Is there any downside to redundant qualifiers? Any benefit? - performance

For example, referencing something as System.Data.Datagrid as opposed to just Datagrid. Please provide examples and explanation. Thanks.

The benefit is that you don't need to add an import for everything you use, especially if it's the only thing you use from a particular namespace, it also prevents collisions.
The downside, of course, is that the code balloons out in size and gets harder to read the more you use specific qualifiers.
Personally I tend to use imports for most things unless I know for sure I will only be using something from a particular namespace once or twice, so it won't impact the readability of my code.

You're being very explicit about the type you're referencing, and that is a benefit. Although, in the very same process you're giving up code clarity, which clearly is a downside in my case, as I want code to be readable and understandable. I go for the short version unless I have a conflict in different namespaces which can only be solved with the explicit referencing to classes.. Unless I make an alias for it with the keyword using:
using Datagrid = System.Data.Datagrid;

Actually the full path is global::System.Data.DataGrid. The point of using a more qualified path is to avoid having to use additional using statements, especially if the introduction of another using will cause problems with type resolution. More fully qualified identifiers exist so that you can be explicit when you need to be explicit, but if the class's namespace is clear, then the DataGrid version is clearer to many.

I generally use the shortest form available in order to keep the code as clean and readable as possible. That's what using directives are for, after all, and tooltips in the VS editor give you instant detail on the provenance of a type.
I also tend to use a namespace tag for RCWs in a COM interop layer, to call out those variables explicitly in the code (they may need special attention on lifecycle and collection), eg
using _Interop = Some.Interop.Namespace;

In terms of performance there is no upside/downside. Everything is resolved at compile time and the generated MSIL is identical whether you use fully-qualified names or not.
The reason why its use is prevalent in the .NET world is because of auto-generated code, such as designer markup. In that case it would be better to fully-qualify names like class names because of possible conflicts with other classes you may have in your code.
If you have a tool like ReSharper, it will actually tell you what fully-qualified references you have are unnecessary (e.g. by graying them out) so you can lop them off. If you frequently cut-paste code across your various code bases, it would be a must to fully qualify them. (then again, why would you want to do cut-paste all the time; it's a bad form of code reuse!)

I don't think there is really a downside, just readability vs actual time spent coding. In general if you don't have namespaces with ambiguous object I don't think it's really needed. Another thing to consider is level of use. If you have one method that uses reflection and you are alright with typeing System.Reflection 10 times, then it's not a big deal but if you plan on using a namespace alot then I would recommend an include.

Depending on your situation, extra qualifiers will generate a warning (if this is what you mean by redundant). If you then treat warnings as errors, that's a pretty serious downside.
I've run into this with GCC for example.
struct A {
int A::b; // warning!
}

Related

When writing a single package meant to be used as a command, which is idiomatic: name all identifiers as private or name all identifiers as public?

In Go, public names start with an upper case letter and private names start with a lower case letter.
I'm writing a program that is not library and is a single package. Is there any Go idiom that stipulates whether my identifiers should be all public or all private? I do not plan on using this package as a library or as something that should be imported from another Go program.
I can't think of any reason why I'd want a mixture. It "feels" like going all private is the proper choice.
I don't think I got any concrete answer, but Nate was closest with telling me to think of "exporting vs non-exporting" instead of "public and private".
This leads me to believe that not exporting anything is the best approach. In the worst case scenario, if I end up importing code from my application in another package, I will have to rethink what should be exported and what shouldn't be. Which is a good thing IMO.
If you are attempting to adjust your mindset to be more Go idiomatic, you should stop thinking of variables, functions, and methods as public or private. The more accurate term is exported or not exported. It definitely has a more C like feel to it.
As others have stated exporting really isn't needed for application program code. If for organizational reasons you decide to break your program up into packages, you could use sub-packages. At work we've decided to do just this. We have:
projectgopath/src/projectname
projectname/subcomponent1
projectname/subcomponent2
So far I am really liking this structure. It aids in separation of concerns, but does not go to the extent of making a package outside of the main project. The intent is clear. The sub-package's intended use is for this program only...
The new go build and go install commands seem to deal very well with it. We group components together in packages and expose only the necessary bits via exports.
In the described situation both approaches are equally valid, so it's more or less a matter of personal preferences. In my case I'm using camelCase identifiers for package main, mostly out of habit.
A lot of my go files started their life in isolated commands and were moved to packages as they could be reused by a few commands around the same topic.
I think you should make private all that couldn't possibly be called from elsewhere (supposing one day you make it an importable package) and make public the big functions that can be understood from elsewhere (if any) and structs fields when they are orthogonal (I mean when a change of the value of one field doesn't break the consistency of the struct value).

What is the difference between Form5!ProgressBar.Max and Form5.ProgressBar.Max?

I'm looking at a piece of very old VB6, and have come across usages such as
Form5!ProgressBar.Max = time_max
and
Form5!ProgressBar.Value = current_time
Perusing the answer to this question here and reading this page here, I deduce that these things mean the same as
Form5.ProgressBar.Max = time_max
Form5.ProgressBar.Value = current_time
but it isn't at all clear that this is the case. Can anyone confirm or deny this, and/or point me at an explanation in words of one syllable?
Yes, Form5!ProgressBar is almost exactly equivalent to Form5.ProgressBar
As far as I can remember there is one difference: the behaviour if the Form5 object does not have a ProgressBar member (i.e. the form does not have a control called ProgressBar). The dot-notation is checked at compile time but the exclamation-mark notation is checked at run time.
Form5.ProgressBar will not compile.
Form5!ProgressBar will compile but will give an error at runtime.
IMHO the dot notation is preferred in VB6, especially when accessing controls. The exclamation mark is only supported for backward-compatibility with very old versions of VB.
The default member of a Form is (indirectly) the Controls collection.
The bang (!) syntax is used for collection access in VB, and in many cases the compiler makes use of it to early bind things that otherwise would be accessed more slowly through late binding.
Far from deprecated, it is often preferable.
However in this case since the default member of Form objects is [_Default] As Object containing a reference to a Controls As Object instance, there is no particular advantage or disadvantage to this syntax over:
Form5("ProgressBar").Value
I agree that in this case however it is better to more directly access the control as a member of the Form as in:
Form5.ProgressBar.Value
Knowing the difference between these is a matter of actually knowing VB. It isn't simply syntactic though, the two "paths" do different things that get to the same result.
Hopefully this answer offers an explanation rather merely invoking voodoo.

Best practice for Cocoa category naming conventions

I am tidying up my ancient Cocoa code to use modern naming conventions. There has been lots of discussion on best practices, but I'm unsure of one thing.
I'm thinking about adding a prefix to category method names, to ensure uniqueness. It seem generally agreed that this is a good idea, though most people probably don't bother.
My question is: what about a NSDictionary category method like -copyDeep that does a deep copy? The method used to be named -deepCopy, but I reversed the words as the analyzer looks for a prefix of "copy". Therefore I presumably couldn't add a prefix. And having the "prefix" in the middle or end of the method name seems messy and inconsistent.
I'd also be interested in thoughts on the style of prefix -- I currently use DS (for Dejal Systems) for class prefixes. But I know that Apple now wants to reserve all two-character prefixes for themselves, so am thinking about using Dejal, e.g. my class DSManagedObject would be renamed as DejalManagedObject. And getting back to categories, their methods would be renamed to add a dejal prefix, e.g. from -substringFromString: to -dejalSubstringFromString:. But -dejalCopyDeep would confuse the analyzer, so maybe I'd have to be inconsistent for such methods, and use -copyDeepDejal or -copyDeep_dejal?
I will be re-releasing my categories and various classes as open source once I've cleaned them up, so following the latest conventions will be beneficial.
I emailed the Apple Application Frameworks Evangelist about this, and got a reply that recommended not prefixing category method names. Which conflicts with the advice in the aforelinked WWDC10 session, but I assume reflects Apple's current thinking.
He recommended just looking at the beta seed API diffs to spot conflicts, which is what I've always been doing.
I agree with Kevin Ballard, you should prefix your category method names, particularly if you are going to distribute them to others. But you do have a valid concern the analyzer will be confused by DScopy. The ARC compiler will similarly be confused if the definition/implementation of DScopy is done without ARC and is used by another class using ARC (or vice versa).
My preferred solution is to use "ownership transfer annotations", such as:
NS_RETURNS_NOT_RETAINED
NS_RETURNS_RETAINED
They would be used to override the compilers default behavior of reading method names and acting on them. You might declare DScopy like so: (This declaration must be in a header file that is imported by all the classes that use this method mentioned due to link)
-(DSManagedObject *)DScopy; NS_RETURNS_RETAINED;
Source for NS_RETURNS... WWDC 2011 Session 322 - Objective-C Advancements in Depth. The meat of this issue begins at about time 9:10.
A note about "But I know that Apple now wants to reserve all two-character prefixes for themselves". As a personal preference I like to use the _ character to separate the prefix from the name, it works well for me. You might try something like:
-(DSManagedObject *)ds_copy; NS_RETURNS_RETAINED;
This would give you three characters, and arguably make the method name more readable.
Edit In response to link posted in comment.
However as Justin's answer to your original question says that can be broken.
With regards to attributes; I did not suggest using __attribute__((objc_method_family(copy))) I suggested using NS_RETURNS_RETAINED, which translates to :__attribute__((ns_returns_retained)). While the first example there won't even compile (as he says) using - (NSString *)string __attribute__((objc_method_family(copy))); it compiles with - (NSString *)string; NS_RETURNS_RETAINED; just fine.
Obviously also if the NS_RETURNS_.. are "hidden" from the compiler in separate the .ms or indirected in some other way and the compiler can't see the directives then it won't work. Because of this I would suggest putting the declaration for any methods that may cause the analyzer/compiler confusion in your main .h file (the one that imports all the others) to limit the chances that there will be an issue.

Is fully qualified naming vs the using directive simply a matter of opinion?

I find now that I work in a mostly solo environment that I actually type fully qualified methods calls more and more, instead of make use of the using directive. Previously, I just stayed consistent with the most prominent coding practice on the team.
Personally, I find it easier to read verbose code at a glance, I type fast especially with autocompletion and I find myself using Google more often as my source of documentation, which a fully qualified name returns a much narrower results set. These are obviously very arbitrary reasons to prefer fully qualifying over using the using directive.
In this day and age of refactoring tools, is there a concrete reason why using the using directive is superior to fully qualified or vice versa, or is this purely a personal discretion issue like comment spacing? Finally, which do you prefer and why?
Probably could call this subjective.
Where I work/What I prefer is to use using statements. It keeps the names/lines short enough, which just makes day to day life easier. Plus, you can just hover over something for the fully qualified name.
I use usings whenever possible. The less there is to read, the less I have to parse:
System.Windows.Form form = new System.Windows.Form();
is just way more work than
var form = new Form();
Please note that this does require that your entire shop commits to not doing something silly, such as creating your own super-duper Form class which causes ambiguity.
I generally prefer using/imports for real code and fully qualified code for examples/etc.
Readability.
Think about yourself in 1 year, trying to read your code. You want it to be explicit and short and have only one point of information for each data (DRY principle).

How do you feel about code folding? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
For those of you in the Visual Studio environment, how do you feel about wrapping any of your code in #regions? (or if any other IDE has something similar...)
9 out of 10 times, code folding means that you have failed to use the SoC principle for what its worth.
I more or less feel the same thing about partial classes. If you have a piece of code you think is too big you need to chop it up in manageable (and reusable) parts, not hide or split it up.It will bite you the next time someone needs to change it, and cannot see the logic hidden in a 250 line monster of a method.
Whenever you can, pull some code out of the main class, and into a helper or factory class.
foreach (var item in Items)
{
//.. 100 lines of validation and data logic..
}
is not as readable as
foreach (var item in Items)
{
if (ValidatorClass.Validate(item))
RepositoryClass.Update(item);
}
My $0.02 anyways.
This was talked about on Coding Horror.
My personal belief is that is that they are useful, but like anything in excess can be too much.
I use it to order my code blocks into:
Enumerations
Declarations
Constructors
Methods
Event Handlers
Properties
Sometimes you might find yourself working on a team where #regions are encouraged or required. If you're like me and you can't stand messing around with folded code you can turn off outlining for C#:
Options -> Text Editor -> C# -> Advanced Tab
Uncheck "Enter outlining mode when files open"
I use #Region to hide ugly and useless automatically generated code, which really belongs in the automatically generated part of the partial class. But, when working with old projects or upgraded projects, you don't always have that luxury.
As for other types of folding, I fold Functions all the time. If you name the function well, you will never have to look inside unless you're testing something or (re-)writing it.
While I understand the problem that Jeff, et. al. have with regions, what I don't understand is why hitting CTRL+M,CTRL+L to expand all regions in a file is so difficult to deal with.
I use Textmate (Mac only) which has Code folding and I find it really useful for folding functions, I know what my "getGet" function does, I don't need it taking up 10 lines of oh so valuable screen space.
I never use it to hide a for loop, if statement or similar unless showing the code to someone else where I will hide code they have seen to avoid showing the same code twice.
I prefer partial classes as opposed to regions.
Extensive use of regions by others also give me the impression that someone, somewhere, is violating the Single Responsibility Principle and is trying to do too many things with one object.
#Tom
Partial classes are provided so that you can separate tool auto-generated code from any customisations you may need to make after the code gen has done its bit. This means your code stays intact after you re-run the codegen and doesn't get overwritten. This is a good thing.
I'm not a fan of partial classes - I try to develop my classes such that each class has a very clear, single issue for which it's responsible. To that end, I don't believe that something with a clear responsibility should be split across multiple files. That's why I don't like partial classes.
With that said, I'm on the fence about regions. For the most part, I don't use them; however, I work with code every day that includes regions - some people go really heavy on them (folding up private methods into a region and then each method folded into its own region), and some people go light on them (folding up enums, folding up attributes, etc). My general rule of thumb, as of now, is that I only put code in regions if (a) the data is likely to remain static or will not be touched very often (like enums), or (b) if there are methods that are implemented out of necessity because of subclassing or abstract method implementation, but, again, won't be touched very often.
Regions must never be used inside methods. They may be used to group methods but this must be handled with extreme caution so that the reader of the code does not go insane. There is no point in folding methods by their modifiers. But sometimes folding may increase readability. For e.g. grouping some methods that you use for working around some issues when using an external library and you won't want to visit too often may be helpful. But the coder must always seek for solutions like wrapping the library with appropriate classes in this particular example. When all else fails, use folding for improving readibility.
This is just one of those silly discussions that lead to nowhere. If you like regions, use them. If you don't, configure your editor to turn them off. There, everybody is happy.
I generally find that when dealing with code like Events in C# where there's about 10 lines of code that are actually just part of an event declaration (the EventArgs class the delegate declaration and the event declaration) Putting a region around them and then folding them out of the way makes it a little more readable.
Region folding would be fine if I didn't have to manually maintain region groupings based on features of my code that are intrinsic to the language. For example, the compiler already knows it's a constructor. The IDE's code model already knows it's a constructor. But if I want to see a view of the code where the constructors are grouped together, for some reason I have to restate the fact that these things are constructors, by physically placing them together and then putting a group around them. The same goes for any other way of slicing up a class/struct/interface. What if I change my mind and want to see the public/protected/private stuff separated out into groups first, and then grouped by member kind?
Using regions to mark out public properties (for example) is as bad as entering a redundant comment that adds nothing to what is already discernible from the code itself.
Anyway, to avoid having to use regions for that purpose, I wrote a free, open source Visual Studio 2008 IDE add-in called Ora. It provides a grouped view automatically, making it far less necessary to maintain physical grouping or to use regions. You may find it useful.
I think that it's a useful tool, when used properly. In many cases, I feel that methods and enumerations and other things that are often folded should be little black boxes. Unless you must look at them for some reason, their contents don't matter and should be as hidden as possible. However, I never fold private methods, comments, or inner classes. Methods and enums are really the only things I fold.
My approach is similar to a few others here, using regions to organize code blocks into constructors, properties, events, etc.
There's an excellent set of VS.NET macros by Roland Weigelt available from his blog entry, Better Keyboard Support for #region ... #endregion. I've been using these for years, mapping ctrl+. to collapse the current region and ctrl++ to expand it. Find that it works a lot better that the default VS.NET functionality which folds/unfolds everything.
I personally use #Regions all the time. I find that it helps me to keep things like properties, declarations, etc separated from each other.
This is probably a good answer, too!
Coding Horror
Edit: Dang, Pat beat me to this!
The Coding Horror article actual got me thinking about this as well.
Generally, I large classes I will put a region around the member variables, constants, and properties to reduce the amount of text I have to scroll through and leave everything else outside of a region. On forms I will generally group things into "member variables, constants, and properties", form functions, and event handlers. Once again, this is more so I don't have to scroll through a lot of text when I just want to review some event handlers.
I prefer #regions myself, but an old coworker couldn't stand to have things hidden. I understood his point once I worked on a page with 7 #regions, at least 3 of which had been auto-generated and had the same name, but in general I think they're a useful way of splitting things up and keeping everything less cluttered.
I really don't have a problem with using #region to organize code. Personally, I'll usually setup different regions for things like properties, event handlers, and public/private methods.
Eclipse does some of this in Java (or PHP with plugins) on its own. Allows you to fold functions and such. I tend to like it. If I know what a function does and I am not working on it, I dont need to look at it.
Emacs has a folding minor mode, but I only fire it up occasionally. Mostly when I'm working on some monstrosity inherited from another physicist who evidently had less instruction or took less care about his/her coding practices.
Using regions (or otherwise folding code) should have nothing to do with code smells (or hiding them) or any other idea of hiding code you don't want people to "easily" see.
Regions and code folding is really all about providing a way to easily group sections of code that can be collapsed/folded/hidden to minimize the amount of extraneous "noise" around what you are currently working on. If you set things up correctly (meaning actually name your regions something useful, like the name of the method contained) then you can collapse everything except for the function you are currently editing and still maintain some level of context without having to actually see the other code lines.
There probably should be some best practice type guidelines around these ideas, but I use regions extensively to provide a standard structure to my code files (I group events, class-wide fields, private properties/methods, public properties/methods). Each method or property also has a region, where the region name is the method/property name. If I have a bunch of overloaded methods, the region name is the full signature and then that entire group is wrapped in a region that is just the function name.
I personally hate regions. The only code that should be in regions in my opinion is generated code.
When I open file I always start with Ctrl+M+O. This folds to method level. When you have regions you see nothing but region names.
Before checking in I group methods/fields logically so that it looks ok after Ctrl+M+O.
If you need regions you have to much lines in your class. I also find that this is very common.
region ThisLooksLikeWellOrganizedCodeBecauseIUseRegions
// total garbage, no structure here
endregion
Enumerations
Properties
.ctors
Methods
Event Handlers
That's all I use regions for. I had no idea you could use them inside of methods.
Sounds like a terrible idea :)

Resources