jQuery — trigger a live event only once per element on the page? - events

Here's the scenario
$("p").live('customEvent', function (event, chkSomething){
//this particular custom event works with live
if(chkSomething){
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
}
})
Here's some background
The custom event is from a plugin called inview
The actual issue is here http://syndex.me
In a nutshell, new tumblr posts are being infnitely scrolled via
javascript hack (the only one out there for tumblr fyi.)
The inview plugin listens for new posts to come into the viewport, if the top of an image is shown, it makes it visible.
It's kinda working, but if you check your console at http://.syndex.me check how often the event is being fired
Maybe i'm also being to fussy and this is ok? Please let me know your professional opinion. but ideally i'd like it to stop doing something i dont need anymore.
Some things I've tried that did not work:
stopPropagation
.die();
Some solutions via S.O. didnt work either eg In jQuery, is there any way to only bind a click once? or Using .one() with .live() jQuery
I'm pretty surprised as to why such an option isnt out there yet. Surely the .one() event is also needed for future elements too? #justsayin
Thanks.

Add a class to the element when the event happens, and only have the event happen on elements that don't have that class.
$("p:not(.nolive)").live(event,function(){
$(this).addClass("nolive");
dostuff();
});
Edit: Example from comments:
$("p").live(event,function(){
var $this = $(this);
if ($this.data("live")) {
return;
}
$this.data("live",true);
doStuff();
});

This one works (see fiddle):
jQuery(function($) {
$("p").live('customEvent', function(event, chkSomething) {
//this particular custom event works with live
if (chkSomething) {
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
$(this).bind('customEvent', false);
}
});
function doStuff() {
window.alert('ran dostuff');
};
$('#content').append('<p>Here is a test</p>');
$('p').trigger('customEvent', {one: true});
$('p').trigger('customEvent', {one: true});
$('p').trigger('customEvent', {one: true});
});
This should also work for your needs, although it's not as pretty :)
$("p").live('customEvent', function (event, chkSomething){
//this particular custom event works with live
if(chkSomething && $(this).data('customEventRanAlready') != 1){
doStuff();
// BUT only per element
// So almost like a .one(), but on an elemental basis, and .live()?
$(this).data('customEventRanAlready', 1);
}
})

Like Kevin mentioned, you can accomplish this by manipulating the CSS selectors, but you actually don't have to use :not(). Here's an alternative method:
// Use an attribute selector like so. This will only select elements
// that have 'theImage' as their ONLY class. Adding another class to them
// will effectively disable the repeating calls from live()
$('div[class=theImage]').live('inview',function(event, visible, visiblePartX, visiblePartY) {
if (visiblePartY=="top") {
$(this).animate({ opacity: 1 });
$(this).addClass('nolive');
console.log("look just how many times this is firing")
}
});
I used the actual code from your site. Hope that was okay.

Related

map keyboard keys with mootools

I am looking to make the enter key behave exactly like the tab key on a form.
I am stuck on the fireEvent section.
var inputs = $$('input, textarea');
$each(inputs,function(el,i) {
el.addEvent('keypress',function(e) {
if(e.key == 'enter') {
e.stop();
el.fireEvent('keypress','tab');
}
});
});
How do I fire a keypress event with a specified key? Any help would be greatly appreciated.
this will work but it relies on dom order and not tabindex
var inputs = $$('input,textarea');
inputs.each(function(el,i){
el.addEvent('keypress',function(e) {
if(e.key == 'enter'){
e.stop();
var next = inputs[i+1];
if (next){
next.focus();
}
else {
// inputs[0].focus(); or form.submit() etc.
}
}
});
});
additionally, textarea enter capture? why, it's multiline... anyway, to do it at keyboard level, look at Syn. https://github.com/bitovi/syn
the above will fail with hidden elements (you can filter) and disabled elements etc. you get the idea, though - focus(). not sure what it will do on input[type=radio|checkbox|range] etc.
p.s. your code won't work because .fireEvent() will only call the bound event handler, not actually create the event for you.
Take a look at the class keyboard (MooTools More).
It can fire individual events for keys and provides methodology to disable and enable the listeners assigned to a Keyboard instance.
The manual has some examples how to work with this class, here's just a simple example how I implemented it in a similar situation:
var myKeyEv1 = new Keyboard({
defaultEventType: 'keydown'
});
myKeyEv1.addEvents({
'shift+h': myApp.help() // <- calls a function opening a help screen
});
Regarding the enter key in your example, you have to return false somewhere to prevent the enter-event from firing. Check out this SO post for more details.

How to use events and event handlers inside a jquery plugin?

I'm triyng to build a simple animation jQuery-plugin. The main idea is to take an element and manipulate it in some way repeatedly in a fixed intervall which would be the fps of the animation.
I wanted to accomplish this through events. Instead of using loops like for() or while() I want to repeat certain actions through triggering events. The idea behind this: I eventualy want to be able to call multiple actions on certain events, like starting a second animation when the first is done, or even starting it when one animation-sequence is on a certain frame.
Now I tried the following (very simplified version of the plugin):
(function($) {
$.fn.animation = function() {
obj = this;
pause = 1000 / 12; //-> 12fps
function setup(o) {
o.doSomething().trigger('allSetUp');
}
function doStep(o, dt) {
o.doSomething().delay(dt).trigger('stepDone');
}
function sequenceFinished(o) {
o.trigger('startOver');
}
function checkProgress(o) {
o.on({
'allSetup': function(event) {
console.log(event); //check event
doStep(o, pause);
},
'stepDone': function(event) {
console.log(event); //check event
doStep(o, pause);
},
'startOver': function(event) {
console.log(event); //check event
resetAll(o);
}
});
}
function resetAll(o) {
/*<-
reset stuff here
->*/
//then start over again
setup(o);
}
return this.each(function() {
setup(obj);
checkProgress(obj);
});
};
})(jQuery);
Then i call the animation like this:
$(document).ready(function() {
$('#object').animation();
});
And then – nothing happens. No events get fired. My question: why? Is it not possible to use events like this inside of a jQuery plugin? Do I have to trigger them 'manualy' in $(document).ready() (what I would not prefer, because it would be a completely different thing – controling the animation from outside the plugin. Instead I would like to use the events inside the plugin to have a certain level of 'self-control' inside the plugin).
I feel like I'm missing some fundamental thing about custom events (note: I'm still quite new to this) and how to use them...
Thx for any help.
SOLUTION:
The event handling and triggering actually works, I just had to call the checkProgress function first:
Instead of
return this.each(function() {
setup(obj);
checkProgress(obj);
});
I had to do this:
return this.each(function() {
checkProgress(obj);
setup(obj);
});
So the event listening function has to be called before any event gets triggered, what of course makes perfect sense...
You need set event on your DOM model for instance:
$('#foo').bind('custom', function(event, param1, param2) {
alert('My trigger')
});
$('#foo').on('click', function(){ $(this).trigger('custom');});​
You DOM element should know when he should fire your trigger.
Please note that in your plugin you don't call any internal function - ONLY DECLARATION

jQuery Delegate not binding like I want it to

Using jQuery 1.7
I'm having trouble binding a Click event to some dynamically loaded content.
I've looked around, tried .live, .delegate and .on, and I just can't get it to work.
This is my code:
$(".fileexplorer_folderdlg").delegate(".delete", "click", function () {
console.log("Hello world!");
});
The thing is, .fileexplorer_folderdlg is dynamically loaded. If I use .fileexplorer (not dynamically loaded), it works, but I have more elements with the .delete class that I do not wish to bind to (and neither element classes can be renamed or changed for various reasons).
I also tried using .fileexplorer_folderdlg .delete as the .delegate selector, didnt work either!
Of course I could just add another unique class to the elements I wish to bind to, but this really should work, right?
I believe this would work:
$(document).on('click', '.delete', function() {
if ($(this).closest('.fileexplorer_folderdlg').length) {
console.log('hello, world!');
}
});
or even just:
$(document).on('click', '.fileexplorer_folderdlg .delete', function() {
console.log('hello, world!');
});
As you've found, you can't bind on .fileexplorer_folderdlg because it's dynamic. You therefore need to bind on some static element that will contain that element at some point in the future.
Instead, this binds on the document (but will unfortunately fire for every single click on the document thereafter).
EDIT by Jeff
Although the code above did not work, modifying it a bit did the job, although not the most desirable solution.
$(document).on('click', '.delete', function () {
if($(this).closest(".fileexplorer") != null)
console.log("Thanks for your help!");
});
It works, but this event is fired for all other .delete classes, of which there are many. What I do not understand though, is why using .fileexplorer_folderdlg .delete did not work!

Mootools: inject vs adopt

I want to dynamically add some preconfigured HTML-Elements in use of a 'click'-event with mootools.
So I can make it work with my basic knowledge, although it isn´t very nifty. I coded this so far...
This is my preconfigured element, with some text, a classname and some event, cause i wanna have events already added, when it´s inserted into my container:
var label = new Element('label', {
'text': 'Label',
'class': 'label',
'events': {
'click': function(el){
alert('click');
}
}
});
Here is my function, which adds the label-Element:
function addText(){
$('fb-buildit').addEvent('click', function(){
row.adopt(label, textinput, deletebtn);
$('the-form').adopt(row.clone());
row.empty();
/*
label.clone().inject($('the-form'));
textinput.inject($('the-form'));
deletebtn.inject($('the-form'));
*/
});
}
The second part which uses inject also works, but there, my click-Event, which fires the "alert('click')" works too. The method with adopt doesn´t add any event to my label Object, when its inserted in the dom.
Can anyone help me with this. I just wanna know why adobt ignores my "events" settings and inject doesn´t.
Thanks in advance.
(sorry for my english ^^)
you go label.clone().inject but row.adopt(label) and not row.adopt(label.clone()) -
either way. .clone() does not cloneEvents for you - you need to do that manually.
var myclone = label.clone();
myclone.cloneEvents(label);
row.adopt(label);
this is how it will work
as for why that is, events are stored in the Element storage - which is unique per element. mootools assigns a uid to each element, eg, label = 1, label.clone() -> 2, label.clone() -> 3 etc.
this goes to Storage[1] = { events: ... } and so forth. cloning an element makes for a new element.uid so events don't work unless you implicitly use .cloneEvents()
you are sometimes not doing .clone() which works because it takes the ORIGINAL element along with its storage and events.
suggestion consider looking into event delegation. you could do
formElement.addEvent("click:relay(label.myLabel)", function(e, el) {
alert("hi from "+ el.uid);
});
this means no matter how many new elements you add, as long as they are of type label and class myLabel and children of formElement, the click will always work as the event bubbles to the parent.

jQuery Live implementation in Prototype

Element.implement({
addLiveEvent: function(event, selector, fn){
this.addEvent(event, function(e){
var t = $(e.target);
if (!t.match(selector)) return false;
fn.apply(t, [e]);
}.bindWithEvent(this, selector, fn));
}
});
$(document.body).addLiveEvent('click', 'a', function(e){ alert('This is a live event'); });
The above code was done in a similar question to implement .live behaviour in Mootools. I've read the question: Prototype equivalent for jQuery live function.
How do I implement this in Prototype? Probably something that can be implemented like this:
document.liveobserve('click', 'a', function(e){ alert('This is a live event');
Edited to make the question clear.
The simplest (and perhaps not the fastest or best) way would appear to be something like:
Element.live = function(evType, evSelector, evBlock) {
var mySelector = evSelector;
var myBlock = evBlock;
this.observe(evType, function(ev) {
if (ev.target.match(mySelector)) {
evBlock(ev);
}
});
};
The parameters evSelector and evBlock are assigned to local variables so the they are available to the event handler (It's a closure). The passed block evBlock gets passed the event object just like a normal Prototype event handler.
It should be noted this is going to handle every event of type 'evType' so if it's a mouseMove/mouseOver this is going to make your page slow. Also FireBug will probably just go to sleep on you due to the number of events that it has to single step through.
EDIT: Changed as per comments

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