Reuse Edit Control as Command Window - windows

This is a GUI application (actually MFC). I need a command window with the ability to display a prompt like such:
Name of favorite porn star:
The user should be able to enter text after the prompt like such:
Name of favorite porn star: Raven Riley
But I need to prevent the user from moving the cursor into the prompt area. Users should also be prevented from backspacing into the prompt in order to prevent the following:
Rrraven Rrrileeey Ruuuulez!!! Name of favorite porn star:
Also need to control text selection and so on. And finally, I should have no problem retrieving only the text the user entered (minus prompt text).
Will it be better to create my own window class from scratch (i.e inherit from CWnd) or should I reuse the Windows EDIT control (i.e. inherit from CEdit)?
A similar command window can be seen in AutoCAD and Visual Studio (in debug mode).

I think you'd be better off creating a subclass of CEdit and limiting filtering key-presses. I suppose the hard part is not letting the user move the caret to the prompt area, but you can probably write some code to make sure the caret always get sent back to where it belongs (the input part).
Anyway, if you really, really want to implement your own control (it's not that difficult after all) I recommend you read Jacob Navia's "technical documentation" on how he built the LCC compiler and environment. Actually, it seems the docs are not online anymore, but I'm sure you can get them through his e-mail (jacob#jacob.remcomp.fr).
Edit: I liked your previous example better. Keep it classy, LOL :)

I had a very similar requirement and did exactly what davidg suggested; subclassed a edit control and filtered key presses. This was actually using Qt not MFC but the principle will be exactly the same.
You need to remember to filter keys such as home as well as left and backspace. I just checked to see if the move would move the caret into the prompt and if it did ignored the keypress.
Another thing to watch for is pasting multiline text, you will have to choose whether to just paste the first line or all lines, adding the prompt on all lines after the first. When subclassing the control you get lots of behaviour which won't work exactly as you want it.

Related

Keyboard shortcut for a repetitive sentence

I'm currently saving 200/300 PDFs a day (work related), they all have a sentence in that's the same, I'm unable to use Ctrl C/V as I have to copy other parts before saving.
Is there a way for me to have a keyboard shortcut that puts the sentence in for me when saving the file?
(Windows 7 and limited admin access)
Many Thanks,
L
You could use a Macro editor which records keystrokes and repeats them.
This one is a free portable example (doesn't require an installation).
https://portableapps.com/apps/utilities/tinytask_portable
On windows 7 you can only have one Item in the Copy&Paste Memory, so there is no other easy way than to simulate keyboard input. You can also "Drag and Drop" the sentence from somewhere else (like a website) by selecting it and then clicking on it and dragging it into the Document.
Maybe that works better for you.
I'm not sure I've understood completely your problem, but in all likelihood a clipboard manager would suit your case.
They don't (usually) allow you to have a sentence inserted automatically before saving, but they let you save many instances of "clippings" and paste them conveniently.
There are a lot of them, I personally like Clip and used also ClipX and Ditto.
Many of these clipboard managers include features to associate a specific hot key to insert a specific snippet of text.
There also programs that are focused specifically on that HotKey -> specific snippet functionality, or that include it among others.
Also, if clarified what software you're using to do these "pdf savings", it would help (it's possible that it does include facilities to include a sentence before saving).
And in any case you can almost for sure do what you want with a macro/scripting utility such as AutoHotKey (but it would usually be pretty complex if you're not already familiar with it).

Sublime Text disable goto animation

When using the goto function to bring my cursor to a particular line number, say 3017, how do I prevent Sublime from jumping around from line to line until I hit enter?
For instance, in that case, I would jump to the following lines:
3
30
301
3017 (finally)
Sublime Text 3 seems to have two "Goto Line" features:
one which is built in via the "Goto Anything" overlay. Internally, the command to execute this is show_overlay with the arguments {"overlay": "goto", "text": ":"}. This is the default, available from the Goto menu -> Goto Line, and with keybinding Ctrl+G. MattDMo is correct in his answer that it is not possible to disable fuzzy matching in this overlay.
one which is included in the "Default" package as a plugin and shows a small prompt panel at the bottom of the screen. Internally, the command to execute this is prompt_goto_line, with no arguments necessary. This implementation has the behavior you desire, and will only go to the specified line when you hit the enter key. It has no default way of accessing it, but read on... :)
The reason I have mentioned the internal commands above is because Sublime Text makes it possible to add or override keybindings, and also to change or add menu items, and the commands are used to instruct Sublime Text what action to perform.
Therefore, this means that you can choose to override the existing menu item and/or keybinding, (and/or you can create a new menu item and/or keybinding) to use the prompt_goto_line command. The two links I have just provided should give enough detail on how to perform these tasks, but if you would like more specific information, please let me know in a comment and I will provide it.
This feature is by design, and cannot be disabled. Most popup menus in Sublime feature "fuzzy matching", meaning you do not need to type the full search term, just a few letters (for example, pci finds Package Control: Install Package in the Command Palette). The menus also feature instant searching, which is what you are seeing. This means that you do not need to hit Enter to search, just start typing and the matches appear as you type.

how to come back when you are reading code in Xcode?

I have been developing in zend studio and there is a feature I miss a lot in Xcode. When you are reading code in a main function and you want to go in a specific function to read something, you can click in the left area of your current line of code were your are, and a flag-mark appears in that line of code, so you can go anywere else in the code and it will be very easy to come back to that line of code you were before because there is a flag and you only have to click on it and you automatically go back. Does Anybody know a similar way to do this in Xcode?
Unfortunately, this feature was present in earlier versions of Xcode (up to Xcode3 IIRC) and was called "Bookmarks", but it was removed since then.
You can use breakpoints (and disable them) as a workaround, even if it's not perfect. I personally prefer using other tricks, like "Open Quickly" and named tabs.
Alternate trick 1 : "Open Quickly"
One trick is to use Command+Shift+O (or "File" menu > "Open Quickly") to quickly open a file. In the field that appears, you can type:
The name or parts of the name of a file.
Typing "MainViewController" will propose to jump to the MainViewController.h or MainViewController.m file.
Typing "MainVC" will work too, as well as "MainViewCtrl", as long as the order of the letters you type is the same as the full name.
Very handy to just type "ContTVCell" to open the ContactsTableViewCell.h file that is hidden deep in subgroups of my project for example
Similarly, you may also type the name or parts of the name of a symbol, especially a method name.
For example, typing tvcellforrow will list you all the definitions of -tableView:cellForRowAtIndexPath: it could find in your project and let to jump to the one you want
When typing (parts of) the name of a file, adding : followed by a number at the end will allow you to directly jump at the corresponding line
For example, typing mvc:50 will propose you to jump to line 50 of MainViewController.h or MainViewController.m
Another trick : using (named) tabs
Don't forget that you can open tabs in Xcode, which can be very handy in this kind of situation.
When you are editing a file at some interesting position, you can create a new tab to browse elsewhere and go at any other place… and then go back to your first tab to find the code where you left it at the time you switched to the other tab.
Don't forget that you can name your tabs (simply double-click on their title) to give them a more explicit title. You may then quite think of them as "named bookmarks" somehow
Likewise, don't forget that you can detach tabs in separate windows too, if you prefer (for example to keep them around and visible on your secondary screen while you edit another part of your code)
You can even combine this with the "Open Quickly" trick presented above: once you made the "Open Quickly" field appear and typed something into it, instead of just validating using the enter key:
use Alt+Shift+enter to let Xcode present you a small widget that let you choose where you want the file to open (in the current tab, in another tab, in the assistant editor, in a dedicated window…)
use Alt+enter to open the file using the alternate navigation defined in Xcode preferences (Xcode > Preferences > Navigation > Optional Navigation). By default, the behavior when opening a file while using the Alt key is to open the file in the Assistant Editor. Personally I changed that in my Xcode preferences as I prefer to make Xcode open the file in a separate tab instead, which makes Alt+clic much more useful.
Sure, all those tricks with "Open Quickly…" and "Tabs" do not replace the bookmarks feature that you are missing. But they are still nice alternate ways to jump quickly to any position in your code, even any specific line of any specific file in your project, wherever you are in Xcode (even without having to have the Project Navigator visible on the left part of your window), and let you have multiple editors in different tabs to go quickly back to a part of interest in your code
its on top of your editor i have added two pics just check them.
When you navigate to another place in Xcode, say, open a different file, or Command-click and jump to definition, you can go forward and back by swiping right or left on the trackpad with two fingers.
You can also use keyboard shortcuts: Ctrl+⌘+→ to go forward, or Ctrl+⌘+← to go back.
Finally, you can click triangular buttons at the top left in your edit area.
There is a go back button at the top left of the editor!
If that is not good enough, whar I do is misuse breakpoints to set flags in my code. The breakpoint navigator thus becomes a table of flags. It isn't much but there you are.

How do I switch tabs based on incremental search in vim?

For example, let's say I have three tabs open in vim:
1: nice_program.c
2: something_fun.h
3: super_script.sh
So if I hit some magic modifier key, and then type 'n' and hit enter I change tab to tab 1. Likewise, typing 'su' instead will navigate me to tab 3 instead.
Is such behavior possible? There are so many vim extensions, and I dont really get the whole vim extension lingo.
BTW, I am using gVim on XP and MacVim on OS X. Preferably the solution will work on both...
EDIT:
Note that I only want the incremental search to search across the names of the open tabs. That is, it's not supposed to actually search inside the tabs themselves.
Also, I never use buffers, it's tabs that I want this working for.
From the wording of the question it seems that you take the idea of tabs in
Vim not the way it is supposed to be taken by design of this feature. A Vim
tab page is not a form of a buffer or a window, it is a window layout
container, instead. No wonder there is no built-in way for switching to a tab
by the name of a buffer that is active (or the only one in its tab page, or
special in some other way). Semantically, that is switching to a buffer, not
a tab (but tab could be switched in order to show a buffer, if it is
necessary).
To switch to a buffer by its name use the :sbuffer command (:sb, for
short). It is not necessary to type the whole buffer name each time, since
the command has auto-completion. Usually one have to type only few letters of
a name to uniquely identify a buffer (the same way as you described
incremental search in the question).
By default, Vim open the requested buffer displacing one in the current
window. This behavior is governed by the switchbuf option. One of the
choices (called usetab) provided by that option allows to switch to a window
in another tab page if that window contains the buffer to edit. This is
exactly what suits your manner of work with tab pages.
To summarize, change the switching behavior as follows
:set switchbuf=usetab
and use the :sb command to open a buffer by typing a few letters of its name
and using Tab-completion.
I use this snippet I picked up in vim wiki to switch between open buffers (mapped to F5):
" switch between numbered buffers
:nnoremap <F5> :buffers<CR>:buffer<Space>
(put in your .vimrc file or whichever dotfile you use).
As for incremental search across open buffers, whenever I look up something using either /[something] or with */# on current word, it's automagically also highlighted in other buffers/tabs. Then I can switch buffers and hit n or N to move between matches in the currently viewed buffer. That's already baked into Vim.
Hope that helps.
The :set switchbuf=usetab solution given by ib never worked for me for whatever reason (even without loading plugins or my .vimrc) but :tab drop name-of-file works just the way you want (I found it on the Vim wiki).
Make it a custom mapping to save a few keystrokes with nnoremap <leader>t :tab drop.
Also I second ib's comment on the right and wrong way to use tabs in Vim.

When should I use a ellipsis in a Menu Item

When should I put ... at the end of a menu item? I seem to remember reading some rules but can't for the life of me find them.
For context - I'm adding a properties option to a right click menu and am wondering if it is appropriate to add them.
As I understand it it indicates that the option will ask you something else before actually doing anything. The 3 dots are actually called an ellipsis, and if you check out the English use it kind of makes sense:
http://en.wikipedia.org/wiki/Ellipsis
BTW I've noticed OpenOffice breaks this convention sometimes!
When the option will send the user to some sort of dialog where the user has to do something before a real change is made. Options without the ellipse take effect immediately.
For example, 'Save' doesn't have an ellipsis, while 'Save As...' does because the user has to input the new name/location of the file.
One exception to the first two answers: if the whole point of the menu command is to open a window or dialog, then you don't need an ellipsis. For example, a "Get Info" or "Properties" command shouldn't have it, even though it's opening a window which lets you edit things.
It's only when the menu command's purpose is to do something else, but it needs a dialog or confirmation in order to do it.
It means that there will be another dialog box after you select that option, it won't actually 'do' anything. There will be another prompt.
To be exact, the rule is that if more information is required from the user to complete an action, then include an ellipsis. In the MS Vista User Experience Guidelines, getting a confirmation qualifies as "more information" (see http://msdn.microsoft.com/en-us/library/aa511502.aspx). Commands to show Properties, About, Help, Options do not get ellipsis because no further information is needed to execute the command, which is "Show Properties" or "Show Documentation" or "Show Options." The File Open command gets an ellipsis because additional information is needed to open the file, namely the file name.
If the menu is an action that the user will be doing, but the action won't be completed until we get more information from the user, you show an ellipsis, e.g.:
Format Hard Drive… (we need to know which one, and the file system type)
Save As… (we need to know what filename and type to save as)
Print… (we need to know what printer and quality settings)
Find… (we show a text box asking for the text to search for, and where)
Rename… (rename to what)
As opposed to actions that will happen the moment you click the menu item, e.g.:
Save
Undo
Redo
Select All
Ellipses don't just indicate that a dialog will appear. i.e. if it's not an "action", then there's no ellipses, e.g.:
About Gizmo
Page Setup
Print Preview
Options
File Properties
And asking the user if they want to do something does not count as "getting more information from the user", e.g.:
Delete File
Recycle File
New Text Document
Whenever selecting that item results in another dialog box appearing. For actions that happen immediately (think Save vs. Save As), no ellipsis.
Originally, it meant:
An ellipsis (...) after a menu item means that after the item is chosen, the user will be asked for more information before the operation is carried out. Usually, the user must fill in a dialog box and click and OK button or its equivalent. Don't use the ellipsis when the dialog box that will appear is merely a confirmation or warning (for example, 'Save changes before quitting?').
(Apple Human Interface Guidelines, page 69)
Note that it did not mean "show a dialog box", even though that was often the consequence of this. For example, on Mac OS (not X), the "Options" button in the Page Setup window had no ellipsis, even though it showed a modal dialog box. No ellipsis is used because showing the options window is the operation.
(Tog on Interface, pages 46-47)
Of course, these days nobody cares about such things as human interface guidelines, not even Apple, so you can pretty much do what you want and still be more consistent than most any other application out there.
I've usually seen it in places where more input is required from the user before completing an operation. If your properties dialog is allowing the user to change properties, I would include the ellipses. If it's just displaying the information, don't include it.
It generally means that a Dialog will be shown when the item is clicked.
They usually signify that clicking on that entry will open a dialog window.
You should add ellipses to the end of text only if you're truncating the text (this applies anywhere). You should truncate the text if it's too long to reasonably fit where you're putting it.
Edit: interesting, I never noticed that menus in Windows use the ellipses to indicate truncated text, but also use the ellipses on short text to indicate that more information will be collected before the action is taken. This is inconsistent interface design, but since menus are under the control of individual programmers it's unavoidable.
It usually means it'll take your focus away from the current window. Like for example, notepad has a "Find..." which means you're going to focus on another window (ie dialog box) to enter something. But in firefox, it has just "Find" which then focuses on a text input on the same window.

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