Image is not displaying correctly on chrome browser - image

From some days ago, images are not displaying correctly in my browser(chrome). It's displaying with mosaic effect like following screenshot.
Is this virus or what? If virus, how to fix this? (If I refresh page, it displays well, but a few mins later it doesn't display well again.).

Turning off [GPU rasterization] and [hardware acceleration] is worked for me.
(Windows 10 + Chrome v101.x)
Turning off GPU rasterization
Go to chrome://flags
Select 'Disabled' right side of 'GPU rasterization'.
Restart browser.
Turning off hardware acceleration
Go to chrome://settings/system
Move switch off 'Use hardware acceleration when available'.
Restart browser.

Related

Website content looking too big on my laptop screen

I'm developing a React project in Windows 10 and the issue I've come across is that my website design looks too big(when on 100% resolution of Chrome) on my laptop screen and works fine on 75%, I guess it's rendering the design of large screens on my laptop. Please guide me how to get rid of this problem and view the website in normal mode.
I've set my Window's Scale and Layout as 150%(Recommended), and Resolution of 1920 * 1800(Recommended), but when I view my website in the Chrome inspect tool at the dimension of 1920, it seems fine but when I view it in normal mode, then it content becomes so bigger.
Note: You might say that it's due to 150% but I've also checked by decreasing this, it decreases all the other content on screen but website looks same.
Please note that Chrome's resolution and Window's layout are two different things mentioned above,
first one is set to 100% and the second is 150%.

Oculus Rift fails to load Firefox

I'm attempting to run WebVR content on Firefox within my Oculus Rift using the "Enter VR" button on the various examples at AFrame.io/MozVr.com. Before selecting the button I can see that my Rift is reacting with the visualization on the screen (it pans back and forth etc. as I turn the headset). However, when I click the "Enter VR" button, the home screen within the Oculus fades to black as though it will load Firefox, but then fades back to the Oculus home screen.
Unfortunately the Oculus doesn't share information about what is causing this error. I'm using the most recent versions of Oculus and Firefox (currently version 57), which I know for sure is WebVR compatible. I also confirmed that Firefox's about:config settings are set to enable Oculus.
Has anyone encountered this? Thanks.
So do I.
Though a makeshift way...
Leave VR , close Oculus Home and browser.
Launch a browser and enter VR.
If Oculus Home is launched automatically, the sample works well.
I hope you will go well.
This worked for me (gaming laptop):
go to NVIDIA control panel and select
Manage 3D Settings
Program settings
select Firefox
and pick "High-performance NVIDIA processor'
in the select the preferred graphics processor...
click Apply

Browser's not displaying images correctly

Long story short, all images in browser are displayed wierd.
Here is the comparison between browser and window's image viewer on the same image (downloaded) :http://imgur.com/89XYxkj
This problem started on chrome, so I installed opera because the problem was persistent and found no answer to my question. Now after a while the problem started to appear on opera too. I'm baffled why this suddenly happened and why is persistent even after windows restart...
I have no idea why this would happen, so maybe you can help me.
Chrome on my machine started doing this around the same time. After some digging around and trial and error I think it's having issues with some monitor colour profiles.
I did manage to get a workaround in the end by changing the colour profile of the monitor to sRGB IEC61966-2.1. In Windows 8.1:
Control Panel > Color Management then select your monitor.
Make sure Use my settings for this device is checked.
Add the sRGB IEC61966-2.1 profile and set it to default
Restart Chrome and you should be able to see the proper amount of colours again.

Image shows darker when i view it through the browser, still shows well on my laptop

When i try to load a website it shows like this on my desktop:
http://img846.imageshack.us/img846/9646/1354627721863.jpg
Now normally it should flow well like it shows on my laptop:
http://unforgivenwow.com/theknight/unforgivenwow/
anybody a clue?
Nvm, got it fixed. Appearantly windows used my monitor his colors so i changed those to rgba.
Different monitors display images differently. If it's just a matter of the image color quality, your monitor might not be able to handle all of the colors. If it's a matter of speed, then it's probably an issue with your computer or internet connection.

Chrome Plugin image persists after close

I have been developing a media player browser plugin for the past few month using Firebreath, but I do not think this is a Firebreath problem.
Currently I am stuck on this weird problem that occurs when one tries to reload the webpage containing the plugin. The image that was being displayed before the reload will stay stuck on the top of screen. The new reloaded plugin will be alive and well behind it but the old image will stay stuck their on the screen forever. If I scroll or resize the browser or even change URLs the image will stay put, however If I move the browser the image will follow. The image stays after closing a tab, but leaves when closing the window
Here is a screenshot that demonstrates what I am talking about.
http://i.imgur.com/asB7i.jpg
( I am a new user so I cant post images )
Has you can see I left my plugin's page and went to the Firebreath website and the image still persists.
This problem happens on both windows and linux, much less frequently on linux, and happens when using both directx and opengl. But only happens on chrome.
Just wondering if you, or anybody else, has any thoughts, suggestions, or insights as to what might be happening. I've tried everything including atrocious hacks and nothing seems to work.
Thank you.
Your problem is most likely that you aren't tearing down your directx or opengl context when the DetachedEvent fires. AttachedEvent is the earliest you can set it up, and DetachedEvent is the latest you can leave it running.

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