Game UI HUD [closed] - user-interface

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What are some good tools and techniques for making in game UI? I'm looking for things that help artists-types create and animate game HUD (heads up display) UI and can be added to the game engine for real time playback.

If you are working with a middleware environment like Torque or Unity3D, they include a GUI framework to build on. Flash is an ideal tool, but to use in anything other than a Flash or Shockwave3d game you need to purchase ScaleForm too, which is expensive and isn't easy to get hold of for indie developers. WPF and Silverlight look promising for this purpose, but so far haven't been set up for game integration.
Unfortunately, for many developers the only solution is to roll their own UI components from scratch.

Using flash will give the highest productivity for the graphical artist (well - if he knows flash).
You may want to have a look at gameswf. It's a bit dated but seems like a perfect match for your problem.
http://tulrich.com/geekstuff/gameswf.html
Another option would be to just do the entire UI in your 3D content-tool and use your animation system to play back the transitions.

One option is to use Flash in conjunction with a package called ScaleForm. This allows the artist to make the UI in flash and then ScaleForm executes the flash in game.

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Embedded GUI - Similar to GWEN? [closed]

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I wrote a library to use different LCDs, such as TFT LCDs with TouchScreens with an existing RTOS.
The library does include all highlevel routines like drawing lines, circles, render fonts and so on.
Now, I would like to make the library more useful and give it a small GUI toolkit so the user can create buttons, sliders, radio buttons and all the other classical GUI elements.
There is GWEN which works pretty well.
My question: Are there free, opensource libraries like GWEN out there which are easy to use for my purpose?
I cannot take stuff like Qt because I'd need to implement the entire internals like event handling and stuff. Also, the RTOS would need to support POSIX. I really just want the GUI elements, nothing more. It must be very lightweight and only implement all the highlevel classes. It should be as lightweight as possible, because it's supposed to run on small microcontrollers like the STM32F1 (ARM Cortex-M3 with less than 100kB of RAM).
Well, at the end I decided to write my own: http://ugfx.io
Gwork is a fork of GWEN. You might try that.

Where do you get your sound samples from? [closed]

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I finished an application and the users want to "sex up the interaction feeling" by adding some sound samples that should be played when some specified acitons occur. For the programming point of view that isn't too difficult, but how do I get some good audio samples?
How do you solve this problem? Create your own sound files? How? Which software should I use? Or is there a big database in the Internet that offers free sound samples (I did a google search but almost all results are just useless sites). Or do you convince your customers that sound is overrated?
Do you even think that sound is necessary in an well-done application?
You can get some decent sounds from flashkit - there is also some on findsounds and freesounds. Use these in conjunction with a simple audio editing program. I use audacity (its for mac only).
What kind of sound samples are you looking to find? Like individual instruments, like a drum kit, or sound effects?
As far as editing goes, Reaper is the best free sound editor you can find.
We used a site called spinboom for some buttons and powerup sounds for an indie game with some friends. Not free though.. https://www.spinboom.com/index.php/sound

API for displaying video and drawing 2D elements [closed]

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I'm looking for a Windows library/SDK that will allow me to do the following:
Display video from a network stream
Draw 2D elements on the displayed image in real time, such as lines, circles, text, etc.
Use it in a commercial application (I don't mind paying for it)
I'm willing to use any programming language or environment so there's no specific requirement, except for the Windows OS.
Which library/SDK would you recommend considering the requirements from above?
You can use the VLC one to display video from a network stream.
For 2D elements you can use the Qt framework.
In addition VLC is developped with Qt. So sure to not have problem by using VLC and Qt in your project.
I tried many solutions and found that the best one for me is to use WPF with WPF MediaKit. A video element is placed inside a Canvas, which makes it possible to add other graphic elements on top of the video (basically every WPF UI element).
Although I really tried, I couldn't draw on VLC video using QGraphicsView.

Any books on design website UI without referring to images? [closed]

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I'm weak enough in art,so this kind of books will really help me lot,if there is.
Typically you don't want developers to design graphics and you don't want designers to write code. Assume you have someone else creating graphics for you (or use one of the many services on the web that do this sort of thing cheaply). Just use placeholder images while you are learning; i.e. load up mspaint (or gimp or whatever floats your boat) and just make something that you can recognize.
But it is unrealistic to try to do modern webdesign using zero images. Even with some of the advanced awesomeness of CSS.
You can start by reading this book: Don't Make Me Think: A Common Sense Approach to Web Usability
No offence, but you can't do website design without images, or even without having a strong creative/artistic streak. Now web development you can do without any creative talent, and minimal knowledge of CSS. Often the two roles blur, but you're going to have to either work with someone who does the design side, or learn how to do web design - images and all.

Is there a gallery of great application UI's that can be used for ideas? [closed]

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I'm looking for websites that showcase screenshots of applications with exceptional UI design. I'm writing an application and am taking my time considering what the UI should look like. My audience is not business but family.
My previous UI-design experience (and comfort) is with Windows Forms so I would typically use standard list boxes, buttons, tabs, etc. Now I'm experimenting with WPF and was looking at more...attractive...interfaces (as long as it still meets the needs of the application and enhances - not detracts - from its purpose).
Any thoughts of galleries or specific examples of applications with great UI design?
EDIT: I'll also take individual application's that you feel make a great, intuitive design.
For web, check this link:
http://designingwebinterfaces.com/designing-web-interfaces-12-screen-patterns
For windows forms, there is no such site (at least to my knowledge). What I do is to mimic the behavior of the applications I like (e.g. docking panels in Visual studio, some other GUI in Office and so on.
Media players (e.g. DVD or audio players) also have some really cool looking Gui so you can download a couple of demos from different vendors and checkout their GUI.
Last example is to go to sites like www.codeguru.com or www.codeproject.com and checkout the winforms/ MFC sections there. They have some really cool custom controls stuff.
General UI
patterntap.com
konigi.com
Mobile UI
pttrns.com
lovelyui.com
mobile-patterns.com
I found the following site which has some cool stuff for WPF:
http://windowsclient.net/community/showcase.aspx
It's not a gallery, but Joel Spolsky wrote a great book on User Interface Design for Programmers.

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