Is there a performance hit when running obfuscated code? [closed] - performance

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All,
I am proposing the addition of code obfuscation to the standard build process at my organization. One of the questions being asked is whether there is a performance hit to running obfuscated code vs. running unobfuscated code.
What is your experience? Have you seen a reduction in performance at runtime because you obfuscated your Java or C# code?
Thanks,
VI

It depends on how you are obfuscating it. If you use one of the tools that replaces all the names of objets and functions, then there should be no change at all. The compilers don't care what you call anything, whether it's useful to a developer (fetchProjects()) or just (funcA()).

You may wish to read about my over-obfuscation experiments: Impact of Flow Obfuscation on Performance.

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What are simple but efficient parallel loops in Microsoft visual studio 2019? [closed]

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I am writing a numerical program using C++, I need to run some lines of my code in parallel. Also, I need to lock some parameters during calculation to keep them safe from unwanted changes.
I do not have a strong background in Concurrency and parallelism.
I need to know what is the simplest parallelization method in Microsoft VS 2019 considering these requirements?
I am looking forward MS solutions and of course I am not mean Open MPI.
It helps more if you provide some examples.
Thank you very much.
You might want to look into use of /Qpar flag for compiler and #pragma loop. There is online documentation on that.

Cheat Engine vs Ollydbg [closed]

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What is the difference between both programs besides that one is used for cheating at games and the other is a debugger? I know that Cheat Engine is a memory editor. But what does Ollydbg do exactly; does it only edit .exe files?
CE it's focused on memory editing and analisys, Olly can do the same as CE but its focus is code analysis and patching, there is tasks that you can use both, a case is that CE can easily find a portion of code that changes memory (Olly can do it too but CE makes it very easy) and than you can modify the code with olly.
OllyDbg is a 32-bit assembler level analyzing debugger with a lot of tools Emphasizing on binary code analysis makes it particularly useful in cases
where source is unavailable.
but cheat engine is simple and user friendly app designed
for easier searching in memory and making simple scripts for trainers.

Is it possible to high performance computing by Golang and CUDA? [closed]

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I've googled for a while and the only useful infos are:
github.com/barnex/cuda5
mumax.github.io/
Unfortunately, the latest Arch Linux only provides CUDA 7.5 package, so the barnex's project may be not supported.
Arne Vansteenkiste recommends concurrency rather than pure Golang or Golang plus CUDA. What's more, there's someone says the same idea that "Wouldn't it be cool to start a goroutine on a GPU and communicate with it via channels?". I think both of these ideas are wonderful since I would like to change the existing code as little as possible instead of refactoring the whole program. Is the idea possible, or is there some documents introducing this topic in details?
Update
It seems that there's two bindings to HPC in Golang:
CUDA (< 6.0): github.com/barnex/cuda5
OpenCL: github.com/rainliu/gocl
Both of them are less documented, currently what I got is only Macro13's answer, very helpful, but it's more about java . So please help me some detailed materials in Golang. Thanks!

What programming languages are normally compiled into non-machine specific code? [closed]

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Any specific reasons would be nice too.
As some people have pointed out; Java is translated into Bytecode, which runs in JVM. Are there any which don't depend on a virtual machine? Historical or contemporary, obsolete or not.
As already pointed out, portable ByteCode is platform independent,
you can find a List of ByteCode Languages on eg. wikipedia.
But they depend on an Interpreter or a Virtual Machine, ie. JVM.
And there is also LLVM, which provides a middle layer in an intermediate form (IF).

Best way to get feedback on open sourced project [closed]

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What is the best way to open source a project I would like help on? I'm aware of source forge, but is there some way to advertise "I'm a newbie looking to improve my coding skills, so here is a working project I'm uploading in hopes of learning how to code better?" I currently have a Cocoa program I wrote that works fine, but I'm certain there are inefficiencies and leaks in my code that I will never know about unless someone with more experience points them out.
Judging from my experience, if your project is considered to be useful, people will start submitting bug reports and patches by themselves. If that happens, get in touch with your submitters, offer them write access to the code base, distribute responsibility.
That way, you'll learn a lot about coding and, more importantly, team management.
That having said, why don't you participate in existing projects in order to improve your coding skills? Reading other people's code will boost your capabilities far more than just writing your own stuff.

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