Selling same content in two different apps - google-play

I have two apps. I have an idea to extract games from first game, as bundle. Then to make an in-app in second app where I would sell that first app's bundle. So at start content of both apps will be different, but when purchased, second app will add contents of first app. Is such behaviour accepted on google play and appstore?

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How to get the correct app position by keyword in Google Play Search?

I open https://play.google.com/ and make a search by keyword and see my app on 5 positions.
Then I open app Google Play on Android and make search by the same keyword and see my app in 10 positions.
It turns out that each has its own issue? How then do services like appfollow.com track position?
Positioning is based on a lot of factors, including your browsing history, location, language, cache and more... It is normal to have a shift in between web Play Store and app Play Store.
Web Play Store is more reactive, you will see changes more often and before the app (due to the cache system included in the app).
AppFollow uses the Google Play API, which is even wider in possibility when you give them access to your account (specially in ranking) and also some web scraping.
If you want to know more about ASO (App Store Optimization), you might be interest by those links:
https://thetool.io/aso-app-store-optimization (Initially a paid tool, but has very good articles about ASO and its factors)
and also
https://appsamurai.com/app-store-optimization-aso-guide/

What happen if I stop publishing my app from a country on Google Play?

I made an Android app which has Admob ads and I stopped publishing my app from a spesific country. But there are 17 people which have already downloaded my app from this country.
Now, what happens to them after the stop publishing my app from their country?
Can I still make money from their ads click?
Is my app going to remove from their devices automatically?
They still will see your ads (and click).
Admob and Google Play are different services.
The apps will still contain your app. Google Play is just a shop.

Distributing company apps in Microsoft Teams

We are looking into the opportunities of apps within Microsoft Teams. We are using Microsoft Teams extensively and believe it can be the application to use as a single entry point to all relevant information. For example, we want to show the internal company news within Teams.
We are currently envisioning what the preferred way for us would be, based on O365. There are however a number of challenges we currently face with Microsoft Teams and wonder if there is a solution for these or if there are items on the roadmap that can help in this scenario:
Show the app on the left menu bar
Currently personal apps can be added on the left navigation bar. We
would like to add a button which is not hidden behind the ellipsis
but right on the menu bar itself. If possible even change the order.
Will this be a possibility or will the apps remain behind the
ellipses?
Deploy the app within the company only We would like to create company specific apps which work with company data.
We can create apps like this, but from a deployment view, we can only use side loading or the online store. For company specific apps this will not be a valid option (5000+ users). Will this become available?
Automatically deploy the “personal app” for all users
When deploying an app to the left bar, it is considered a personal app. Will it be possible to provision this app for all users within the company?
All three of these are on the roadmap, with item 2 (duplicate post) being the first one likely to appear in the first quarter of calendar 2018.

When I select the Pricing & Distribution tab in the Google Play Developer console, it displays 'Loading'

I'm trying to publish an app that is based on a free app that supports in-app billing and which is already published. Rather than use in-app billing in the new app, I decided to remove it and make it a paid app (the difference between the two apps is that the paid app has some enhancements that I want to get paid for).
So I created a new product in Google Play, different package name, etc. Everything went fine until I selected Pricing & Distribution, set the pricing ($0.99) and the distribution. When I tried to publish, I get the Android mascot with the text "Loading" alongside it and it stays like this. The app never appears in searches, even when it's enclosed in quotes. The original app does come up, but not the new one (the difference between the names is that the new one has the word "Pro" after it). And yes, the package names are different.
One more thing: when I uploaded the APK to the store, I got a warning about the app using in-app billing (which it does not) but there is no billing permission in the manifest. Since it was a warning and I don't do in-app billing, I ignored it and continued with the upload. I don't think this has anything to do with the "Loading" problem because it was happening before I removed in-app billing.
Any idea what's wrong?
Eventually, the problem somehow resolved itself. The app is visible in searches, although the "Loading" message in Pricing and Distribution is still stuck. Very weird.

GameCenter unique achievement ID

I already have one Live game in AppStore. This game contain around 100 achievements and 10 leaderboards. So my XCode project tuned to use these specific ID's
My GameOne bundle id is: "com.superpuper.GameOne"
So now i want to create iPad version. iPad version uses the same achievements and leaderboards.I dont want to use universal iPad/iPhone binary, i want to compile exactly separate iPad binary. Because price will be different.
So for new iPad version i created new bundle id :
"com.superpuper.GameOneHD"
I opened GameCenter via itunesconnect and began to fill achievements and leaderboards.
In this case i dont want to change achievements or leaderboards ID's because
my "GameOne" and "GameOneHD" already configured for certain ID's, so i want open itunesconnect/gamecenter and copy all achievements and leaderboards from "GameOne" to "GameOneHD" , But i cant do that because and error :
"The Achievement ID you entered has already been used. Enter a unique Achievement ID and try again. [1]"
What should i do ? No way to fill same achievements with different ID's because this will cause a tonns of code-change
I haven't seen this confirmed anywhere, but in my experience achievement and leaderboard IDs must be unique across all of your apps. If you have server-side code that manages achievement IDs, you'll need to tell your server which version of the app it's talking to.
To make it easy, just do something similar to your bundle ID: append a suffix to your IDs for your HD app. In my case, I prepend an underscore for the paid version of all my achievements.

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