Is SwiftUI worth buying a new computer? [closed] - xcode

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I‘m a beginner in Xcode and want to write an app for IOS on may iMac.
My iMac is old and I run the newest macOS version possible which is 10.13.6. The newest Xcode version possible for that macOS version is 10.1 which I installed. And now I‘m stuck, because I learned that the SwiftUI interface is only supported from Xcode 11 on.
I have now two possibilities:
Start working, having disadvantages:
no SwiftUI (only UIKit)
problems with publishing apps for newer iphones (i would have to borrow a newer imac from someone else which is not always available to me).
Scratch together some money and buy a new iMac or Macbook.
1 or 2 ?

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Will Xcode 5 run on yosemite? [closed]

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I upgraded to Yosemite and now Xcode 5 Beta 3 won't run (at all). Is that because it is a beta version? If so, should I install a full release, or go to Xcode 6? I have just been finishing off changes to an iOS 7 app which I wan to submit soon.
EDIT: Tried to install full version of 5.1 but is says it is not compatible with OS.
Downloading Xcode 6 at the moment - will take hours.
Will I be able to use Xcode 6 to finish and publish the upgrade of the 7.1 app, or should I go back to Mavericks?
You cannot submit anything built with beta SDKs, so you will need to update to xCode 5.1.1 either way. It should work on Yosemite, but I wouldn't recommend installing it if you're working on something you want to submit.

What is the ideal IDE for Actionscript coding on a Mac? [closed]

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Just bought a new pumped up MacBook AIR (i7,8gb ram) that comes with 10.8 OS X preinstalled.
I code Actionscript, Flex for all targets (including mobile). I have used Flash Builder 4.7 up until now, but I have concerns about Adobe's commitment to it.
I have always had Apple macs because i prefer OS X to Windows always.
If budget is not an issue, what IDE would you suggest?
I would like it to be a complete system that lets you debug and test for multiple platforms (including mobile simulators), and ideally would support more than just the AS3 stuff - like Haxe and Javascript (for the future).
IntelliJ IDEA ? FDT? and what about the new CodeOrchestra including the C.O.L.T (no new compiling needed??!!)?
any input would be welcome
thanx a lot
Saar

Which version of Xcode is compatible with OS X Lion 10.7.1? [closed]

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I have purchased a Mac notebook which has Mac OS X Lion 10.7.1. Now I want to develop iPhone apps so I want to know which Xcode version is supported on it that has storyboards facility.
Just get the latest version from the App Store. It supports Storyboards and is compatible with Lion.
If you must stay at Lion 10.7.1, try the first developer tool releases for Lion (Xcode 4.2, or 4.2.1) available here

Apple Macintosh Model for Xcode [closed]

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I'm deadly interested in Cocoa. I want to begin to study Objective-C and to use Xcode. Please tell me what the minimal (let's say, the cheap one) Mac Model you'd like to recommend me. I am meaning for Xcode 4.
Thank you.
Any Mac you can buy at this moment will be fine. Your cheapest option would probably be the Mac mini if you have a decent screen already. Other good options can be the MacBook 13" (I use this is my main development machine) and iMac of you don't need to be mobile.
Any new Mac. Or any used Intel-based Mac under 3 years old.

Why does OSX Snow Leopard ship with GCC 4.2.1, and is it possible (advisable?) to upgrade? [closed]

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Maybe they have a good reason, but I'm struggling to understand why a new OS would still ship with such an old compiler that was originally released in 2007. Did Apple modify it heavily and so therefore it has some features that are required? Is it possible to just download 4.5.1 and use it with XCode?
4.2.1 was the last gcc which was covered by version 2 of the GPL. Coincidence? I doubt it.

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