Magic Methods in Ruby? - ruby

Ruby enthusiasts! I am trying to write a DSL in ruby and i would like to be able to create some magic methods (not sure that is the most accurate term for what i want).
I would like to be able to do things like the following:
a = [1, 2, 3]
b = 2
(a contains b)
And have it resolve to true or false.
Essentially, how can i define the function "contains" so that it takes an array a and a variable b and performs a.contains?(b), but without all of the associated ruby-specific syntax?

if you want a DSL that doesn't use ruby syntax, you need to write a parser at the very least to perform the transformation (raganwalds rewrite lib might be a starting point, http://github.com/raganwald/rewrite)
That said, you don't want to do this. This is more code to maintain and Ruby has already made a lot of the tough decisions that make writing a language syntax hard. Natural language programming also isn't much easier for nonprogrammers to use as the exactness of the format is the challenging aspect (see applescript for instance).

You can abuse method_missing. The tricky thing is, that you cannot access the blocks local variables directly. You'll have to capture the blocks inner binding somewhere (unfortunately block.binding returns the block's outer binding).
You can run this code:
DSL.new do
a = [1, 2, 3]
b = 2
a contains b
end
With the following:
class DSL
attr_reader :last_binding
def initialize(&block)
set_trace_func method(:trace).to_proc
instance_eval(&block)
set_trace_func nil
end
def trace(event, file, line, id, binding, klass)
if event.to_s == "call" and klass == self.class and id.to_s == "method_missing"
#last_binding ||= #current_binding
set_trace_func nil
else
#current_binding = binding
end
end
def lvars
eval('local_variables', last_binding).map(&:to_s)
end
def method_missing(name, *args)
name = name.to_s
if lvars.include? name
eval(name, last_binding).send(*args.flatten)
else
["#{name}?", *args]
end
end
end
class Array
alias contains? include?
end

The closest thing I could think of would be:
def contains var, useless_symbol, arr
arr.include? var
end
Then you could call it like:
contains b, :in, a
I don't think there is any way to be able to use infix notation in your own functions.

Related

In this for/each statement, why do I need to specify an each method using &block in the class of the object I am iterating through?

That title is not the best, so I will explain further here.
I have a Card class and a Deck class, and in Main, I am creating a Deck of Cards and then printing out all the Cards in the Deck. I've made a to_string method for Card (below):
def to_string
puts "#{self.rank} of #{self.suit}"
end
and then used that and a for/each statement in Main to print all the Cards in Deck:
for card in deck
puts card.to_string
end
But I received an error saying that there was an "undefined method 'each' for #Deck: (NoMethodError). I did some searching and found that the solution was to add this method to my Deck class:
def each(&block)
#deck.each(&block)
end
I do understand (or, I think I do) how .each works, as I used it in creating all the Card objects for my Deck--it will go through an array and grab each array item in turn. So it made sense that for card in deck is basically deck.each. But I'm not really sure what &block is doing here. I did some research on what blocks are (to my understanding, basically "anonymous code"--so for example, the instructions inside of a array.each statement. A method that isn't a formally written method) but I still don't know what &block itself does.
Every method in Ruby can (but doesn't have to) take an optional block argument, denoted with an ampersand & before the argument name. This argument is given the value of an explicit block when the method is called.
We can see this behavior explicitly by writing a function which simply returns its block.
def foo(&block)
p block
end
Then if we run
> foo() # Note: No block argument
nil
> foo { 1 } # Note: Block provided
#<Proc:0x...>
So if you pass an explicit block to a method, it gets passed as a Proc object to the method. This is how .each works. The line
[1, 2, 3].each { |x| puts x }
calls each on [1, 2, 3], passing a block argument whose call method runs puts x. You can think of it as similar to
[1, 2, 3].each(->(x) { puts x })
Here, we pass a regular argument which happens to be a lambda. This is not equivalent to the above (block arguments are treated as special), but we could theoretically have implemented each either way; the block syntax is just more convenient.
As you've correctly surmised, for loops desugar to something kind of like .each. Roughly speaking, the following two are equivalent.
for i in [1, 2, 3]
foo i
end
 
i = nil
[1, 2, 3].each do |i|
foo i
end
Note that for loops actually go to additional effort to ensure that the variable does escape the loop scope, whereas using .each directly produces a local-only variable that doesn't escape. For this reason, .each is generally considered more idiomatic in Ruby anyway, and most Ruby code shies away from explicit for loops in general. (IMO .each is also prettier and more consistent with all of the other aspects of Ruby syntax)
I'm not sure I succeed to clarify this properly, just a try...
Actually for item in deck is actually syntax sugar for those, that previously learned some procedural language, like Pascal or C, and is equivalent for method call: deck.each { |item| ... }. The part in curly brackets is a block or anynomous function. So, your code:
for card in deck
puts card
Is actually translated to call of each on deck object:
deck.each { |card| puts card }
What actually does this method - you define it for collection of something and it should pass its item one after another to given block. And inside block we can use those item as a variable with name we like (card in example).
You can actually ignore item in block, for example:
deck.each { puts "Hello" }
And if your deck has 52 cards, you'll see 52 times "Hello".
What is most interesting, is that having defined only this each method you actually can have a bunch of others, like count, min, max, map, etc. For this, you only need to include mixin Enumerable in your class.
Like this:
class Deck
include Enumerable
def each(&block)
#deck.each(&block)
And now, if you call deck.count it will actually return 52, or whatever is the number of cards, you've put there.
How it works: it actually executes something like:
c = 0
deck.each { c = c + 1 }
c
Well, hope that helps...
why do I need to specify an each method using &block in the class of the object I am iterating through?
You don't have to use the &block syntax.
each is supposed to yield each element to the given block, e.g.:
class Foo
def each
yield 1
yield 2
yield 3
end
end
foo = Foo.new
for i in foo
puts i
end
# or more idiomatic:
foo.each do |i|
puts i
end
Since you rarely yield hard-coded values, there's usually some kind of loop within each, e.g.:
class Foo
def each
1.upto(3) do |i|
yield i
end
end
end
In your case, the loop is based on #deck.each, so you could write:
def each
#deck.each do |card|
yield card
end
end
In order to make each more useful, it should also return an enumerator if no block is given:
def each
return enum_for(:each) unless block_given?
#deck.each do |card|
yield card
end
end
So what about that &block syntax?
If you read the documentation for Array#each you might notice that it already does all these things – it yields the elements to the block and returns an enumerator if no block is given. So you could avoid writing the above code just by passing the block that was given to your each along to Array#each.
But how can we refer to the given block? That's what the &block syntax is for – it assigns the block to a variable block which can be passed as a block argument to another method using the same &block syntax:
def each(&block)
#deck.each(&block)
end
Some considerations:
you should avoid for and prefer each-style loops
to_string should just return the string, not print it. You can omit self and you should call it to_s:
def to_s
"#{rank} of #{suit}"
end
which allows you to directly puts your card:
deck.each do |card|
puts card
end
it might be cleaner to call the method each_card

Why does ruby treat variables differently inside 'def' and 'define_method'? [duplicate]

I would like to understand how define_method works and how to properly use the variables outside of the definition block. Here is my code:
class Test
def self.plugin
for i in 1..2
define_method("test#{i}".to_sym) do
p i
end
end
end
plugin
end
ob = Test.new
ob.test1 #=> 2 (I would expect 1)
ob.test2 #=> 2 (I would expect 2)
It seems that in the methods test1 and test2, the value of i is not substituted during the definition, but is computed directly on the spot when the method is called. So we see only the latest value of i, which is 2. But where does Ruby take this value from? And is there a way to let test#{i} print i?
In this particular case, I could do a workaround using __method__, but probably there is a better solution.
As mentionned in comments this is down to closures - the block passed to define_method captures the local variables from its scope (and not just their value as you found out).
for doesn't create a new scope, so your method 'sees' the change to i. If you use a block (for example with each) then a new scope is created and this won't happen. You just need to change your code to
class Test
def self.plugin
(1..2).each do |i|
define_method("test#{i}".to_sym) do
p i
end
end
end
plugin
end
which is basically what the question linked by Arup was about

Is there a `pipe` equivalent in ruby?

Occasionally when writing Ruby I find myself wanting a pipe method, similar to tap but returning the result of calling the block with self as a parameter, like this:
class Object
def pipe(&block)
block.call(self)
end
end
some_operation.pipe { |x| some_other_operation(x) }
..but so far I haven't managed to find out what it's called, if it exists. Does it exist?
If it doesn't, I know I could monkey-patch object to add it but, y'know, that's bad. Unless there's a brilliant, guaranteed to never clash (and descriptive and short) name I could use for it...
This abstraction doesn't exist in the core. I usually call it as, it's short and declarative:
class Object
def as
yield(self)
end
end
"3".to_i.as { |x| x*x } #=> 9
Raganwald usually mentions that abstraction in his posts, he calls it into.
So, summing it up, some names: pipe, as, into, peg, thru.
Ruby 2.5 introduced Object.yield_self which is exactly the pipe operator you're using: it receives a block, passes self as the first argument to it and returns the result of evaluating the block.
class Object
def yield_self(*args)
yield(self, *args)
end
end
Example usage:
"Hello".yield_self { |str| str + " World" }
# Returns "Hello World"
You can also read a little more about it in the following blog posts:
Explains the difference with Rails' try and Ruby's tap methods
Some very nice examples of using yield_self to simplify code
Here's the the technique I use to chain objects. It's pretty much exactly as above except I don't reopen the Object class. Instead, I create a Module which I will use to extend whatever object instance I'm working with. See below:
module Chainable
def as
(yield self.dup).extend(Chainable)
end
end
I've defined this method to prohibit mutative methods from altering the original object. Below is a trivial example of using this module:
[3] pry(main)> m = 'hi'
=> "hi"
[4] pry(main)> m.extend(Chainable).as { |m| m << '!' }.as { |m| m+'?'}
=> "hi!?"
[5] pry(main)> m
=> "hi"
If anybody sees anything wrong with this code, please let me know! Hope this helps.

Does Ruby have a method_missing equivalent for undefined instance variables?

When I invoke a method that doesn't exist, method_missing will tell me the name of the method. When I attempt to access a variable that hasn't been set, the value is simply nil.
I'm attempting to dynamically intercept access to nil instance variables and return a value based on the name of the variable being accessed. The closest equivalent would be PHP's __get. Is there any equivalent functionality in Ruby?
I do not believe this is possible in Ruby. The recommended way would be to use a ''user'' method rather than a ''#user'' instance var in your templates.
This is consistent with the way you deal with Ruby objects externally (''obj.user'' is a method which refers to ''#user'', but is actually not ''#user'' itself). If you need any kind of special logic with an attribute, your best bet is to use a method (or method_missing), regardless if you're accessing it from inside or outside the object.
See my answer to another similar question. But just because you can do it doesn't mean that it's a good idea. Sensible design can generally overcome the need for this kind of thing and allow you to produce more readable and hence maintainable code.
instance_variable_get seems to be the closest equivalent of PHP's __get from what I can see (although I'm not a PHP user).
Looking at the relevant Ruby source code, the only 'missing' method for variables is const_missing for constants, nothing for instance variables.
there isn't an instance_variable_missing (at least that I know of)
But why are you accessing randomly named instance variables anyway?
If your thread all the access to the object state through method calls (as you should anyway) then you wouldn't need this.
If you are looking for a way to define magic stuff without messing up with the method lookup, you may want to use const_missing.
A bit late but, instance_variable_missing is the same as method_missing to a point... Take the following class:
class Test
def method_missing(*args)
puts args.inspect
end
end
t = Test.new
Now let's get some instance variables:
t.pineapples #=> [:pineapples]
t.pineapples = 5 #=> [:pineapples=,5]
Not sure why the method is nil for you...
EDIT:
By the sounds of it you want to accomplish:
t = SomeClass.new
t.property.child = 1
So let's try returning a Test object from our previous example:
class Test
def method_missing(*args)
puts args.inspect
return Test.new
end
end
So what happens when we call:
t = Test.new
t.property.child = 1
#=>[:property]
#=>[:child=,1]
So this goes to show that this is indeed possible to do. OpenStruct uses this same technique to set instance variables dynamically. In the below example, I create EternalStruct which does exactly what you wanted:
require 'ostruct'
class EternalStruct < OpenStruct
def method_missing(*args)
ret = super(*args)
if !ret
newES = EternalStruct.new
self.__send__((args[0].to_s + "=").to_sym, newES)
return newES
end
end
end
Usage of EternalStruct:
t = EternalStruct.new
t.foo.bar.baz = "Store me!"
t.foo.bar.baz #=> "Store me!"
t.foo #=> #<EternalStruct bar=#<EternalStruct baz="Store me!">>
t.a = 1
t.a #=> 1
t.b #=> #<EternalStruct:...>
t.b = {}
t.b #=> {}
def t.c(arg)
puts arg
end
t.c("hi there") #=> "hi there"

Optimal Design of a Ruby Data Structures Library

I am working with data structures fundamentals in Ruby for learning at the CS sophomore/junior level.
My question: Given the following code, does anyone see any design issues with this approach to a data structures library in Ruby? Especially the Module#abstract_method. Is it okay to do this in terms of duck typing philosophy? Does this make the code clearer for people from static languages and give some semblance of an interface?
class Module
def abstract_method(symbol)
module_eval <<-"end_eval"
def #{symbol.id2name}(*args)
raise MethodNotImplementedError
end
end_eval
end
end
class AbstractObject < Object
abstract_method :compare_to
protected :compare_to
class MethodNotImplementedError < StandardError; end
def initialize
super
end
include Comparable
def <=>(other)
if is_a?(other.class)
return compare_to(other)
elsif other.is_a?(self.class)
return -other.compare_to(self)
else
return self.class <=> other.class
end
end
end
# methods for insertion/deletion should be provided by concrete implementations as this behavior
# is unique to the type of data structure. Also, concrete classes should override purge to discard
# all the contents of the container
class Container < AbstractObject
include Enumerable
def initialize
super
#count = 0
end
attr_reader :count
alias :size :count
# should return an iterator
abstract_method :iter
# depends on iterator object returned from iter method
# layer of abstraction for how to iterate a structure
def each
i = iter
while i.more?
yield i.succ
end
end
# a visitor provides another layer of abstraction for additional
# extensible and re-usable traversal operations
def accept(visitor)
raise ArgumentError, "Argument must be a visitor" unless visitor.is_a?(Visitor)
each do |obj|
break if visitor.done?
visitor.visit(obj)
end
end
# expected to over-ride this in derived classes to clear container
def purge
#count = 0
end
def empty?
count == 0
end
def full?
false
end
def to_s
s = ""
each do |obj|
s << ", " if not s.empty?
s << obj.to_s
end
self.class + "{" + s + "}"
end
end
class List < Container
def initialize
super
end
def compare_to(obj)
"fix me"
end
end
A few remarks:
Defining a method that only raises a NotImplemented error is somewhat redundant, since Ruby will do that anyway if the method does not exist. The code you wrote there is just as useful as simply putting a comment to say "You must implement a method called compare_to". In fact that is what the Enumerable module in Ruby's standard library does - in the documentation it specifically says that in order to use the functionality in Enumerable you must define an each() method.
a compare_to method is also redundant, since that is precisely what the <=> operator is for.
Using an actual iterator object is a bit overkill in Ruby, since blocks tend to have a much more elegant and simple approach. Same goes for your visitor pattern - you don't need to use a visitor for "extensible and re-usable traversal operations" when you can just pass a block to a traverse method. For example you have many of them in Enumerable: each, each_with_index, map, inject, select, delete_if, partition, etc. All of these use a block in a different way to provide a different type of functionality, and other functionality can be added on in a fairly simple and consistent way (especially when you have open classes).
Regarding interfaces, in Ruby (and pretty much any other dynamic language, like Python) people usually use interfaces that are implicit, which means that you don't actually define the interface in code. Instead you typically rely on documentation and proper testing suites to ensure that code works well together.
I think that your code may be more coherent to someone coming from a Java world because it sticks to the "Java way" of doing things. However to other Ruby programmers your code would be confusing and difficult to work with since it doesn't really stick to the "Ruby way" of doing things. For example, an implementation of a select function using an iterator object:
it = my_list.iter
results = []
while it.has_next?
obj = it.next
results << obj if some_condition?
end
is much less clear to a Ruby programmer than:
results = my_list.select do |obj|
some_condition?
end
If you would like to see an example of a data structures library in Ruby, you can see the algorithms gem here: http://rubydoc.info/gems/algorithms/0.3.0/frames
Also take a look at what is provided by default in the Enumerable module: http://www.ruby-doc.org/core/classes/Enumerable.html. When you include Enumerable you receive all of these functions for free.
I hope this helps!

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