Is it safe to manipulate objects that I created outside my thread if I don't explicitly access them on the thread which created them? - cocoa

I am working on a cocoa software and in order to keep the GUI responsive during a massive data import (Core Data) I need to run the import outside the main thread.
Is it safe to access those objects even if I created them in the main thread without using locks if I don't explicitly access those objects while the thread is running.

With Core Data, you should have a separate managed object context to use for your import thread, connected to the same coordinator and persistent store. You cannot simply throw objects created in a context used by the main thread into another thread and expect them to work. Furthermore, you cannot do your own locking for this; you must at minimum lock the managed object context the objects are in, as appropriate. But if those objects are bound to by your views a controls, there are no "hooks" that you can add that locking of the context to.
There's no free lunch.
Ben Trumbull explains some of the reasons why you need to use a separate context, and why "just reading" isn't as simple or as safe as you might think, in this great post from late 2004 on the webobjects-dev list. (The whole thread is great.) He's discussing the Enterprise Objects Framework and WebObjects, but his advice is fully applicable to Core Data as well. Just replace "EC" with "NSManagedObjectContext" and "EOF" with "Core Data" in the meat of his message.
The solution to the problem of sharing data between threads in Core Data, like the Enterprise Objects Framework before it, is "don't." If you've thought about it further and you really, honestly do have to share data between threads, then the solution is to keep independent object graphs in thread-isolated contexts, and use the information in the save notification from one context to tell the other context what to re-fetch. -[NSManagedObjectContext refreshObject:mergeChanges:] is specifically designed to support this use.

I believe that this is not safe to do with NSManagedObjects (or subclasses) that are managed by a CoreData NSManagedObjectContext. In general, CoreData may do many tricky things with the sate of managed objects, including firing faults related to those objects in separate threads. In particular, [NSManagedObject initWithEntity:insertIntoManagedObjectContext:] (the designated initializer for NSManagedObjects as of OS X 10.5), does not guarantee that the returned object is safe to pass to an other thread.
Using CoreData with multiple threads is well documented on Apple's dev site.

The whole point of using locks is to ensure that two threads don't try to access the same resource. If you can guarantee that through some other mechanism, go for it.

Even if it's safe, but it's not the best practice to use shared data between threads without synchronizing the access to those fields. It doesn't matter which thread created the object, but if more than one line of execution (thread/process) is accessing the object at the same time, since it can lead to data inconsistency.
If you're absolutely sure that only one thread will ever access this object, than it'd be safe to not synchronize the access. Even then, I'd rather put synchronization in my code now than wait till later when a change in the application puts a second thread sharing the same data without concern about synchronizing access.

Yes, it's safe. A pretty common pattern is to create an object, then add it to a queue or some other collection. A second "consumer" thread takes items from the queue and does something with them. Here, you'd need to synchronize the queue but not the objects that are added to the queue.
It's NOT a good idea to just synchronize everything and hope for the best. You will need to think very carefully about your design and exactly which threads can act upon your objects.

Two things to consider are:
You must be able to guarantee that the object is fully created and initialised before it is made available to other threads.
There must be some mechanism by which the main (GUI) thread detects that the data has been loaded and all is well. To be thread safe this will inevitably involve locking of some kind.

Yes you can do it, it will be safe
...
until the second programmer comes around and does not understand the same assumptions you have made. That second (or 3rd, 4th, 5th, ...) programmer is likely to start using the object in a non safe way (in the creator thread). The problems caused could be very subtle and difficult to track down. For that reason alone, and because its so tempting to use this object in multiple threads, I would make the object thread safe.
To clarify, (thanks to those who left comments):
By "thread safe" I mean programatically devising a scheme to avoid threading issues. I don't necessarily mean devise a locking scheme around your object. You could find a way in your language to make it illegal (or very hard) to use the object in the creator thread. For example, limiting the scope, in the creator thread, to the block of code that creates the object. Once created, pass the object over to the user thread, making sure that the creator thread no longer has a reference to it.
For example, in C++
void CreateObject()
{
Object* sharedObj = new Object();
PassObjectToUsingThread( sharedObj); // this function would be system dependent
}
Then in your creating thread, you no longer have access to the object after its creation, responsibility is passed to the using thread.

Related

What's the best practice for NSPersistentContainer newBackgroundContext?

I'm familiarizing myself with NSPersistentContainer. I wonder if it's better to spawn an instance of the private context with newBackgroundContext every time I need to insert/fetch some entities in the background or create one private context, keep it and use for all background tasks through the lifetime of the app.
The documentation also offers convenience method performBackgroundTask. Just trying to figure out the best practice here.
I generally recommend one of two approaches. (There are other setups that work, but these are two that I have used, and tested and would recommend.)
The Simple Way
You read from the viewContext and you write to the viewContext and only use the main thread. This is the simplest approach and avoid a lot of the multithread issues that are common with core-data. The problem is that the disk access is happening on the main thread and if you are doing a lot of it it could slow down your app.
This approach is suitable for small lightweight application. Any app that has less than a few thousand total entities and no bulk changes at once would be a good candidate for this. A simple todo list, would be a good example.
The Complex Way
The complex way is to only read from the viewContext on the main thread and do all your writing using performBackgroundTask inside a serial queue. Every block inside the performBackgroundTask refetches any managedObjects that it needs (using objectIds) and all managedObjects that it creates are discarded at the end of the block. Each performBackgroundTask is transactional and saveContext is called at end of the block. A fuller description can be found here: NSPersistentContainer concurrency for saving to core data
This is a robust and functional core-data setup that can manage data at any reasonable scale.
The problem is that you much always make sure that the managedObjects are from the context you expect and are accessed on the correct thread. You also need a serial queue to make sure you don't get write conflicts. And you often need to use fetchedResultsController to make sure entities are not deleted while you are holding pointers to them.

Address Book thread safety and performance

My sense from the Address Book documentation and my understanding of the underlying CoreData implementation suggests that Address Book should be thread safe, and making queries from multiple threads should pose no problems. But I'm having trouble finding any explicit discussion of thread safety in the docs. This raises a few questions:
Is it safe to use +sharedAddressBook on multiple threads for read-only access? I believe the answer is yes.
For write-access on background threads, it appears that you should use +addressBook instead (and save your changes manually). Do I understand this correctly?
Has anyone investigated the performance impact of making multiple simultaneous queries to Address Book on multiple threads? This should be very similar to the performance of making multiple CoreData queries on multiple threads. My sense is that I would gain little by making parallel queries since I assume they will serialize when they hit SQLLite, but I'm not certain here.
I need to make dozens of queries (some complex) against AddressBook and am doing so on a background thread using NSOperation to avoid blocking the UI (which it currently does). My underlying question is whether it makes sense to set the max concurrent operations to a value larger than 1, and whether there is any danger in doing so if the application may also be writing to AddressBook at the same time on another thread.
Unless an API says it is threadsafe it is not. Even if the current implementation happens to be thread safe it might not be in the future. In other words, do not use AB from multiple threads.
As an aside, what about it being CoreData based makes you think it would be thread safe? CoreData uses a thread confinement model where it is only safe to access a context on a single thread, all the objects from the context must be accessed on the same thread.
That means that sharedAddressBook will not be thread safe if it keeps an NSManagedObjectContext around to use. It would only be safe if AB creates a new context every time it needs to do something and immediately disposes of it, or if it creates a context per thread and always uses the appropriate context (probably by storing a ref to it in the threadDictionary). In either event it would not be safe to store anything as NSManagedObjects since the contexts would be constantly destroyed, which means every ABRecord would have to store an NSManagedObjectID so it could reconstitute the object in the appropriate context whenever it needed it.
Clearly all of that is possible, it may be what is done, but it is hardly the obvious implementation.

Core Data and threading

What are some of the obscure pitfalls of using Core Data and threads? I've read much of the documentation, and so far I've come across the following either in the docs or through painful experience:
Use a new NSManagedObjectContext for each thread, but a single NSPersistentStoreCoordinator is enough for the whole app.
Before sending an NSManagedObject's objectID back to the main thread (or any other thread), be sure the context has been saved (or at a minimum, it wasn't a newly-inserted-but-not-yet-saved object) - otherwise the objectID will actually be a temporary ID and not a persistent one.
Use mergeChangesFromContextDidSaveNotification: to detect when a save happens in another thread and use that to merge those changes with the current thread's context.
Bonus question/observation: I was led to believe by the wording of some of the docs that mergeChangesFromContextDidSaveNotification: is something only needed by the main thread to merge changes into the "main" context from worker threads - but I don't think that's the case.
I set up my importer to create batches of data which are imported using a subclass of an NSOperation that owns it's own context. The operations are loaded into an NSOperationQueue that's set to allow the default number of concurrent operations, so it's possible for several import batches to be running at the same time. I would occasionally get very strange validation errors and exceptions (like trying to add nil to a relationship) and other failures that I had never seen when I did all the same stuff on the main thread. It occurred to me (and perhaps this should have been obvious) that maybe the context merging needed to be done for all contexts in every thread - not just the "main" one! I don't know why I didn't think of that before, but I think this helped. (It hasn't been tested well enough yet for me to feel sure, though.) In any case, is it true that you need to observe that notification for ALL import threads that may be working with the same datasets and adding/updating the same entities? If so, this is yet another pitfall bullet point, IMO, although I have yet to be certain that it'll work.
Given how many of these I've run into with Core Data in general (and not all of them just about multi-threading), I have to wonder how many more are lurking. Since multi-threading so often ends up with bugs that are difficult if not impossible to reproduce due to the timing issues, I figured I'd ask if anyone had other important things that I may be missing that I need to concern myself with.
There is an entire rather large bit of documentation devoted to the subject of Core Data and Threading.
It isn't clear from your set of issues what isn't covered by that documentation.

What can I access from a BackgroundWorker without "Cross Threading"?

I realise that I can't access Form controls from the DoWork event handler of a BackgroundWorker. (And if I try to, I get an Exception, as expected).
However, am I allowed to access other (custom) objects that exist on my Form?
For instance, I've created a "Settings" class and instantiated it in my Form and I seem to be able to read and write to its properties.
Is it just luck that this works?
What if I had a static class? Would I be able to access that safely?
#Engram:
You've got the gist of it - CrossThreadCalls are just a nice feature MS put into the .NET Framework to prevent the "bonehead" type of parallel programming mistakes. It can be overridden, as I'm guessing you've already found out, by setting the "AllowCrossThreadCalls" property on the class (and not on an instance of the class, e.g. set Label.AllowCrossThreadCalls and not lblMyLabel.AllowCrossThreadCalls).
But more importantly, you're right about the need to use some kind of locking mechanism. Whenever you have multiple threads of execution (be it threads, processes or whatever), you need to make sure that when you have one thread reading/writing to a variable, you probably don't want some other thread barging and changing that value under the feet of the first thread.
The .NET Framework actually provides several other mechanisms which might be more useful, depending on circumstances, than locking in code. The first is to use a Monitor class, which has the effect of locking a particular object. When you use this, other threads can continue to execute, as long as they don't try to lock that same object. Another very useful and common parallel-programming idea is the Mutex (or Semaphore). The Mutex is basically like a game of Capture the Flag between your threads. If one thread grabs the flag, no other threads can grab it until the first thread drops it. (A Semaphore is just like a Mutex, except that there can be more than one flag in a game.)
Obviously, none of these concepts will work in every particular problem - but having a few more tools to help you out might come in handy some day :)
You should communicate to the user interface through the ProgressChanged and RunWorkerCompleted events (and never the DoWork() method as you have noted).
In principle, you could call IsInvokeRequired, but the designers of the BackgroundWorker class created the ProgressChanged callback event for the purpose of updating UI elements.
[Note: BackgroundWorker events are not marshaled across AppDomain boundaries. Do not use a BackgroundWorker component to perform multithreaded operations in more than one AppDomain.]
MSDN Ref.
Ok, I've done some more research on this and I think have an answer. (Let the votes decide if I'm right!)
The answer is.. you can access any custom object that's in scope, however your access will not be thread-safe.
To ensure that it is thread-safe you should probably be using lock. The lock keyword prevents more than one thread executing a particular piece of code. (Subject to actually using it properly!)
The Cross Threading Exception that occurs when you try and access a Control is a safety mechanism designed especially for Controls. (It's easier and probably more efficient to get the user to make thread-safe calls then it is to design the controls themselves to be thread-safe).
You can't access controls that where created in one thread from another thread.
You can either use Settings class that you mentioned, or use InvokeRequired property and Invoke methods of control.
I suggest you look at the examples on those pages:
http://msdn.microsoft.com/en-us/library/ms171728.aspx
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.invokerequired.aspx

Can I be sure that the code I write is always executed in the same thread?

I normally work on single threaded applications and have generally never really bothered with dealing with threads. My understanding of how things work - which certainly, may be wrong - is that as long as we're always dealing with single threaded code (i.e. no forks or anything like that) it will always be executed in the same thread.
Is this assumption correct? I have a fuzzy idea that UI libraries/frameworks may spawn off threads of their own to handle GUI stuff (which accounts for the fact that the Windows task manager tells me that my 'single threaded' application is actually running on 10 threads) but I'm guessing that this shouldn't affect me?
How does this apply to COM? For instance, if I were to create an instance of a COM component in my code; and that COM component writes some information to a thread-based location (using System.Threading.Thread.GetData for instance) will my application be able to get hold of that information?
So in summary:
In single threaded code, can I be sure that whatever I store in a thread-based location can be retrievable from anywhere else in the code?
If that single threaded code were to create an instance of a COM component which stores some information in a thread-based location, can that be similarly retrievable from anywhere else?
UI usually has the opposite constraint (sadly): it's single threaded and everything must happen on that thread.
The easiest way to check if you are always in the same thread (for, say, a function) is to have an integer variable set at -1, and have a check function like (say you are in C#):
void AssertSingleThread()
{
if (m_ThreadId < 0) m_ThreadId = Thread.CurrentThread.ManagedThreadId;
Debug.Assert(m_ThreadId == Thread.CurrentThread.ManagedThreadId);
}
That said:
I don't understand the question #1, really. Why store in a thread-based location if your purpose is to have a global scope ?
About the second question, most COM code runs on a single thread and, most often, on the thread where your UI message processing lives - this is because most COM code is designed to be compatible with VB6 which is single-thread.
The reason your program has about 10 threads is because both Windows (if you use some of its features like completion ports, or some kind of timers) and the CLR (for example for the GC or, again, some types of timers) may create threads in your process space (technically any program with enough priviledges, can too).
Think about having the model of having a single dataStore class running in your mainThread that all threads can read and write their instance variables to. This will avoid a lot of problems that might arise accessing threads all over the shop.
Simple idea, until you reach the fun part of threading. Concurrency and synchronization; simply, if you have two threads that want to read and write to the same variable inside dataStore at the same time, you have a problem.
Java handles this by allowing you to declare a variable or method synchronized, allowing only one thread access at a time.
I believe some .NET objects have Lock and Synchronized methods defined on them, but I know no more than this.

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