Cocoa Mail Framework - cocoa

I am wondering if anyone knows of a good Cocoa Mail framework that is updated for Leopard. Nothing that I can find compiles on my system, and I need a integrated mail system (versus Mail.app). I have tried: EdMessage, Pantomime, and MailCore. Maybe I'm doing something that makes these not compile, and if so please let me know.
Thanks for any help.

All of these should build on 10.5 if their dependencies are satisfied; we can help you more effective if you let us see the errors reported while building.

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Microsoft.Xna.Framework for a MSVS app

I am a psychologist, not a programmer, so I cannot figure out if the 3 warnings I am seeing when I run a MSVS application (a motion lie detection) imply I should download something or what...
Can you please see the attachment and help me understand how I should resolve this?

Using Apple's coding examples in XCode 4.3.2 - Base SDK Missing

I'm discovering XCode and iOS development.
Delving into the iOS documentation, I've tried to download and run some of the programming examples.
As an example, I'll use AccelerometerGraph.
If I download the code and try to compile, i get an error message, and I realize that the Navigation panel tells me : Base SDK Missing.
After fiddling around (the existing answers on stackoverflow refer to the Xcode 3.2 answer, which doesn't work) I figured I should go to "Editor > Validate Settingsā€¦" and accept the changes.
It "seems" to work, (as in the "Missing SDK" message disappears, and I can compile) but I'm wondering if i'm missing something more fundamental.
Also, I thought if there is such a fundamental change, it would be useful to have it up there in one of the questions.
Thx
P.
Go to the project settings and choose "Latest SDK" for the SDK option and that should fix your projects.
And if you want to be super helpful, file a bug with Apple (at http://bugreporter.apple.com) and tell them to update these outdated sample projects to use the latest SDK's if possible.
Not missing something more fundamental. Apple's sample projects have a variety of vintages. Mostly they compile and link under the current versions of Xcode and friends. Some need to be brought up to date. What you found was one that was originally set up for an obsolete version of the SDK and it compiles and links fine with one that was automagically found on your system when you updated it.

How to use FreeTDS with Xcode?

I'm a newbie on Mac development, I need to access sql server from cocoa app via FreeTDS but I don't know how to do that. Please help me.
Generally, I find that sort of work easiest if you just take the source code of the project and include it in the Xcode project and compile it all.
Later, you can build it as a framework or library in a separate target, but no need to that from the beginning.

Problem when debugging Mac application

I am trying to run an existing old mac os targeted application. When I try to run the application I got an error like as follows,
No architectures to compile for (ARCHS=ppc, VALID_ARCHS=i386 x86_64).
I am very new to Mac osx can you guys please help me?
Thank you,
Chandra
You need to Go to Project Properties expand Targets, select Leaves, right-click Get Info.
Update the base SDK to the version you are currently using.
Hope that solves the issue !
Set your targets ARCH build setting to "standard (32/64-bit) intel".

How to build WineLib for Mac OS X 10.6 and link it with XCode project?

Please forgive me for a stupid lame question, but I can't find even minimal documentation... It seems that only Wine is covered.
Should I use the Wine sources to build Winelib? Is my assumption correct that I can create a Winelib framework by importing all Wine sources into a project? What middleware / libraries should I link to it in this case?
Please help!

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