Iterating through boost ptr_vector - boost

I have a ptr_vector list of my own objects. Something like this:
boost::ptr_vector<SomeClass> *list;
list->push_back(new SomeClass()>;
...
BOOST_FOREACH(SomeClass *tempObj, list) // [x]
{
tempObj->...
}
>‘boost::ptr_vector<SomeClass>*’ is not a class, struct, or union type

I think your problem is that you declared 'list' as a pointer to a boost::ptr_vector and are trying to use it as an automatic object.
IMHO the first line of your code snippet should read:
boost::ptr_vector<SomeClass> list;

Related

Iterating over const_iterator

ALL,
I have a function with the following signature:
void foo(const std::vector<Bar *> &myvec);
Inside this function I need to loop thru the members of the vector and perform some operations.
So, I tried this:
for( std::vector<Bar *>::const_iterator it = myvec.begin(); it < myvec.end(); ++it )
{
// modify properties of Bar * pointer
(*it)->SetSomeValue( baz );
}
however this code asserts since the iterator is constant.
Now obviously the vector is constant, which means that the function shouldn't be modifying myvec.
What's the best solution here?
Can I use const_cast here to remove constness? It would be kind of hack-ish, but if it works.
But I feel there must be a better solution.
TIA!!
You should use the myvec.cbegin() method instead of myvec.begin(), to ensure that you are not modifying the object the iterator points to.
Of course, for myvec.end(), use myvec.cend() accordingly.
The iterator itself doesn't need to be a const_iterator, in the contrary, you want to modify the objects it gives you - set_...() sounds like a non-const activity.

Kotlin Instantiate Immutable List

I've started using Kotlin as a substitute for java and quite like it. However, I've been unable to find a solution to this without jumping back into java-land:
I have an Iterable<SomeObject> and need to convert it to a list so I can iterate through it more than once. This is an obvious application of an immutable list, as all I need to do is read it several times. How do I actually put that data in the list at the beginning though? (I know it's an interface, but I've been unable to find an implementation of it in documentation)
Possible (if unsatisfactory) solutions:
val valueList = arrayListOf(values)
// iterate through valuelist
or
fun copyIterableToList(values: Iterable<SomeObject>) : List<SomeObject> {
var outList = ArrayList<SomeObject>()
for (value in values) {
outList.add(value)
}
return outList
}
Unless I'm misunderstanding, these end up with MutableLists, which works but feels like a workaround. Is there a similar immutableListOf(Iterable<SomeObject>) method that will instantiate an immutable list object?
In Kotlin, List<T> is a read-only list interface, it has no functions for changing the content, unlike MutableList<T>.
In general, List<T> implementation may be a mutable list (e.g. ArrayList<T>), but if you pass it as a List<T>, no mutating functions will be exposed without casting. Such a list reference is called read-only, stating that the list is not meant to be changed. This is immutability through interfaces which was chosen as the approach to immutability for Kotlin stdlib.
Closer to the question, toList() extension function for Iterable<T> in stdlib will fit: it returns read-only List<T>.
Example:
val iterable: Iterable<Int> = listOf(1, 2, 3)
val list: List<Int> = iterable.toList()

Golang, Go : mapping with returning interface?

http://golang.org/pkg/sort/
This is from Go example.
// OrderedBy returns a Sorter that sorts using the less functions, in order.
// Call its Sort method to sort the data.
func OrderedBy(less ...lessFunc) *multiSorter {
return &multiSorter{
changes: changes,
less: less,
}
}
What does this do by colon? Is it mapping? Is it closure? Too much new syntax here. What should I read to understand this syntax in Go?
It's a factory function, creating and initialising a struct of type multisorter:
https://sites.google.com/site/gopatterns/object-oriented/constructors
Additionally, Go "constructors" can be written succinctly using initializers within a factory function:
function NewMatrix(rows, cols, int) *matrix {
return &matrix{rows, cols, make([]float, rows*cols)}
}
Also, it is using named parameters when initialising:
http://www.golang-book.com/9
This allocates memory for all the fields, sets each of them to their zero value and returns a pointer. (Circle) More often we want to give each of the fields a value. We can do this in two ways. Like this:
c := Circle{x: 0, y: 0, r: 5}
The `less ...lessFunc` in the func declaration means:
any number of parameters, each of type `lessFunc` can be passed here, and will be stored in the slice `less`
So it creates a `multiSorter` struct, which supports the sort interface, and calling the sort method from that interface (and implemented by multiSorter) will cause the object to use each lessFunc in turn while sorting
Does this make sense? I can expand more if needed...

Passing a boost::bimap between functions

I'm new to the bimap functionality of the Boost libraries, and I'm having trouble passing a bimap into another function. My bimap looks like this:
typedef boost::bimap< int, int > bimap_type;
bimap_type bm;
I have an add_values() function that adds a set of values to the bimap:
add_values(int a, int b)
{
bm.insert(bimap_type::value_type(a, b));
}
I then have a function that is meant to set the values of the bimap by getting them from a Singleton Class:
void set_values()
{
MyClass::instance()->get_values(bm);
}
And, in MyClass, get_values() looks like this:
void get_values(bimap_type myBimap)
{
myBimap.add_values(3, 5);
}
However, MyClass does not recognise 'bimap_type'. I try putting the typedef in a separate header file and including that in MyClass, but I get the error message:
'class bimap_type' has no member named 'add_values'
How can I successfully pass the bimap to this Singleton Class in order to fill it with values from the Class? Does anyone know?
Thanks a lot.
Er, boost::bimap itself doesn't have an add_values method and it's hard to tell from these code fragments why you're suddenly expecting one to appear.
Consider renaming your functions: set_values() that calls get_values() that calls add_values() is one confusing call chain...
When you need to modify an object in a function, you have to take it by reference (or a pointer). The idea is that you must work with the same object inside and outside of the function. If you pass by value, function will see a copy, so anything it does with it does not reflect on original object.
// formerly known as add_values()
void initialize(bimap_type& bm, int a, int b)
{
bm.insert(bimap_type::value_type(a, b));
}
And this is how you will call it:
initialize(myBitmap, 3, 5);
Make sure to update your whole call chain to pass by reference where appropriate, because currently your get_values() works with a copy too.

Question about a terminology which implements something like this list.Add(new{a=1, b=2})

What is the terminology for the usage of "new" in:
list.Add(new{a=1, b=2})
And what type should I replace the T in List getList if I want to use the list as the returned value? I don't want to replace T with "object" because I want to parse it in Linq query.
Thanks.
Since you did not specify a type: new {1), it's called object initializers with anonymous types. (MSDN Explaining them) The Object Initializer part is where you do { a=1, b=2}.
If you want to be able to reference a type, you will have to create a type and stuff the values in.
list.Add(
new MyType() {
a=1,
b=2
});
If you are just going to be pairing two items look into using the Pair Class. There is also a Triplet Class just in case you might want to store 3 items.

Resources