I am a psychologist, not a programmer, so I cannot figure out if the 3 warnings I am seeing when I run a MSVS application (a motion lie detection) imply I should download something or what...
Can you please see the attachment and help me understand how I should resolve this?
Related
I'm trying to start a dotnet MAUI app following the tutorial of MS in their official docs
I'm just opening the startup MAUI project(the built-in default one) and VS22 just won't have it. I get 40+ errors most of them about reference missing and duplication of classes/functions
glimps from the errors I get
now I have already seen a post here having somewhat of the same problem but the solutions(restarting and downloading workloads from the CLI using - dotnet workload intall) just didn't work for me.
I haven't done any changes to the code whatsoever so I really don't get what is the problem here.
any help would be appreciated.
Edit 1:
The app do seems to be working when I run the android simulator… which makes it even weirder
This is a bug in the tooling at the moment it seems. If you look at the errors, especially the ones in your screenshot you can see that these talk about Android. If you expand the Project column for a little you will see the list of target platforms that it's talking about.
Because everything is in 1 project now, it gives errors about platform-specific stuff because it is only looking at that one target that it's building. In this case, maybe you were building iOS and it gives errors about not being able to find Android types. This makes sense, however, we shouldn't see these errors in this case.
It's a bit hard to explain like this, I hope it makes any sense.
Long story short, it's a bug, it's being worked on. And you should be able to ignore them and it would still run as you've already discovered yourself. It gives a lot of noise however and if there is an actual error, you will have to find that in this list and fix that.
I am trying to build my first Unity 3D app to Xcode ever. I have tried looking at multiple different sources trying to make sure that I have all my settings correct, but for whatever reason I keep getting these errors in my Xcode workspace.
I have tried following these instructions from the Unity page to no avail. I feel like my problem is a common one that people face when first starting out. If someone could enlighten me to what I am doing wrong I would really appreciate it. Here is what my player setting looks like. Please let me know if there is another picture needed to figure out the problem. Thanks!
Good news! Those are not errors, those are warnings! Errors are red circles with exclamation points. GTMSessionFetcher is a "pod" - basically a plugin - so you can pretty much ignore those warnings, since that's not your code. The only warning you might want to look at is the top one, which is just Xcode encouraging you to update your project settings. Double click on that warning to get some suggestions on how to fix it.
Edit: you know I just now realized that Xcode error icons are octagons, not circles, like stop signs.
I'm trying to compile the Face Recognition/Detection code that I had found on the internet. However, the filters are preventing certain classes to be seen. Is there an easy way i can fix this? I've never filtered out classes before (i.e. cognition, gui etc) so not sure how to link them or make them visible to eachother. If someone can PLEASE help me out with this i would really appreciate it! It's been driving me crazy...
I'm new to both Xcode and SDL so this may sound really NOOB!
I have tried to add sdl to Xcode but I'm not getting any good results, I found these two very good tutorials: 1st, 2nd
In both cases I do exactly as instructed in the tutorials linked above, but face the same problem: when I attempt to build the project, I get multiple errors listed the picture:
I'm really lost and don't know where to go from here... I'd be very grateful if someone would be kind enough to tell me what to do or to point me in the right direction...
This isn't really coding specific, but we currently have a project that is live and working fine. I am tasked with making a few changes to it. I imported the ALL files of the project to Visual Studio 2010. I can't get any work done, because of all the errors!
Do you have any suggestions for me? The project doesn't have a source file, so I created a project and made one myself.
I tried another version of Visual Studio, and the errors continue. How in the world is this project even working?
Also, I have no way to speak with the creator.
Thanks for the help!
Josh
Without seeing the specific errors you're running into, I'm guessing that you are hitting one of two scenarios:
The source code references .NET assemblies that you do not have installed on your development machine. The only way to correct this is to get your hands on a copy of those assemblies to install them. The assembly names should be in the error messages, which would give you a good starting point to look from.
It's also possible that differences in the .NET framework versions that it was originally developed in and what you are trying to use now are accounting for a large number of errors. If the errors specifically reference the version number, this is most likely what you're experiencing. If this is the case, there are ways you can upgrade the individual file versions that your program references, but I honestly haven't done that in about 8 years, so I'm drawing a blank at the moment as to how to do it.
I don't understand ?
you have a "project" (what kind of project?) that you want to start working with with VS2010 ?
You add the files to a new VS2010 project and start building it and many errors occur ?
What kind of errors ? Language (C++/C#) errors ? missing include missing ? missing libraries ?
Can you show a some of the errors you get ?