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I've used the developer tools on Chrome, FF and IE, and on IE, it's extremely slow. I was trying to debug iGoogle and it took about 3 minutes to even open the tools page.
Can anyone confirm that it's that slow? It works fine on small websites though.
Yes, it is that slow. I have noticed that FireBug has no issues running lengthly JS files where IE developer tools struggles.
Be sure to clear the console a lot. (Right-click option in the console tab.) It does not clear the console ever except for when you manually do it, so it can get really big and slow. Usually clearing between every reload for me keeps it snappy enough.
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In the Unity editor my game runs fine at a near constant 60fps. However, when I build my game and run it as a standalone it runs incredibly slow at around 5-10fps. I have looked up this issue and so far the only solution I could find was to disable the Player Log from within Edit>ProjectSettings>Player. Since doing this the frame rate has increased a tiny amount however the game is still unplayable. I don't think it has anything to do with my code or graphics as, like I said, the game runs fine in the editor.
If anybody knows how I can fix this problem, in any way, it would be much appreciated if you could give a reply.
Kind Regards,
Tommy Eaves
There was an issue with my quality settings. I had set v-sync to its highest setting which was lagging the when built as a standalone but wasn't active while in the editor. I set my quality settings to the default settings and it all works now.
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In every other browser I simply select 'network' in the development tools area to see files used on a website (to see download times etc.)
I can't see any way to do this in Firefox.
I've downloaded Fiddler, Tamper and Live HTTP Headers plugins, but I just simply want to view the files being used on a website, but can't see how.
Is that even possible with Firefox?
Get Firebug. Mozilla plans to improve their DevTools with an Network Panel & More soon. These are tools you'll find in chrome and firebug, but not in the Firefox DevTools yet. Victor Porof is working on this, and he managed to get a working prototype.
Is that even possible with Firefox?
The answer is, "Yes".
Press CTRL+SHIFT+K to open Web Console in Firefox.
Then select the Network tab to see the list of files along with their download times.
EDIT:
XHR requests being captured in the Network tab.
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Are there any extensions that are hybrid on both Firefox and Chrome platform? I am porting my extension from Firefox to Chrome and I would like some code examples.
Of course the code base must not be too tiny, and the different builds should share most of the components and are within a same code base. I am not looking for ad blockers that use different code base.
The extension I am working on is currently available both on Firefox and Chrome, but at Chrome there are still some issues. FYI: http://code.google.com/p/foxtrick/
Check out WikiTrail.
The guy even wrote an article on how to develop for both browsers at the same time:
http://blog.zetabee.com/developing-extensions-for-chrome-vs-firefox
This is sentence from the article:
The simplicity of Chrome is definitely preferable to the slightly steeper learning curve for Firefox extensions, however as long as you build your extension using mostly HTML/CSS/JS, there isn't much difference between the two browsers.
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Isn't Selenium better than Celerity when it comes to testing web sites cause real browsers like Firefox, Safari, Chrome and Internet Explorer could be used so that we know our website is compatible with each of them.
So if I use Celerity (it's java browser), even if all tests pass, doesn't that mean my website could still be incompatible with our popular web browsers?
I know it's slower, but if we do not take that into account, isn't Celerity more error prone then?
If you need speed, use Celerity. If you want tests executed in a real browser, use Selenium or Watir. Celerity emulates browser and Selenium and Watir drive real browsers. If your site is simple, Celerity should work fine. If there is a lot of JavaScript, maybe a real browser should be better.
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I'm on a WinXP Pro SP3 box. Some time ago, I noticed that opening the Add/Remove programs window takes a lot of time. The window itself opens, but it's building the list that takes so long. I fired FileMon from SysInternals, and it turned out that the process that's supposed to list the programs tries to open every file on my HD.
Anybody experienced this? Any cure?
Thanks
ulu
This is not a programming question, but the answer is sorta cool (and a good heads-up for those writing installers):
It's scanning because some programs don't provide enough information when they're installed.