I know I can remote debug my winRT app through wifi, but is it possible to debug/deploy app via USB? I'm asking this, since USB would be faster than the wifi alternative.
This is possible via a USB to USB (Easy transfer cable). The cables just simulate a network connection, so it will work like wifi.
You will need to ensure the drivers are compatible with the arm device, but they should be. This device is made by Microsoft for windows 8 so should work:
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I am quite new to KaiOS and was wondering if it is possible to build an app that sends / receives serial communications (for instance communicate with Arduino) over a physical cable connected to the phone.
I am currently doing it on Android using this library https://github.com/mik3y/usb-serial-for-android, and would love to do it on KaiOS.
I looked at the permissions and see that there is nothing related (https://developer.kaiostech.com/core-developer-topics/permissions) but I did not find any info saying that it is possible (or not possible) to do it
If not possible, any idea of how to do Serial communication between a feature phone and an Arduino is welcomed !
Thanks for you help !
Nope. KaiOS phones do not support USB Host mode.
I've tried plugging USB mouse and keyboard in Nokia 2720 using USB OTG cable, the phone did not even provide +5V power to the USB port (my keyboard lights up LED if I plug it into USB charger)
Likewise, Bluetooth is limited to headphones, my Bluetooth mouse and Bluetooth gamepad did not work.
I'm manufacturing a device that connects to my computer using Bluetooth and then a desktop Java app uses the Bluetooth connection to send serial data to the device which is then displayed.
When I try to connect my device to windows 7 it successfully finds and pairs with it creating a Bluetooth link on a COM port. This link can then be used by a serial prompt (used for testing) or my Java application. It works initially however soon after windows drops the connection and the only way to reconnect is to delete the device within devices and printers and then reconnect.
This seems to be a known problem with windows bluetooth so I decieded to use a third party Bluetooth application. I downloaded and tried Toshiba's Bluetooth Stack and it was able to add a Bluetooth device and keep a stable connection which works great however this only works for Toshiba computers without getting a cracked version.
This device is commercial and can't be sold with cracked versions of software. Has anybody experienced the same problems or not in other operating systems and has any solutions of advice as that would be a tremendous help.
This is not a good idea/method to use the COM ports generated by Windows, it's not working fine and not reliable in any scenario ; you should use Bluetooth Sockets instead.
Using Toshiba or Widcomm or BleuSoleil won't help: under Win7, all dongles are now trying to use the Microsoft Stack, not their own implementation.
I have a TDS Nomad running windows CE 5.0 system. It has a USB host port. I have connected to the manufacture and ask if nomad can connect to more than 1 USB devices via USB hub (can connect to 7 USB devices, designed for windows ), they said they haven't tested to connect more than one USB device. If more than one devices is connected to nomad, there mightbe resource conflict.
The nomad works well with one USB device connect to it individually.
But I have a console application debugging in nomad using visual studio2005 and active sync.
I need to talk to both USB devices. Therefore I have to use USB hub. But it doesn't work most of the time. I think the drivers of two USB devices are all correctly installed on nomad.
But what I want to ask, is that has anyone tried to connect more than one USB device to windows CE product via USB hub and both of them works well ?
I'm slightly confused. here. You say the device has USB host and you want to connect more than one client device through a hub. This is definitely supported by the OS, and I've done this with several devices from several manufacturers, though never with a Nomad. Not sure what the OEM is talking about with "resource conflicts" as the USB spec itself allows for multiple devices (kind of the whole point behind a "bus").
But you say that your second "device" is the debugger. That isn't a USB Host connection from the device perspective, that's a USB Client connection, and it typically uses completely different hardware and drivers for that connection. Can a device have both a host and a client connection? Again, yes I've done this with many devices (but not a Nomad) and the OS fully supports it.
Now maybe this is USB OTG hardware (though back in the 5.0 days I doubt it) and the OEM didn't do the design well to handle a client and a host at the same time. Maybe the physical hardware is laid out poorly or the OAL portion of their USB driver is poorly done and can't route properly through a hub properly (I've definitely seen that before). Hard to say.
A USB Analyzer would tell you a whole lot about what's actually happening and where the problem is, but it is definitely a supported scenario by both the USB spec and the OS. If it's failing, it's a manufacturer/device-specific problem.
I want to capture distances from sensors, using an Arduino and a Windows Phone device. How can I do that?
The Windows Phone 7 SDK does not give access to the USB port or Bluetooth on the phone, so you can't use that. So I think the best way (and probably only way on Windows Phone 7) would be to communcate over Internet or local network with the Arduino acting as a server which the Windows Phone 7 app connects too.
Here are some examples of an Arduino web server and TCP server.
For the Windows Phone client I would check out either WebClient or sockets.
Windows Phone 8 SDK:
Consider establishing an App to Device communication through Bluetooth API which became available for developers in the release. Bluetooth App to Device application sample, available on MSDN, is the way to go.
There is another option in Windows Phone 8, using Proximity (a set of classes which works with NFC), which is more applicable for a short range communication.
As for Arduino, there is certainly a Bluetooth module.
Windows Phone 7 SDK:
No way to establish a peer-to-peer communication with a third party device. A workaround would be to connect them through a network, as was proposed by Johan.
I have actually made a Windows Phone 8 App that connects to an Arduino using the Sparkfun Bluetooth Silver Modem. Issues is, even after I get them connected, I can't get either the Arduino to receive the input OR I can't get the WP8 App to successfully send to the Arduino...
My GitHub for the project is: https://github.com/lanceseidman/Arduino-Bluetooth-WinPhone8
Hoping everyone can try and help on the project.
My Breadboard photos will be up soon and my Arduino Code.
I'd like to modify a USB driver to send and receive USB data over a network.
Take for example, an iMac and a PC. I have an iPod plugged in to my PC (in NY). I want my iMac (in LA) to recognize the iPod as plugged in to a local USB port and be able to communicate with the iPod.
Forget my qualifications, or lack thereof (I have background in web, iOS apps, I've toyed with Java and C).
Where can I get source code for a USB driver for Windows that I can modify? Mac OS?
Any tips or pointers towards accomplishing my goal would be appreciated as well.
It looks like folks are coming up with something close to what you want. If you do decide to roll your own, the USB driver source you asked for is libusb.
On the Mac OS X end, drivers are built up in a stack. What you want to do should be relatively simple (nothing is really simple in kernel land). You need to create a driver that can communicate over ethernet with the PC and looks like a USB device to the driver matching software. Then everything else will happen automatically.
The source code is available for Apple's USB stack. You should also read about the IOKit API and IOKit device driver guidelines and IOKit fundamentals.
Oh yes and you say you have toyed with Java and C. To write device drivers on OS X, you'll need to learn some C++.
I suggest you to go see USBIP project. This is available on Linux and Windows, but not clear for MAC. If you can get a VHCI-Controller driver installed for MAC, we can kick start USBIP for MAC.
Sounds quite like this product, a bit unsure if theirs works over wide-area networks though.
I have a general idea of how I'd go about it, but not any specifics. Basically, I'd use the platform's driver development kit to write a USB device emulator on the client machine. I'd then add a virtual device to that system called "Networked USB Host", or something similar that maintains an open port to listen for communication from the server and passes it on to your virtual USB device. IIRC, the Windows DDK comes with a USB simulation framework that might be able to help you with this.
On the server, you'd have to hook into the USB subsystem to send raw USB packets to the client machine. libpcap and wireshark have USB capturing facilities for that, but I'm not sure if this works with winpcap and the Windows version of wireshark as well.
EDIT: Look at this for cross-platform USB capture alternatives.
You can buy OSR USB learning kit: https://www.osronline.com/custom.cfm?name=index_fullframeset.cfm&pageURL=https://www.osronline.com/store/index.cfm
This is actually small USB device with known interface. Windows Driver Kit (WDK) contains sample KMDF driver for this device: http://www.microsoft.com/whdc/driver/wdk/
This is good starting point to learn Windows Drivers development, and USB drivers development specifically. However, it is still far away from your problem solution.
Can't you use some sort of Remote Desktop?