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The only full-fledged GPL Cocoa editor for GEDCOM 5.5 files (GenerationX) was last released in 2003: http://sourceforge.net/projects/generationx/
It looks unstable under Snow Leopard and would badly need a revamp.
Someone recently posted a proof-of-concept application (unrelated to GenerationX) on Google Code, but it looks like an unmaintained project:
http://code.google.com/p/cocoa-gedcom/
Is there any Cocoa developer interested in genealogy and willing to resurrect any of these projects? Or any other projects with a decent release cycle I am not aware of?
The Mac genealogy software market is dominated by pricy and feature-bloated proprietary solutions. A no-nonsense open source GEDCOM-compliant framework for Mac OS would be a blessing.
Did you check out GRAMPS? (Written in Python, using Gtk. So it doesn't look native on OSX, but works.)
There is MacPAF, but I'm not sure what the status of it is.
If you are still looking into Genealogy-Software, you might want to try the free program "Familienbande".
It's available for Mac and for Windows, free for personal use, supports GedCom and it is well maintained. I only use the German version (the developer is German) but since he has some native speaking US contributors, I assume the English version should also be usable.
The UI needs some getting used to, but for a free program, it is absolutely perfect.
Give it a try under:
http://www.familienbande-genealogie.de/en/index.html
Regards
Thomas
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I'm sure most of you heard of Microsoft Virtual Labs
http://msdn.microsoft.com/en-us/ff640662
You can connect remotely to msdn servers and practice development on vs2010,sql server 2008 R2..etc
Is there something like that in mac world with xcode? I want to practice on development with iphone and take online labs,I don't have a mac for now.
P.S: I think there isn't such a thing in mac world but just wanted to try my luck,hopefully someone might prove me wrong,I searched online but didn't find such a thing.
You can give http://virtualmacosx.com a try. They provide a full online instance of Mac OS X with the Xcode Development Environment pre-installed. It could be a good option for someone looking to experiment with Xcode before taking the plunge on a Mac.
http://www.macincloud.com/ Looks like another option, but I'm not sure how good they are. The Web site is pretty informative though.
The best site I have ever experienced for virtual machines is
Virtual machine
Follow the link and you can see amazing OS in that links
TO try above you need to pay. But it is for free.
Virtual mac os online free
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Is there any open-source free tool for automated UI testing for Mac OS X (Cocoa) apps?
So far I've seen commercial tools such as [Squish] and [EggPlant]. The only free tools I've read about are using UIAutomation or Automator.
Does anyone have any experience with these tools? any other options I should consider?
Thanks in advance.
I created an open source Python package that uses the Apple Accessibility API among others to create a classic GUI automation library, giving you visibility into and interaction with Cocoa GUIs. PyATOM home page and GitHub repo
Have a look at http://sikuli.org/ - that lets you automize your OS X GUI tests (for free).
AppleScript is another option for simple ui simulation.
(no, you do not need to create a scripting definition to perform basic tasks)
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I'm a MAC user (not a fan :D) .. and I'm working these days on my graduation project in B.sc degree of Computer Science, and specifically I'm in the design phase. I've looked for CASE tools that should help me on my work, but unfortunately it seems there are no powerful CASE tools available!
could anyone suggest a good tool for me ?
Thanks in advance.
I would look at cross platform tools based on Java, specifically, tools which are based on the Eclipse platform. Eclipse runs really well on OS X, in fact, I believe it works even better than it does on Windows. Not all Eclipse-based tools will run on Mac (for example, Rational will not), but most will.
Look at the Eclipse Marketplace for some popular tools for UML, modeling, etc.
While this is likely to be closed as off-topic, you should see the other closed discussion or Apple's Visio replacement threads.
Summary is:
OmniGraffle for general, commercial diagramming.
Eclipse based tools, as most UML is for writing the bulky Java code.
Web based tools such as GenMyModel and Gliffy.
Any from the long list on Wikipedia.
As always, the exact needs you have will dictate your tool.
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Is there any application for UI sketching on Mac OS X? Something like SketchFlow on Windows.
I really, really, really (you get the idea) love Balsamiq Mockups. It's cross-platform, via Adobe Air.
Omnigraffle is a very nice UI drafting system.
Extra stencils: http://graffletopia.com/
Balsamiq Mockups is cross-platform and is a very solid sketching program.
ForeUI is worth trying. It can run in Mac OS and you can freely switch your design style between sketch and Mac OS look.
Another option is Wireframe Sketcher, which is built atop the Eclipse platform, so is inherently cross-platform.
Haven't tried it, but you might also look at EasyPrototype: http://www.extremeplanner.com/easyprototype/
MockupScreens runs on Mac (I am developer). You might check it out, it's pretty popular. It's low fidelity, aimed for analysts and UX people, ie. non-programmer "civilians".
And here is the most comprehensive list of mockup tools I know of, some of them run on Mac:
http://c2.com/cgi/wiki?GuiPrototypingTools
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I'm really interested in participating as a new developer in an OpenSource project.
My Problem now is - what is the best way to participate with a Mac on an OSS Project? (Without using a Virtual Machine or DualBoot.)
As there is no usual apt-get system, what is the best way of working on such an existing project? Would you use Xcode or Eclipse or something else completely?
The setup for all those steps (Building, linking libraries etc.) has always been the part that never worked properly for me. Is there a tutorial which explains how to set the stuff up properly with these IDEs?
Thank you!
Fink is a package system for Mac, it gives you most of what apt-get does on a Linux system.
Xcode is the best choice, I think, irrespective of project
I can give you a very simple recipe.
Pick a Java open source project.
Install Eclipse on MacOS.
Go to work.
No libraries, no linking, no fuss, no muss, no bother.
If you want to work in C or C++, the question is going to be whether you are the only person. For a project that has already been ported to mac, you just do what the others are doing. You run 'configure', and all is well, and you use and editor to edit and gdb to debug.