Xcode-apple developer account errors - macos

I wanna publish a test flight on i phone that was published a few times before. when I wanna achieve the app's codes on Xcode I get that errors.
Failed to create provisioning profile. There are no devices registered in your account on the developer website. Select a device run destination to have Xcode register it.
No profiles for 'com.OttoTilesDesign.OttoTilesDesignVisualizer--explicit--' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'com.OttoTilesDesign.OttoTilesDesignVisualizer--explicit--'.

If you want to publish you need an "App Store" provisioning profile connected to the "identifier" in your app.
Use this profile in unity and xcode.
Try to create a new one. I had a similar issue and a reimport solved it.
Be sure that you select "any ios device" in the topline of xcode.
you only need a registered device when you want to deploy for internal/local testing.
if you want to do that, you need to register your devices with the uuid under: https://developer.apple.com/account/resources/devices/list

Related

Creating a provisioning profile and signing it

When trying to archive, Xcode throws lots of errors.
Failed to create provisioning profile.
It also complains about no registered devices:
There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it.
And some more errors related to provisioning profiles:
No profiles for 'com.Tom-s-Creations.Bouncy-Heavens' were found
Xcode couldn't find any iOS App Development provisioning profiles
matching 'com.Tom-s-Creations.Bouncy-Heavens'.
I'm new to Xcode code signing and would like some help. How would I go about this issue?
First solution:
You have to create a profile on the apple developer website.
https://developer.apple.com
There you can you also register devices for the development.
You can set the provisioning profile in Xcode on the signing area below the team.
Second Solution:
You can also enable automatic signing in the signing area. Selet "your name" (Personal Team)
So no signing is required. This has the disadvantage that you can only use the simulator. If you need real hardware for development and testing you have to sign.

Xamarin/XCode register provisioning profile error

I have the following problem. I'm creating Xamarin iOS application(by vs for max 2017) and during a building I have this error:
No installed provisioning profiles match the installed iOS signing
identities.
As far as I can understand the solution of this problem is connected with creating provisioning profile by xCode. But when I try to generate provisioning profile(with name testtesyui) by xCode I see this error:
Failed to create provisioning profile.
There are no devices registered in your account on the developer website.
Plug in and select a device to have Xcode register it.
No profiles for 'testtesyui' were found
Xcode couldn't find any iOS App Development provisioning profiles matching 'testtesyui'.
I don't have any real iOS device and I'm planning to use iOS emulator.
Below, I listed screnshoots from xCode ui(I've hid personal data):
xCode account settings,
xCode general settings
Could some one help with this problem? Please let me know if you need more details.
Thanks.
Updating:
I opened info.plist file in vs for mac and I saw the following:
info.plist content.
I've tried to sign in in my apple account, but in the end I saw this message:
signin. As a result, I still cannot select my team.
Could you please give advice where am I wrong?
my problem was in a solution configuration. By some reason, I tryed to build my application in Debug|iPhone mode, not in Debug|iPhoneSimulator mode.
When I switched to Debug|iPhoneSimulator mode, then the build works fine.
You need to enable automatic signing to work with simulator
Once you’ve ensured you have an Apple ID connected to Visual Studio for Mac, you’re ready to enable Automatic Signing
Steps
In your iOS project, open the Info.plist file. In the Signing section, select your team from the Team dropdown:
Then, select the Automatically manage signing  checkbox.
More Info here

How to list provisioning profiles and installed iOS signing identities?

Environment:
Visual Studio 2015 on PC
Visual Studio (Xamarin) on Mac
iPad is connected to Mac
My setup used to work fine. From PC, I would be able to debug iOS apps running on the iPad.
Yesterday, I updated the Mac OS as well as my iPad iOS. I may have updated a few other things too. However, now I am running into problems deploying Xamarin iOS apps on the iPad.
I can create an iOS app in xcode and deploy it successfully. However, when I try to build my Xamarin app, I get the error "No installed profiles match the installed iOS signing identities."
There are a few posts on the forum that talk about a similar problem. I have gone through all these posts. I have also downloaded (once again) my iOS certificate from Apple developer portal and added it to my keychain store.
I still don't understand why I get the error. Would appreciate if someone can tell me how I can get the list of installed iOS signing identities and compare them against the list of provisioning profiles.
Also, when I look at my plist.info file, I see that, for key CfBundleIdentifier, the value is replace_bundle_id. I am wondering how I can tie this bundle id back to my provisioning profile. On Apple's portal, I see a bunch of provisioning profiles (I am part of an enterprise team). There is no field called bundle-id on these profiles. All each of them have is an app-id. Where do I related the bundle-id to the provisioning profile? Regards.
Provisioning profiles are all inside the directory: /Users/m.piccotti/Library/MobileDevice/Provisioning Profiles
Usually when I have these kind of problems and no time to understand what's wrong, I simply delete everything inside that directory and I download again all the profiles from Xcode. Naturally you can try this only if you are sure that you'll be able again to download all the provisioning profiles you need.
Or it could be that you have to set the right provisioning profile for the project:
This info is saved into iOS.csproj, the element CodesignProvision.
When you go to Apple Developer portal and check App IDs, you see the Name and ID of your app. The ID is your bundle ID. That you need to enter in your plist.
Based on that Xamarin will find your profiles.
Here is what I did to make it work. This is based on the feedback I received from the other two replies.
From the Apple developer portal, I looked at the ID of my app. This was in the form com.mycompany.myproduct. In my Xamarin iOS app's plist.info, the id was replace_bundle_id. I changed it to match the one from the portal.
Next, I cleaned the "Provisioning Profiles" directory on Mac and used xcode to create a test project and change the bundle id (from project options) to match the one on the portal. xcode automatically created a new profile.
This made the whole thing work. Now I am able to deploy and debug from my PC to iPad via Mac.
Our project was generated by Xamarin wizard a long time ago and used to work just fine until recently. I still do not know why replace_bundle_id worked in the past and stopped working all of a sudden. The only change I had made was that I upgraded the OSes on the Mac as well as my iPad.

Archive tvOS app

I am trying to archive my tvOS app to submit it to the App Store. But I have an error:
I don't understand what is the problem because I have a valid Developer Account and I checked the case "Automatically manage signing".
I also tried to create a tvOS provisioning profile for my app but it doesn't work.
Note: I have an iOS version of my app, which is already on the App Store and I created the tvOS app as a new target, but it seems not to work in a new project.
Can you help me please?
Fastest Solution for you is to Uncheck "Automatically Manage Signing" and go to developer site and create a provisioning profile with your apps bundle id and download it and add it to Xcode. Then it will stop complaining for the second one.
When you achieve select "Generic tvOS Device"as target device then it will stop complaining for the first one.
If you have time then watch Whats new in App Signing video of wwdc 2016 - https://developer.apple.com/videos/play/wwdc2016/401/ , it has more info on how to debug when these kind of error occur.

Xamarin No installed provisioning profiles match the installed iOS code signing keys

I am trying to run my app locally and not through an emulator.
These are the following things that I have done:
set up the free provisioning profile
"trusted" my iPhone when prompted
Enabled these settings for provisioning profile:
However, I am still getting this error when trying to run the app locally on an iPhone
No installed provisioning profiles match the installed iOS code
signing keys
What else can be done to run my app locally?
Log into the Apple Developer member center and review your certificates. Down to the left you should see the Provisioning Profiles title. Click it and you'll find a list of the profiles you have. Now you need to create one with the same app identifier that your app has in Xamarin (you find it in the Info.plist file).
After that you need to open XCode and download it through Xcode -> Preferences -> Accounts.
Clean, rebuild and debug Xamarin project and try again.
Go to xcode/preference/ account add a apple ID if you don have any...if you have double click in the name ...and look the name appear in iOS Team Provisioning Profile.
Now open in xamarin the info.plist and in Bundle Identifier put this name.
and now should load a provisional profile.

Resources