Call GetDeviceCaps failed when remote desktop is minimized - windows

I try to run a demo of d3d9 in a windows 10 virtual machine only with a NVIDIA RTX 3090 card. This windows vm is connected via windows remote desktop. Here is my demo:
#include <Windows.h>
#include <d3d9.h>
#include <stdio.h>
int main() {
// sleep 5 seconds and manually minimize the remote desktop window immediately after the sleep operation
Sleep(5000);
IDirect3D9* pD3d9 = nullptr;
pD3d9 = Direct3DCreate9(D3D9b_SDK_VERSION);
UINT adapters = pD3d9->GetAdapterCount();
for (UINT i = 0; i < adapters; i++) {
D3DCAPS9 caps = {};
HRESULT res = pD3d9->GetDeviceCaps(i, D3DDEVTYPE_HAL, &caps);
if (FAILED(res)) {
printf("Call GetDeviceCaps Failed:%x\n", res);
break;
}
}
pD3d9->Release();
return 0;
}
GetDeviceCaps return S_OK when the remote desktop is a window or fullscreen mode. But, when running this demo in a minimized remote desktop, GetDeviceCaps return a error code: D3DERR_NOTAVAILABLE.
Does anyone know what is causing this call to fail?
Thanks!

When 'minimized' legacy Direct3D 9 does NOT have access to the GPU. This is part of the emulation of legacy behavior. Direct3D9Ex or later are WDDM aware APIs, and support accessing the GPU when 'screen locked' or 'minimized' in cases where legacy Direct3D does not.

Related

Is there a way to determine if a Mac has more than one mouse attached?

I'm looking for a way to determine if the Mac running my game has more than one mouse attached. The typical real world example is a MacBook (with built in trackpad) with an external mouse connected.
My game has different control set ups for common configurations like keyboard+mouse, just keyboard (e.g., a MacBook with just the trackpad, no mouse) and gamepad. Ideally I'll be able to detect this in the game and set the controls accordingly.
I'm planning to support Mac OS 10.7+.
Is there a Cocoa (or non-Cocoa) API I can use to get this information?
For reference, I've ask (and got an answer) for a similar question for Windows-based computers.
you should deal with IOKit... the following sample enumerates all the USB devices connected to the system, you can use that to see if there's a pointing device attached:
#include <IOKit/IOKitLib.h>
#include <IOKit/usb/IOUSBLib.h>
int main(int argc, const char *argv[])
{
CFMutableDictionaryRef matchingDict;
io_iterator_t iter;
kern_return_t kr;
io_service device;
/* set up a matching dictionary for the class */
matchingDict = IOServiceMatching(kIOUSBDeviceClassName);
if (matchingDict == NULL)
{
return -1; // fail
}
/* Now we have a dictionary, get an iterator.*/
kr = IOServiceGetMatchingServices(kIOMasterPortDefault, matchingDict, &iter);
if (kr != KERN_SUCCESS)
{
return -1;
}
/* iterate */
while ((device = IOIteratorNext(iter)))
{
/* do something with device, eg. check properties */
/* ... */
/* And free the reference taken before continuing to the next item */
IOObjectRelease(device);
}
/* Done, release the iterator */
IOObjectRelase(iter);
return 0;
}
The internal trackpad should be seen as an attached USB device but I'm not sure about that...
I ended up using ManyMouse, a cross-platform library for detecting the number of mice attached to a computer. On OSX it uses HIDManager to detect mice. Once it's built getting the number of mice attached to the system is a one-liner:
const int available_mice = ManyMouse_Init();

Best way to have crash dumps generated when processes crash?

In Windows environments (XP and Win 7):
What is the best way to automatically have a crash dump generated when processes crash on the system?
Can an installer (MSI) package do this?
One of the best way to have an automatic dump for any/specific process on Windows is to configure a set of entries in the registry. I tried the below on Windows 7 64 bit.
Open notepad.exe, paste the below entry and save it as "EnableDump.reg". You can give any name you wish.
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]
"DumpFolder"=hex(2):44,00,3a,00,5c,00,64,00,75,00,6d,00,70,00,00,00
"DumpCount"=dword:00000010
"DumpType"=dword:00000002
"CustomDumpFlags"=dword:00000000
Double click the "EnableDump.reg" and select 'Yes'. I have given the dump folder as 'd:\dump'. You can change it to whatever folder you wish.
Try to execute a crashing application, Windows will display the error dialog. Choose 'Close the Program' option. After that you will see the dump in the configured folder. The name of the dump file will be .exe..dmp.
For more details, you can refer the below link.
http://msdn.microsoft.com/en-us/library/bb787181(VS.85).aspx
Below explanation is based on another answer, but the logic is mine (without attribution need, as said on my profile);
Having your own dump generation framework which automatically creates a process dump when any Unhandled exception is encountered, would avoid clients having to install WinDbg.
At the application start up use SetUnhandledExceptionFilter(...) Win32 API to register a callback (i.e. application level exception-handler).
Now the registered callback function is called whenever there is any exception which is not handled. You may then create the process dump using MiniDumpWriteDump(...) API from DbgHelp.dll.
C++ Sample (unicode-enabled)
header-file
#ifndef CRASH_REPORTER_H
#define CRASH_REPORTER_H
//Exclude rarely used content from the Windows headers.
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# undef WIN32_LEAN_AND_MEAN
#else
# include <windows.h>
#endif
#include <tchar.h>
#include <DbgHelp.h>
class CrashReporter {
public:
inline CrashReporter() { Register(); }
inline ~CrashReporter() { Unregister(); }
inline static void Register() {
if(m_lastExceptionFilter != NULL) {
fprintf(stdout, "CrashReporter: is already registered\n");
fflush(stdout);
}
SetErrorMode(SEM_FAILCRITICALERRORS);
//ensures UnHandledExceptionFilter is called before App dies.
m_lastExceptionFilter = SetUnhandledExceptionFilter(UnHandledExceptionFilter);
}
inline static void Unregister() {
SetUnhandledExceptionFilter(m_lastExceptionFilter);
}
private:
static LPTOP_LEVEL_EXCEPTION_FILTER m_lastExceptionFilter;
static LONG WINAPI UnHandledExceptionFilter(_EXCEPTION_POINTERS *);
};
#endif // CRASH_REPORTER_H
source-file
#include "crash-report.h"
#include <stdio.h>
LPTOP_LEVEL_EXCEPTION_FILTER CrashReporter::m_lastExceptionFilter = NULL;
typedef BOOL (WINAPI *MiniDumpWriteDumpFunc)(HANDLE hProcess, DWORD ProcessId
, HANDLE hFile
, MINIDUMP_TYPE DumpType
, const MINIDUMP_EXCEPTION_INFORMATION *ExceptionInfo
, const MINIDUMP_USER_STREAM_INFORMATION *UserStreamInfo
, const MINIDUMP_CALLBACK_INFORMATION *Callback
);
LONG WINAPI CrashReporter::UnHandledExceptionFilter(struct _EXCEPTION_POINTERS *exceptionPtr)
{
//we load DbgHelp.dll dynamically, to support Windows 2000
HMODULE hModule = ::LoadLibraryA("DbgHelp.dll");
if (hModule) {
MiniDumpWriteDumpFunc dumpFunc = reinterpret_cast<MiniDumpWriteDumpFunc>(
::GetProcAddress(hModule, "MiniDumpWriteDump")
);
if (dumpFunc) {
//fetch system time for dump-file name
SYSTEMTIME SystemTime;
::GetLocalTime(&SystemTime);
//choose proper path for dump-file
wchar_t dumpFilePath[MAX_PATH] = {0};
_snwprintf_s(dumpFilePath, MAX_PATH, L"crash_%04d-%d-%02d_%d-%02d-%02d.dmp"
, SystemTime.wYear, SystemTime.wMonth, SystemTime.wDay
, SystemTime.wHour, SystemTime.wMinute, SystemTime.wSecond
);
//create and open the dump-file
HANDLE hFile = ::CreateFileW( dumpFilePath, GENERIC_WRITE
, FILE_SHARE_WRITE
, NULL
, CREATE_ALWAYS
, FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_HIDDEN
, NULL
);
if (hFile != INVALID_HANDLE_VALUE) {
_MINIDUMP_EXCEPTION_INFORMATION exceptionInfo;
exceptionInfo.ThreadId = GetCurrentThreadId();
exceptionInfo.ExceptionPointers = exceptionPtr;
exceptionInfo.ClientPointers = NULL;
//at last write crash-dump to file
bool ok = dumpFunc(::GetCurrentProcess(), ::GetCurrentProcessId()
, hFile, MiniDumpNormal
, &exceptionInfo, NULL, NULL
);
//dump-data is written, and we can close the file
CloseHandle(hFile);
if (ok) {
//Return from UnhandledExceptionFilter and execute the associated exception handler.
// This usually results in process termination.
return EXCEPTION_EXECUTE_HANDLER;
}
}
}
}
//Proceed with normal execution of UnhandledExceptionFilter.
// That means obeying the SetErrorMode flags,
// or invoking the Application Error pop-up message box.
return EXCEPTION_CONTINUE_SEARCH;
}
usage
#include "3rdParty/crash-report.h"
int main(int argc, char *argv[])
{
CrashReporter crashReporter;
(void)crashReporter; //prevents unused warnings
// [application main loop should be here]
return 0;
}
Windows XP:
The following steps enable automatic crash dumps:
1) Open a command prompt, running as administrator
2) Run drwtsn32 -i. This will install Doctor Watson as the default debugger when something crashes
3) Click Ok
4) From the command prompt, run drwtsn32
5) Set the Crash Dump path to your favorite directory, or leave the default.
6) Set the Crash Dump Type to mini. Note that under some circumstances, we may ask you for a full crash dump.
7) Make sure the Dump All Thread Contexts and Create Crash Dump File options are selected.
8) Click Ok
9) If a user.dmp file already exists in the Crash Dump path, delete it.
Windows 7: Location is:
C:\Users[Current User when app crashed]\AppData\Local\Microsoft\Windows\WER\ReportArchive

WINAPI USB DEVICE LIST C LIBUSB not any good

I hope someone can help me with this issue. I made an application to read some data from a smartphone and display in an application. It worked fine at my house, so I took it to my friend's house to show him and it didn't work. So after the panic, I realized that the address had changed slightly due to being connected to a new PC not a problem there must be a simple solution on winapi.
\\?\usb#vid_045e&pid_0040#6&ff454f2&0&3#{a5dcbf10-6530-11d2-901f-00c04fb951ed}\
I have only found code for C++ and my app is in C so it's no use. I also found libusb on google, however this doesn't return the full paths like in my example above.
Is there a simple fix like search by GUID? Hope you can help.
BR
This was the LIBUSB I used
#include <stdio.h>
#include <sys/types.h>
#include <windows.h>
#include <libusb.h>
static void print_devs(libusb_device **devs)
{
libusb_device *dev;
int i = 0;
while ((dev = devs[i++]) != NULL) {
struct libusb_device_descriptor desc;
int r = libusb_get_device_descriptor(dev, &desc);
if (r < 0) {
fprintf(stderr, "failed to get device descriptor");
return;
}
printf("%04x:%04x (bus %d, device %d)\n",
desc.idVendor, desc.idProduct,
libusb_get_bus_number(dev), libusb_get_device_address(dev));
}
}
int main(void)
{
libusb_device **devs;
int r;
ssize_t cnt;
r = libusb_init(NULL);
if (r < 0)
return r;
cnt = libusb_get_device_list(NULL, &devs);
if (cnt < 0)
return (int) cnt;
print_devs(devs);
libusb_free_device_list(devs, 1);
libusb_exit(NULL);
system("pause");
return 0;
}
This just returns for example
1033:0194 (bus 1, device 255)
Yes you can get a list of all the device identifiers on your computer, but it's not really all that simple, especially if you need to filter it for a particular kind of device.
You start with SetupDiGetClassDevs. After enumerating the matching devices, use SetupDiGetDeviceInstanceId to get the device path, like the one shown in your question.

SysInternal's WinObj device listing mechanism

SysInternals's WinObj can list all device objects.
I wonder how it can list the devices.
Is there any open source we can read?(or a code snippet)
What is the most significant function I should know?
WinObj uses the NT system calls NtOpenDirectoryObject and NtQueryDirectoryObject. There is no driver or kernel code needed. You won't see the imports because these NT functions are loaded via LoadLibrary/GetProcAddress.
You don't have to enumerate the entire object namespace. If you're interested in the device objects call NtOpenDirectoryObject with "\Device", then call NtQueryDirectoryObject on the returned handle.
According to SysInternals' web page:
The native NT API provides routines
that allow user-mode programs to
browse the namespace and query the
status of objects located there, but
the interfaces are undocumented.
I've tried looking at WinObj's import table (dumpbin /imports winobj.exe) but there are no obvious suspects :-(
As per the answer from user1575778 you can use NtOpenDirectoryObject and NtQueryDirectoryObject (which from user mode are identical to ZwOpenDirectoryObject and ZwQueryDirectoryObject respectively) to list the objects inside the object manager namespace.
Have a look at objmgr.hpp of NT Objects aka ntobjx, in particular at the class NtObjMgr::Directory (or DirectoryT). It provides the same functionality nicely wrapped into a C++ class. The whole utility is open source under a liberal license (dual-licensed due to WTL-use: MIT and MS-PL), so bits and pieces can be reused however you please, provided you comply with the license terms.
But here's a simple C++ code example catering just your use case:
#include <Windows.h>
#include <tchar.h>
#include <cstdio>
#include <winternl.h>
NTSTATUS (NTAPI* NtOpenDirectoryObject)(PHANDLE, ACCESS_MASK, POBJECT_ATTRIBUTES);
NTSTATUS (NTAPI* NtQueryDirectoryObject)(HANDLE, PVOID, ULONG, BOOLEAN, BOOLEAN, PULONG, PULONG);
VOID (NTAPI* RtlInitUnicodeString_)(PUNICODE_STRING, PCWSTR);
NTSTATUS (NTAPI* NtClose_)(HANDLE);
#define DIRECTORY_QUERY (0x0001)
#define DIRECTORY_TRAVERSE (0x0002)
typedef struct _OBJECT_DIRECTORY_INFORMATION {
UNICODE_STRING Name;
UNICODE_STRING TypeName;
} OBJECT_DIRECTORY_INFORMATION, *POBJECT_DIRECTORY_INFORMATION;
#ifndef STATUS_SUCCESS
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L) // ntsubauth
#endif // STATUS_SUCCESS
#ifndef STATUS_MORE_ENTRIES
#define STATUS_MORE_ENTRIES ((NTSTATUS)0x00000105L)
#endif // STATUS_MORE_ENTRIES
#ifndef STATUS_NO_MORE_ENTRIES
#define STATUS_NO_MORE_ENTRIES ((NTSTATUS)0x8000001AL)
#endif // STATUS_NO_MORE_ENTRIES
int PrintDevices()
{
NTSTATUS ntStatus;
OBJECT_ATTRIBUTES oa;
UNICODE_STRING objname;
HANDLE hDeviceDir = NULL;
RtlInitUnicodeString_(&objname, L"\\Device");
InitializeObjectAttributes(&oa, &objname, 0, NULL, NULL);
ntStatus = NtOpenDirectoryObject(&hDeviceDir, DIRECTORY_QUERY | DIRECTORY_TRAVERSE, &oa);
if(NT_SUCCESS(ntStatus))
{
size_t const bufSize = 0x10000;
BYTE buf[bufSize] = {0};
ULONG start = 0, idx = 0, bytes;
BOOLEAN restart = TRUE;
for(;;)
{
ntStatus = NtQueryDirectoryObject(hDeviceDir, PBYTE(buf), bufSize, FALSE, restart, &idx, &bytes);
if(NT_SUCCESS(ntStatus))
{
POBJECT_DIRECTORY_INFORMATION const pdilist = reinterpret_cast<POBJECT_DIRECTORY_INFORMATION>(PBYTE(buf));
for(ULONG i = 0; i < idx - start; i++)
{
if(0 == wcsncmp(pdilist[i].TypeName.Buffer, L"Device", pdilist[i].TypeName.Length / sizeof(WCHAR)))
{
_tprintf(_T("%s\n"), pdilist[i].Name.Buffer);
}
}
}
if(STATUS_MORE_ENTRIES == ntStatus)
{
start = idx;
restart = FALSE;
continue;
}
if((STATUS_SUCCESS == ntStatus) || (STATUS_NO_MORE_ENTRIES == ntStatus))
{
break;
}
}
(void)NtClose_(hDeviceDir);
return 0;
}
_tprintf(_T("Failed NtOpenDirectoryObject with 0x%08X"), ntStatus);
return 1;
}
int _tmain(int /*argc*/, _TCHAR** /*argv*/)
{
HMODULE hNtDll = ::GetModuleHandle(_T("ntdll.dll"));
*(FARPROC*)&NtOpenDirectoryObject = ::GetProcAddress(hNtDll, "NtOpenDirectoryObject");
*(FARPROC*)&NtQueryDirectoryObject = ::GetProcAddress(hNtDll, "NtQueryDirectoryObject");
*(FARPROC*)&RtlInitUnicodeString_ = ::GetProcAddress(hNtDll, "RtlInitUnicodeString");
*(FARPROC*)&NtClose_ = ::GetProcAddress(hNtDll, "NtClose");
if (!NtOpenDirectoryObject || !NtQueryDirectoryObject || !RtlInitUnicodeString_ || !NtClose_)
{
_tprintf(_T("Failed to retrieve ntdll.dll function pointers\n"));
return 1;
}
return PrintDevices();
}
Some remarks: This will not delve into subdirectories, it will not list any types other than Device and it will not resolve symbolic links, if any. For any of those features, please look at the aforementioned utility's source code and adjust as needed. winternl.h should be available in any recent Windows SDK.
The functions RtlInitUnicodeString_ and NtClose_ have a trailing underscore to avoid clashes with these native API functions, which are declared in winternl.h, but use __declspec(dllimport).
Disclosure: I am the author of ntobjx.
You can use NtOpenDirectoryObject and NtQueryDirectoryObject to enumarate the objects list in a given directory.
To get the details of the object namespace, you must use the Windows NT Undocumented API. That is also used by the WinObj as it is described here that how WinOBj getting the all results..and for those who are saying that we need a driver to do this please, read these lines on given page.
"One obvious way is to use a driver – in kernel mode everything is accessible – so the client app can get the required information by communicating with its own driver. WinObj does not use a driver, however (this is one reason it’s able to execute without admin privileges, although with admin privileges it shows all objects as opposed to partial results)."
You can start with SetupDiCreateDeviceInfoList and use other related functions to enumerate all the devices. This stuff is painful to use.

How to detect the presence of a default recording device in the system?

How do I detect if the system has a default recording device installed?
I bet this can be done through some calls to the Win32 API, anyone has any experience with this?
I'm talking about doing this through code, not by opening the control panel and taking a look under sound options.
Using the DirectX SDK, you can call DirectSoundCaptureEnumerate, which will call your DSEnumCallback function for each DirectSoundCapture device on the system. The first parameter passed to your DSEnumCallback is an LPGUID, which is the "Address of the GUID that identifies the device being enumerated, or NULL for the primary device".
If all you need to do is find out if a recording device is present (I don't think this is good enough if you really need to know the default device), you can use waveInGetNumDevs:
#include <tchar.h>
#include <windows.h>
#include "mmsystem.h"
int _tmain( int argc, wchar_t *argv[] )
{
UINT deviceCount = waveInGetNumDevs();
if ( deviceCount > 0 )
{
for ( int i = 0; i < deviceCount; i++ )
{
WAVEINCAPSW waveInCaps;
waveInGetDevCapsW( i, &waveInCaps, sizeof( WAVEINCAPS ) );
// do some stuff with waveInCaps...
}
}
return 0;
}
There is an Open Source Audio API called PortAudio that has a method you could use. I think the method is called Pa_GetDeviceInfo() or something.
The win32 api has a function called waveInGetNumDevs for it.

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