In other words, don't "interpret" the sequence of things to do, "compile" it.
That redesign is done, shrinking the source code by a factor of 4, and the time is reduced to 10 seconds.
Now, because it's getting so quick, it's hard to sample, so I give it 10 times as much work to do, but the following times are based on the original workload.
More diagnosis reveals that it is spending time in queue-management. In-lining these reduces the time to 7 seconds.
Now a big time-taker is the diagnostic printing I had been doing. Flush that - 4 seconds.
Now the biggest time-takers are calls to malloc and free. Recycle objects - 2.6 seconds.
Continuing to sample, I still find operations that are not strictly necessary - 1.1 seconds.
Total speedup factor: 43.6
Now no two programs are alike, but in non-toy software I've always seen a progression like this. First you get the easy stuff, and then the more difficult, until you get to a point of diminishing returns. Then the insight you gain may well lead to a redesign, starting a new round of speedups, until you again hit diminishing returns. Now this is the point at which it might make sense to wonder whether ++i or i++ or for(;;) or while(1) are faster: the kinds of questions I see so often on Stack Overflow.
P.S. It may be wondered why I didn't use a profiler. The answer is that almost every one of these "problems" was a function call site, which stack samples pinpoint. Profilers, even today, are just barely coming around to the idea that statements and call instructions are more important to locate, and easier to fix, than whole functions.
I actually built a profiler to do this, but for a real down-and-dirty intimacy with what the code is doing, there's no substitute for getting your fingers right in it. It is not an issue that the number of samples is small, because none of the problems being found are so tiny that they are easily missed.
ADDED: jerryjvl requested some examples. Here is the first problem. It consists of a small number of separate lines of code, together taking over half the time:
/* IF ALL TASKS DONE, SEND ITC_ACKOP, AND DELETE OP */
if (ptop->current_task >= ILST_LENGTH(ptop->tasklist){
. . .
/* FOR EACH OPERATION REQUEST */
for ( ptop = ILST_FIRST(oplist); ptop != NULL; ptop = ILST_NEXT(oplist, ptop)){
. . .
/* GET CURRENT TASK */
ptask = ILST_NTH(ptop->tasklist, ptop->current_task)
These were using the list cluster ILST (similar to a list class). They are implemented in the usual way, with "information hiding" meaning that the users of the class were not supposed to have to care how they were implemented. When these lines were written (out of roughly 800 lines of code) thought was not given to the idea that these could be a "bottleneck" (I hate that word). They are simply the recommended way to do things. It is easy to say in hindsight that these should have been avoided, but in my experience all performance problems are like that. In general, it is good to try to avoid creating performance problems. It is even better to find and fix the ones that are created, even though they "should have been avoided" (in hindsight). I hope that gives a bit of the flavor.
Here is the second problem, in two separate lines:
/* ADD TASK TO TASK LIST */
ILST_APPEND(ptop->tasklist, ptask)
. . .
/* ADD TRANSACTION TO TRANSACTION QUEUE */
ILST_APPEND(trnque, ptrn)
These are building lists by appending items to their ends. (The fix was to collect the items in arrays, and build the lists all at once.) The interesting thing is that these statements only cost (i.e. were on the call stack) 3/48 of the original time, so they were not in fact a big problem at the beginning. However, after removing the first problem, they cost 3/20 of the time and so were now a "bigger fish". In general, that's how it goes.
I might add that this project was distilled from a real project I helped on. In that project, the performance problems were far more dramatic (as were the speedups), such as calling a database-access routine within an inner loop to see if a task was finished.
REFERENCE ADDED:
The source code, both original and redesigned, can be found in www.ddj.com, for 1993, in file 9311.zip, files slug.asc and slug.zip.
EDIT 2011/11/26:
There is now a SourceForge project containing source code in Visual C++ and a blow-by-blow description of how it was tuned. It only goes through the first half of the scenario described above, and it doesn't follow exactly the same sequence, but still gets a 2-3 order of magnitude speedup.
Suggestions:
Pre-compute rather than re-calculate: any loops or repeated calls that contain calculations that have a relatively limited range of inputs, consider making a lookup (array or dictionary) that contains the result of that calculation for all values in the valid range of inputs. Then use a simple lookup inside the algorithm instead.
Down-sides: if few of the pre-computed values are actually used this may make matters worse, also the lookup may take significant memory.
Don't use library methods: most libraries need to be written to operate correctly under a broad range of scenarios, and perform null checks on parameters, etc. By re-implementing a method you may be able to strip out a lot of logic that does not apply in the exact circumstance you are using it.
Down-sides: writing additional code means more surface area for bugs.
Do use library methods: to contradict myself, language libraries get written by people that are a lot smarter than you or me; odds are they did it better and faster. Do not implement it yourself unless you can actually make it faster (i.e.: always measure!)
Cheat: in some cases although an exact calculation may exist for your problem, you may not need 'exact', sometimes an approximation may be 'good enough' and a lot faster in the deal. Ask yourself, does it really matter if the answer is out by 1%? 5%? even 10%?
Down-sides: Well... the answer won't be exact.
When you can't improve the performance any more - see if you can improve the perceived performance instead.
You may not be able to make your fooCalc algorithm faster, but often there are ways to make your application seem more responsive to the user.
A few examples:
anticipating what the user is going
to request and start working on that
before then
displaying results as
they come in, instead of all at once
at the end
Accurate progress meter
These won't make your program faster, but it might make your users happier with the speed you have.
I spend most of my life in just this place. The broad strokes are to run your profiler and get it to record:
Cache misses. Data cache is the #1 source of stalls in most programs. Improve cache hit rate by reorganizing offending data structures to have better locality; pack structures and numerical types down to eliminate wasted bytes (and therefore wasted cache fetches); prefetch data wherever possible to reduce stalls.
Load-hit-stores. Compiler assumptions about pointer aliasing, and cases where data is moved between disconnected register sets via memory, can cause a certain pathological behavior that causes the entire CPU pipeline to clear on a load op. Find places where floats, vectors, and ints are being cast to one another and eliminate them. Use __restrict liberally to promise the compiler about aliasing.
Microcoded operations. Most processors have some operations that cannot be pipelined, but instead run a tiny subroutine stored in ROM. Examples on the PowerPC are integer multiply, divide, and shift-by-variable-amount. The problem is that the entire pipeline stops dead while this operation is executing. Try to eliminate use of these operations or at least break them down into their constituent pipelined ops so you can get the benefit of superscalar dispatch on whatever the rest of your program is doing.
Branch mispredicts. These too empty the pipeline. Find cases where the CPU is spending a lot of time refilling the pipe after a branch, and use branch hinting if available to get it to predict correctly more often. Or better yet, replace branches with conditional-moves wherever possible, especially after floating point operations because their pipe is usually deeper and reading the condition flags after fcmp can cause a stall.
Sequential floating-point ops. Make these SIMD.
And one more thing I like to do:
Set your compiler to output assembly listings and look at what it emits for the hotspot functions in your code. All those clever optimizations that "a good compiler should be able to do for you automatically"? Chances are your actual compiler doesn't do them. I've seen GCC emit truly WTF code.
Throw more hardware at it!
More suggestions:
Avoid I/O: Any I/O (disk, network, ports, etc.) is
always going to be far slower than any code that is
performing calculations, so get rid of any I/O that you do
not strictly need.
Move I/O up-front: Load up all the data you are going
to need for a calculation up-front, so that you do not
have repeated I/O waits within the core of a critical
algorithm (and maybe as a result repeated disk seeks, when
loading all the data in one hit may avoid seeking).
Delay I/O: Do not write out your results until the
calculation is over, store them in a data structure and
then dump that out in one go at the end when the hard work
is done.
Threaded I/O: For those daring enough, combine 'I/O
up-front' or 'Delay I/O' with the actual calculation by
moving the loading into a parallel thread, so that while
you are loading more data you can work on a calculation on
the data you already have, or while you calculate the next
batch of data you can simultaneously write out the results
from the last batch.
Since many of the performance problems involve database issues, I'll give you some specific things to look at when tuning queries and stored procedures.
Avoid cursors in most databases. Avoid looping as well. Most of the time, data access should be set-based, not record by record processing. This includes not reusing a single record stored procedure when you want to insert 1,000,000 records at once.
Never use select *, only return the fields you actually need. This is especially true if there are any joins as the join fields will be repeated and thus cause unnecesary load on both the server and the network.
Avoid the use of correlated subqueries. Use joins (including joins to derived tables where possible) (I know this is true for Microsoft SQL Server, but test the advice when using a differnt backend).
Index, index, index. And get those stats updated if applicable to your database.
Make the query sargable. Meaning avoid things which make it impossible to use the indexes such as using a wildcard in the first character of a like clause or a function in the join or as the left part of a where statement.
Use correct data types. It is faster to do date math on a date field than to have to try to convert a string datatype to a date datatype, then do the calculation.
Never put a loop of any kind into a trigger!
Most databases have a way to check how the query execution will be done. In Microsoft SQL Server this is called an execution plan. Check those first to see where problem areas lie.
Consider how often the query runs as well as how long it takes to run when determining what needs to be optimized. Sometimes you can gain more perfomance from a slight tweak to a query that runs millions of times a day than you can from wiping time off a long_running query that only runs once a month.
Use some sort of profiler tool to find out what is really being sent to and from the database. I can remember one time in the past where we couldn't figure out why the page was so slow to load when the stored procedure was fast and found out through profiling that the webpage was asking for the query many many times instead of once.
The profiler will also help you to find who are blocking who. Some queries that execute quickly while running alone may become really slow due to locks from other queries.
The single most important limiting factor today is the limited memory bandwitdh. Multicores are just making this worse, as the bandwidth is shared betwen cores. Also, the limited chip area devoted to implementing caches is also divided among the cores and threads, worsening this problem even more. Finally, the inter-chip signalling needed to keep the different caches coherent also increase with an increased number of cores. This also adds a penalty.
These are the effects that you need to manage. Sometimes through micro managing your code, but sometimes through careful consideration and refactoring.
A lot of comments already mention cache friendly code. There are at least two distinct flavors of this:
Avoid memory fetch latencies.
Lower memory bus pressure (bandwidth).
The first problem specifically has to do with making your data access patterns more regular, allowing the hardware prefetcher to work efficiently. Avoid dynamic memory allocation which spreads your data objects around in memory. Use linear containers instead of linked lists, hashes and trees.
The second problem has to do with improving data reuse. Alter your algorithms to work on subsets of your data that do fit in available cache, and reuse that data as much as possible while it is still in the cache.
Packing data tighter and making sure you use all data in cache lines in the hot loops, will help avoid these other effects, and allow fitting more useful data in the cache.
What hardware are you running on? Can you use platform-specific optimizations (like vectorization)?
Can you get a better compiler? E.g. switch from GCC to Intel?
Can you make your algorithm run in parallel?
Can you reduce cache misses by reorganizing data?
Can you disable asserts?
Micro-optimize for your compiler and platform. In the style of, "at an if/else, put the most common statement first"
Although I like Mike Dunlavey's answer, in fact it is a great answer indeed with supporting example, I think it could be expressed very simply thus:
Find out what takes the largest amounts of time first, and understand why.
It is the identification process of the time hogs that helps you understand where you must refine your algorithm. This is the only all-encompassing language agnostic answer I can find to a problem that's already supposed to be fully optimised. Also presuming you want to be architecture independent in your quest for speed.
So while the algorithm may be optimised, the implementation of it may not be. The identification allows you to know which part is which: algorithm or implementation. So whichever hogs the time the most is your prime candidate for review. But since you say you want to squeeze the last few % out, you might want to also examine the lesser parts, the parts that you have not examined that closely at first.
Lastly a bit of trial and error with performance figures on different ways to implement the same solution, or potentially different algorithms, can bring insights that help identify time wasters and time savers.
HPH,
asoudmove.
You should probably consider the "Google perspective", i.e. determine how your application can become largely parallelized and concurrent, which will inevitably also mean at some point to look into distributing your application across different machines and networks, so that it can ideally scale almost linearly with the hardware that you throw at it.
On the other hand, the Google folks are also known for throwing lots of manpower and resources at solving some of the issues in projects, tools and infrastructure they are using, such as for example whole program optimization for gcc by having a dedicated team of engineers hacking gcc internals in order to prepare it for Google-typical use case scenarios.
Similarly, profiling an application no longer means to simply profile the program code, but also all its surrounding systems and infrastructure (think networks, switches, server, RAID arrays) in order to identify redundancies and optimization potential from a system's point of view.
Inline routines (eliminate call/return and parameter pushing)
Try eliminating tests/switches with table look ups (if they're faster)
Unroll loops (Duff's device) to the point where they just fit in the CPU cache
Localize memory access so as not to blow your cache
Localize related calculations if the optimizer isn't already doing that
Eliminate loop invariants if the optimizer isn't already doing that
When you get to the point that you're using efficient algorithms its a question of what you need more speed or memory. Use caching to "pay" in memory for more speed or use calculations to reduce the memory footprint.
If possible (and more cost effective) throw hardware at the problem - faster CPU, more memory or HD could solve the problem faster then trying to code it.
Use parallelization if possible - run part of the code on multiple threads.
Use the right tool for the job. some programing languages create more efficient code, using managed code (i.e. Java/.NET) speed up development but native programing languages creates faster running code.
Micro optimize. Only were applicable you can use optimized assembly to speed small pieces of code, using SSE/vector optimizations in the right places can greatly increase performance.
Divide and conquer
If the dataset being processed is too large, loop over chunks of it. If you've done your code right, implementation should be easy. If you have a monolithic program, now you know better.
First of all, as mentioned in several prior answers, learn what bites your performance - is it memory or processor or network or database or something else. Depending on that...
...if it's memory - find one of the books written long time ago by Knuth, one of "The Art of Computer Programming" series. Most likely it's one about sorting and search - if my memory is wrong then you'll have to find out in which he talks about how to deal with slow tape data storage. Mentally transform his memory/tape pair into your pair of cache/main memory (or in pair of L1/L2 cache) respectively. Study all the tricks he describes - if you don's find something that solves your problem, then hire professional computer scientist to conduct a professional research. If your memory issue is by chance with FFT (cache misses at bit-reversed indexes when doing radix-2 butterflies) then don't hire a scientist - instead, manually optimize passes one-by-one until you're either win or get to dead end. You mentioned squeeze out up to the last few percent right? If it's few indeed you'll most likely win.
...if it's processor - switch to assembly language. Study processor specification - what takes ticks, VLIW, SIMD. Function calls are most likely replaceable tick-eaters. Learn loop transformations - pipeline, unroll. Multiplies and divisions might be replaceable / interpolated with bit shifts (multiplies by small integers might be replaceable with additions). Try tricks with shorter data - if you're lucky one instruction with 64 bits might turn out replaceable with two on 32 or even 4 on 16 or 8 on 8 bits go figure. Try also longer data - eg your float calculations might turn out slower than double ones at particular processor. If you have trigonometric stuff, fight it with pre-calculated tables; also keep in mind that sine of small value might be replaced with that value if loss of precision is within allowed limits.
...if it's network - think of compressing data you pass over it. Replace XML transfer with binary. Study protocols. Try UDP instead of TCP if you can somehow handle data loss.
...if it's database, well, go to any database forum and ask for advice. In-memory data-grid, optimizing query plan etc etc etc.
HTH :)
Caching! A cheap way (in programmer effort) to make almost anything faster is to add a caching abstraction layer to any data movement area of your program. Be it I/O or just passing/creation of objects or structures. Often it's easy to add caches to factory classes and reader/writers.
Sometimes the cache will not gain you much, but it's an easy method to just add caching all over and then disable it where it doesn't help. I've often found this to gain huge performance without having to micro-analyse the code.
I think this has already been said in a different way. But when you're dealing with a processor intensive algorithm, you should simplify everything inside the most inner loop at the expense of everything else.
That may seem obvious to some, but it's something I try to focus on regardless of the language I'm working with. If you're dealing with nested loops, for example, and you find an opportunity to take some code down a level, you can in some cases drastically speed up your code. As another example, there are the little things to think about like working with integers instead of floating point variables whenever you can, and using multiplication instead of division whenever you can. Again, these are things that should be considered for your most inner loop.
Sometimes you may find benefit of performing your math operations on an integer inside the inner loop, and then scaling it down to a floating point variable you can work with afterwards. That's an example of sacrificing speed in one section to improve the speed in another, but in some cases the pay off can be well worth it.
I've spent some time working on optimising client/server business systems operating over low-bandwidth and long-latency networks (e.g. satellite, remote, offshore), and been able to achieve some dramatic performance improvements with a fairly repeatable process.
Measure: Start by understanding the network's underlying capacity and topology. Talking to the relevant networking people in the business, and make use of basic tools such as ping and traceroute to establish (at a minimum) the network latency from each client location, during typical operational periods. Next, take accurate time measurements of specific end user functions that display the problematic symptoms. Record all of these measurements, along with their locations, dates and times. Consider building end-user "network performance testing" functionality into your client application, allowing your power users to participate in the process of improvement; empowering them like this can have a huge psychological impact when you're dealing with users frustrated by a poorly performing system.
Analyze: Using any and all logging methods available to establish exactly what data is being transmitted and received during the execution of the affected operations. Ideally, your application can capture data transmitted and received by both the client and the server. If these include timestamps as well, even better. If sufficient logging isn't available (e.g. closed system, or inability to deploy modifications into a production environment), use a network sniffer and make sure you really understand what's going on at the network level.
Cache: Look for cases where static or infrequently changed data is being transmitted repetitively and consider an appropriate caching strategy. Typical examples include "pick list" values or other "reference entities", which can be surprisingly large in some business applications. In many cases, users can accept that they must restart or refresh the application to update infrequently updated data, especially if it can shave significant time from the display of commonly used user interface elements. Make sure you understand the real behaviour of the caching elements already deployed - many common caching methods (e.g. HTTP ETag) still require a network round-trip to ensure consistency, and where network latency is expensive, you may be able to avoid it altogether with a different caching approach.
Parallelise: Look for sequential transactions that don't logically need to be issued strictly sequentially, and rework the system to issue them in parallel. I dealt with one case where an end-to-end request had an inherent network delay of ~2s, which was not a problem for a single transaction, but when 6 sequential 2s round trips were required before the user regained control of the client application, it became a huge source of frustration. Discovering that these transactions were in fact independent allowed them to be executed in parallel, reducing the end-user delay to very close to the cost of a single round trip.
Combine: Where sequential requests must be executed sequentially, look for opportunities to combine them into a single more comprehensive request. Typical examples include creation of new entities, followed by requests to relate those entities to other existing entities.
Compress: Look for opportunities to leverage compression of the payload, either by replacing a textual form with a binary one, or using actual compression technology. Many modern (i.e. within a decade) technology stacks support this almost transparently, so make sure it's configured. I have often been surprised by the significant impact of compression where it seemed clear that the problem was fundamentally latency rather than bandwidth, discovering after the fact that it allowed the transaction to fit within a single packet or otherwise avoid packet loss and therefore have an outsize impact on performance.
Repeat: Go back to the beginning and re-measure your operations (at the same locations and times) with the improvements in place, record and report your results. As with all optimisation, some problems may have been solved exposing others that now dominate.
In the steps above, I focus on the application related optimisation process, but of course you must ensure the underlying network itself is configured in the most efficient manner to support your application too. Engage the networking specialists in the business and determine if they're able to apply capacity improvements, QoS, network compression, or other techniques to address the problem. Usually, they will not understand your application's needs, so it's important that you're equipped (after the Analyse step) to discuss it with them, and also to make the business case for any costs you're going to be asking them to incur. I've encountered cases where erroneous network configuration caused the applications data to be transmitted over a slow satellite link rather than an overland link, simply because it was using a TCP port that was not "well known" by the networking specialists; obviously rectifying a problem like this can have a dramatic impact on performance, with no software code or configuration changes necessary at all.
Very difficult to give a generic answer to this question. It really depends on your problem domain and technical implementation. A general technique that is fairly language neutral: Identify code hotspots that cannot be eliminated, and hand-optimize assembler code.
Last few % is a very CPU and application dependent thing....
cache architectures differ, some chips have on-chip RAM
you can map directly, ARM's (sometimes) have a vector
unit, SH4's a useful matrix opcode. Is there a GPU -
maybe a shader is the way to go. TMS320's are very
sensitive to branches within loops (so separate loops and
move conditions outside if possible).
The list goes on.... But these sorts of things really are
the last resort...
Build for x86, and run Valgrind/Cachegrind against the code
for proper performance profiling. Or Texas Instruments'
CCStudio has a sweet profiler. Then you'll really know where
to focus...
Not nearly as in depth or complex as previous answers, but here goes:
(these are more beginner/intermediate level)
obvious: dry
run loops backwards so you're always comparing to 0 rather than a variable
use bitwise operators whenever you can
break repetitive code into modules/functions
cache objects
local variables have slight performance advantage
limit string manipulation as much as possible
Did you know that a CAT6 cable is capable of 10x better shielding off external inteferences than a default Cat5e UTP cable?
For any non-offline projects, while having best software and best hardware, if your throughoutput is weak, then that thin line is going to squeeze data and give you delays, albeit in milliseconds...
Also the maximum throughput is higher on CAT6 cables because there is a higher chance that you will actually receive a cable whose strands exist of cupper cores, instead of CCA, Cupper Cladded Aluminium, which is often fount in all your standard CAT5e cables.
I if you are facing lost packets, packet drops, then an increase in throughput reliability for 24/7 operation can make the difference that you may be looking for.
For those who seek the ultimate in home/office connection reliability, (and are willing to say NO to this years fastfood restaurants, at the end of the year you can there you can) gift yourself the pinnacle of LAN connectivity in the form of CAT7 cable from a reputable brand.
Impossible to say. It depends on what the code looks like. If we can assume that the code already exists, then we can simply look at it and figure out from that, how to optimize it.
Better cache locality, loop unrolling, Try to eliminate long dependency chains, to get better instruction-level parallelism. Prefer conditional moves over branches when possible. Exploit SIMD instructions when possible.
Understand what your code is doing, and understand the hardware it's running on. Then it becomes fairly simple to determine what you need to do to improve performance of your code. That's really the only truly general piece of advice I can think of.
Well, that, and "Show the code on SO and ask for optimization advice for that specific piece of code".
If better hardware is an option then definitely go for that. Otherwise
Check you are using the best compiler and linker options.
If hotspot routine in different library to frequent caller, consider moving or cloning it to the callers module. Eliminates some of the call overhead and may improve cache hits (cf how AIX links strcpy() statically into separately linked shared objects). This could of course decrease cache hits also, which is why one measure.
See if there is any possibility of using a specialized version of the hotspot routine. Downside is more than one version to maintain.
Look at the assembler. If you think it could be better, consider why the compiler did not figure this out, and how you could help the compiler.
Consider: are you really using the best algorithm? Is it the best algorithm for your input size?
The google way is one option "Cache it.. Whenever possible don't touch the disk"
Here are some quick and dirty optimization techniques I use. I consider this to be a 'first pass' optimization.
Learn where the time is spent Find out exactly what is taking the time. Is it file IO? Is it CPU time? Is it the network? Is it the Database? It's useless to optimize for IO if that's not the bottleneck.
Know Your Environment Knowing where to optimize typically depends on the development environment. In VB6, for example, passing by reference is slower than passing by value, but in C and C++, by reference is vastly faster. In C, it is reasonable to try something and do something different if a return code indicates a failure, while in Dot Net, catching exceptions are much slower than checking for a valid condition before attempting.
Indexes Build indexes on frequently queried database fields. You can almost always trade space for speed.
Avoid lookups Inside of the loop to be optimized, I avoid having to do any lookups. Find the offset and/or index outside of the loop and reuse the data inside.
Minimize IO try to design in a manner that reduces the number of times you have to read or write especially over a networked connection
Reduce Abstractions The more layers of abstraction the code has to work through, the slower it is. Inside the critical loop, reduce abstractions (e.g. reveal lower-level methods that avoid extra code)
Spawn Threads for projects with a user interface, spawning a new thread to preform slower tasks makes the application feel more responsive, although isn't.
Pre-process You can generally trade space for speed. If there are calculations or other intense operations, see if you can precompute some of the information before you're in the critical loop.
If you have a lot of highly parallel floating point math-especially single-precision-try offloading it to a graphics processor (if one is present) using OpenCL or (for NVidia chips) CUDA. GPUs have immense floating point computing power in their shaders, which is much greater than that of a CPU.
Adding this answer since I didnt see it included in all the others.
Minimize implicit conversion between types and sign:
This applies to C/C++ at least, Even if you already think you're free of conversions - sometimes its good to test adding compiler warnings around functions that require performance, especially watch-out for conversions within loops.
GCC spesific: You can test this by adding some verbose pragmas around your code,
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic error "-Wsign-conversion"
# pragma GCC diagnostic error "-Wdouble-promotion"
# pragma GCC diagnostic error "-Wsign-compare"
# pragma GCC diagnostic error "-Wconversion"
#endif
/* your code */
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif
I've seen cases where you can get a few percent speedup by reducing conversions raised by warnings like this.
In some cases I have a header with strict warnings that I keep included to prevent accidental conversions, however this is a trade-off since you may end up adding a lot of casts to quiet intentional conversions which may just make the code more cluttered for minimal gains.
Sometimes changing the layout of your data can help. In C, you might switch from an array or structures to a structure of arrays, or vice versa.
Tweak the OS and framework.
It may sound an overkill but think about it like this: Operating Systems and Frameworks are designed to do many things. Your application only does very specific things. If you could get the OS do to exactly what your application needs and have your application understand how the the framework (php,.net,java) works, you could get much better out of your hardware.
Facebook, for example, changed some kernel level thingys in Linux, changed how memcached works (for example they wrote a memcached proxy, and used udp instead of tcp).
Another example for this is Window2008. Win2K8 has a version were you can install just the basic OS needed to run X applicaions (e.g. Web-Apps, Server Apps). This reduces much of the overhead that the OS have on running processes and gives you better performance.
Of course, you should always throw in more hardware as the first step...

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