I tried almost a hundred things to make this works but nothing seems to be working.
I recently acquire a Mac book pro M1 MAX (so arm64 architecture), system provided by default with clang g++.
I wanted to install boost library. Using homebrew the 1.80 version was installed but I need to work on a project with the 1.65.1 version (I tried compiling my project with 1.80 version and tons of undefined symbols and errors were raised from boost library even if I have all of them, so I'm guessing I need to install the exact same version required)
so I decided to build and compile boost by myself following the boost guide
https://www.boost.org/doc/libs/1_65_1/more/getting_started/unix-variants.html
Following section 5.1 I tried to use the bootstrap script and this one fails using Darwin toolset. (apparently some Clang warning caused error). I resolve then by changing the boost source code like this :
https://github.com/boostorg/build/commit/48e9017139dd94446633480661e5447c7e0d8b1b
But there's still lot of issues during the compilation
I don't know what to do to be able to compile with clang, I don't even know if this will be compiled for arm64 architecture.
anyway I install gcc compiler and tried with gcc toolset.
./bootstrap --with-toolset=gcc
The bootstraps works but then running the b2 script cause a segmentation fault instantly and on every commands I tried (even the --help options raised an exception...).
Why is building boost so complicated on arm chipset ?
What can I do to build boost (either clang or gcc, arm or cross compiled universal library) ?
I'm desperate at this point.
Thanks for the help.
I tried everything
with clang (darwin)
with gcc
with options to add arm64 as architecture
changing the source code of boost to fix
Related
I am want to compile linux 5.10.162 with CONFIG_DEBUG_INFO_BTF=y, the end goal being to enable bpf CO-RE. However, the build is failing with:
+ ./tools/bpf/resolve_btfids/resolve_btfids vmlinux
FAILED unresolved symbol udp_sock
I first thought it was something similar to this issue, but after moving to a newer gcc, the issue persists.
Relevant packages:
gcc 11.1.0 (also tested with 10.2)
dwarves 1.24 (also tested with 1.22)
Bear in mind don't have much experience compiling linux. Let me know if the config will be of use.
I'm trying to debug a segfault in some code built with mingw-w64's version of gcc. Since no Windows build of gcc includes the Address Sanitizer, I've been looking for a version prior to 4.9 that would allow me to use Mudflap instead.
(It has to be 4.8 or earlier, since Mudflap was removed from gcc in 4.9 - see https://gcc.gnu.org/wiki/Mudflap_Pointer_Debugging)
I've tried using downloads of 4.8.1 and 4.6.4 from https://sourceforge.net/projects/mingwbuilds/files/host-windows/releases/ - but my builds all fail with cc1plus.exe: fatal error: mf-runtime.h: No such file or directory.
I have tried using the original MinGW as well, but 4.5 as downloaded from
https://sourceforge.net/projects/mingw/files/MinGW/Base/gcc/Version4/gcc-4.5.0-1/
just fails silently with error code 1.
Is there any site that still hosts a mingw-w64 build of gcc old enough to include mudflap? Preferably with SEH threads instead of SJLJ. If not, is there anywhere I can download a mingw-w64-compatible set of libraries and headers to install mudflap to work with an existing build?
I have just upgraded to OS X 10.8 "Mountain Lion" and I start regretting having done that.
I am no longer able to build my (simple) parallel code that uses OpenMP.
By looking here and there I understood that Apple is no more using 'gcc' but 'llvm' - quite likely due to licence-related issues. Unfortunately 'llvm' does not (yet?) support OpenMP.
I cannot believe many programs based on OpenMP will not run any more on OS X, so my question is: how can I enable OpenMP in Mountain Lion?
After reading the excellent answer of Hristo Iliev, I think I missing more than I initially thought.
I am not using XCode. The building is based on CMake and make/gcc. Yesterday I installed gcc 4.2 via macports, but - as of today - my code is still in source form because - for some strange reasons - I am not able to switch the compilation to gcc (same errors related to OpenMP).
The problem now is that CMake keeps using the llvm compiler.
In the root CMakeLists.txt I added the following two lines:
set(CMAKE_C_COMPILER "/opt/local/bin/gcc-apple-4.2")
set(CMAKE_CXX_COMPILER "/opt/local/bin/gcc-apple-4.2")
and I also added two environments variables:
export CXX=/opt/local/bin/gcc-apple-4.2
export CC=/opt/local/bin/gcc-apple-4.2
When CMake tries to find OpenMP ( FIND_PACKAGE(OpenMP) ) I get the following output:
-- The compiler is /opt/local/bin/gcc-apple-4.2
-- Try OpenMP C flag = [-fopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
[...]
CMake Error at /opt/local/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (message):
Could NOT find OpenMP (missing: OpenMP_C_FLAGS OpenMP_CXX_FLAGS)
Call Stack (most recent call first):
/opt/local/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:291 (_FPHSA_FAILURE_MESSAGE)
/opt/local/share/cmake-2.8/Modules/FindOpenMP.cmake:159 (find_package_handle_standard_args)
demo/CMakeLists.txt:8 (FIND_PACKAGE)
I tried to run /opt/local/bin/gcc-apple-4.2 manually and it fails due to a missing libgomp.
Regards
LLVM is a compiler framework that Apple uses extensively in OS X (most notably in the OpenGL implementation), not a compiler itself. There are two LLVM frontends available in Xcode - the old GCC-based one llvm-gcc (which supports OpenMP 2.5) and the new clang (which does not support OpenMP). clang has extensive static code analysis capabilities and also much nicer error reporting, especially with C++ code. Mostly that's the reason Apple is investing in it and moving away from GCC (the FreeBSD project, on the other side, is seeking to replace GCC with clang for purely license-related reasons). There is an ongoing project clomp (not to be mistaken with Intel's Cluster OpenMP) that seeks to create an OpenMP-aware version of clang, but it is far from mature.
If you do not need new OpenMP constructs like explicit tasks and can live with some bugs, you can still use the old GCC frontend. Just switch the compiler suite in the project settings to LLVM GCC 4.2:
This one is based on the really ancient GCC 4.2.1 and no longer seems to be developed. Should you need a newer version of GCC, simply build one. Unfortunately I cannot provide you with information on how to integrate it into Xcode. It works for me on the command line with GCC 4.7.1 and OS X 10.8.2 (and I don't use Xcode much).
Just adding few words to excellent Hristo's answer: you can install gcc via MacPorts. This is much simpler than compiling everything by hands (and compiling gcc from scratch might be really non-trivial task due to dependencies, etc).
So, install MacPorts, do "sudo port install gcc47", wait few hours and you'll end with gcc-mp-4.7 which is able to compile your OpenMP code.
This is a follow up Q to CUDA incompatible with my gcc version.
I've recently updated to Ubuntu 12.04 as well as grabbing the latest CUDA toolkit. My nvcc --version is showing: Cuda compilation tools, release 5.0 (My driver ver is 304.43.)
I'm trying to fix my build environment. I get errs about using GCC 4.6. I can probably fix this w/ the help of the above link. I'm wondering about the other 8 packages in this large project. Should I be concerned with building other pieces with one version of GCC-4.6 and my cuda stuff with GCC-4.5? I figure they should all be compatible, but I've never run into this before. Is this anything I need to be concerned with?
I have run into incompatibility issues with different versions of GCC.
Specifically, GCC 4.7 and 4.6. My Qt applications wouldn't compile for me, because I was using GCC 4.7, and the library was compiled against GCC 4.6. They compiled fine, and there seemed to be no problem at first. But then I ran into trouble actually running them.
I would recommend against using different versions of GCC in the same project.
I'm consistently getting errors across the board related to the following problem, on Mac osx 10.7.4 via a 2011 mac book pro.
these errors are mostly from mathematical related dev libs that compile and run example code without error on various linux machines, while using similar make files
the error i get is usually something on the lines of
ld: symbol(s) not found for architecture x86_64
this also occurs with various compilers and no matter how i compile the lib I link, clang, various versions of gcc even haskell's ghc
some libs that give me errors are
PETSC(which i compiled from source and none of the examples compile
with make test)
GSL(from macports) gives same error
FFTW... and the list goes on
I believe the culprit is that some where along the line something (maybe a compiler) was compiled via macports improperly,
for instance gcc -v states it was compiled Target: i686-apple-darwin11
--build=i686-apple-darwin11 --enable-llvm=/private/var/tmp/llvmgcc42/llvmgcc42-2336.11~28/dst-llvmCore/Developer/usr/local --program-prefix=i686-apple-darwin11- --host=x86_64-apple-darwin11 --target=i686-apple-darwin11
while every other compiler, clang , g++-mp-4.7 exc, says Target: x86_64-apple-darwin11
is there any solution to this problem?
is there a way to recompile everything enforcing 64 bit? Would that fix the above problem?
Mac OS X has its own build toolchain, so this probably is a path issue.
Check
which gcc
and compare the path with any library you know comes from mac ports (probably in /opt/bin).
As a solution, putting the /opt/bin path at the beginning of your $PATH should work out.