How to add reference Websocket-sharp "dll" on C# Godot - websocket

I want to add Websocket-sharp.dll on C# vscode for godot, sorry im new to godot. I need to reference the Websocket to jsnode server for use in my code.

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Using Xamarin Essentials in Xamarin UI Test project

I am trying to open Browser with a link inside my test method (application is launched prior to that). I installed Xamarin essentials Nuget, and per my current understanding I am not able to use this package outside xamarin project. I found some solutions (see below, using Mock object) but this does not seem to work.
var mockLaunch = new Mock();
IBrowser open = mockLaunch.Object;
open.OpenAsync("https://i389l.app.link/JFsYo6d1Y37", BrowserLaunchMode.SystemPreferred);
Does anyone have solution how to open browser (using real Android device) inside my test method? Thank you.

Titanium appcelerator window add multiple url

In titanium appcelerator we can add single external js file to our window as follow
var win = Ti.UI.createWindow({
url:'myfile.js'
})
Can we add multiple js file to window?
The url property of Ti.UI.Window was deprecated long ago, maybe 2 years ago. It was a terrible implementation back in the day. You should not be using it.
If you won't want to use the Alloy framework, you should be creating windows as CommonJS modules where you export a window reference or a method to open the window. There are examples of this in the guides.

Joystick.js on Unity project

I just downloaded the UnityPackage to try AirConsole in my project, and I want to use the joystick controller example that is provided on GitHub. The problem here is that said joystick controller needs Joystick.js, and Unity tries to parse the file as Unity code...or at least that's what I think it's trying to do!
Any clue how to get rid of these unnecesary compilation errors?
JavaScript files that you want to use for the controller need to be in Assets/WebGLTemplates/AirConsole, together with your controller file.
I haven't tested it, but you could put the Joystick.js into a script tag on your controller.html, then Unity won't compile it.

Accessing resources XML from another library project in Xamarin.Android

I am trying to create a Xamarin.Android Component to send to the Xamarin Component Store, and I need to bundle my Colors.xml with it, so it is accessible to everyone using my component. I am setting the build action for the Colors.xml tp "AndroidResource".
So I created an Android sample application, when I add a reference to my library project's dll, I am able to use the colors defined, my project compiles and it runs, but I get no intellisense on Xamarin Studio. So that would be a bad thing for anyone using my library, as they would not be able to even see that the colors are available to use. You can see in this picture the colors defined are not available in the suggestions box.
If I add the Colors.xml directly into my project, I get Intellisense support, like this:
Is there a way to achieve the same result above when adding just the dll reference? Did I do something wrong or Xamarin.Android/Xamarin Studio doesn't support this kind of scenario?
EDIT: To be clear, I know this is a problem with Intellisense not being able to pick up the values, but is there anything I can do to make it work?

Console app template missing

I want to test out XMLReader but I just want the output to be simple like the console app template, but this seems to be missing from Visual Studio express for windows mobile.
Is there a way to test things simply just to see if my code is working.
Can you create class libraries? If so, use NUnit and write your test code in a unit test method body.
Im a little late to the party but in VS you need create as Console App when first creating website. You cant create a console app after you've created the website

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