I am creating a software on Mac and I would like to change the value of an IORegistryEntry. I can view it on the IORegistryExplorer, but I can't edit it. So it's my understanding that I have to edit it via code. Here is my code:
CFMutableDictionaryRef matchingDict = IOServiceNameMatching("AppleUSBMultitouchDriver");
io_service_t service = IOServiceGetMatchingService(kIOMasterPortDefault, matchingDict);
if(service) {
CFStringRef manufacturer = IORegistryEntryCreateCFProperty(service, CFSTR("Manufacturer"), kCFAllocatorDefault,0);
NSLog(#"%#", (NSString*)manufacturer);
kern_return_t err = IORegistryEntrySetCFProperty(service, CFSTR("Manufacturer"), CFSTR("test"));
NSLog(#"error = %d", err);
}
This will output
2010-04-10 16:09:09.015 Test[41548:a0f] Apple Inc.
2010-04-10 16:09:09.015 Test[41548:a0f] error = 0
But after I check the value in the IORegistryExplorer, it still doesn't change. Does anybody have any suggestions?
Thank you
In order for this to be possible, usually the driver for the particular hardware you're changing has to implement setProperties() (in IOKit) that makes this change for you.
It's unlikely that Apple will implement setProperty() in their AppleUSBMultitouchDriver in a way that allows you to change the manufacturer name. They want to specify what kind of fruit they are. ;)
Use IOConnectSetCFProperties instead of IORegistryEntrySetCFProperty. Pass it a dictionary with the settings you want to set.
For example to turn off three finger swipe to navigate, call it with a dictionary containing { TrackpadThreeFingerSwipe = 0; }
This is example how to change trackpad settings properly. Trackpad.prefpane do exactly this, but also save this setting somewhere in defaults (if you will not find out where exactly, ask here about it).
P.S. getEVSHandle() may be found in MachineSettings.framework.
P.P.S. Checked only on 10.5 & 10.6.
NSInteger zero = 0, one = 1;
CFNumberRef _numberWith0 = CFNumberCreate(kCFAllocatorDefault, kCFNumberNSIntegerType, &zero);
CFNumberRef _numberWith1 = CFNumberCreate(kCFAllocatorDefault, kCFNumberNSIntegerType, &one);
CFMutableDictionaryRef propertyDict = CFDictionaryCreateMutable(kCFAllocatorDefault, 1, NULL, NULL);
CFDictionarySetValue(propertyDict, #"TrackpadThreeFingerSwipe", flag ? _numberWith1 : _numberWith0);
io_connect_t connect = getEVSHandle();
if (!connect)
{
// error
}
kern_return_t status = IOConnectSetCFProperties(connect, propertyDict);
if (status != KERN_SUCCESS)
{
//error
}
CFRelease(propertyDict);
Related
I am working on a requirement where i need to monitor changes in Thunderbolt port connection. (When Thunderbolt cable is connected or disconnected).
I tried to use IOServiceMatching(kIOUSBInterfaceClassName) from IOKit framework but i cannot monitor changes on Thunderbolt port.
Is there any way i can achieve it? Any help is appreciated.
Thunderbolt devices (except displays that use the DisplayPort portion of the Thunderbolt port) are PCI devices, not USB, so they will show up in the IOService registry as IOPCIDevices. They will however also show up as IOThunderboltPort objects in the Thunderbolt subtree, where the "PCI Path" property will indicate the IOService path to the relevant IOPCIDevice. By monitoring the appearance and disappearance of IOThunderboltPort services, and checking their PCI Path property, you can avoid matching other kinds of PCI devices.
To illustrate what I'm talking about, open up IORegistryExplorer or IOJones and hotplug a Thunderbolt device; you should see both the IOThunderboltPort (and a bunch of other types of related object, such as AppleThunderboltPCIUpAdapter etc.) and the IOPCIDevice (as well as the PCI2PCI bridges via which the Thunderbolt bus works) appear. (Alternatively you can use ioreg to take snapshots before and after the hotplug.)
So in summary, I would match IOThunderboltPort services, ignore any without a PCI path property, and look up the corresponding IOPCIDevice in the IO Registry for the ones that have it to get to the actual device.
Finally i figured out a way indeed to monitor Thunderbolt Connection. Thanks to the apple tech guy who pointed me out in a right direction.
Monitoring the I/O Registry for IOEthernetInterface entries. It’s relatively easy to filter out Thunderbolt networking (I’m not sure what the best option is, but an easy option is to look for “ThunderboltIP” in the “IOModel” property of the parent IOEthernetController). This was the response from one of the Tech guys from apple on Apple forum. Using the above info i wrote a piece of code which will return you the status of Thunderbolt port.
#include <IOKit/network/IOEthernetController.h>
- (void) monitorThunderboltConnection
{
CFMutableDictionaryRef matchingDict;
io_iterator_t iter;
io_object_t controllerService;
kern_return_t kr;
UInt8 MACAddress[kIOEthernetAddressSize];
QNInterfaceModel *interfaceModel = [[QNInterfaceModel alloc] initWithInterfaceModel];
/* set up a matching dictionary for the class */
matchingDict = IOServiceMatching(kIOEthernetInterfaceClass);
if (matchingDict == NULL)
{
NSLog(#"Failed");
return;
}
/* Now we have a dictionary, get an iterator.*/
kr = IOServiceGetMatchingServices(kIOMasterPortDefault, matchingDict, &iter);
if (kr == kIOReturnSuccess)
{
// Actually iterate through the found devices.
io_registry_entry_t serviceObject;
while ((serviceObject = IOIteratorNext(iter)))
{
// Put this services object into a dictionary object.
kr = IORegistryEntryGetParentEntry(serviceObject,
kIOServicePlane,
&controllerService);
if (KERN_SUCCESS != kr)
{
printf("IORegistryEntryGetParentEntry returned 0x%08x\n", kr);
}
else
{
CFMutableDictionaryRef serviceDictionary;
CFTypeRef networkType;
CFTypeRef MACAddressAsCFData;
NSNumber *linkStatus;
if (IORegistryEntryCreateCFProperties(serviceObject,
&serviceDictionary,
kCFAllocatorDefault,
kNilOptions) == kIOReturnSuccess)
{
networkType = IORegistryEntryCreateCFProperty(controllerService,
CFSTR(kIOModel),
kCFAllocatorDefault,
0);
if(networkType)
{
if (CFGetTypeID(networkType) == CFStringGetTypeID())
{
CFStringRef networkName = networkType;
interfaceModel.interfaceName = (__bridge NSString *)networkName;
}
CFRelease(networkType);
}
if([interfaceModel.interfaceName isEqualToString:#"ThunderboltIP"])
{
MACAddressAsCFData = IORegistryEntryCreateCFProperty(controllerService,
CFSTR(kIOMACAddress),
kCFAllocatorDefault,
0);
if (MACAddressAsCFData)
{
CFShow(MACAddressAsCFData); // for display purposes only; output goes to stderr
// Get the raw bytes of the MAC address from the CFData
CFDataGetBytes(MACAddressAsCFData, CFRangeMake(0, kIOEthernetAddressSize), MACAddress);
if (KERN_SUCCESS != kr)
{
printf("GetMACAddress returned 0x%08x\n", kr);
}
else
{
interfaceModel.macAddress = [[NSString stringWithFormat:#"%02x:%02x:%02x:%02x:%02x:%02x",MACAddress[0], MACAddress[1], MACAddress[2], MACAddress[3], MACAddress[4], MACAddress[5]] uppercaseString];
}
CFRelease(MACAddressAsCFData);
}
linkStatus = (__bridge NSNumber *)(IORegistryEntryCreateCFProperty(controllerService,
CFSTR(kIOLinkStatus),
kCFAllocatorDefault,
0));
if (linkStatus)
{
NSLog(#"%#", [linkStatus stringValue]);
if([linkStatus integerValue] == 3) // Thunderbolt IP is Connnected
{
interfaceModel.connectedStatus = YES;
}
else
{
interfaceModel.connectedStatus = NO;
}
}
CFStringRef bsdName = ( CFStringRef ) IORegistryEntrySearchCFProperty (controllerService,
kIOServicePlane,
CFSTR ( kIOBSDNameKey ),
kCFAllocatorDefault,
kIORegistryIterateRecursively);
interfaceModel.interfaceName = (__bridge NSString *) bsdName;
if(interfaceModel.connectedStatus == YES)
{
NSLog(#"Connected");
}
else
{
NSLog(#"DisConnected");
}
}
// Failed to create a service dictionary, release and go on.
IOObjectRelease(serviceObject);
// Done with the parent Ethernet controller object so we release it.
(void) IOObjectRelease(controllerService);
continue;
}
}
}
}
/* Done, release the iterator */
IOObjectRelease(iter);
}
NOTE: I am using Interface model to collect all the thunderbolt info like Hardware Address, BSD Name, Link Status etc. You also need add I/O Kit framework to your project.
I need to develop an application in c# that could automatically detect an iPhone when it is connected to the system and read a particular file for the iPhone file system. I basically want this file to be downloaded automatically from device to the PC. I used USBpcap tool that suggests that iTunes connects to phone using some XML format. Any help or insight greatly appreciated. Is there any documentation of Third party APIs that can get me started? There are some applications that can replicate iTunes functionality e.g Copytrans
Is there any protocol or APIs provided by Apple?
I have been digging the internet and found this link Layered communication for iPhone.
Also I am using the LibUsbDotNet libraries for communicating to the usb device(Example). Can any one suggest which EndPoints should be used.
It seems to me that I have to implement usbmuxd in windows application. It is a multilayer protocol. There must be some libraries that implement usbmuxd(I dont think I have to implement the protocol all by my self)
I dont have much idea about iTunes communication as well as USB communication. I am adding as much information as I can(of course with the things I come up with in my R&D). Any help is highly appreciated.
public static DateTime LastDataEventDate = DateTime.Now;
public static UsbDevice MyUsbDevice;
#region SET YOUR USB Vendor and Product ID!
public static UsbDeviceFinder MyUsbFinder = new UsbDeviceFinder(1452, 4768);
#endregion
private void LibUSB()
{
ErrorCode ec = ErrorCode.None;
try
{
// Find and open the usb device.
MyUsbDevice = UsbDevice.OpenUsbDevice(MyUsbFinder);
// If the device is open and ready
if (MyUsbDevice == null)
throw new Exception("Device Not Found.");
// If this is a "whole" usb device (libusb-win32, linux libusb)
// it will have an IUsbDevice interface. If not (WinUSB) the
// variable will be null indicating this is an interface of a
// device.
IUsbDevice wholeUsbDevice = MyUsbDevice as IUsbDevice;
if (!ReferenceEquals(wholeUsbDevice, null))
{
// This is a "whole" USB device. Before it can be used,
// the desired configuration and interface must be selected.
// Select config #1
wholeUsbDevice.SetConfiguration(1);
// Claim interface #0.
wholeUsbDevice.ClaimInterface(0);
}
// open read endpoint 1.
UsbEndpointReader reader = MyUsbDevice.OpenEndpointReader(ReadEndpointID.Ep03);
// open write endpoint 1.
UsbEndpointWriter writer = MyUsbDevice.OpenEndpointWriter(WriteEndpointID.Ep02);
int bytesWritten;
ec = writer.Write(usbmux_header.GetBytes(), 2000, out bytesWritten);
if (ec != ErrorCode.None)
throw new Exception(UsbDevice.LastErrorString);
byte[] readBuffer = new byte[1024];
while (ec == ErrorCode.None)
{
int bytesRead;
// If the device hasn't sent data in the last 100 milliseconds,
// a timeout error (ec = IoTimedOut) will occur.
ec = reader.Read(readBuffer, 10000, out bytesRead);
if (ec == ErrorCode.Win32Error)
throw new Exception("port not open");
if (bytesRead == 0)
throw new Exception("No more bytes!");
// Write that output to the console.
Console.Write(Encoding.Default.GetString(readBuffer, 0, bytesRead));
}
}
catch (Exception ex)
{
Console.WriteLine();
Console.WriteLine((ec != ErrorCode.None ? ec + ":" : String.Empty) + ex.Message);
}
finally
{
if (MyUsbDevice != null)
{
if (MyUsbDevice.IsOpen)
{
// If this is a "whole" usb device (libusb-win32, linux libusb-1.0)
// it exposes an IUsbDevice interface. If not (WinUSB) the
// 'wholeUsbDevice' variable will be null indicating this is
// an interface of a device; it does not require or support
// configuration and interface selection.
IUsbDevice wholeUsbDevice = MyUsbDevice as IUsbDevice;
if (!ReferenceEquals(wholeUsbDevice, null))
{
// Release interface #0.
wholeUsbDevice.ReleaseInterface(0);
}
MyUsbDevice.Close();
}
MyUsbDevice = null;
// Free usb resources
UsbDevice.Exit();
}
}
}
class usbmux_header
{
public static UInt32 length = 10; // length of message, including header
public static UInt32 reserved = 0; // always zero
public static UInt32 type = 3; // message type
public static UInt32 tag = 2; // responses to this query will echo back this tag
public static byte[] GetBytes()
{
byte[] lgth = BitConverter.GetBytes(length);
byte[] res = BitConverter.GetBytes(reserved);
byte[] tpe = BitConverter.GetBytes(type);
byte[] tg = BitConverter.GetBytes(tag);
byte[] retArray = new byte[16];
lgth.CopyTo(retArray, 0);
res.CopyTo(retArray, 4);
tpe.CopyTo(retArray, 8);
tg.CopyTo(retArray, 12);
return retArray;
}
};
I have been trying to send hello packet bytes to iPhone but I am not able to read any response from phone.
To play with ipod you can use SharePodLib
As I understand it, only one client can use the USB connection to iOS at one time. On both macOS and Windows, that one client is usbmux. That library multiplexes TCP connections with higher-level clients, including iTunes, Photos, and (on macOS) the open-source peertalk library.
So on Windows, you wouldn't want to implement your own usbmux, but rather a client that sits on top of that, analogous to peertalk. I haven't seen anything open-source that does this, but a number of developers have accomplished it with their own proprietary software.
If anybody else has pointers about using usbmux on Windows, I'd love to hear about it.
—Dave
You can use imobiledevice-net. It provides a C# API to connect to iOS devices using your PC.
For example, to list all iOS devices connected to your PC, you would run something like this:
ReadOnlyCollection<string> udids;
int count = 0;
var idevice = LibiMobileDevice.Instance.iDevice;
var lockdown = LibiMobileDevice.Instance.Lockdown;
var ret = idevice.idevice_get_device_list(out udids, ref count);
if (ret == iDeviceError.NoDevice)
{
// Not actually an error in our case
return;
}
ret.ThrowOnError();
// Get the device name
foreach (var udid in udids)
{
iDeviceHandle deviceHandle;
idevice.idevice_new(out deviceHandle, udid).ThrowOnError();
LockdownClientHandle lockdownHandle;
lockdown.lockdownd_client_new_with_handshake(deviceHandle, out lockdownHandle, "Quamotion").ThrowOnError();
string deviceName;
lockdown.lockdownd_get_device_name(lockdownHandle, out deviceName).ThrowOnError();
deviceHandle.Dispose();
lockdownHandle.Dispose();
}
Im writing a server to receive key events from an iPhone. I can send a message from the iPhone and have my server display it, on the Mac, now i just need to translate that into a Key press, and simulate that press in Cocoa.
Could anyone offer me a starting point, as i guess this is quite low level.
Thanks
I believe IOHIDPostEvent may be what you're looking for. Something like this:
static void HIDPostVirtualKey(
const UInt8 inVirtualKeyCode,
const Boolean inPostUp,
const Boolean inRepeat)
{
NXEventData event;
IOGPoint loc = { 0, 0 };
bzero(&event, sizeof(NXEventData));
event.key.repeat = inRepeat;
event.key.keyCode = inVirtualKeyCode;
event.key.origCharSet = event.key.charSet = NX_ASCIISET;
event.key.origCharCode = event.key.charCode = 0;
IOHIDPostEvent( get_event_driver(), inPostUp ? NX_KEYUP : NX_KEYDOWN, loc, &event, kNXEventDataVersion, kIOHIDPostHIDManagerEvent, FALSE );
}
How do I check internet connection in an OS X cocoa application?
Can Apple's iOS Reachability example code be reused for this purpose?
Thanks,
Nava
The current version of Reachability code (2.2) listed on Apple's site and referenced above does NOT compile as-is for a Mac OS X Cocoa application. The constant kSCNetworkReachabilityFlagsIsWWAN is only available when compiling for TARGET_OS_IPHONE and Reachability.m references that constant. You will need to #ifdef the two locations in Reachability.m that reference it like below:
#if TARGET_OS_IPHONE
(flags & kSCNetworkReachabilityFlagsIsWWAN) ? 'W' : '-',
#else
0,
#endif
and
#if TARGET_OS_IPHONE
if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)
{
// ... but WWAN connections are OK if the calling application
// is using the CFNetwork (CFSocketStream?) APIs.
retVal = ReachableViaWWAN;
}
#endif
This code will help you to find if internet is reachable or not:
-(BOOL)isInternetAvail
{
BOOL bRet = FALSE;
const char *hostName = [#"google.com" cStringUsingEncoding:NSASCIIStringEncoding];
SCNetworkConnectionFlags flags = 0;
if (SCNetworkCheckReachabilityByName(hostName, &flags) && flags > 0)
{
if (flags == kSCNetworkFlagsReachable)
{
bRet = TRUE;
}
else
{
}
}
else
{
}
return bRet;
}
For more information you can look at the iphone-reachability
Unicorn's solution is deprecated, but you can get equivalent results using the following code:
SCNetworkReachabilityRef target;
SCNetworkConnectionFlags flags = 0;
Boolean ok;
target = SCNetworkReachabilityCreateWithName(NULL, hostName);
ok = SCNetworkReachabilityGetFlags(target, &flags);
CFRelease(target);
Apple has a nice code which does it for you. You can check if your connection is WiFi for instnace or just cell/WiFi.
link text
I know this is an old thread but for anyone running into this in 2018, there's an simpler and quicker solution using a Process and the ping command.
Swift 4 example:
func ping(_ host: String) -> Int32 {
let process = Process.launchedProcess(launchPath: "/sbin/ping", arguments: ["-c1", host])
process.waitUntilExit()
return process.terminationStatus
}
let internetAvailable = ping("google.com") == 0
print("internetAvailable \(internetAvailable)")
Google gave me: http://developer.apple.com/samplecode/LoginItemsAE/index.html
And I figured there must be a better way than using AppleScript Events.
So I downloaded the Growl sources. They use the exact sources from that Apple developer article.
Is there a better way?
(I refer to Login Items in Accounts in System Preferences, ie. making my program start when the user Logs in, programmatically)
There's an API that's new in Leopard called LSSharedFileList. One of the things it lets you do is view and edit the Login Items list (called Session Login Items in that API).
BTW, I'm the lead developer of Growl. We haven't switched away from AE yet because we still require Tiger, but I'm thinking of dropping that for 1.2 (haven't talked it over with the other developers yet). When we do drop Tiger, we'll drop LoginItemsAE as well, and switch to the Shared File List API.
EDIT from the year 2012: Since 2009, when I originally wrote this answer, Growl has switched to LSSharedFileList and I've left the project.
I stumbled across Ben Clark-Robinson's LaunchAtLoginController. A very elegant solution to a very common problem.
This works on xcode 5.
- (BOOL)isLaunchAtStartup {
// See if the app is currently in LoginItems.
LSSharedFileListItemRef itemRef = [self itemRefInLoginItems];
// Store away that boolean.
BOOL isInList = itemRef != nil;
// Release the reference if it exists.
if (itemRef != nil) CFRelease(itemRef);
return isInList;
}
- (void)toggleLaunchAtStartup {
// Toggle the state.
BOOL shouldBeToggled = ![self isLaunchAtStartup];
// Get the LoginItems list.
LSSharedFileListRef loginItemsRef = LSSharedFileListCreate(NULL, kLSSharedFileListSessionLoginItems, NULL);
if (loginItemsRef == nil) return;
if (shouldBeToggled) {
// Add the app to the LoginItems list.
CFURLRef appUrl = (__bridge CFURLRef)[NSURL fileURLWithPath:[[NSBundle mainBundle] bundlePath]];
LSSharedFileListItemRef itemRef = LSSharedFileListInsertItemURL(loginItemsRef, kLSSharedFileListItemLast, NULL, NULL, appUrl, NULL, NULL);
if (itemRef) CFRelease(itemRef);
}
else {
// Remove the app from the LoginItems list.
LSSharedFileListItemRef itemRef = [self itemRefInLoginItems];
LSSharedFileListItemRemove(loginItemsRef,itemRef);
if (itemRef != nil) CFRelease(itemRef);
}
CFRelease(loginItemsRef);
}
- (LSSharedFileListItemRef)itemRefInLoginItems {
LSSharedFileListItemRef res = nil;
// Get the app's URL.
NSURL *bundleURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] bundlePath]];
// Get the LoginItems list.
LSSharedFileListRef loginItemsRef = LSSharedFileListCreate(NULL, kLSSharedFileListSessionLoginItems, NULL);
if (loginItemsRef == nil) return nil;
// Iterate over the LoginItems.
NSArray *loginItems = (__bridge NSArray *)LSSharedFileListCopySnapshot(loginItemsRef, nil);
for (id item in loginItems) {
LSSharedFileListItemRef itemRef = (__bridge LSSharedFileListItemRef)(item);
CFURLRef itemURLRef;
if (LSSharedFileListItemResolve(itemRef, 0, &itemURLRef, NULL) == noErr) {
// Again, use toll-free bridging.
NSURL *itemURL = (__bridge NSURL *)itemURLRef;
if ([itemURL isEqual:bundleURL]) {
res = itemRef;
break;
}
}
}
// Retain the LoginItem reference.
if (res != nil) CFRetain(res);
CFRelease(loginItemsRef);
CFRelease((__bridge CFTypeRef)(loginItems));
return res;
}
I do this in an app I'm writing:
Check out UKLoginItemRegistry for an easy way to do this pragmatically. Afaik, there is no way in Tiger to do this without Apple Events; in Leopard there's a better way, but if you use UKLoginItemRegistry it really is no problem. Here's the complete code for implementing an "Open at Logon" menu item
+ (bool)isAppSetToRunAtLogon {
int ret = [UKLoginItemRegistry indexForLoginItemWithPath:[[NSBundle mainBundle] bundlePath]];
NSLog(#"login item index = %i", ret);
return (ret >= 0);
}
- (IBAction)toggleOpenAtLogon:(id)sender {
if ([PopupController isAppSetToRunAtLogon]) {
[UKLoginItemRegistry removeLoginItemWithPath:[[NSBundle mainBundle] bundlePath]];
} else {
[UKLoginItemRegistry addLoginItemWithPath:[[NSBundle mainBundle] bundlePath] hideIt: NO];
}
}
I've refactored some of the answers here to provide a category on NSApplication that provides a launchAtLogin property.
https://gist.github.com/joerick/73670eba228c177bceb3
SMLoginItemSetEnabled is another modern option, see Modern Login Items article by Cory Bohon where he explains that you have to create a helper application whose sole purpose is to launch the main application. There's also a full step by step explanation in SMLoginItemSetEnabled - Start at Login with App Sandboxed on Stack Overflow.
Check here an open source example: https://github.com/invariant/rhpnotifier (LoginItem.m, LoginItem.h)