WinForm partial classes - visual-studio

I have a WinForm project that contains a form called MainUI. You can see that the automatically generated partial class shows up as a node under MainUI.cs. Is there a way to "move" my self created partial class MainUI.Other.cs under MainUI.cs so that it'll show as another node?

Close the solution in Visual Studio, and open your .csproj file in a text editor. Find MainUI.Other.cs, and add the following XML element:
<Compile Include="MainUI.Other.cs">
<SubType>Form</SubType>
<DependentUpon>MainUI.cs</DependentUpon> <!-- this is the magic incantation -->
</Compile>
Reopen the solution in Visual Studio and enjoy subnodular goodness.
That said, you may want to reconsider whether this is a good idea. The reason the .designer.cs file is displayed as a subnode is because you won't normally need or want to open it, because it contains generated code which you'd normally view or edit through the designer. Whereas a partial class file will contain your code, that you'll want to edit and view; it may be confusing to maintenance programmers if the file is not easily visible in Solution Explorer. However, only you can know what's right for your project -- just something to bear in mind!

Yes, this is possible, but you will have to hand edit the project file.
In the project file (open it with the XML Editor) locate the file listing item group. In my example, I left the form as "Form1.cs". Add the child element "<DependentUpon>" to your extended class as per the example below:
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Form1.Designer.Other.cs">
<DependentUpon>Form1.cs</DependentUpon>
<SubType>Form</SubType>
</Compile>
Typically though you wouldn't want any non-generated code to be hidden as a child node though. My normal practice is to create a folder in the project called "Partial Classes" and add them all in the same location.

You can modify the project source file to group the related files.
In the project source file, find ItemGroup element which contains MainUI.cs and add an entry for MainUI.Others.cs
Here a blog post showing how to do it in details.
Group/nest source code files

Just to add to #itowlson's answer: if you're getting an error such as "Duplicate 'Compile' items were included." when compiling, that's probably because the files you're telling it to include are already included using a wild card.
The solution is to remove then add them to the compile config like so:
</Project>
<ItemGroup>
<Compile Remove="MainUI.Other1.cs" />
<Compile Remove="MainUI.Other2.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainUI.Other1.cs">
<DependentUpon>MainUI.cs</DependentUpon>
</Compile>
<Compile Include="MainUI.Other2.cs">
<DependentUpon>MainUI.cs</DependentUpon>
</Compile>
</ItemGroup>
</Project>

Related

Why is separate resource file generated after saving?

Before modifying a resource file, it looks like this in VS.NET (2013):
Strings.resx
Strings.Designer.cs
After saving, it looks like this:
Strings.resx
Strings.Designer.cs
Strings1.Designer.cs
If I try to run the project, I get an error that Strings already exist. I have to then delete Strings.Designer.cs and rename Strings1.Designer.cs to Strings.Designer.cs.
Then I have to unload the project and modify those references in the project file XML. Then reload and all is well until I modify again.
Any idea how to fix this?
I faced the same issue. I deleted my old resource file and created a new resource file with same name and content. Now it is working fine.
So, delete the Strings.resx file and create a new file with the same name that is Strings.resx
I found the answer from this link Generating *.Designer.cs from .resx.
Basically, you need to:
Right-click on your project and click Unload.
Then right-click again and click on Edit on your project.
Find the string <LastGenOutput> and change the entry to whatever you want.
For example, I need to generate Strings.Designer.cs:
<ItemGroup>
<Compile Update="App_GlobalResources\Strings.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Strings.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="App_GlobalResources\Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
I hope this post can help someone in the future.
Cheers

Slow Cheetah not working in when building

I have added Cheeatah to simplify managing my configuration.
I can see the changes in the Preview. But when I look at the config when I build I dont see it transforming my config file. I have selected the configuration and click build. Am I missing something
Make sure the configuration file reference in the project file as the TransformOnBuild node with a value of True, below is an example:
<None Include="App.config">
<TransformOnBuild>True</TransformOnBuild>
</None>
Unlike Kieron's answer, in my situation, <TransformOnBuild> was only set for Designer. Just had to delete that condition:
<None Include="App.config">
<SubType>Designer</SubType>
<TransformOnBuild>true</TransformOnBuild>
</None>
An other situation in which the same error occurs:
<Content Include="Castle.Config.Xml">
<TransformOnBuild>true</TransformOnBuild>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
Problem: TransformOnBuild vs CopyToOutputDirectory!
"TransformOnBuild" is a implicit "CopyToOutputDirectory". If you define both, first the transformation is done, then "copy" overrides you transformed file.
This situation in our project happend cause a developer has set the copy tag accidentially. It seems, that the order was not in all situations the same. Removing the CopyToOutputDirectory solves this problem.
This version works as expected:
<Content Include="Castle.Config.Xml">
<TransformOnBuild>true</TransformOnBuild>
</Content>

Using multiple project template, how to include file from other project?

I'm creating multi-project template with the following structure
Project1\FolderA\ClassA.cs
Project1.DomainModel\ClassB.cs
I want to include ClassB.cs to Folder A in Project 1. Before the project is exported as template, this is how ClassB is linked to Project1\FolderA.
<Compile Include="..\Project1.DomainModel\ClassB.cs">
<Link>FolderA\ClassB.cs</Link>
</Compile>
When exported as template, the above definition becomes:
<Compile Include="..\$safeprojectname$.DomainModel\ClassB.cs">
<Link>FolderA\ClassB.cs</Link>
</Compile>
When I create new project using the template, ClassB path is broken because it refers to
C:\Users\Admin\AppData\Local\Temp\gjyzk4ow.35l\NewProject1.DomainModel\ClassB.cs.
Any ideas? Thanks.
Edit: Do I need to implement IWizard for this?

How can I fold .cs files inside .xaml files in Visual Studio 2010?

How can I put my ViewModel file (a .cs file) folded inside its corresponded View file (a .xaml file) file like in the image?
I don't know of a way to do it in visual studio, but you can edit your .csproj file in a text editor. You should find something like this:
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
The two tags might not be right next to each other in your file. The important part is the <DependantUpon> tag.
In your file, find the tag with the include="ViewModel.cs" attribute. Inside of this tag, add <DependantUpon>View.xaml</DependantUpon> as a child element. Now your ViewModel.cs file will always be a inside the View.xaml file. In the end, your file should have these something similar to this snippet:
<Page Include="View.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Compile Include="ViewModel.cs">
<DependentUpon>View.xaml</DependentUpon>
</Compile>

Is there any way to do custom "grouping" of files in Visual Studio's Solution Explorer?

To explain a little more, I have a file Sidebar.cs, and I have Sidebar.js, and Sidebar.css.
I would like to be able to make it Sidebar.cs, Sidebar.cs.js, and Sidebar.cs.css, and have the js and css file go "under" (as children of) the Sidebar.cs node in the treeview, just like what happens with .designer files and .aspx.cs files.
Is this possible to accomplish?
Open up the project file in a text editor or using the "edit project file" context menu (might be only part of an add-in I have). You can then use the DependentUpon XML tag to get the hierarchy. For example, this is how a Form and it's designer look:
<Compile Include="Views\SSWizardForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Views\SSWizardForm.designer.cs">
<DependentUpon>SSWizardForm.cs</DependentUpon>
</Compile>
Note the "DependentUpon" tag, meaning "make this a child of another file".
I haven't tried this myself, so take this with a pinch of salt, but this is what I infer by looking at projects I have to hand
Open the project file in notepad (or other preferred text editor), and the structure of a project file so it looks like
<Compile Include="whatever.cs">
<DependentUpon>whatever.else</DependentUpon>
</Compile>
<None Include="whatever.else" />
instead of
<Compile Include="whatever.cs" />
with as many DependentUpon clauses and None elements as needed

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