Does Android SmsManager work on WearOS device without cellular connectivity - sms

Does Android SmsManager work with WearOS devices? Specifically for watch without cellular connectivity.

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Android Studio/Xcode Is it safe to do wireless debugging on real Android or iOS devices?

I live in a shared apartment and share WiFi with many other people. Is it safe to do wireless debugging on real Android or iOS devices?
If I'm not mistaken, wireless debugging to an android device is done with RSA, so there is nothing to worry about (please correct me if I'm wrong).
But how is it with iOS? Will there be any security risks if I use my real iPhone for iOS debugging and do it wirelessly?

Does Android Wear work with geofencing without paired handheld?

According to the documentation, geofencing uses cellular network and wifi signal for detecting a location, but it seems like it doesn't work without a connected companion device.
Does Android Wear work with geofencing without paired handheld?
Update:
Just had a quick play with this, doesn't seem to work yet when BT disconnected and wifi connected.
Original reply:
Not all wear devices have the hardware to support this, though the LG urbane 2 has LTE and quite a few Wear devices support wifi.
I would think this works considering other services work that use location with wifi/gps.
Can you check these items?
Verify your Wear device supports wifi, i.e., it has a wifi chip
When disconnected, check wifi is enabled under settings (this should happen automatically)
Wait some time (even 5 mins) for a signal
More details:
If your wear device has wifi, it should actually turn on if the Wear device becomes disconnected from the phone via bluetooth. You can verify this by looking in the settings as noted above.
I have noticed with the FusedLocationProviderApi it can sometimes take quite a bit of time to switch to the on-board chip when the phone becomes disconnect, so it may be the case with the Geofencing as well. FYI, Google Play Services always uses the phone's hardware first to save battery. It only uses Wear hardware when the phone disconnects.

Pair Macbook with sensor device over Bluetooth LE

For the needs of a university project I have to connect my Macbook Air to a Bluetooth LE device (an air pollution sensor). When looking for nearby devices my Mac cannot find this sensor device and probably the reason is that it uses Bluetooth LE.
Do you know what kind of drivers or special framework do I need to connect to this device using Bluetooth LE?
You won't be able to find BLE devices in your Bluetooth device search. In order to find the devices you are going to have write code in objective C using the CoreBluetooth framework. Also you need to make sure your Air supports BLE. I believe the early ones don't.

iOS and Android bluetooth connection differences

Just curious to understand why iOS devices connect to sphero directly but an app needs to do it in Android?
Well that's what I guess is happening because sphero will keep flashing in identity colours in Android until an app completes a connection.
To add: to use the option that keeps the sphero alive on the charger while connected to the client, then IOS would not need an app running but Android would. Well the Android app could have a service running to keep a connection open with sphero.
But ideally a consistent behaviour would be better.
Kasuku, you're correct in your post, but you also need to consider that the operating systems that you are comparing are completely different. For example, in Android it is possible to directly access the bluetooth adapter and "manually" connect to a bonded device. In iOS, this functionality is abstracted out from the developer.
To address BTLE:
No, as of right now Sphero currently does not support BTLE hardware.
OK ... as usual this tag seems to be dead so I post my finding anyway:
Bluetooth hardware that wanted to connect to IOS, but were not following one of the standard profiles (e.g. headsets), need to conform to Apple's proprietary MFI (Made for IOS) protocol. So the connection is established by the IOS system and then it allows apps to access this connection.
But now newer IOS devices support Bluetooth LE so the MFI restriction no longer applies. I think Sphero2B is going to use this. Current Sphero hardware probably doesn't support BT LE. My next question is ... does sphero hardware support BT LE? ... but I'm not going to ask on this forum:)
Android on the other hand allows apps to negotiate the connections to paired devices.
Here's a link with more info:
Some blog

Can I debug/deploy my app on Window RT tablet through USB?

I know I can remote debug my winRT app through wifi, but is it possible to debug/deploy app via USB? I'm asking this, since USB would be faster than the wifi alternative.
This is possible via a USB to USB (Easy transfer cable). The cables just simulate a network connection, so it will work like wifi.
You will need to ensure the drivers are compatible with the arm device, but they should be. This device is made by Microsoft for windows 8 so should work:

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