Where do you get your sound samples from? [closed] - user-interface

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I finished an application and the users want to "sex up the interaction feeling" by adding some sound samples that should be played when some specified acitons occur. For the programming point of view that isn't too difficult, but how do I get some good audio samples?
How do you solve this problem? Create your own sound files? How? Which software should I use? Or is there a big database in the Internet that offers free sound samples (I did a google search but almost all results are just useless sites). Or do you convince your customers that sound is overrated?
Do you even think that sound is necessary in an well-done application?

You can get some decent sounds from flashkit - there is also some on findsounds and freesounds. Use these in conjunction with a simple audio editing program. I use audacity (its for mac only).

What kind of sound samples are you looking to find? Like individual instruments, like a drum kit, or sound effects?
As far as editing goes, Reaper is the best free sound editor you can find.

We used a site called spinboom for some buttons and powerup sounds for an indie game with some friends. Not free though.. https://www.spinboom.com/index.php/sound

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Best tool for image segmentation [closed]

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Does anybody knows which are the best tools for image segmentation?
I'm starting to do a project that evolves in a specific GUI to recognize some parts of the image such as a button, or a text box for example.
Can anybody tell me which sould be the easiest and the most efficient tool for this kind of issues?
Thank You.
Though your question may not be well posed, there are several tool kits for image processing.
One option is OpenCV. This computer vision library can perform a wide range of operations from simple image processing to object recognition for robotics. Here is one quick image segmentation example, straight from the documentation.
This library is powerful, but it may not suit your application. Please consider asking a more specific, technical question.
There are a few toolboxes for pattern recognition in images>
in matlab you can find: https://www.mathworks.com/matlabcentral/fileexchange/46392-pattern-recognition-toolbox
It is called PRTools> http://prtools.org/
and this is for more statistical purposes rather than segmentation>
http://cmp.felk.cvut.cz/cmp/software/stprtool/dwstprtool.html
If you deal with neuroimages, you can then take a look on>
Pattern Recognition for Neuroimaging Toolbox (PRoNTo)

Looking for a tool to create a media server for my company [closed]

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Looking for a tool, hopefully open-source or a free edition that will allow for:
Image Upload
Video Upload
Accounts with permissions so certain
accounts can view specific folders of
images or videos
A Gallery to display images and
videos and hopefully include HTML
embed code
Be able to tag items uploaded so they may be searched
Those are my basic needs. I have tried Kaltura, but it's not quite what I am looking for, it focuses too much on video and not enough on images. Plus a couple of other things that didn't suit me needs.
Any ideas? I would like to run it on an openSUSE 11.X install
There is not anything out there exactly like that. While I have heard similar requests before, everyone has their own take on how it should work and what the features should be.
The closes thing I can think of that might suite your needs is Gallery with a module like embedVideo. Regardless, it very well may require a bit of coding on your part to flesh out everything you desire.
This all could run on openSUSE, no problem.

Any books on design website UI without referring to images? [closed]

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I'm weak enough in art,so this kind of books will really help me lot,if there is.
Typically you don't want developers to design graphics and you don't want designers to write code. Assume you have someone else creating graphics for you (or use one of the many services on the web that do this sort of thing cheaply). Just use placeholder images while you are learning; i.e. load up mspaint (or gimp or whatever floats your boat) and just make something that you can recognize.
But it is unrealistic to try to do modern webdesign using zero images. Even with some of the advanced awesomeness of CSS.
You can start by reading this book: Don't Make Me Think: A Common Sense Approach to Web Usability
No offence, but you can't do website design without images, or even without having a strong creative/artistic streak. Now web development you can do without any creative talent, and minimal knowledge of CSS. Often the two roles blur, but you're going to have to either work with someone who does the design side, or learn how to do web design - images and all.

Learning Audio Manipulation [closed]

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I want to learn how applications like CakeWalk, Cubase, and ProTools are built. Are there any good resources out there to learn this type of development?
Resources
Digital Signal Processing Basics
If you want to learn about how the capabilities of these programs are implemented (I'm talking about filtering, synthesis, mixing, etc.), read as much as you can about digital signal processing (DSP). If you happen to be in a position to take a DSP class at a college or university, you'd probably get a lot of good information out of that. (I've taken a couple such classes myself and they were fantastic) Beyond that, there are dozens of books and research papers out there concerning various aspects of DSP; just try to find a good one (or several) and dive in. A Google search can definitely get you started.
If you want to know more about audio programming in general, i.e. how to access the operating system's audio resources (microphone/speakers/etc.), I guess I could echo Dan's suggestion of looking at Audacity...
The Audacity folks might be able to help. Getting involved with an open source project is a great way to help the community and get mentored on a new technology.
Anyone interested in this topic and learning more about Digital Music Technology could also look into https://ardour.org/ - an open source Digital Audio Workstation in ongoing development and with an active developer community. http://community.ardour.org/community.
"Ardour is an open source, collaborative effort of a worldwide team including musicians, programmers, and professional recording engineers. Development is transparent — anyone can watch our work as it happens. Like a good piece of vintage hardware, you can open the box and look inside. "

Game UI HUD [closed]

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What are some good tools and techniques for making in game UI? I'm looking for things that help artists-types create and animate game HUD (heads up display) UI and can be added to the game engine for real time playback.
If you are working with a middleware environment like Torque or Unity3D, they include a GUI framework to build on. Flash is an ideal tool, but to use in anything other than a Flash or Shockwave3d game you need to purchase ScaleForm too, which is expensive and isn't easy to get hold of for indie developers. WPF and Silverlight look promising for this purpose, but so far haven't been set up for game integration.
Unfortunately, for many developers the only solution is to roll their own UI components from scratch.
Using flash will give the highest productivity for the graphical artist (well - if he knows flash).
You may want to have a look at gameswf. It's a bit dated but seems like a perfect match for your problem.
http://tulrich.com/geekstuff/gameswf.html
Another option would be to just do the entire UI in your 3D content-tool and use your animation system to play back the transitions.
One option is to use Flash in conjunction with a package called ScaleForm. This allows the artist to make the UI in flash and then ScaleForm executes the flash in game.

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