Do I need a paid developer account from apple?
2)IF no, then how to do it?
I have Xcode installed.
This is very unclear to me
https://reactnative.dev/docs/publishing-to-app-store
You can test through Apple's test flight.
Please refer to the official document for the contents.
If you want to automate repetitive distributions, you can use the following library.
circleci document
Related
I have developed (on a Mac) a small Flutter app to learn the technology. Now, I would like to build it and use it on Mac, Linux and Android. The few packages I have used claim compatibility with all systems.
So the first thing I did was to run flutter build macos. I indeed obtain an application under build/macos/Build/Products/Release/nameofmyapp.app. It seems this runs correctly, but it fails, for instance, loading data from a DB, which is the first thing it should do.
I have a few questions:
are there any other steps that I should take? I see a long guide about the release process, but to be frank I don't need or want any of that: I only want to use the app myself. Is there something else to do other than flutter build macos?
am I looking for the built app in the right place?
if I did everything correctly, could it be that I need to authorize the app to access to the file in some way? Should I manage this workflow myself, or is there a standard way to perform this action in Flutter?
Sorry for asking more than one question, but I am not sure whether what I am doing wrong is
the build process
where to look for the built app, or
(not) handling the app permissions.
EDIT
Following a suggestion by Madhavam, I tried flutter run --release. The result is identical to running the built application: nothing is loaded from the database, and no errors appear in the console.
To be clear, these are the libraries that are not working:
sqflite should load data from a database (in my Documents folder) but does not show anything
file picker cross should allow me to load data from a JSON file, but when I try this interaction, I an not shown any dialog to load a file
shared preferences should read some settings, but they all appear as null
In short, anything that has to do with interacting with external files or storage does not seem to work
Yup, you have to manage it yourself. Take a look at this package
:https://pub.dev/packages/permission_handler
If you're using Firebase then you probably need to add the release keys.
One thing too, if you face an error only in the release build then I recommend running the app with flutter run --release so that you can see the errors that are being thrown.
So it seems that this is related to the default being an app that runs in sandbox. Since I do not want to distribute the app, it was fine for me to disable this setting. Details are in this answer
For some reason, the github page here https://github.com/microsoft/BotBuilder-Samples has no instructions on how to actually add the sample/functionality to your own bot.
I'm trying to add this library to my composer bot project: https://github.com/microsoft/BotBuilder-Samples/tree/main/experimental/handoff-library but it itself doesn't have any instructions either, just how to download it via git (which I've done).
The only guide I could find is here: https://learn.microsoft.com/en-us/composer/how-to-add-custom-action?tabs=csharp but it doesn't quite match up with the library above.
Am I missing something obvious?
The samples repo is not a library. It's literally a list of smaller bots that can be run locally, in every GA'd language SDK of the Bot Framework. It's not meant to be 'installed'. The purpose of the various samples are to show how the SDK can be leveraged for certain scenarios, so you can take the code and implement it for yourself, or mimic the code in your own bot. If there's a certain sample who's functionality you want in your bot, such as "How to add attachment handling", you should ask that.
Anyone have this error, ITMS-90046?
In the Apple Developer Center in the App IDs section check if you activated the Associated Domains capabilities for your Bundle
If yes and you do not need it disable it and regenerate your App Store mobileprovision.
If you really need that feature you need to setup the associated domains within your app. More information on Apple Doc
Apple Developer Program Support
technical notes and troubleshooting steps for this kind of issue:
https://developer.apple.com/library/ios/technotes/tn2415/_index.html#//apple_ref/doc/uid/DTS40016427-CH1-INTRODUCTION-EXAMPLE_ERRORS
and "Checking Distribution Entitlements”:
https://developer.apple.com/library/mac/qa/qa1798/_index.html#//apple_ref/doc/uid/DTS40014167
and this one as I can see that there is something about the Bundle in the error message which you are receiving:
https://developer.apple.com/library/ios/documentation/General/Conceptual/DevPedia-CocoaCore/Bundle.html#//apple_ref/doc/uid/TP40008195-CH4-SW1
You may also check:
https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringYourApp/ConfiguringYourApp.html
I'm building OSX commandline apps. it's almost complete.
source code is open'd in my github.
but I want to distribute its "binary(Execute file)" as free ware but I can't understand the method.
simply should I extract execute file and place my blog?
I'm sorry because my english is poor.
Make sure you are building a release version of your app as described here How to deploy a Mac Command Line Tool
Then you can place the binary on your blog or on any other page. Make sure you are not using any libraries that may be missing from other people Macs.
Note it is always helpful if you add a description what your app does, how it needs to be called (arguments, ...) and maybe give some screenshots or in case of a command line app textual version of outputs.
I know that mail.app plugins aren't offically supported by Apple, nevertheless there is the possibility to execute plugins and some are doing that by using python-applications (e.g. http://eaganj.free.fr/weblog/?post/2009/07/14/Demystifying-Mail.app-Plugins-on-Leopard).
But because Apple is giving the possibility to use a great tool like Xcode, I would rather work with that tool. My question is: What type of project do I have to choose and which settings have to be done to create a mail-plugin with Xcode?
Only tutorial I've found is available here: http://eaganj.free.fr/weblog/?post/2009/07/14/Demystifying-Mail.app-Plugins-on-Leopard by James R. Eagan