I am pretty new to programming. I would like to download an open source project and build it in my Microsoft Visual Studio 2008. In fact, I tried to import and build the application WinSCP:
https://sourceforge.net/projects/winscp/
But I didn’t work. Please can somebody help me and tell me which files do I have to download (from sourceforge) and how to import these into Microsoft Visual Studio in order to build the application. Thank you a lot. David
WinSCP seems to be written in Borland C++ Builder or whatever it's called today. It's not a standard C++ program and wouldn't compile in any other compiler because it uses special features only present in BCB. (It uses Delphi-style components, VCL and thus the __property keyword.)
Unfortunately, a lot of Open Source projects have very poor support for Microsoft's development tools. One project that comes to mind as being not too big and having workable MSVC project files is FreeType2, but that's a library and not an application, which probably makes it not very interesting for toying around with.
In support forum of winscp, they say, that you can't compile this project in Visual Studio.
Winscp appears to be a CPP project using a makefile instead of a sln file. VS uses SLN and *proj files to control builds and such. A good way to start would be to open VS, create a new console project (and solution) and go through some tutorials online.
If you really want to just see how a large project works in VS, grab something like IronRuby or IronPython or even something like the Witty twitter client.
In the general case, it is not possible to pour the C++ sources of a program into Visual Studio and expect it to work. C++ programming environments are far too different between operating systems for that. If you have a open-source program which builds and runs fine on Linux (for example), it may need several weeks (or months) or programming effort to make it run on Windows.
Related
First, going to be honest. I'm a c#/java-language-level dweller. So I have no idea about how to compile native-C projects such as opus.
I've tried doing it myself, and I've tried googling it. I simply need help compiling the opus-codec API (on Windows).
Once I have the library compiled, I'll build a wrapper for it's API.
While my searches have indeed found opus wrappers targeting my current project's language (c#), I can't find an up-to-date one. I don't know if it matters, but I need it for it's VoIP capabilities.
Sorry for my stupidity in the matter.
[UPDATE]
After compiling with Visual Studio 2010: Ultimate, I have a .lib library file. I need a .dll. I don't know what I'm doing. Help?
In a C project there is going to be some way to drive a build of all the object files, libraries, etc. Basically the same thing as maven build in Java, just with different tools. You will have to have the right tools if you don't.
On unix systems it's usually Makefile driven, running command line programs that compile and link the program or library that is being built. In GUI environments like XCode or Visual Studio, there are ways to run the build directly from the UI.
Looking at the source tree, there's a directory with a number of Visual Studio 2010 projects in it - https://git.xiph.org/?p=opus.git;a=tree;f=win32/VS2010
If you're using Visual Studio, loading that up and trying a build to see if it still works is where I'd start. Or perhaps have a look at Any way to do Visual Studio "project only" build from command line? or other questions that reference msbuild.
I've created an application in C++ using Visual Studio 2010 as my IDE. I used the QT plugin for Visual Studio to create my GUI and also use the VTK and OpenCV libraries. What is the simplest way to deploy my application? I've already tried pasting the DLLs for QT, VTK, and OpenCV in my exe folder and, although this runs on other computers, the formatting and program speed are wildly different than what I get on my computer.
So, you have 2 possible ways:
Static deploy.
Shared deploy.
Description both of them you can find here
As i see the shared deploy is too difficult for you, because you're using heavy libraries.
So, my advice is that satic deploy will be better :)
Please, try to build Qt, libs, and your app static, and we'll see how it will works.
I made a game in C++, using Visual Studio 2010. For this game I'm using OpenGL and GLUT, IrrKlang, ODE and fltk (so a buch of libs and dlls). I also have a folder of sounds and some text files. All paths are relative and my application works well from the environment (both debug and release modes). The exe files won't work though.
How do I make an installer kit for my application? My solution includes two projects.
I've done this before with XNA projects, but now it's completely different. Please do not refer me to msdn because I've been there.
Thanks!
First you should decide on a setup authoring tool. Here is a list that can get you started: http://en.wikipedia.org/wiki/List_of_installation_software
After that, try creating an installer with that tool. Most of them have tutorials and documentation which may help. If you encounter problems, you can then ask more specific questions.
I've been writing C/C++ for years using Xcode and am very comfortable with *nix systems. Now I'm working with people who only understand Windows; I've decided to try to learn that environment too.
I was thinking that google would be my best friend, but even the terminology for VS is sufficiently orthogonal to that of Xcode that I can't make any headway. (E.g., what's the equivalent of "Add new Target to project" for VS?)
Can anyone point me to a guide to VS for Xcode practitioners? I've seen lots of translators going the other direction.
Thanks!
I do not know of any XCode to VS Guide, but according to XCode Documentation:
A target specifies a product to build and contains the instructions for building the product from a set of files in a project or workspace.
The analogous concept in Visual Studio would be a project. In Visual Studio, a project contains code files, assets and settings which compile into an output of some sort. (Could be an executable, a DLL, a website, or a few other options...) Projects can reference other projects or other external libraries (System or user libraries) which are all delivered together at compile time.
A solution contains multiple projects which can be related (referenced) and compiled and linked together.
When you first start VS, it will ask you to Open or Create a project. It usually will automatically create a solution and automatically add the project to it. To add additional projects, you can right click the solution in the "Solution Explorer" and add another project.
Hope this helps
I believe what you're looking for is the Build Configuration Manager in Visual Studio. (It's been a while since I've used XCode). As I recall a "Target" in Xcode is how you want the project built. In VS you get a Debug and Release configuration by default but you can use the Build menu and choose "Configuration..." to create more.
I don't know of a tutorial for XCode users but Kate Gregory has some nice beginner screencasts on pluralsight for using Visual Studio 2010. Those may get you over some learning curve hurdles. I think they have a 30 day free trial. If you move on to .NET development they have a lot more that can really help you get up to speed quickly.
Quick Terminology
In Visual Studio you typically create a Solution. A solution can consist of any number of Projects. You can add projects for .DLLs (libraries), services, applications (gui and console based). You can have multiple applications but can only designate one as the Startup Project.
In my typical project I start with the GUI and Add a project of the type I want. Then I often add a library project for new code that I think I can use across multiple applications. Existing code in both supplied libraries and ones you've built are added as References. You can right-click on References in the Solution Explorer and select Add References.
In XCode (when I used it) your IDE consisted of two pieces, XCode and Interface Builder. In Visual Studio you can build interface elements directly in Visual Studio ( but there is also a tool called Blend that allows for UI creation and modification). There are THREE major types of interfaces web (usually an ASP.NET application), WinForms and WPF. I think of WinForms as the equivalent of what you build in IB. WPF is the most recent addition and has lots of advantages but a somewhat steep learning curve.
This is probably oversimplified because VS does so much and I'm mostly familiar with the C# and C++/CLI capabilties. However it also supports Visual F#, Iron Python, Iron Ruby, Visual Basic, Sharepoint, Office Integration,Silverlight, XNA, etc.
Visual Studio is very extensible. There are lots of extensions to make it integrate with other tools. There are also a couple of extremely useful extensions that make refactoring and writing code easier, my personal favorite is ReSharper from JetBrains.
I'm curious about your thoughts on moving to a new IDE (specifically Eclipse). I have been hearing wonderful things about it from this community and I'm always on the lookout to try new things.
Currently I'm running Visual Studio 2005, with a bunch of external commands loaded (for compiling down to a binary, running lint, etc). We're developing C code for microcontrollers.
I've read over some of the other threads on here about the advantages and disadvantages to Eclipse and Visual Studio (specifically SO - best IDE thread and SO - best C IDE thread), but I'd like to hear your thoughts on using it for programming an embedded environment. I'd imagine that there is a simple way to use the external tools that Visual Studio currently uses (it simply calls various batch files that we've created).
Is it worth it to specifically switch over to Eclipse?
Answer to you question about way to call external tools: no problem - from eclispe you can anything: external program, batch file etc. Moreover, if you use custom build generator - you could use it transparent with eclipse.
I don't think I would switch from Visual Studio to Eclipse in hopes of getting a better IDE. Typically an embedded manufacturer makes plugins and toolchains that work specificially with Eclispe, that's what makes it worth using in the Embedded world. For example with the NetBurner plug-ins, when creating a new project you can just select New NetBurner Device Excecutable, or New NetBurner Library, all the default includes and libraries get set up for you and the proper cross platform tool chain is set up for you automatically. In the NetBurner case it also uses the Eclipse managed build process (as opposed to make files) which I find nice. There is also support for using make files if you prefer that option.
While I have a couple of tools set up to run as external tools (lint, an auto version updater, DOS prompt etc) most steps can be triggered from pre-build or post-build steps or there are many many add-ons for common needs like source code management, bug tracking, etc. There is great support for SVN, Trac and Mylyn for example. I use both VS2010 and Eclipse. I like them both but VS2010 is the better IDE. It's a little hard to compare because I do C# (and a little C++/CLI )in VS and C++ in Eclipse. That said, I wouldn't relish the though of trying set up VS to do my embedded tasks.