jQuery animation not happening when followed by a dequeue event - ajax

I'm trying to display an image while I'm doing some Ajax updating (which I've placed in a queue). Here's the code
$(".SaveButton").click(function () {
$(".SavingImage").fadeIn("fast");
$(this).dequeue("Updates");
$(".SavingImage").fadeOut("fast");
$(".ResultItem").data("isDirty", false)
});
.show() and .hide() work, but not the animations. Let me know if more code is needed, I figured this would suffice.

you need to add the function in the call back of the animate function. Something like this:
$(".SaveButton").click(function () {
$(".SavingImage").fadeIn("fast",function(){
$(this).dequeue("Updates");
});
$(".SavingImage").fadeOut("fast");
$(".ResultItem").data("isDirty", false));
});

Related

How to check if a button is clicked in JavaScript

How to check if a button is clicked or not in prototype JavaScript?
$('activateButton').observe('click', function(event) {
alert(hi);
});
The code above is not working.
With this button:
<button id="mybutton">Click Me</button>
Use this:
$('mybutton').observe('click', function () {
alert('Hi');
});
Tested and works, here.
You might want to encase it in a document.observe('dom:loaded', function () { }) thingy, to prevent it executing before your page loads.
Also, just an explanation:
The single dollar sign in Prototype selects an element by its id. The .observe function is very similar to jQuery's .on function, in that it is for binding an event handler to an element.
Also, if you need it to be a permanent 'button already clicked' thingy, try this:
$('mybutton').observe('click', function () {
var clicked = true;
window.clicked = clicked;
});
And then, if you want to test if the button has been clicked, then you can do this:
if (clicked) {
// Button clicked
} else {
// Button not clicked
}
This may help if you are trying to make a form, in which you don't want the user clicking multiple times.
How one may do it in jQuery, just for a reference:
$('#mybutton').on('click', function () {
alert('Hi');
});
Note that, the jQuery code mentioned above could also be shortened to:
$('#mybutton').click(function () {
alert('Hi');
});
jQuery is better in Prototype, in that it combines the usage of Prototype's $ and $$ functions into a single function, $. That is not just able to select elements via their id, but also by other possible css selection methods.
How one may do it with plain JavaScript:
document.getElementById('mybutton').onclick = function () {
alert('Hi');
}
Just for a complete reference, in case you need it.
$('body').delegate('.activateButton', 'click', function(e){
alert('HI');
});

How to use events and event handlers inside a jquery plugin?

I'm triyng to build a simple animation jQuery-plugin. The main idea is to take an element and manipulate it in some way repeatedly in a fixed intervall which would be the fps of the animation.
I wanted to accomplish this through events. Instead of using loops like for() or while() I want to repeat certain actions through triggering events. The idea behind this: I eventualy want to be able to call multiple actions on certain events, like starting a second animation when the first is done, or even starting it when one animation-sequence is on a certain frame.
Now I tried the following (very simplified version of the plugin):
(function($) {
$.fn.animation = function() {
obj = this;
pause = 1000 / 12; //-> 12fps
function setup(o) {
o.doSomething().trigger('allSetUp');
}
function doStep(o, dt) {
o.doSomething().delay(dt).trigger('stepDone');
}
function sequenceFinished(o) {
o.trigger('startOver');
}
function checkProgress(o) {
o.on({
'allSetup': function(event) {
console.log(event); //check event
doStep(o, pause);
},
'stepDone': function(event) {
console.log(event); //check event
doStep(o, pause);
},
'startOver': function(event) {
console.log(event); //check event
resetAll(o);
}
});
}
function resetAll(o) {
/*<-
reset stuff here
->*/
//then start over again
setup(o);
}
return this.each(function() {
setup(obj);
checkProgress(obj);
});
};
})(jQuery);
Then i call the animation like this:
$(document).ready(function() {
$('#object').animation();
});
And then – nothing happens. No events get fired. My question: why? Is it not possible to use events like this inside of a jQuery plugin? Do I have to trigger them 'manualy' in $(document).ready() (what I would not prefer, because it would be a completely different thing – controling the animation from outside the plugin. Instead I would like to use the events inside the plugin to have a certain level of 'self-control' inside the plugin).
I feel like I'm missing some fundamental thing about custom events (note: I'm still quite new to this) and how to use them...
Thx for any help.
SOLUTION:
The event handling and triggering actually works, I just had to call the checkProgress function first:
Instead of
return this.each(function() {
setup(obj);
checkProgress(obj);
});
I had to do this:
return this.each(function() {
checkProgress(obj);
setup(obj);
});
So the event listening function has to be called before any event gets triggered, what of course makes perfect sense...
You need set event on your DOM model for instance:
$('#foo').bind('custom', function(event, param1, param2) {
alert('My trigger')
});
$('#foo').on('click', function(){ $(this).trigger('custom');});​
You DOM element should know when he should fire your trigger.
Please note that in your plugin you don't call any internal function - ONLY DECLARATION

Backbone.js - event trigger not work after rendering other views

There's a addPost function in my router. I don't want to re-create the postAddView every time the function is invoked:
addPost: function () {
var that = this;
if (!this.postAddView) {
this.postAddView = new PostAddView({
model: new Post()
});
this.postAddView.on('back', function () {
that.navigate('#/post/list', { trigger: true });
});
}
this.elms['page-content'].html(this.postAddView.render().el);
}
Here's the PostAddView:
PostAddView = backbone.View.extend({
events: {
'click #post-add-back': 'back'
}
, back: function (e) {
e.preventDefault();
this.trigger('back');
}
});
The first time the postAddView is rendered, the event trigger works well. However, after rendering other views to page-content and render postAddView back, the event trigger won't be trigger anymore. The following version of addPost works well, though.
addPost: function () {
var that = this, view;
view = new PostAddView({
model: new Post()
});
this.elms['page-content'].html(view.render().el);
view.on('back', function () {
delete view;
that.navigate('#/post/list', { trigger: true });
});
}
Somewhere you are calling jQuery's remove and that
In addition to the elements themselves, all bound events and jQuery data associated with the elements are removed.
so the delegate call that Backbone uses to bind events to your postAddView.el will be lost. Then, when you re-add your postAddView.el, there are is no delegate attached anymore and no events are triggered. Note that Backbone.View's standard remove method calls jQuery's remove; a few other things in jQuery, just as empty will do similar things to event handlers. So the actual function call that is killing your delegate could be hidden deep inside something else.
You could try calling delegateEvents manually:
this.elms['page-content'].html(this.postAddView.render().el);
this.postAddView.delegateEvents();
or better, just throw the view away and create a new one every time you need it. Your view objects should be pretty light weight so creating new ones should be cheap and a lot less hassle than trying to keep track of the existing views by hand.
If you really want to reuse the current DOM and View you do not need to set again and again the element as you are doing, everything that you call .html() you are destroying the DOM of the View and generating again and losing events. Also I prefer always to add the "el" in the DOM before render the View. I will have your function in this way:
addPost: function () {
if (!this.postAddView) {
this.postAddView = new PostAddView({
model: new Post()
});
this.postAddView.on('back', this.onBack);
this.elms['page-content'].html(this.postAddView.el);
}
this.postAddView.render();
},
onBack : function () {
this.navigate('#/post/list', { trigger: true });
}
I'm not fan of the use of local variables to refer to "this". If all of your Views uses _.bindAll(this) in the initialize method you could bind your events to your view and could use this(check how I transformed onBack).
With my code there is not a need to manually call this.delegateEvents()

jQuery — trigger a live event only once per element on the page?

Here's the scenario
$("p").live('customEvent', function (event, chkSomething){
//this particular custom event works with live
if(chkSomething){
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
}
})
Here's some background
The custom event is from a plugin called inview
The actual issue is here http://syndex.me
In a nutshell, new tumblr posts are being infnitely scrolled via
javascript hack (the only one out there for tumblr fyi.)
The inview plugin listens for new posts to come into the viewport, if the top of an image is shown, it makes it visible.
It's kinda working, but if you check your console at http://.syndex.me check how often the event is being fired
Maybe i'm also being to fussy and this is ok? Please let me know your professional opinion. but ideally i'd like it to stop doing something i dont need anymore.
Some things I've tried that did not work:
stopPropagation
.die();
Some solutions via S.O. didnt work either eg In jQuery, is there any way to only bind a click once? or Using .one() with .live() jQuery
I'm pretty surprised as to why such an option isnt out there yet. Surely the .one() event is also needed for future elements too? #justsayin
Thanks.
Add a class to the element when the event happens, and only have the event happen on elements that don't have that class.
$("p:not(.nolive)").live(event,function(){
$(this).addClass("nolive");
dostuff();
});
Edit: Example from comments:
$("p").live(event,function(){
var $this = $(this);
if ($this.data("live")) {
return;
}
$this.data("live",true);
doStuff();
});
This one works (see fiddle):
jQuery(function($) {
$("p").live('customEvent', function(event, chkSomething) {
//this particular custom event works with live
if (chkSomething) {
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
$(this).bind('customEvent', false);
}
});
function doStuff() {
window.alert('ran dostuff');
};
$('#content').append('<p>Here is a test</p>');
$('p').trigger('customEvent', {one: true});
$('p').trigger('customEvent', {one: true});
$('p').trigger('customEvent', {one: true});
});
This should also work for your needs, although it's not as pretty :)
$("p").live('customEvent', function (event, chkSomething){
//this particular custom event works with live
if(chkSomething && $(this).data('customEventRanAlready') != 1){
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
$(this).data('customEventRanAlready', 1);
}
})
Like Kevin mentioned, you can accomplish this by manipulating the CSS selectors, but you actually don't have to use :not(). Here's an alternative method:
// Use an attribute selector like so. This will only select elements
// that have 'theImage' as their ONLY class. Adding another class to them
// will effectively disable the repeating calls from live()
$('div[class=theImage]').live('inview',function(event, visible, visiblePartX, visiblePartY) {
if (visiblePartY=="top") {
$(this).animate({ opacity: 1 });
$(this).addClass('nolive');
console.log("look just how many times this is firing")
}
});
I used the actual code from your site. Hope that was okay.

jQuery Live implementation in Prototype

Element.implement({
addLiveEvent: function(event, selector, fn){
this.addEvent(event, function(e){
var t = $(e.target);
if (!t.match(selector)) return false;
fn.apply(t, [e]);
}.bindWithEvent(this, selector, fn));
}
});
$(document.body).addLiveEvent('click', 'a', function(e){ alert('This is a live event'); });
The above code was done in a similar question to implement .live behaviour in Mootools. I've read the question: Prototype equivalent for jQuery live function.
How do I implement this in Prototype? Probably something that can be implemented like this:
document.liveobserve('click', 'a', function(e){ alert('This is a live event');
Edited to make the question clear.
The simplest (and perhaps not the fastest or best) way would appear to be something like:
Element.live = function(evType, evSelector, evBlock) {
var mySelector = evSelector;
var myBlock = evBlock;
this.observe(evType, function(ev) {
if (ev.target.match(mySelector)) {
evBlock(ev);
}
});
};
The parameters evSelector and evBlock are assigned to local variables so the they are available to the event handler (It's a closure). The passed block evBlock gets passed the event object just like a normal Prototype event handler.
It should be noted this is going to handle every event of type 'evType' so if it's a mouseMove/mouseOver this is going to make your page slow. Also FireBug will probably just go to sleep on you due to the number of events that it has to single step through.
EDIT: Changed as per comments

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