For the last few years i have been working as a web developer. So my desktop development skills are a little rusty. I am aware of Adobe AIR, winforms, WFP and silverlight 3.0. I was wandering what other UI frameworks/technologies people are using to implement desktop applications.
Depends on what you want to do. Some of the bigger toolkits for creating GUIs (among others) are QT (http://www.qtsoftware.com/products/), GTK (http://www.gtk.org/) and wxwidgets (http://wxwidgets.org/). Each of them allows you to code in a couple of different languages and use the GUIs on different platforms. There are plenty other toolkits though, which might fit your needs better (eg. more leight-weight ones).
AIR is pretty cool, I've enjoyed writing projects for it as there are a lot less limitations compared to winforms. winforms is quick and easy to use though in Visual Studio.
I think the list you've got is pretty good to start with.
Chrome. Our "desktop" UI is browser-based.
there's lots of different GUI stuff, SWING for java and .net forms are common.
besides what you listed, you'll also hear about Win32 and MFC (both c++), Tk (which is common with scripting languages like perl/python), the hardware languages OpenGl, glu, and glut (cross platform), DirectX (windows), and X Window System (X11) on linux (and Mac) and Cocoa and Carbon on Mac.
There are many others, but these are ones that I've seen used regularly.
WinForms is the default platform used to develop desktop applications using .NET framework (and Visual Studio 2002, 2003, 2005 and 2008). It's really a wrapper around the Win32 API that deals with CreateWindow and managing the messages sent to that window.
WinForms uses GDI/GDI+ technology while WPF (an exciting new platform offering a LOT of potential) utilizes GDI/GDI+ and DirectX (some parts at least, such as bitmap effects, transitions, fading).
Silverlight is a toned down Web version of WPF. Silverlight 3.0 allows developers to create a rich internet experience without the need to run the application inside a browser. Definitely something to keep an eye out for!
In terms of GUI design, I depend heavily on QT right now (py and c++ QT).
I recommend an excellent book: Rapid GUI Design with QT
I haven't tried it yet, but JavaFX sounds pretty cool.
It depends on the langage and the platform you're programming for. For C++, you can use either : Qt and its RAD tool: Qt designer, GTK+ / gtkmm or wxWidgets among others..
Related
As SO returns "4,476 search results for posts containing "win32 gui applications""... I'll have to ask a question that has probably been asked before but is lost in the midst of all those questions.
Currently, what are the options to write GUI applications for Win32, that have a big-enough following so that the environment offers enough and well-supported third-party tools?
I could come up with:
C++
Delphi, and possibly
RealBasic (although the fact that it's originally a Macintosh tool could result in small but noticeable issues in look 'n feel).
Besides their relative lack of well-supported third-party tools, solutions like Python + wxWidgets, or [Power|Pure|Free]Basic aren't good options: The former has too many 1.0 widgets (couldn't find a business-grade grid, for instance), and the latter are procedural languages so requires writing apps like Petzold's book with the lower productivity it entails.
Are there other solutions available?
Thank you.
Edit: Sorry for not having been precise enough: Big tools like .Net and Java are not options. I'm looking for tools that can either build a whole EXE statically (eg. Delphi) or provide a light enough runtime (VBClassic).
If you are new to programming I would suggest C# as well if you are only looking to make this app for the Windows Platform however with tools like Mono it can be ported to OS X and Linux Platforms.
Windows has their own IDE just for this called Visual Studio Express C#
Visual Studio's C#
As well as a version for C++ if you are wanting to say in that programming language.
The Mono project allows you to use C# in Linux and Mac as well as port the apps to iOS and Android
http://www.mono-project.com/Main_Page
You Can use C++ or You can even use the .net framework to develop your windows applications. .Net framework have lots of opensource contributed modules and paid modules and well as number of resources all over the internet to speed up the development compare to other options you have mentioned.
If you are going for a windows 32 gui application, I would prefer to go with .net framework, C++.
Java Swings also another best options which is platform independent as well.
You can use Lazarus as a free alternative to Delphi. Potentially you will have a very high possibility to check its "write once, compile anywhere" motto if you later decide to port your Win32 application to Linux or MacOS. In ideal case it will just work, but in reality you would probably need some conditional defines sections.
Almost all Windows applications with GUI (WinForms or Native) use GDIPlus.
But this technology is quite old, and it shows many limitations.
Alternatives are WPF, or Silverlight, Flash? But Developer Tools like Visual Studio and Delphi still use GDIPlus as reference.
When will this change? ANd moreover: will there be a portability? Like the Delphi VCL will in future be ported to a new technology maintaining backwards compatibility? (for ex TButton is GDI, in future it can be something else).
UPDATE: Maybe my question can be stated as "will future OS render GUI Widgets without GDI+ but using newer technology, a kind of builtin SIlverlight/Flash?"
For native programs, WPF has already replaced GDI+ in my view, but since GDI+ and WinForms have been in play for a long time, it will take a long time to get the majority of developers to go over to this new technology, even if it has a lot of great features and possibilities that GDI+ does not even come close to.
Visual Studio still have support for WinForms/GDI+ of course, but since Visual Studio 2008 built in support for WPF have been there, and is working just fine.
Silverlight and Flash will never be a mainstream replacement for a native application.
We're a C++ & .NET house, and we use WTL for developing GUI apps for native projects. We don't use GDIplus though, we stick with regular GDI calls.
It is a sticking point, and it's extremely difficult to
Write GUI software using WTL/GDI
Find developers who can do WTL/GDI
Train developers to do WTL/GDI
We're currently evaluating Qt as a replacement for our GUI coding, but at £3k per developer seat, it's an expensive option.
I am thinking about something that would allow to develop applications independent of the GUI library, but allow Qt and GTK being plugged in as needed.
I'd just use Qt. It includes a Gtk-like style, mimics Gtk standard dialogs and even uses Gtk file dialogs if run under Gnome, so basically it integrates itself into Gtk as good as anything (except Gtk of course), or at least it integrates itself better into Gtk than Gtk does into Qt.
You can try to use wxWidgets but you tend to get "lowest common denominator" if you go that route. Your better bet is to design your software such that you can plug in an implementation of the necessary "views" in the desired toolkit, and keep your core UI toolkit independant.
Obviously this is more work, but if there is a strong business need, then so be it.
I don't know of any framework doing something like that (I don't know how it could possibly be done without suffering from a heavy "lowest-common-denominator" syndrome), but I do "cross toolkit" development (applications that use more than one GUI toolkit) and I wrote an article about why and how to do it:
http://www.hardcoded.net/articles/cross-toolkit-software.htm
You can try Tk, which supports themes. There is a tile-qt and tile-gtk theme. There is a 2010 Google Summer of Code project to improve these themes. And, of course, when you use Tk you also get support for Windows and OSX out of the box.
Qt is a framework, it uses GTK underneath (at least on Unix).
There was a mobile toolkit that let you write everything in JS but compiled to the native code on each platform. I forget the name but it was a victim of the iPhone lockdown.
I've been doing web development for about six years now, and somehow have entirely avoided ever developing a desktop application.
I am considering writing a desktop application (I'm thinking something similar to a Word clone) on Linux but have no idea where to start. I hear of Qt and GTK+, but I'm curious if there are any frameworks that are similar to web development. Language isn't a problem, as long as it isn't Java.
You really want to go with Qt these days. Both Nokia and Intel are now pushing it as the main GUI in their new distro Meego. This means, if you are using Qt, you'll be able to target all their platforms (both desktop, embedded and phone domain), including all the platforms already supported by Qt.
Qt also comes with a GUI Designer and an IDE which will support you in the whole process, and soon there will be QML, which is a declarative UI language, for even more rapid development of apps.
Take a look here:
http://qt.nokia.com/products
http://www.youtube.com/watch?v=U7IgwNrcln8
http://www.youtube.com/watch?v=xoo_Ows1ExU
http://www.youtube.com/watch?v=Fr5FuGhTqm8
GTK+ and QT are GUI frameworks. They use xlib under the hood and encapsulate the nuances of xlib and provide you with an easier interface.
For rapid development you can use GLADE and quickly build GUI applications in C/C++.
Check out wxWidgets, it's another framework that is usually compared with Qt & GTK+
Go for Qt. And, if you are webdev, you will find in QML one of the best instruments EVER.
It has:
A Declarative approach to UI definition and Graphics elements Behavious/Animations
It's cool and simple at the same time
For now is only available in a couple of (old) binary drops, or by clone-compiling qt.gitorious.com/qt, branch ">4.7"
If you don't have to release today, but do you have time to develop and test, then QML should be "stable" by end H1 2010. If I got the schedule right ;-)
I'm a C programmer with lots of server code experience (AIX, HPUX, some Linux) I need to write a GUI program for Windows (2000, XP, Vista, 7) which requires CAD-like drawing functions and lots of data entry forms (it's a specialised engineering app). I've written some Win32 code many years ago using Gupta SQLwindows (now Centura Builder). The bosses have decreed that it "must be" compiled code. My perception is that C+SDK could do the job but with considerable effort and that C# + Windows Forms would be more capable, but I'm a bit concerned about the .Net framework requirement.
Based upon your experiences, What would you suggest?
If .Net, which version? 2.0, 3.0, 3.5 ??
I'm not familiar with Centura Builder, so I am not sure at what level of abstraction your prior Windows programming experience is. If you choose the native code route using C/C++ and Win32, be sure to buy a copy of Programming Windows by Charles Petzold. Reading the first few chapters of this book can help you decide if you want to go the native code route as well.
If you choose the .NET Framework and C#, and if you do not need the version 3.5-specific features (such as LINQ for database access), I recommend choosing version 3.0. It is a built-in component on Windows Vista, so you don't have to package the runtime with your program installer unless you have to support Windows XP (which you probably do, so never mind :). With version 3.0, you get Windows Presentation Foundation (to use instead of or along with Windows Forms), which gives you a lot of graphical capability without a lot of effort. I'm not knowledgeable about CAD, so I don't know if WPF would provide the drawing functions that you need, but it may provide a great platform upon which you can write your own drawing routines.
EDIT: I missed your Windows version requirements on first reading, particularly the Windows 2000 requirement. I guess you'd have to go with .NET Framework version 2.0 and Windows Forms. I have to ask, though: Wouldn't it be cost-effective to improve your engineers' productivity by upgrading their eight-year-old machines to something newer and faster and therefore get rid of your Windows 2000 support requirement?
If you're going the .NET route, you will have to use .NET 2.0 because .NET 3.0 and above is only supported for Windows XP and above (Vista, 7, 2003, 2008).
I personally wouldn't sweat the .NET framework requirement. It's a one time install on each machine, that can be streamlined through Windows updates if needed.
If you don't want .NET, Qt + C++ is definitely the way to go; it certainly beats C and Win32. .NET still allows much faster development than even Qt though. Qt has the advantage of being fast and easy to deploy (no .NET requirement), and makes portability much easier (if you want to port to Linux or Mac).
If you must use native code then I would strongly suggest RAD Studio from Codegear / Embarcadero, it's a studio product that ships with Delphi (the object oriented language that evolved from Turbo Pascal) and C++ Builder, if you are already familiar with C/C++ then it's going to be very simple for you to pick it up. The Visual Component Library that is shared by both languages is extendable, powerful and RAD.
If you are able to use Managed code, then C# with Winforms is easy to use, WPF may be a better UI choice long term, but it has a steeper learning curve.
Depending on the complexity requirements of the CAD-like drawing, I'd go with C# + Windows Forms, or even more preferrably, C# + WPF.
WPF would make the drawing much, much cleaner than trying to do it in GDI. This is especially true if you're going to do some 3D "drawing", as you can do a lot of (simple) 3D objects directly in WPF. C# will make your GUI programming much more productive than trying to do it in C/C++ with the windows API directly (or even MFC).
Personally, the .NET requirement is minimal in my opinion, but that's really up to the powers that be in your organization...
If it must be compiled code than I would recommend WTL of MFC but it would be much more faster (in terms of develeopment cost) to use C# + WinForms or WPF.
You can do everything with C or C++ / Win32 api
(Win32 samples for CAD-like drawing are in MSDN..)