Perforce integration with visual studio without project files being checked in to perforce - visual-studio

I am working on a large source base (approx 15K files) decomposed into about 25 projects. I want to keep the source in perforce (and am evaluating perforce to that end) but due to complications in the setup it isn't possible for me to keep the visual studio projects in source control, I know in theory the answer to this is to check the projects in, but that isn't feasible (we would end up with projects for several versions of VS checked in, and additionally several variants of each of these, instead they are generated automatically and this setup works very well).
Is there a way to get VS to checkout files for editing as it goes without adding the project to perforce, to avoid the user having to go to the perforce client and manually check out each file for editing as they go? Alternatively (and even better) is there a way to get VS to recognise that the files in a project are under source control, without having to add the project to source control also?
I know we could also take the tack of having every user check out for editing all files they might potentially want to edit ahead of time, then revert unmodified files before submitting their changes, is there a performance penalty in perforce in taking this approach?

In your case, I'd suggest not using the visual studio integration for Perforce.
You can either add Perforce commands to the Tools Menu, or try Nifty Perforce from Google:
http://code.google.com/p/niftyplugins/

One option is to use Perforce as if you were disconnected from the server and reconcile your changes later, rather than telling Perforce everything you do before you do it. (This is roughly equivalent to the workflow in CVS or Subversion.) You would synchronize your working copy, go off and develop, and then ask Perforce to figure out what you did while it wasn't watching.
Perforce has a nice document describing the process: Working Disconnected From The Perforce Server
One thing the document doesn't mention is the allwrite clientspec attribute, which marks all files in your working directory as writable instead of only the files you have checked out.

For the sake of completeness: There is a new tool for your wish called P4VS. I like it better that P4SCC which never worked for me as I wanted.

Related

VisualSVN - disable auto checkout

Recently switched jobs and with it switched source control from TFS to SVN, which is new to me.
In TFS there was an option to disable automatic checkout of files when you started typing in them. It's enabled by default and a lot of users like this behaviour, but I prefer to know for certain what's being changed before committing. A personal thing.
VisualSVN auto-checkouts by default. Is there an similar option to turn it off? I can't seem to find out in the settings.
"Automatic checkout" term in SVN and in TFS worlds has different meanings, as far as I see.
In Subversion, checkout relates to svn checkout operation which gets a working copy from a repository. In TFS it looks like the term somehow relates to automatic locking mechanism.
If you want a file to be locked automatically when you start modifying it in Visual Studio (with VisualSVN extension installed), see the KB article "Lock-Modify-Unlock Model with VisualSVN". I also suggest reading the SVNBook chapter "Locking".
Generally speaking, you can set svn:needs-lock property on files. The property instructs client which files must be locked before editing. After applying svn:need-lock to a file the file gets read-only attribute. Before editing the file must be explicitly locked by the user. After committing the lock is released by default.
Short answer: I don;t think you can do this without becoming very unpopular.
I think you should read up on the SVN redbook's description of how SVN works, especially the versioning models
In your environment, everyone wants to be able to modify any file locally and then send their changes to the server, merging changes with colleague's changes if necessary. This approach works well if 2 people are not changing the same files all the time, which is typical of most dev shops.
The old TFS/VSS model of checkout a file to work on it is pretty obsolete today - the more 'optimistic' approach where you assume you have exclusive access is much more productive. (as usual its easier to ask forgiveness if it goes wrong than ask permission every time)
Your main problem is that you cannot mix these models - if your colleagues are using the merge model, then you have to as well. You cannot lock a file and expect them to still be able to change any file anytime.
Now, there are tricks you can use to prevent yourself from modifying files you never meant to - I'm not sure of VisualSVN but TortoiseSVN (awesome tool) can run client hooks - ie you can write a program to run on every checkout, and that program can be as simple as setting every file's read-only flag. Whether this is god enough for you is another matter.
Personally, I would get used to the idea of change whatever you like whenever. If you accidentally edit a file, you can see the change indicator (AnkhSVN turns the file icon orange for changed files), and its easy to 'svn revert' changes you didn't want to make. Also SVN lets you see diffs really easily, especially on commit - double click the files in the commit dialog. The productivity gains from being able to work without the tools getting in your way (as I found with TFS continually pinging at me as I tried to edit a file) are huge. The SVN tools are really good to let you "ask forgiveness" so you don't need to run in the crappy old TFS way now you've upgraded to something better.
The other advantage is that this applies to files that are not in a Visual Studio project, if you've ever had a project file that was edited outside VS (eg a generated WCF client stub) then you will appreciate how SVN works - never again will you do a full commit and find that TFS has conveniently decided that your changed file wasn't changed and so didn't need to be committed!

Renaming files: Visual Studio vs Version control

The problem with renaming files is that if you want to take advantage of Visual Studio refactoring, you really need to do it from inside Visual Studio.
But most (not all*) version control system also want to be the ones doing the renaming.
One solution is to use integrated source control, but this is not always available, and in some cases is pretty clunky.
I'd personally be more comfortable using source control separately, outside of Visual Studio, but I'm not sure how to manage this question of file renames.
So, for those of you that use Visual Studio, which source control do you use? Do you use a VS integration (which one?) and otherwise, how do you resolve this renaming problem?
(* git is smart enough to work it out for itself)
I use SVN (TortiseSVN as the client) and use the Repair Move command from the commit dialog heavily. This allows me to rename the files within VS and resolve the rename when I'm ready to commit to keep version history.
As far as using the VS integration, like you, I find all VS integration clunky and do not use it.
mercurial usually prefers to do the renaming via hg rename however it can also detect renames from an outside source by using hg addremove -s 100 (or less than 100 if you want to match a rename with alterations) so clearly you can let VS do the rename and get mercurial to catchup with addremove.
We use SVN (TortoiseSVN to be exact), and i am always bothered with the renaming problem. The simplest solution i've found is to remove the files from the project, rename them via TSVN and add them back to the project. You have to manually update includes for renamed header files, but this is relatively easy using find&replace.
We use Team Foundation Server, and it works with no problems. I've also found that moving to using a fully integrated client has improved my workflow, as I don't need to flip between applications just to do trivial tasks.
We develop "Plastic SCM" and the Visual Studio Package supports move operations. But I see your point, I'm getting more and more comfortable with the idea of not having plugins/packages and then have the version control working behind the scenes and simply detecting what happened without having to be "plugged in" into the IDE. In fact we're working on it for next release...
Besides the above advice, for Visual Studio 2008 I found that after making all global changes to any file being renamed from within VS, including right clicking the file and renaming it, as well as a global search and replace for all strings, replacing the old file name with the new file name, you must, if the file is the initial startup file, right click and select it as "set as default page". Otherwise you'll may well get the "The resource cannot be found." error on runtime.

How do you handle VS.net sln and proj files in source control?

I hope this qualifies as programming related since it involves how to structure a project.
Because I've always used the web site model with VS.net I never had solution and project files and putting everything into source control worked great. I knew that everything I had in my web site directory was all I needed for the web site.
Now I'm using asp.net MVC and it only has a project model so now I have these solution and project files. If I work on it alone it's fine but once other people start to add/delete files from the project our solution file gets messed up and people end up having to grab the latest solution file, see what got changed and then add back/remove their files and check in the solution file again. It's become sort of a problem because sometimes people don't realize the solution file was changed, they make other changes and then when they check in everything other people do an update on their files they find that their files are gone from the project (although still physically on disk).
Is this normal? Is there a way to structure a project so that we don't need to check in solution and project files?
Your developers are not using TFS correctly. You should have multiple check-outs turned on, and everyone needs to be careful to merge their changes correctly when checking in. TFS will prompt you to do this, and accepting the defaults is nearly always the right thing to do.
It's not uncommon to have one or two developers who never get it, and you might have to help them now and then. But every programmer who works on a team needs to learn how to use source control tools correctly. If they can't manage that, they shouldn't be writing software.
[edit] It occurs to me that you might run into these problems if you check in the *.sln file directly, rather than choosing to "Add Solution to Source Control".
I don't think it's normal - what are you using for source control? It sounds like developers aren't respecting changes that others a making - checking in without merging first.
I know that early on in a project, when lots of files are being added & deleted, it can be a problem to keep up - you need to check out the project file, add your files, then check in the new file & project so other developers can also update it. You'll probably have multiple project files in a solution - perhaps one interim solution would be to have one "holding" project for each developer, then clean them up periodically - though these types of temporary fixes do have a tendency to become permanent.
I don't know of a way to set up a project file that's not in source control, though I suppose you could create a script that would generate them.
Having been through this, the key is respect & good communication between the developers.
This tends to happen with TFS multiple check outs. It can be hard to grasp coming from VSS to TFS as VSS allowed one person to check a file out at one time. Auto-merge should work most of the time for you but a couple of rules should ease the pain:
Check in early and often (if you add remove or rename a file check it in straight away even if it is a blank holder)
Before you check in do a get latest, this will ask you to resolve conflicts locally
Try to get continuous integration set up so that developers always know the state of the buidl and whether it is OK to check in\out.
We had a bit fo pain at the start of our current project but it soon settled down when we followed the rules above.
Personally, I think making changes to project and solution files requires discipline and clear (well understood) rules throughout your development team. These files (.sln, .*proj) are the bottlenecks of your project, and any errors or inconsistencies can cost you in team downtime. Changes need to be well thought out, planned and then executed.
They must be secured by source control (which you're already using, excellent) and your team members should work on the basis of only making the changes they need, and not leaving project or solution files checked out for an extended period.
If you are allowing multiple (shared) checkouts, this could become problematic in terms of overwriting another user's changes. Depending on your source control mechanism, people may be required to manually merge changes. Personally, I'd ask people to negotiate their project/solution changes with each other over merging (this can't always be achieved).
A third option if you are using TFS is the shelve feature. If someone needs to make changes locally, they can shelve the changes and merge later.
Lastly, another strategy is to try to architect your solution to be as modularized as possible - so people are distributed, working on separate projects and do not (ideally) have to overlap on too many common areas.
I'm not sure if you are using TFS, as people have mentioned, but if you are (or if you are using source control with similar capabilities) you can set it such that sln and csproj files are exclusive lockouts and are not able to be merged.
We have done this with quite large teams and while it causes some initial issues as people get used to it in the long run it has resolved many issues that were previously causing problems. Essentially you trade longer term merge issues/complexity for short term compile/checkin issues which we have found to be a good trade off.
Once you have set it to forced exclusive checkout and no merge you then get your dev teams used to the fact they should keep locks on the sln and proj files for as shorter time as possible.
Always check them in.
Always check out latest (merge if possible), make sure your change is there, before checking in a new version.
If your source control doesn't require a special action to check in from an old version, GET A DIFFERENT SOURCE CONTROL.

Visual Source Safe - Removing files from web projects

I'll try to make this as straight forward as possible.
Currently our team has a VSS database where our projects are stored.
Developers grab the code and place on their localhost machine and develop locally.
Designated developer grabs latest version and pushes to development server.
The problem is, when a file is removed from the project (by deleting it in VS2008) then the next time another developer (not the one who deleted it) checks in, it prompts them to check in those deleted files because they still have a copy on their local machine.
Is there a way around this? To have VSS instruct the client machine to remove these files and not prompt them to check back in? What is the preferred approach for this?
Edit Note(s):
I agree SVN is better than VSS
I agree Web Application project is better than Web Site project
Problem: This same thing happens with files which are removed from class libraries.
You number one way around this is to stop using web site projects. Web Site Projects cause visual studio to automatically add anything it finds in the project path to the project.
Instead, move to Web Application Projects which don't have this behavior problem.
Web Site projects are good for single person developments.
UPDATE:
VB shops from the days gone past had similiar issues in that whatever they had installed affected the build process. You might take a page from their playbook and have a "clean" build machine. Prior to doing a deployment you would delete all of the project folders, then do a get latest. This way you would be sure that the only thing deployed is what you have in source control.
Incidentally, this is also how the TFS Build server works. It deletes the workspace, then creates a new one and downloads the necessary project files.
Further, you might consider using something like Cruise Control to handle builds.
Maybe the dev should take care to only check in or add things that they have been working on. Its kind of sloppy if they are adding things that they were not even using.
Your best solution would be to switch to a better version control system, like SVN.
At my job we recently acquired a project from an outsourcing company who did use VSS as their version control. We were able to import all of the change history into SVN from VSS, and get up and running pretty quickly with SVN at that point.
And with SVN, you can set up ignores for files and folders, so the files in your web projects dont get put into SVN and the ignore attributes are checked out onto each developer's machine
I believe we used VSSMigrate to do the migration to SVN http://www.poweradmin.com/sourcecode/vssmigrate.aspx
VSS is an awful versioning system and you should switch to SVN but that's got nothing to do with the crux of the problem. The project file contains references to what files are actually part of the project. If the visual studio project isn't checked in along with the changes to it, theres no way for any other developer to be fully updated hence queries to delete files when they grab the latest from VSS. From there you've got multiple choices...
Make the vbproj part of the repository. Any project level changes will be part of the commit and other developers can be notified. Problem here is it's also going to be on the dev server. Ideally you could use near the same process to deploy to dev as you would to deploy as release. This leads into the other way...
SVN gives you hooks for almost all major events, where hooks are literally just a properly named batch file / exe. For your purposes, you could use a post-commit hook to push the appropriate files, say via ftp, to the server on every commit. File problems solved, and more importantly closer towards the concept of continuous integration.
Something you may want to consider doing:
Get Latest (Recursive)
Check In ...
Its a manual process, but it may give you the desired result, plus if VS talks about deleted files, you know they should be deleted from the local machine in step 1.

Working on a Visual Studio Project with multiple users?

I just wonder what the best approach is to have multiple users work on a Project in Visual Studio 2005 Professional.
We got a Solution with multiple Class Libraries, but when everyone opens the solution, we keep getting the "X was modified, Reload/Discard?" prompt all the time. Just opening one project is an obvious alternative, but I find it harder to use as you can't just see some of the other classes in other projects that way.
Are there any Guidelines for Team Development with VS2005 Pro?
Edit: Thanks. The current environment is a bit limited in the sense there is only 1 PC with RDP Connection, but that will change in the future. Marking the first answer as Accepted, but they are all good :)
What you need is source control.
You should definitely not open the same files over the network on multiple machines. For one thing, Visual Studio has safeguards in place to prevent you from modifying certain files during a build, but it has none of that that will prevent others from modifying the same files over the network.
By setting up source control, each developer will have a separate copy of the files locally on his or her developer machine, and periodically communicate with the source control system to check in/commit changes. After that, other developers can ask for the latest updates when they're ready to retrieve them.
Use source control to keep a central repository of all your code. Then each user checks out their own copy of the source code and works locally. Then submits only the code that changed.
https://en.wikipedia.org/wiki/Version_control
A number of people have recommended using source control and I totally agree. However you also need do the following.
Exclude your personal options files from the repository (eg your .suo files)
Exclude your App.config files from the repository. - Not entirely but you need to have a Template.App.config. You commit that instead, and only copy your App.config into the Template.App.config when you make structural changes. That was each user has their own individual config for testing.
There are probably some other files worth excluding (obj directories and so forth) but thats all I can think of right now.
Peter
This might sound snide, but if you're opening up the solution from a shared location then you're doing something wrong. If that's the case then you should start using source control (something like Subversion) and have everyone check out a copy of the project to work on.
However if you're already using source control, then it might be a symptom of having the wrong things checked in. I find that you only need the sln, and the vcproj under source control.
Otherwise I don't know...
You should definitely, definitely be working with source control!
This will help stop the collisions that are occurring. Also, if you are making changes to the shared projects this often that it is a problem, then also ensure that all code is tested before getting checked in (otherwise they may bust someone else's build), but make sure they check in often (or time gained from not dealing with prompts will be lost in merging conflicts) :)

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