Using multiple project template, how to include file from other project? - visual-studio-2010

I'm creating multi-project template with the following structure
Project1\FolderA\ClassA.cs
Project1.DomainModel\ClassB.cs
I want to include ClassB.cs to Folder A in Project 1. Before the project is exported as template, this is how ClassB is linked to Project1\FolderA.
<Compile Include="..\Project1.DomainModel\ClassB.cs">
<Link>FolderA\ClassB.cs</Link>
</Compile>
When exported as template, the above definition becomes:
<Compile Include="..\$safeprojectname$.DomainModel\ClassB.cs">
<Link>FolderA\ClassB.cs</Link>
</Compile>
When I create new project using the template, ClassB path is broken because it refers to
C:\Users\Admin\AppData\Local\Temp\gjyzk4ow.35l\NewProject1.DomainModel\ClassB.cs.
Any ideas? Thanks.
Edit: Do I need to implement IWizard for this?

Related

Why is separate resource file generated after saving?

Before modifying a resource file, it looks like this in VS.NET (2013):
Strings.resx
Strings.Designer.cs
After saving, it looks like this:
Strings.resx
Strings.Designer.cs
Strings1.Designer.cs
If I try to run the project, I get an error that Strings already exist. I have to then delete Strings.Designer.cs and rename Strings1.Designer.cs to Strings.Designer.cs.
Then I have to unload the project and modify those references in the project file XML. Then reload and all is well until I modify again.
Any idea how to fix this?
I faced the same issue. I deleted my old resource file and created a new resource file with same name and content. Now it is working fine.
So, delete the Strings.resx file and create a new file with the same name that is Strings.resx
I found the answer from this link Generating *.Designer.cs from .resx.
Basically, you need to:
Right-click on your project and click Unload.
Then right-click again and click on Edit on your project.
Find the string <LastGenOutput> and change the entry to whatever you want.
For example, I need to generate Strings.Designer.cs:
<ItemGroup>
<Compile Update="App_GlobalResources\Strings.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Strings.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="App_GlobalResources\Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
I hope this post can help someone in the future.
Cheers

Is there an extension to link a file to another like the .designer files

Is there an extension to easily link a file to another in a VS project? The same way a designer file is linked to another file.
I know i can open include the file in the project then open the project in notepad and change
the include element to depend on another file like
<None Include="Features\ContactTestData.json">
<DependentUpon>ContactInfo.feature</DependentUpon>
</None>
but is there a way to do this through the UI?
It sounds as if partial classes may solve your issue. Which is how the form designers work.
It allows you to have multiple class files with the same name in the same namespace accessible as the same class.

Resources files issues in ASP.NET MVC 3

I´m having a strange problem with resources files. Strange because it was working great.
Well, I have some resources files. I created a Resources folder on my asp.net mvc 3 project structure and I am mirroring the views's folder structure. For now I have:
Views
Shared
_Layout.cshtml
Resources
Shared
Layout.pt-BR.resx
Layout.en-US.resx
Layout.ko-KR.resx
All resources files are configured as Embedded Resource, PublicResXFileCodeGenerator and with Custom Tool Namespace "ViewRes". All ".Designer.cs" files are empty. I remember to see some code in them when it was working.
On my .csproj file I have these data:
<ItemGroup>
<EmbeddedResource Include="Resources\Shared\Layout.en-US.resx">
<SubType>Designer</SubType>
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Layout.en-US.Designer.cs</LastGenOutput>
<CustomToolNamespace>ViewRes</CustomToolNamespace>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Shared\Layout.ko-KR.resx">
<SubType>Designer</SubType>
<Generator>PublicResXFileCodeGenerator</Generator>
<CustomToolNamespace>ViewRes</CustomToolNamespace>
<LastGenOutput>Layout.ko-KR.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Shared\Layout.pt-BR.resx">
<SubType>Designer</SubType>
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Layout.pt-BR.Designer.cs</LastGenOutput>
<CustomToolNamespace>ViewRes</CustomToolNamespace>
</EmbeddedResource>
</ItemGroup>
The problem is: When I try to access the #ViewRes on my views, It is not recognized. I tried already to remove the custom tool namespace but the #Resource is not recognized too. In both situations I got this compilation error:
Compiler Error Message: CS0103: The name 'ViewRes' does not exist in the current context
Does anybody have any idea?
Thanks,
Paulo
EDIT: NEW INFORMATIONS
I created a global Resources.resx file by project's properties menu in VS2010 and it's working with the custom tool namespaces I have entered. "Resources" namespace still not working. I think the problem is with the local resources files. Unfortunatly I need them because I can't rename the global resources.resx file including the culture code.
EDIT 2
I created new .resx file on Resource folder and what I can see is that the filename can not have 2 ".". Is the name is Resources.resx, it works. If the name is Resource-en-US.resx, it works but, If the name is Resources.en-US.resx it fails!
I think you can also write a custom helper, that will return by reflection the string.

WinForm partial classes

I have a WinForm project that contains a form called MainUI. You can see that the automatically generated partial class shows up as a node under MainUI.cs. Is there a way to "move" my self created partial class MainUI.Other.cs under MainUI.cs so that it'll show as another node?
Close the solution in Visual Studio, and open your .csproj file in a text editor. Find MainUI.Other.cs, and add the following XML element:
<Compile Include="MainUI.Other.cs">
<SubType>Form</SubType>
<DependentUpon>MainUI.cs</DependentUpon> <!-- this is the magic incantation -->
</Compile>
Reopen the solution in Visual Studio and enjoy subnodular goodness.
That said, you may want to reconsider whether this is a good idea. The reason the .designer.cs file is displayed as a subnode is because you won't normally need or want to open it, because it contains generated code which you'd normally view or edit through the designer. Whereas a partial class file will contain your code, that you'll want to edit and view; it may be confusing to maintenance programmers if the file is not easily visible in Solution Explorer. However, only you can know what's right for your project -- just something to bear in mind!
Yes, this is possible, but you will have to hand edit the project file.
In the project file (open it with the XML Editor) locate the file listing item group. In my example, I left the form as "Form1.cs". Add the child element "<DependentUpon>" to your extended class as per the example below:
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Form1.Designer.Other.cs">
<DependentUpon>Form1.cs</DependentUpon>
<SubType>Form</SubType>
</Compile>
Typically though you wouldn't want any non-generated code to be hidden as a child node though. My normal practice is to create a folder in the project called "Partial Classes" and add them all in the same location.
You can modify the project source file to group the related files.
In the project source file, find ItemGroup element which contains MainUI.cs and add an entry for MainUI.Others.cs
Here a blog post showing how to do it in details.
Group/nest source code files
Just to add to #itowlson's answer: if you're getting an error such as "Duplicate 'Compile' items were included." when compiling, that's probably because the files you're telling it to include are already included using a wild card.
The solution is to remove then add them to the compile config like so:
</Project>
<ItemGroup>
<Compile Remove="MainUI.Other1.cs" />
<Compile Remove="MainUI.Other2.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainUI.Other1.cs">
<DependentUpon>MainUI.cs</DependentUpon>
</Compile>
<Compile Include="MainUI.Other2.cs">
<DependentUpon>MainUI.cs</DependentUpon>
</Compile>
</ItemGroup>
</Project>

Is there any way to do custom "grouping" of files in Visual Studio's Solution Explorer?

To explain a little more, I have a file Sidebar.cs, and I have Sidebar.js, and Sidebar.css.
I would like to be able to make it Sidebar.cs, Sidebar.cs.js, and Sidebar.cs.css, and have the js and css file go "under" (as children of) the Sidebar.cs node in the treeview, just like what happens with .designer files and .aspx.cs files.
Is this possible to accomplish?
Open up the project file in a text editor or using the "edit project file" context menu (might be only part of an add-in I have). You can then use the DependentUpon XML tag to get the hierarchy. For example, this is how a Form and it's designer look:
<Compile Include="Views\SSWizardForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Views\SSWizardForm.designer.cs">
<DependentUpon>SSWizardForm.cs</DependentUpon>
</Compile>
Note the "DependentUpon" tag, meaning "make this a child of another file".
I haven't tried this myself, so take this with a pinch of salt, but this is what I infer by looking at projects I have to hand
Open the project file in notepad (or other preferred text editor), and the structure of a project file so it looks like
<Compile Include="whatever.cs">
<DependentUpon>whatever.else</DependentUpon>
</Compile>
<None Include="whatever.else" />
instead of
<Compile Include="whatever.cs" />
with as many DependentUpon clauses and None elements as needed

Resources