Avoiding duplicate code in input validation - refactoring

Suppose you have a subsystem that does some kind of work. It could be anything. Obviously, at the entry point(s) to this subsystem there will be certain restrictions on the input. Suppose this subsystem is primarily called by a GUI. The subsystem needs to check all the input it recieves to make sure it's valid. We wouldn't want to FireTheMissles() if there was invalid input. The UI is also interested in the validation though, because it needs to report what went wrong. Maybe the user forgot to specify a target or targetted the missles at the launchpad itself. Of course, you can just return a null value or throw an exception, but that doesn't tell the user SPECIFICALLY what went wrong (unless, of course, you write a separate exception class for each error, which I'm fine with if that's the best practice).
Of course, even with exceptions, you have a problem. The user might want to know if input is valid BEFORE clicking the "Fire Missles!" button. You could write a separate validation function (of course IsValid() doesn't really help much because it doesn't tell you what went wrong), but then you'll be calling it from the button click handler and again from the FireTheMissles() function (I really don't know how this changed from a vague subsystem to a missle-firing program). Certainly, this isn't the end of the world, but it seems silly to call the same validation function twice in a row without anything having changed, especially if this validation function requires, say, computing the hash of a 1gb file.
If the preconditions of the function are clear, the GUI can do its own input validation, but then we're just duplicating the input validation logic, and a change in one might not be reflected in the other. Sure, we may add a check to the GUI to make sure the missle target is not within an allied nation, but then if we forget to copy it to the FireTheMissles() routine, we'll accidentally blow up our allies when we switch to a console interface.
So, in short, how do you achieve the following:
Input validation that tells you not just that something went wrong, but what specifically went wrong.
The ability to run this input validation without calling the function which relies on it.
No double validation.
No duplicate code.
Also, and I just thought of this, but error messages should not be written in the FireTheMissles() method. The GUI is responsible for picking appropriate error messages, not the code the GUI is calling.

"The subsystem needs to check all the input it receives to make sure it's valid"
Think of the inputs not so much as a list of arguments, but as a message, it gets easier after that.
The message class has an IsValid member function, it remembers if IsValid was called and what the result was. It also remembers its state, if the state changes then it needs to be re validated. This message class also keeps a list of validation errors.
Now, the UI builds a TargetMissiles message, and the UI can validate it, or pass it directly to the MissileFiring subsystem, it checks to see if the message was validated, if not it validates it, and proceeds / fails depending.
The UI gets the message back, with the list of validations already populated.
The messages with their validation sit in a separate library. No code is duplicated.
This sound OK?

This is what Model-View-Controller is all about.
You build up a model (a launch which is composed of coordinates, missile types and number of missiles) and the model has a validate method which returns a list of errors/warnings. When you update the model (on key-up, <ENTER>, button-press) you call the validate method and show the user any warnings, errors, etc. (Eclipse has a little area just under the tools bar in a dialog that does this, you might want to look at that.)
When the model is valid, you activate the launch missiles button so that the user knows that they can launch the missiles. If you have an update event that is called particularly frequently or a part of the validation that is particularly costly, you can have a validate_light method on the model that you use for validating only the parts that are easy to do.
When you switch to a console based UI you build up the model from the command line arguments, call the same validate method (and report errors to stderr) and then launch the missiles.

Double the validation. In many case the validation is trebled (FKs and not null fields in the DB for example). Depending on your platform it may be possible to code the validation rules once. For example your front end and backend code could share C# business classes. Alternatively you could store the validation rule as metadata that both the backend and front end can access an apply.
In reality the fact that you need different responses to a validation problem (for example the Fire Missile button shouldn't even be enabled until the other inputs are valid) there will be different code associated with the same rule.

I'd suggest an input validation class, which takes the input type (an enumeration) in its' constructor, and provides a public IsValid method.
The IsValid method should return a boolean TRUE for valid and FALSE for invalid. It should also have an OUT parameter that takes a string and assigns a status message to that string. The caller will be free to ignore that message if it wants to, or report it up to the GUI if that's appropriate for the context.
So, in pseudocode (forgive the Delphi-like syntax, but it should be readable to anybody):
//different types of data we might want to validate
TValidationType = (vtMissileLaunchCodes, vtFirstName,
vtLastName, vtSSN);
TInputValidator = class
public
//call the constructor with the validation type
constructor Create(ValidationType: TValidationType);
//this should probably be ABSTRACT, implemented by descendants
//if you took that approach, then you'd have 1 descendant class
//for each validation type, instead of an enumeration
function IsValid(InputData: string; var msg: string): boolean;
And then to use it, you'd do something like this:
procedure ValidateForm;
var
validator: TInputValidator;
begin
validator := TInputValidator.Create(vtSSN);
if validator.IsValid(edtSSN.Text,labelErrorMsg.Text) then
SaveData; //it's valid, so save it!
//if it wasn't valid, then the error msg is in the GUI in "labelErrorMsg".
end;

Each piece of data has its own meta data (type, format, unit, mask, range etc.). Unfortunately this is not always specified.
The GUI controlls need to check the input with the metadata and give warnings/errors if the data is invalid.
Example: a number has a range. The range is provided by the metadata, but the range check is provided by the control.

Related

iup.GetParam in LUA: data validation in the callback function

LUA novice, experimenting with GUI using iup.GetParam using LUA 5.1.
I have a simple use of iup.GetParam (which works fine with a simple callback function testing for OK & Cancel) and am trying to add some simple data validation for the parameters (e.g. testing a parameter for being alphanumeric), but am unsure of the correct approach.
I've searched the reference manual (and for code examples), but drawn a blank so far.
Using the string validation example, if I want to reject the
character entered by the user and display the old value of the
parameter, do I simply return 0 from the callback function, or, do
I also have to reset the value of the parameter to its previous
value before the return? Or is the right approach something
completely different?
In either case, do I have to refresh / update the GUI display with a
separate iup call, or does GetParam handle that for me?
Whatever combination I try, it doesn't appear to work (the parameter happily displays the non-alphanumerics). Debugging shows the validation test and return working as coded, so the advice I'm seeking is to get confirmation of the right approach. Sharing a simple working example would be great.
simply return 0
No, IUP will do everything for you, in this case
Download the "getparam.wlua" from the examples folder, then add to its callback this:
elseif (param_index == 1) then
return 0
You will notice that the integer value is now read-only.

Codeigniter form validation, custom check doesn't work if the field is not required

Gah.. I have spent way to long on this, but I believe I have found the problem.
Essentially I have a hidden field which is populated when a user clicks on an image.
It is required that the user has clicked the image but I do not want the generic form error message for a 'required' check with the CI form validation class.
As such I quickly made a image_required function in my extended form validation class, and set a rule such that this rule was applied to the hidden field.
function image_required($str)
{
$CI =& get_instance();
$CI->form_validation->set_message('image_required','Please click the image above.');
if($str != '')
{
return TRUE;
}
else
{
return FALSE;
}
}
If the hidden field was blank no error was being called.
I am led to believe now that this is because CI says this field is empty yet it is not 'required', therefore we will ignore all the other validation rules for the field. Is this correct?
If so how can i go about requiring this field be set but having a custom error message?
bangs head
Thanks
If you look at the source code (v2.1.3) for the '_execute' routine (system/libraries/Form_validation.php) you will see on line 486
// If the field is blank, but NOT required, no further tests are necessary
So you are correct, it needs to be required and then it will process your rule.
In order to fix it so you can have a non-required blank field that still processes rules, you should override the '_execute' method by creating a file called 'MY_Form_validation.php' in the application/libraries folder (I think, you might need to check exactly how you extend an existing library) and then copy the '_execute' method and alter the code to continue on a non-required but blank entry.
I do love CI, but I have to say this does not allow the flexibility required. It is perfectly reasonable to have a field that cannot be empty, but is NOT required. As in, you wouldn't enforce "user MUST enter a value", but they cannot submit a blank. I think someone got confused between EMPTY and REQUIRED.
1) REQUIRED: User MUST put a value in the field and it cannot be empty (i.e. '')
2) EMPTY: User does not HAVE to enter a value, BUT, if they do, it's cannot be empty. This not the same as REQUIRED... Looks like I'll be using a callback again.
REQUIRED incorporates two logical steps (1->Must enter a value, and 2->Cannot be empty) these two steps should be separated logically to allow either / or.
In constraint terms it would be either, REQUIRED, NOT NULL. Or NOT REQUIRED, NOT NULL.

Using invariant with Dexterity form and fieldsets

I have a content type derived from plone.directives.form.Schema; it has several dozen fields across four fieldsets. I'm trying to create a zope.interface.invariant that looks at fields from two different fieldsets.
From tracing the behaviour, it looks like the invariant is called once for each fieldset, but not for the entire form.
I'm aware I can provide my own handler and perform all the checks I need there, but that feels chunky compared to distinctly defined invariants. While the obvious solution is to move related fields onto the same fieldset, the current setup reflects a layout that is logical the end user.
Is there an existing hook where I could perform validation on multiple fields across fieldsets?
The answer seems to be no: z3c.form.group.Group.extractData calls z3c.form.form.BaseForm.extractData once for each group/fieldset, and this call already includes invariant validation.
Instead of registering your own handler, you could also overwrite extractData:
from plone.directives import form, dexterity
from z3c.form.interfaces import ActionExecutionError,WidgetActionExecutionError
# ...
class EditForm(dexterity.EditForm):
grok.context(IMyEvent)
def extractData(self, setErrors=True):
data, errors = super(EditForm, self).extractData(setErrors)
if not None in(data['start'], data['end']):
if data['end'] < data['start']:
raise WidgetActionExecutionError('end', Invalid(_(u"End date should not lie before the start date.")))
if data['end'] - data['start'] > datetime.timedelta(days=7):
raise WidgetActionExecutionError('end', Invalid(_(u"Duration of convention should be shorter than seven (7) days.")))
return data, errors
Please note that this class derives from dexterity.EditForm, which includes Dexterity's default handlers, instead of form.SchemaForm.
WidgetActionExecutionError does not work reliably, though. For some fields, it produces a 'KeyError'.

How to show feedback/error messages in a backbone application

I'm working on a simple CRUD proof of concept with Rails/Backbone/JST templating. I've been able to find a lot of examples up to this point. But after much searching and reading, I've yet to find a good example of how to handle these scenarios:
info message: new item successfully added to list (shown on list screen)
info message: item successfully deleted from list
error message: problem with field(s) entry
field level error message: problem with entry
The Backbone objects are:
Collection (of "post" Models) -> Model ("post" object) -> List/Edit/New Views (and a JST template for each of these views)
So, I'm looking for a high level description of how I should organize my code and templates to achieve the level of messaging desired. I already have a handle on how to perform my validation routine on the form inputs whenever they change. But not sure what do with the error messages now that I have them.
Here is the approach I'm considering. Not sure if it's a good one:
Create a "Message" Model, which maps to a "View", which is a sub-view (if that's possible) on my existing views. This view/model can display page level messages and errors in the first three scenarios I mention above. Not sure if it's feasible to have a "sub-view" and how to handle the templating for that. But if it's possible, the parent templates could include the "message" sub-template. The message view could show/hide the sub-template based on the state of the message model. Feasible? Stupid?
For the fourth scenario, the model validation will return an error object with specific messages per each erroneous field each time a "model.set" is called by form field changes. I don't want to interrupt the "model.set" but I do want to display the error message(s) next to each field. I want to know how to factor my edit/new template and Post model/view in such a way that I don't violate the MVC pattern. I.e. I don't want to put references to DOM elements in the wrong plage.
Sorry if this is vague. If you're inclined to help, let me know what code snippets could be helpful (or other details) and I'll provide them.
You create a global eventbus. When ever an error appears trigger an event. Your view that should show the message listen to the events on this eventbus. Doing so, your error message view dont needs to know all of your collection and vice versa. The eventbus is simple:
var eventBus = _.extend({}, Backbone.Events);
Add it to your collection and trigger it when ever add was called:
var myCollection = Backbone.Collection.extend({
initialize: function([],eventbus){
this.bind('add', function(obj){eventbus.trigger('added', obj)}
}
})
Take also a look at the article: http://lostechies.com/derickbailey/2011/07/19/references-routing-and-the-event-aggregator-coordinating-views-in-backbone-js/

Silverlight 3 Validation using Prism

I'm developing a SL3 application with Prism. I need to have support for validation (both field level (on the setter of the bound property) and before save (form level)), including a validation summary, shown when the save button is pressed.
But the samples I can find googling are either SL3 with a lot of code in code behind (very uncool and un-Prismy), or WPF related.
Does anyone know a reference application with some actual validation I can look into?
Cheers,
Ali
There aren't any from Microsoft at present, but I'll pass this one onto the PRISM team tomorrow to see if we can get a basic Form Validation example inside the next rev of PRISM.
That being said, you can put a validator per Form that essentially validates each field (semantic and/or syntax validation) and should all pass, will return a true/false state.
A way I typically do this is I attach a "CanSave" method to my Commands ie:
SaveOrderCommand = new DelegateCommand<object>(this.Save, this.CanSave);
private bool CanSave(object arg)
{
return this.errors.Count == 0 && this.Quantity > 0;
}
Then in the this.CanSave, i then put either the basic validation inside this codebase, or I call a bunch of other validators depending on the context - some would be shared across all modules (ie IsEmailValid would be one Validator i place in my Infrastructure Module as a singleton and pass in my string, it would then true/false as a result). Once they all pass, ensure CanSave returns true. If they fail, the CanSave will return False.
Now if they fail and you want to trigger a friendly reminder to the user that its failed theres a number of techniques you can use here. I've typically flagged the said control at validation as being "failed".. (i wrote my own mind you, so up to you which toolkits you could use here - http://www.codeplex.com/SilverlightValidator is a not bad one).
Now, I typically like to do more with Forms that have validation on them by not only highlighting the said control (red box, icon etc) but also explain to the user in more detail whats required of them - thus custom approach is a solution I've opted for.
At the end of the day, you're going to have to do some of the heavy lifting to validate your particular form - but look into ways to re-use validators where they make sense (email, SSN etc are easy ones to re-use).
HTH?
Scott Barnes - Rich Platforms Product Manager - Microsoft.

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