TextMate - scroll tabs - textmate

TextMate has one irritating 'feature' that shows up when editing lot of files (within a given project). in case there is no place at tab bar for new tabs, a ">>" is shown. it simply shows a popup with rest of files. that's ok, but why when one selects a file its tab is not visible? isn't it kind of iconsistency? what is more irritating here, tabs are not shown in this case even when navigating through "Next File Tab" or "Prev File Tab".
is there any way of enabling "scrollable" tabs bar or it's just "feature, not a bug" ?

This is just a byproduct of TextMate's tab-handling code (which is believe is custom-written for TextMate). I wouldn't call it a "feature" nor a "feature, not a bug", because I think it is a bug, just one that hasn't been fixed yet (development TextMate 1.x has been rather stagnant for the past couple of years). But I don't think there are any plugins that fix the bug and enabled a scrolling tab pane.

Related

Cannot disable Navigation Bar (or this is something else)

I'm editing a YAML file today in Visual Studio 2022 and noticed what I thought was the VS Navigation Bar at the top of my screen.
I hate the Navigation Bar and always turn it off, so I went into the settings to try to turn it off... again. But that feature was already unchecked.
I examined the "Navigation Bar" setting everywhere it appears. Both in the "All Languages" section (i.e. Tools >> Options >> Text Editor >> All Languages >> General) as well as for every individual file type listed in options. The Navigation Bar option is turned off for everything. I specifically examined the YAML file type. Nope, not there either. In fact that file type doesn't even have a checkbox for "Navigation Bar" unlike the others.
I tried disabling all of my extensions. That had no effect.
Whatever this thing is, it has two dropdowns that work. The one on the right has content, the one on the left does not. And it only appears when I am editing YAML files.
Does anyone know what this is and how to remove it from my screen while I'm editing YAML files?

Xcode 11 Won't Open New Editor Pane

So Xcode 11 changed the way editor panes are added and removed. Ok, fine, I got used to it soon enough. But a few days after using the Xcode 11 GM build, the option to add an editor is suddenly disabled.
Could be a bug, could be a 'feature' that I've inadvertently triggered. Neither the menu, toolbar button nor shortcut (^⌘T) will give me another editor (though they all did with the same build yesterday).
Any ideas?
(Note: this screenshot has the Navigator pane hidden for simplicity. Its presence/absence doesn't help with this issue)
Ok, this is embarrassing. I was in a 'focus' mode and could only add editors after I had 'hidden focus'. There are a few ways to do this:
View > Editor > Hide Focus
Tap the 'arrows pointing at each other' icon in the top left of the editor toolbar
^⇧⌘↩︎
ps. I was seriously tempted to delete my question when I realised how dumb I'd been, but I'm leaving it up as I suspect this UI quirk might also trip up others (let me know if it does, it'll help me feel like less of a fool)

How do I build an Xcode shortcut for frequently used code snippet? [duplicate]

When I follow all the instructions (including apple's video) to drag text to create a code snippet in xcode, I get a different system behavior: all I see is the selection ibeam... I can't drag. It just ends up selecting text again. Am i missing some obvious Apple-ism?
Thanks
Yes, I ran into the same problem, and Apple-ism seems to be a good term for this issue :)
It works this way:
Select (or highlight) the code your want to turn into a snippet
EDIT: Click and hold (do not drag!) on any part of the selected text for a short moment (like 2 seconds, sometimes 8 seconds)
EDIT: The mouse cursor will change icon (not on El Capitan).
Now you can drag the code over the snippets library, where a green + icon will appear. EDIT: On El Capitan the green icon does not appear, but the frame of the code snippets window will become thinner.
This happened to me as well. The given solution didn't work but still needed to create snippets.
This is a workaround although not the best option, it works.
From Xcode, select the snippet window, and leave it selected.
Open a text editor app.
From Xcode, select and copy the code you want to use to create your snippet.
Paste it into your text editor and then select all of it.
Now drag&drop normally from the text editor into the snippets window in Xcode.
As said, not the best option but it works.
(Note for Xcode 8.1) Sometimes selecting the text and maintain the mouse button clicked for 3..8 seconds the cursor turns into an arrow and it's possible to D&D. Too bad it only works sometimes...
On High Sierra 10.13.3 and XCode 9 I faced the same problem. The decision that works for me is selecting code on a blank space before the first symbol and then dragging it to the snippets library.
Important: you need to drag only from the blank space (look at the screenshot below). Otherwise you will reselect your code again.
The cursor changes only when you start dragging, so don't be confused and don't wait until it changes.
I've run into this problem with Xcode 7.2 on Mac OS X 10.11.2 (El Capitan). Click and hold on the selection and the cursor never changes from the I-beam to the arrow for dragging.
Although MLBDG's answer is a usable workaround, I found that quitting and restarting Xcode fixed the problem. This might not work for everyone, but it's worth a try if you're having difficulty.
just highlight your text
copy in filter text field that u can see on your bottom of snippet library
paste the text
now select the text and drag from there to snippet library
The answer is really !undisobvious. You need to select a chunk of text. Then click on actual text characters, but without moving the mouse. Only then will the gods of XCode bequeath unto you a draggable snippet of code to do with as you please. Should you dare to miss the text and click in empty but selected space, the demons of XCode will strike down your selection and make you start from scratch. The unfortunate will not even realise this feature actually exists.
Hold option to duplicate it. For instance to make a duplicate case statement without destroying your copy buffer, then replace the case you cleverly have ready to paste during your search.
As a UI designer it is not obvious to me why this has such an unreliable twitchy implementation.

Xcode 4 - simultaneous viewing of Project Navigator and Debug Navigator and other Navigators

In Xcode 4 (4.2), is there a way to keep the Project Navigator view open and Debug Navigator view open as well. Must a user have one or the other, but not both? And the other navigators?
Apple seems to have decided that if you want to see the debug view, you don't want to see the files in your project. WTH? Am I getting this wrong? Did Apple Xcode UI guys even talk to developers before designing the UI for Xcode 4?
Sigh...
You can indeed have more navigators open at once, if you are prepared to have multiple windows open. I know it's not exactly what you're asking for, but for multiple display setups it's very handy. Xcode provides "behaviors" to help automate this process if you only want certain things showing at certain times.
For example, a common pattern that developers follow is to setup a behavior for "Run starts" that opens up a new window setup for debugging. Start by creating a new tab in your main Xcode window by pressing command-T, and double-click on the tab's title to rename is "Debug", or whatever you like. Then drag that window out (or leave it as a tab if you like), and customise the view as required - for example, for a deb window you might have the Debug area showing at the bottom (or even covering the whole editor view), and remove the toolbar at the top by right clicking and selecting "Hide Toolbar".
Next, go to "Xcode > Behaviors > Edit Behaviors..." and choose "Run starts" in the left panel. Check the box for "Show tab" and enter the name of your newly created tab. You can also ask that tab to automatically show the Debug Navigator, and show the debugger with variables and/or console view. If you like, you can then choose "Run completes" and show the original "tab" (window), which I've setup to be called "Coding", and show the required navigator (in my case, Project Navigator).
On successfully running, Xcode will now open up your new window (or bring it to the front if it's already open) with all the settings you left it with. On stopping, your main editor will be brought back to the front.
There are loads of useful behaviors, so I would really recommend looking through them and taking the time to setup Xcode to suit your style as best as possible. All software dictates to the user how to go about doing things, and the developers can never please everybody when they decide to change the UI. The best anybody can hope to achieve is to customise the interface as best as they can to fit their style of working. If it's still an issue for you, you can either adapt to it, or, if possible, move to something else.
I'm not a fan of every new interface feature in Xcode, but I've "made it mine" with some customisations and I can still be very productive. That being said there are a lot of things that I do really like about it, and for that I can forgive it for some of the less friendly features - after all, you can't please every user.

How can I make the tabs work normally on Xcode 4?

Xcode finally added tabs but the problem is that they behave very strange. For example they will keep a tab open only if it was opened to a new tab.
If you open a file just by clicking in the project tree, Xcode will close your tab as soon as you are clicking on another file in the tree.
Is is possible to make them behave like real tabs and prevent Xcode from reusing them? How?
I use a method similar to franks:
In Preferences > Navigation (or Preferences > General in versions of Xcode prior to 5) you can set Optional Navigation to Uses Separate Tab
Now opt-clicking a file in the file navigator will open it in a new tab
Better yet, opt-clicking links in the code opens the destination file in a new tab
The big feature missing is swapping to an already open tab containing the file if there is one (or staying in the current one).
UPDATE for 2020:
Finally, almost 10 years later, Xcode 12.x now appears to mostly resolve the issue described here. There is a new Navigation Style option in the Navigation settings panel that controls this behavior.
The behavior has some new quirks/design-choices that seem to make sense, but I'm still getting used to the new experience. For example, a tab will get re-used unless the file in that tab has been edited recently; such a tab is indicated with an italics title.
PREVIOUS ANSWER
I don't think you can currently get the behavior you desire (or I desire). While the tabs work like Safari, they don't work like tabs in other popular IDEs (Visual Studio or Eclipse). And for me this kind of sucks.
In general, I expect IDE tabs to keep more than 1 file open. So if I click a file in the project tree, I expect that it will switch to the tab I have opened with that file - if I have already opened it. Instead, XCode 4 changes the current tab to the file I clicked - making 2 tabs with the same file. Having 2 tabs with the same file is fairly useless.
This forces the user to scan the tab bar first to see if the file is currently opened; if it's not opened then you can look to the project tree. But if you click in the project tree first (which is what I tend to do) then you get punished because you will have just killed a tab.
This isn't really an answer insofar as it contains a solution; I mostly just want to join in the griping. But upvoting will make you feel better and prove Apple wrong. :)
The problem with Xcode 4's implementation of tabs is that Apple has implemented them as workspace tabs. In other words, creating a new tab essentially creates a new workspace, each with its own sub-panes with their configurations, etc. It's essentially a whole environment in each tab. There are a number of problems with this choice.
This differs from most IDE/text editors' implementation of file tabs wherein a tab (generally) represents a single file, and each file has its own tab.
The problem with workspace tabs is there are only so many potential different workspaces we could benefit from, severely limiting the actual use of tabs in this way. Beyond this, the additional workspaces just become a liability, introducing more things the user of the application needs to concern him/herself with: for example, what the navigator view is, what editor mode is active (standard, assistant, version), whether the debug console is open, etc. etc. Suddenly switching to a new tab means you now have to worry about getting the environment back in the form you need it, because there's a good chance the other tab wasn't left in the state you expect to find it in. This actually discourages the use of tabs because it introduces more work in the workflow.
File tabs don't have this problem (not counting special cases like split view panes) because all that's changing is the file you're looking at, not your whole environment. Moreover, if implemented properly, file tabs work great as an immediate history, allowing one to quickly switch back to a file that was worked in recently, with little effort. The only way to do this in Xcode is to explicitly set up a new tab environment for each file you want to work with, but you have to be careful not to change the file in that tab or your file all of a sudden becomes lost: again, more work for the user.
Workspace tabs are also significantly heavier-weight than file tabs, because there is much more to remember and switching workspaces involves much more than switching files.
The truth is (and I think most will agree with me on this), to a developer, file tabs are much more useful than workspace tabs, and as it stands Xcode still lacks a proper implementation of this feature that many would consider basic required functionality in an IDE/editor.
Xcode->Preferences->General->Double Click Navigation and from the list, choose Uses Separate Tab.
Well, not a real answer but my personal workaround. The real problem for me is, that a file opened in a tab goes away so easily in xcode 4. Finding a file again can be time-consuming, so I like them to be in a tab and stay there.
I solved this (somehow) for me by exactly identifying the actions I do which cause the tab to switch to another file and replace them by their equivalent actions which open a new tab instead.
Instead of single-clicking a file in the navigator, I always double-click which I have set to open a new tab
Most time I do not use the navigator, as it has a different state of opened and closed folders in each tab. Not useful for me. So I switched to using Option ⌥ Command ⌘ O. When opening a file from this list I keep ShiftOption ⌥ pressed. In the small window appearing I choose 'new tab'.
When clicking on links in code I press ShiftOption ⌥ Command ⌘, too, and open in new tab.
I keep two fixed tabs around for editing target-related settings and to view build results. I completely disabled all automatic tab switching in the prefs, because I noticed this distracted me to much.
I would really love to get something like the xcode 3 favorites bar in xcode 4, this was so simple to use..
I imagine my answer won't bubble up for a while, but if you want this to work like visual studio or intellij (or at least closer)
Preferences->General->Double Click Navigation->Uses a separate tab
Double Clicking a file now will stop opening it in a new window and open it in a new tab.
Single is still dumb and takes over your tab. But if you get used to double clicking (which I was already) this will save you some headaches. I suppose.
I absolutely hate how tabs work in Xcode. However, the only workaround i found that works decent is using the OSX tabs shortcuts:
CTRL + CMD + ->
CTRL + CMD + <-
I found my way in Preferences-Behaviors!
I hated Xcode 4 first for the tab issues discussed here, mainly because the debug information kept opening new files in tabs and changing the navigator
in Behaviors you can define a Debug tab and make the Run and Build jump there in various ways. in the Debug tab I give more space to navigators left and bottom
for similar reasons I have a Find tab, too
the other tabs are for files I am writing in. I start them with the .h which is usually small enough so I need only one view, and then with single clicks in the navegator I open 2-3 versions of the .cpp file so I can set them to the locations where the recent hot spots in the file are. then I close the navigators in those tabs
this does not invalidate the care and tricks given in the other answers here, but makes them far less hard
happy coding!
I found out that when pressing option a.k.a. alt when opening files in the navigator, you will jump to the tab already open with the file and a new tab will open in case it was not yet open.
This technique also works when opening files via cmdshift-O and opening the suggestion with option-enter in stead of simply enter...
Now, if there would be some way to make this the default, i.e. the need to keep pressing option all the time would be removed, that would be a big step forward.
Also I use Behaviors to keep my tabs from being recycled after test or build failures.
(Like other people, I totally mislike Xcode's tab behavior. Apple should take a look at IntelliJ...)
xcode tab bar is so suck, I think Apple should enhance the feature of the tab navigation to avoid followed 3 points.
1. double click a file will let xcode open another tab if it has already been there.
2. for more tabs, the tab will become small and thus I don't know which file in which tab, I want the tab show full name
3. for even more tabs, new tabs will be hidden, instead of two lines of tabs. I want to it show two lines of tab bars.
If you have the tab bar enabled (View/Show Tab Bar) and you double click a file, it appears in it's own window, with a single tab (Be sure the Tab Bar is enabled in both the new and old (main) windows).
Now all you have to do is drag that new window from its tab and drop it into the tab bar of your main window.
It will stay docked as a separate tab, showing that file.
To change the file open in that new tab, go Project / Reveal in Project Navigator, which opens the project navigator at the left hand side.
Tabs in Xcode 4 work like tabs elsewhere on Mac OS X, for example in Safari and Terminal.

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