Difference between BOOST_CHECK_CLOSE and BOOST_CHECK_CLOSE_FRACTION? - boost

Can anyone describe the difference in behavior between BOOST_CHECK_CLOSE and BOOST_CHECK_CLOSE_FRACTION? The documentation implies the that both macros treat their third parameter identically, which makes me suspect the documentation is wrong.
In particular, BOOST_CHECK_CLOSE_FRACTION gives me some odd looking results:
error in "...": difference between *expected{0} and *actual{-1.7763568394002506e-16} exceeds 9.9999999999999995e-07
Is there a gotcha because I expect a zero result? I've not been successful at reading through the underlying macro declarations. Please note BOOST_CHECK_SMALL isn't appropriate for my use case (comparing two vectors after a linear algebra operation).

According to this discussion, one (BOOST_CHECK_CLOSE) treats the third parameter as expressing a percent, while the other (BOOST_CHECK_CLOSE_FRACTION) treats it as expressing a fraction. So, .01 in the first should be equivalent to .0001 in the second.
Not certain if that explains your problem -- do you get the same odd result with BOOST_CHECK_CLOSE? I wouldn't be shocked if the 0 caused an issue -- but I don't have first hand experience with the macros.

Yes. Zero is not "close" to any value. You can use BOOST_CHECK_SMALL instead.

#Gennadiy: Zero can be close to any small value. :-) Relative differences grow arbitrarily large if the expected value is very close to zero.
Here is a workaround function I use to unit-test double values: if the expected value is very small or zero then I check the smallness of the observed value, otherwise I check closeness:
void dbl_check_close(
double expected, double observed,
double small, double pct_tol
) {
if (std::fabs(expected) < small) {
BOOST_CHECK_SMALL(observed, small);
} else {
BOOST_CHECK_CLOSE(expected, observed, pct_tol);
}
}
Of course it would be great to have a BOOST_CHECK_SMALL_OR_CLOSE macro that does this automatically. Gennadiy could perhaps talk to the author of Boost.Test ;-)

Related

How to recognize variables that don't affect the output of a program?

Sometimes the value of a variable accessed within the control-flow of a program cannot possibly have any effect on a its output. For example:
global var_1
global var_2
start program hello(var_3, var_4)
if (var_2 < 0) then
save-log-to-disk (var_1, var_3, var_4)
end-if
return ("Hello " + var_3 + ", my name is " + var_1)
end program
Here only var_1 and var_3 have any influence on the output, while var_2 and var_4 are only used for side effects.
Do variables such as var_1 and var_3 have a name in dataflow-theory/compiler-theory?
Which static dataflow analysis techniques can be used to discover them?
References to academic literature on the subject would be particularly appreciated.
The problem that you stated is undecidable in general,
even for the following very narrow special case:
Given a single routine P(x), where x is a parameter of type integer. Is the output of P(x) independent of the value of x, i.e., does
P(0) = P(1) = P(2) = ...?
We can reduce the following still undecidable version of the halting problem to the question above: Given a Turing machine M(), does the program
never stop on the empty input?
I assume that we use a (Turing-complete) language in which we can build a "Turing machine simulator":
Given the program M(), construct this routine:
P(x):
if x == 0:
return 0
Run M() for x steps
if M() has terminated then:
return 1
else:
return 0
Now:
P(0) = P(1) = P(2) = ...
=>
M() does not terminate.
M() does terminate
=> P(x) = 1 for a sufficiently large x
=> P(x) != P(0) = 0
So, it is very difficult for a compiler to decide whether a variable actually does not influence the return value of a routine; in your example, the "side effect routine" might manipulate one of its values (or even loop infinitely, which would most definitely change the return value of the routine ;-)
Of course overapproximations are still possible. For example, one might conclude that a variable does not influence the return value if it does not appear in the routine body at all. You can also see some classical compiler analyses (like Expression Simplification, Constant propagation) having the side effect of eliminating appearances of such redundant variables.
Pachelbel has discussed the fact that you cannot do this perfectly. OK, I'm an engineer, I'm willing to accept some dirt in my answer.
The classic way to answer you question is to do dataflow tracing from program outputs back to program inputs. A dataflow is the connection of a program assignment (or sideeffect) to a variable value, to a place in the application that consumes that value.
If there is (transitive) dataflow from a program output that you care about (in your example, the printed text stream) to an input you supplied (var2), then that input "affects" the output. A variable that does not flow from the input to your desired output is useless from your point of view.
If you focus your attention only the computations involved in the dataflows, and display them, you get what is generally called a "program slice" . There are (very few) commercial tools that can show this to you.
Grammatech has a good reputation here for C and C++.
There are standard compiler algorithms for constructing such dataflow graphs; see any competent compiler book.
They all suffer from some limitation due to Turing's impossibility proofs as pointed out by Pachelbel. When you implement such a dataflow algorithm, there will be places that it cannot know the right answer; simply pick one.
If your algorithm chooses to answer "there is no dataflow" in certain places where it is not sure, then it may miss a valid dataflow and it might report that a variable does not affect the answer incorrectly. (This is called a "false negative"). This occasional error may be satisfactory if
the algorithm has some other nice properties, e.g, it runs really fast on a millions of code. (The trivial algorithm simply says "no dataflow" in all places, and it is really fast :)
If your algorithm chooses to answer "yes there is a dataflow", then it may claim that some variable affects the answer when it does not. (This is called a "false positive").
You get to decide which is more important; many people prefer false positives when looking for a problem, because then you have to at least look at possibilities detected by the tool. A false negative means it didn't report something you might care about. YMMV.
Here's a starting reference: http://en.wikipedia.org/wiki/Data-flow_analysis
Any of the books on that page will be pretty good. I have Muchnick's book and like it lot. See also this page: (http://en.wikipedia.org/wiki/Program_slicing)
You will discover that implementing this is pretty big effort, for any real langauge. You are probably better off finding a tool framework that does most or all this for you already.
I use the following algorithm: a variable is used if it is a parameter or it occurs anywhere in an expression, excluding as the LHS of an assignment. First, count the number of uses of all variables. Delete unused variables and assignments to unused variables. Repeat until no variables are deleted.
This algorithm only implements a subset of the OP's requirement, it is horribly inefficient because it requires multiple passes. A garbage collection may be faster but is harder to write: my algorithm only requires a list of variables with usage counts. Each pass is linear in the size of the program. The algorithm effectively does a limited kind of dataflow analysis by elimination of the tail of a flow ending in an assignment.
For my language the elimination of side effects in the RHS of an assignment to an unused variable is mandated by the language specification, it may not be suitable for other languages. Effectiveness is improved by running before inlining to reduce the cost of inlining unused function applications, then running it again afterwards which eliminates parameters of inlined functions.
Just as an example of the utility of the language specification, the library constructs a thread pool and assigns a pointer to it to a global variable. If the thread pool is not used, the assignment is deleted, and hence the construction of the thread pool elided.
IMHO compiler optimisations are almost invariably heuristics whose performance matters more than effectiveness achieving a theoretical goal (like removing unused variables). Simple reductions are useful not only because they're fast and easy to write, but because a programmer using a language who understand basics of the compiler operation can leverage this knowledge to help the compiler. The most well known example of this is probably the refactoring of recursive functions to place the recursion in tail position: a pointless exercise unless the programmer knows the compiler can do tail-recursion optimisation.

JDBC / Oracle Double value insertion fails [duplicate]

double r = 11.631;
double theta = 21.4;
In the debugger, these are shown as 11.631000000000000 and 21.399999618530273.
How can I avoid this?
These accuracy problems are due to the internal representation of floating point numbers and there's not much you can do to avoid it.
By the way, printing these values at run-time often still leads to the correct results, at least using modern C++ compilers. For most operations, this isn't much of an issue.
I liked Joel's explanation, which deals with a similar binary floating point precision issue in Excel 2007:
See how there's a lot of 0110 0110 0110 there at the end? That's because 0.1 has no exact representation in binary... it's a repeating binary number. It's sort of like how 1/3 has no representation in decimal. 1/3 is 0.33333333 and you have to keep writing 3's forever. If you lose patience, you get something inexact.
So you can imagine how, in decimal, if you tried to do 3*1/3, and you didn't have time to write 3's forever, the result you would get would be 0.99999999, not 1, and people would get angry with you for being wrong.
If you have a value like:
double theta = 21.4;
And you want to do:
if (theta == 21.4)
{
}
You have to be a bit clever, you will need to check if the value of theta is really close to 21.4, but not necessarily that value.
if (fabs(theta - 21.4) <= 1e-6)
{
}
This is partly platform-specific - and we don't know what platform you're using.
It's also partly a case of knowing what you actually want to see. The debugger is showing you - to some extent, anyway - the precise value stored in your variable. In my article on binary floating point numbers in .NET, there's a C# class which lets you see the absolutely exact number stored in a double. The online version isn't working at the moment - I'll try to put one up on another site.
Given that the debugger sees the "actual" value, it's got to make a judgement call about what to display - it could show you the value rounded to a few decimal places, or a more precise value. Some debuggers do a better job than others at reading developers' minds, but it's a fundamental problem with binary floating point numbers.
Use the fixed-point decimal type if you want stability at the limits of precision. There are overheads, and you must explicitly cast if you wish to convert to floating point. If you do convert to floating point you will reintroduce the instabilities that seem to bother you.
Alternately you can get over it and learn to work with the limited precision of floating point arithmetic. For example you can use rounding to make values converge, or you can use epsilon comparisons to describe a tolerance. "Epsilon" is a constant you set up that defines a tolerance. For example, you may choose to regard two values as being equal if they are within 0.0001 of each other.
It occurs to me that you could use operator overloading to make epsilon comparisons transparent. That would be very cool.
For mantissa-exponent representations EPSILON must be computed to remain within the representable precision. For a number N, Epsilon = N / 10E+14
System.Double.Epsilon is the smallest representable positive value for the Double type. It is too small for our purpose. Read Microsoft's advice on equality testing
I've come across this before (on my blog) - I think the surprise tends to be that the 'irrational' numbers are different.
By 'irrational' here I'm just referring to the fact that they can't be accurately represented in this format. Real irrational numbers (like π - pi) can't be accurately represented at all.
Most people are familiar with 1/3 not working in decimal: 0.3333333333333...
The odd thing is that 1.1 doesn't work in floats. People expect decimal values to work in floating point numbers because of how they think of them:
1.1 is 11 x 10^-1
When actually they're in base-2
1.1 is 154811237190861 x 2^-47
You can't avoid it, you just have to get used to the fact that some floats are 'irrational', in the same way that 1/3 is.
One way you can avoid this is to use a library that uses an alternative method of representing decimal numbers, such as BCD
If you are using Java and you need accuracy, use the BigDecimal class for floating point calculations. It is slower but safer.
Seems to me that 21.399999618530273 is the single precision (float) representation of 21.4. Looks like the debugger is casting down from double to float somewhere.
You cant avoid this as you're using floating point numbers with fixed quantity of bytes. There's simply no isomorphism possible between real numbers and its limited notation.
But most of the time you can simply ignore it. 21.4==21.4 would still be true because it is still the same numbers with the same error. But 21.4f==21.4 may not be true because the error for float and double are different.
If you need fixed precision, perhaps you should try fixed point numbers. Or even integers. I for example often use int(1000*x) for passing to debug pager.
Dangers of computer arithmetic
If it bothers you, you can customize the way some values are displayed during debug. Use it with care :-)
Enhancing Debugging with the Debugger Display Attributes
Refer to General Decimal Arithmetic
Also take note when comparing floats, see this answer for more information.
According to the javadoc
"If at least one of the operands to a numerical operator is of type double, then the
operation is carried out using 64-bit floating-point arithmetic, and the result of the
numerical operator is a value of type double. If the other operand is not a double, it is
first widened (§5.1.5) to type double by numeric promotion (§5.6)."
Here is the Source

Is it worth it to rewrite an if statement to avoid branching?

Recently I realized I have been doing too much branching without caring the negative impact on performance it had, therefore I have made up my mind to attempt to learn all about not branching. And here is a more extreme case, in attempt to make the code to have as little branch as possible.
Hence for the code
if(expression)
A = C; //A and C have to be the same type here obviously
expression can be A == B, or Q<=B, it could be anything that resolve to true or false, or i would like to think of it in term of the result being 1 or 0 here
I have come up with this non branching version
A += (expression)*(C-A); //Edited with thanks
So my question would be, is this a good solution that maximize efficiency?
If yes why and if not why?
Depends on the compiler, instruction set, optimizer, etc. When you use a boolean expression as an int value, e.g., (A == B) * C, the compiler has to do the compare, and the set some register to 0 or 1 based on the result. Some instruction sets might not have any way to do that other than branching. Generally speaking, it's better to write simple, straightforward code and let the optimizer figure it out, or find a different algorithm that branches less.
Jeez, no, don't do that!
Anyone who "penalize[s] [you] a lot for branching" would hopefully send you packing for using something that awful.
How is it awful, let me count the ways:
There's no guarantee you can multiply a quantity (e.g., C) by a boolean value (e.g., (A==B) yields true or false). Some languages will, some won't.
Anyone casually reading it is going observe a calculation, not an assignment statement.
You're replacing a comparison, and a conditional branch with two comparisons, two multiplications, a subtraction, and an addition. Seriously non-optimal.
It only works for integral numeric quantities. Try this with a wide variety of floating point numbers, or with an object, and if you're really lucky it will be rejected by the compiler/interpreter/whatever.
You should only ever consider doing this if you had analyzed the runtime properties of the program and determined that there is a frequent branch misprediction here, and that this is causing an actual performance problem. It makes the code much less clear, and its not obvious that it would be any faster in general (this is something you would also have to measure, under the circumstances you are interested in).
After doing research, I came to the conclusion that when there are bottleneck, it would be good to include timed profiler, as these kind of codes are usually not portable and are mainly used for optimization.
An exact example I had after reading the following question below
Why is it faster to process a sorted array than an unsorted array?
I tested my code on C++ using that, that my implementation was actually slower due to the extra arithmetics.
HOWEVER!
For this case below
if(expression) //branched version
A += C;
//OR
A += (expression)*(C); //non-branching version
The timing was as of such.
Branched Sorted list was approximately 2seconds.
Branched unsorted list was aproximately 10 seconds.
My implementation (whether sorted or unsorted) are both 3seconds.
This goes to show that in an unsorted area of bottleneck, when we have a trivial branching that can be simply replaced by a single multiplication.
It is probably more worthwhile to consider the implementation that I have suggested.
** Once again it is mainly for the areas that is deemed as the bottleneck **

Expectation Maximization Reestimation

Typically, the re-estimation iterative procedure stops when lambda.bar - lambda is less than some epsilon value.
How exactly does one determine this epsilon value? I often only see is written as the general epsilon symbol in papers, and never the actual value used, which I assume would change depending on the data.
So, for instance, if the lambda value of my first iteration was 5*10^-22, second iteration was 1.3*10^-15, third was 8.45*10^-15, fourth was 1.65*10^-14, etc., how would I determine when the algorithm needed no more iteratons?
Moreover, what if I were to apply the same alogrithm to a different datset? would I need to change my epsilon definitions?
Sorry for the long question. Pretty puzzled by it... :)
"how would I determine when the algorithm needed no more iteratons?"
When you get a "good-enough" result within a reasonable amount of time. ;-)
"Moreover, what if I were to apply the same alogrithm to a different datset? would I need to
change my epsilon definitions?"
Yes, most probably.
If you can afford it, you can just let it iterate until the updated value <= the old value (it could be < due to floating point error). I would be inclined to go with this until I ran out of patience or cpu budget.

most readable way in XPath to write "is value X a member of sequence S"?

XPath 2.0 has some new functions and syntax, relative to 1.0, that work with sequences. Some of theset don't really add to what the language could already do in 1.0 (with node sets), but they make it easier to express the desired logic in ways that are more readable. This increases the chances of the programmer getting the code correct -- and keeping it that way. For example,
empty(s) is equivalent to not(s), but its intent is much clearer when you want to test whether a sequence is empty.
Correction: the effective boolean value of a sequence is in general more complicated than that. E.g. empty((0)) != not((0)). This applies to exists(s) vs. s in a boolean context as well. However, there are domains of s where empty(s) is equivalent to not(s), so the two could be used interchangeably within those domains. But this goes to show that the use of empty() can make a non-trivial difference in making code easier to understand.
Similarly, exists(s) is equivalent to boolean(s) that already existed in XPath 1.0 (or just s in a boolean context), but again is much clearer about the intent.
Quantified expressions; e.g. "some $x in expression satisfies test($x)" would be equivalent to boolean(expression[test(.)]) (although the new syntax is more flexible, in that you don't need to worry about losing the context item because you have the variable to refer to it by).
Similarly, "every $x in expression satisfies test($x)" would be equivalent to not(expression[not(test(.))]) but is more readable.
These functions and syntax were evidently added at no small cost, solely to serve the goal of writing XPath that is easier to map to how humans think. This implies, as experienced developers know, that understandable code is significantly superior to code that is difficult to understand.
Given all that ... what would be a clear and readable way to write an XPath test expression that asks
Does value X occur in sequence S?
Some ways to do it: (Note: I used X and S notation here to indicate the value and the sequence, but I don't mean to imply that these subexpressions are element name tests, nor that they are simple expressions. They could be complicated.)
X = S: This would be one of the most unreadable, since it requires the reader to
think about which of X and S are sequences vs. single values
understand general comparisons, which are not obvious from the syntax
However, one advantage of this form is that it allows us to put the topic (X) before the comment ("is a member of S"), which, I think, helps in readability.
See also CMS's good point about readability, when the syntax or names make the "cardinality" of X and S obvious.
index-of(S, X): This one is clear about what's intended as a value and what as a sequence (if you remember the order of arguments to index-of()). But it expresses more than we need to: it asks for the index, when all we really want to know is whether X occurs in S. This is somewhat misleading to the reader. An experienced developer will figure out what's intended, with some effort and with understanding of the context. But the more we rely on context to understand the intent of each line, the more understanding the code becomes a circular (spiral) and potentially Sisyphean task! Also, since index-of() is designed to return a list of all the indexes of occurrences of X, it could be more expensive than necessary: a smart processor, in order to evaluate X = S, wouldn't necessarily have to find all the contents of S, nor enumerate them in order; but for index-of(S, X), correct order would have to be determined, and all contents of S must be compared to X. One other drawback of using index-of() is that it's limited to using eq for comparison; you can't, for example, use it to ask whether a node is identical to any node in a given sequence.
Correction: This form, used as a conditional test, can result in a runtime error: Effective boolean value is not defined for a sequence of two or more items starting with a numeric value. (But at least we won't get wrong boolean values, since index-of() can't return a zero.) If S can have multiple instances of X, this is another good reason to prefer form 3 or 6.
exists(index-of(X, S)): makes the intent clearer, and would help the processor eliminate the performance penalty if the processor is smart enough.
some $m in S satisfies $m eq X: This one is very clear, and matches our intent exactly. It seems long-winded compared to 1, and that in itself can reduce readability. But maybe that's an acceptable price for clarity. Keep in mind that X and S could potentially be complex expressions themselves -- they're not necessarily just variable references. An advantage is that since the eq operator is explicit, you can replace it with is or any other comparison operator.
S[. eq X]: clearer than 1, but shares the semantic drawbacks of 2: it computes all members of S that are equal to X. Actually, this could return a false negative (incorrect effective boolean value), if X is falsy. E.g. (0, 1)[. eq 0] returns 0 which is falsy, even though 0 occurs in (0, 1).
exists(S[. eq X]): Clearer than 1, 2, 3, and 5. Not as clear as 4, but shorter. Avoids the drawbacks of 5 (or at least most of them, depending on the processor smarts).
I'm kind of leaning toward the last one, at this point: exists(S[. eq X])
What about you... As a developer coming to a complex, unfamiliar XSLT or XQuery or other program that uses XPath 2.0, and wanting to figure out what that program is doing, which would you find easiest to read?
Apologies for the long question. Thanks for reading this far.
Edit: I changed = to eq wherever possible in the above discussion, to make it easier to see where a "value comparison" (as opposed to a general comparison) was intended.
For what it's worth, if names or context make clear that X is a singleton, I'm happy to use your first form, X = S -- for example when I want to check an attribute value against a set of possible values:
<xsl:when test="#type = ('A', 'A+', 'A-', 'B+')" />
or
<xsl:when test="#type = $magic-types"/>
If I think there is a risk of confusion, then I like your sixth formulation. The less frequently I have to remember the rules for calculating an effective boolean value, the less frequently I make a mistake with them.
I prefer this one:
count(distinct-values($seq)) eq count(distinct-values(($x, $seq)))
When $x is itself a sequence, this expression implements the (value-based) subset of relation between two sets of values, that are represented as sequences. This implementation of subset of has just linear time complexity -- vs many other ways of expressing this, that have O(N^2)) time complexity.
To summarize, the question whether a single value belongs to a set of values is a special case of the question whether one set of values is a subset of another. If we have a good implementation of the latter, we can simply use it for answering the former.
The functx library has a nice implementation of this function, so you can use
functx:is-node-in-sequence($X, $Y)
(this particular function can be found at http://www.xqueryfunctions.com/xq/functx_is-node-in-sequence.html)
The whole functx library is available for both XQuery (http://www.xqueryfunctions.com/) and XSLT (http://www.xsltfunctions.com/)
Marklogic ships the functx library with their core product; other vendors may also.
Another possibility, when you want to know whether node X occurs in sequence S, is
exists((X) intersect S)
I think that's pretty readable, and concise. But it only works when X and the values in S are nodes; if you try to ask
exists(('bob') intersect ('alice', 'bob'))
you'll get a runtime error.
In the program I'm working on now, I need to compare strings, so this isn't an option.
As Dimitri notes, the occurrence of a node in a sequence is a question of identity, not of value comparison.

Resources