Image processing with barehands-ruby - ruby

I want to know how to open and manipulate a simple image file in Ruby language.
I don't need to do any advanced stuff, just things like open(), get_pixel() and put_pixel() and I don't wanna use any gem for doing that, but just to know the barehands-ruby way.

If by "simple image file" you refer to JPEG, GIF or so, it's tough luck because you'd have to implement all the decoding logic, which is far from being simple (take a look here for more info, but briefly because you really don't want to go into details ;)).
After decoding, eventually what you get is a matrix (two-dimensional array) of pixel information (usually three numbers for red, green and blue component, but other options exist). Then your methods get_pixel and set_pixel are trivial.
What Ruby folks usually do in such cases is wrap already existing C library for image manipulation, into a library such as rmagick.

Paperclip + ImageMagick did the trick. It's awesome and easy

Related

Identify logos on PNG without AI Services

So, I don't believe that exists someway to "read" a PNG through its binary code, or something like that, but I have zero knowledge on Image Processing or Computer Vision, and so, I can't be sure if that are ways to do it or not.
To be clear: I want to know if there are ways to identify the image of a Logo using an image of the Logo as reference but through methods that use only the binary of the image.
Thanks in advance
If the logo is known, and not distorted a lot (logo printed on a scarf is not as good as on a flat surface), there is technologies that can achieve that:
It is a template matching problem, see https://docs.opencv.org/4.5.2/d4/dc6/tutorial_py_template_matching.html.

Latex - Is it possible to have text on top of images?

I want to create something like a leaflet/magazine using Latex. Is it possible to place text on top of an image and style the text freely?
Any links to examples of something like this?
I usually do something like
\usepackage{tikz}
...
\begin{tikzpicture}
\draw (0, 0) node[inner sep=0] {\includegraphics[width=4cm]{imagefile.png}};
\draw (1, 1) node {Hello world};
\end{tikzpicture}
A very good toolset for manipulating images is pgf/TikZ pdf doc.
See \pgfimage for examples. It allows to mix text and image freely. There are many ways to do it. One of them is to use layers (p. 220 of pgfmanual). The pgf manual contains many simple examples, and is very precise.
Another solution is to use the lpic package: the homepage contains some examples.
You can find other examples for pfg and TikZ here and here for many impressive examples.
You can also define the text after the image and then offset it using negative vertical space. Because it follows after the image in the LaTeX source, it will be drawn on top of the image instead of underneath it.
\includegraphics[...]{...}
\vspace*{-20ex} % Tune this to the image height.
\begin{center}
Text
\end{center}
\vspace*{20ex} % The spacing above but without the minus.
Another solution is the textpos package which allows you to specify boxes at absolute positions on the page. The boxes can overlap, so you can put the figure in one box, and text in another box on top of it.
I realise that the question is old and answer is accepted, but for completeness would like to propose an alternative approach for making leaflets in LaTeX.
Specifically, the leaflet document style served me really well for this purpose.
A good blog post wrt background image can be found here. There are a couple of packages that are required to use in order to make the proposed approach work, but were not mentioned in the blog post:
\usepackage[usenames,dvipsnames]{xcolor}
\usepackage{transparent}
As already suggested, you can annotate the different parts of the figure using TikZ. However, sometimes it might even better to use numbers to reference the different parts and explain them in the figure caption.
To easily get the precise relative positions (which is often tedious) and to generate LaTeX code automatically, you could use the new web-based LaTeX Overlay Generator, which I built for such cases. This is just a small interactive tool, which helps you to find the right locations.
Another way to do this, admittedly not using LaTeX, would simply be to edit the image with photoshop or gimp or something like that. I guess your option in terms of typesetting mathematics might be fairly limited doing it this way.
Otherwise I'd endorse using tikz.
Are you sure you want to do it in LaTeX? Desktop publishing software might be more suited to your needs... Something like scribus might be easier than tikz in terms of learning curve, depending on what you want to do.
I'd like to add on to #midtiby's answer...
You can also specify the text position using a relative position, like so:
\usepackage{tikz}
...
\begin{tikzpicture}
\node[inner sep=0] (image) at (0,0) {\includegraphics[width=4cm]{imagefile.png}};
\node[above=0 of image] {Hello world};
\end{tikzpicture}

Importing SVG into an RMagick RVG session

We have some code that draws things using RVG in RMagick. We scale them at various sizes. What I'm trying to do is use a file that's saved as an SVG as a template.
The problem is, is when I load an SVG using Magick::Image.read, and then 'use' it, it rasterizes it, and then scales it, instead of producing pretty vectors.
Is there a way one might go about doing this properly?
Thanks!
Thoughts:
Imagemagick is fundamentally raster oriented. If you want to keep your image in vector format, don't use Imagemagick, as the author will tell you. That said, even though imagemagick may by default convert your image to raster, you can convert it back from raster into vector format (sometimes).
SVuGy may help. It doesn't appear to have a lot of support, but may work. I haven't used it.
The rmagick developer claims to have a SVG to RVG parser, you might try contacting him at rmagick AT rubyforge DOT org.
If all else fails, punt. You could write an xslt to convert your svg to rvg. The two formats are close enough that this might not be too painful. Else a tool like genshi might be a faster conversion path for you if you know more python than xlst.

What is the difference between ImageMagick and libGD?

I don't know anything about either library but I have to choose one of them.
Which one whould you recommend?
I'm using Perl. I need to generate images for weather site. The image is generated for a location and should contain temperature and a weather condition image inside. I guess this is a piece of cake for both libs. But I want to know which one is more powerful. I've read that libGD is not able to rotate text. Maybe there are some other drawbacks? Which one generates images faster? Whose API is easier to use?
according to this source, you should use GD:
GD and other modules built on top of that (like GD::Graph) are more aimed at producing "new" images like charts.
And you can read "Develop your own weather maps and alerts with Perl and GD", which is what you're looking for.
If you some some time. try them both, play a little, and decide.
I find both to be straightforward to use ImageMagick gives you a lot more power than gd. Here are two Magick examples from my posts:
How can I use IO::Scalar with Image::Magick::Read()
How can I resize an image to fit area with Image::Magick?
to give you examples of the API.
I have used GD to create a visualization.
See Script : giss-timeline-graphs.pl on that page.
imagemagick is more robust, however libGD should be able to cover most of the image generation tasks as well. you should see perl API/functions to both of these libraries to see what is more convenient for you.

Creating nice pdfs with ruby

I would like to create pdfs with ruby. One special need is embedding a picture into text (or a textblock), which means I need to be able to let the text flow around the image. E.g. the image should be in the rigth upper corner and the text should start left of the image and continue after the image by using the whole width of the page. How can I do this in ruby? Thank you for any suggestions!
In the past to get print quality PDFs in Ruby, I used rtex.
It's fast too, which is a real bonus.
Prawn to the rescue?
I like the html -> pdf approach. Although it is probably not the best option (prawn is) it makes it easy to design the pdf. See this website. You could also go for the approach documented at jimneath.org.
Good luck
iText is the heavyweight that will allow you to do anything you want with PDFs you can bridge to it with jRuby.
Another option I used was driving open office (it has a ui less option which you can automate from Ruby)
How about having Ruby generate some LaTeX code, then use pdflatex to produce the PDF?
Although I haven't done it myself I've seen people use a headless Open Office. You can control it from Ruby and use it to generate PDF files. You can even use an Open Office template and just fill in some elements into it.

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