After updating react-native from version 0.63.2 to 0.66.1, i get the following error in Xcode when i try to build my app.
library not found for -lFolly
I've tried running pod install and cleaning the build folder.
My Library Search Paths look like this for both release and debug.
Delete libFolly.a file from Xcode>Targets>General and clean DerivedData, run again. Maybe you can face with other problems but if you don't use folly file in your pods it will work. I hope it works for you too.
I have been struggling with this issue. Finally this solution resolved the issue.
I had the two copies of files in the codebase. Deleting one copy helped code to build successfully
Source: https://stackoverflow.com/a/53417764/8364900
<project name>/ios/<project name>.xcworkspace/contents.xcworkspacedata
The above location may have reference to multiple copies of your project. If so delete one copy then run the project.
I get the below error message when I try to run the command in VSCode.
Command "maven.archetype.generate" fails. Cannot read property 'length' of undefined
As far as I can see, I have all plugins/extensions but cannot work out why it won't work. I found this but still cannot get it to work, however I can run apps for files created before I updated VSCode to version 1.32.1. I just cannot create new ones.
It's look like a bug.
Are you running the commands without any workspace or folder open?
Open a folder first, see if the issue still exists. If it's gone, I
suppose it's because of a potential NPE which is fixed by PR #276 but
not released yet. Please let me know the result.
It worked for me!
See more: https://github.com/Microsoft/vscode-maven/issues/277#issuecomment-473166245
From command line, type in:
mvn --version
to see if Maven is installed properly.
You need maven and jdk installed for maven to work.
Check out the “Before you begin” here:
https://code.visualstudio.com/docs/java/java-tutorial#_create-the-program
What is probably happening is that you do not have Maven or JDK installed, or you have not set the system variables properly. These installations are not the same as the plugins/extensions found in Visual Studio Code. These are in addition to that.
I've tried on 3 different computers but it still has the same problem that prevents me from running the project on the Mac. When I use Windows and connect to my Mac to run, it shows the same error on all 3 computers.
The error message displayed:
Can not resolve reference: /Library/Frameworks/Xamarim.iOS.framework/Versions/Current/lilb/mono/Xamarin.iOS/Facades/System.Memory.dll
Quick fix steps
VS on PC:
in iOS poject open References list
find Xamarin.iOS and check the path in properties
open containing folder, open Facades folder, copy System.Memory.dll
Mac:
open Finder and Go > Go to folder... > type Library
find:
Library/Frameworks/Xamarim.iOS.framework/Versions/Current/lilb/mono/Xamarin.iOS/Facades/
paste System.Memory.dll
.. rebuild and you are good to go
From what I understand, this is usually do to a pending update for Xcode.
Make sure Xcode is installed and updated. Once it is updated, launch Xcode to ensure that all updates are finished(I don't know why, but a lot of times you have to run Xcode for the update to finalize.)
Then clean and rebuild your project. That should fix the issue.
I have a project that builds and works on Windows but when I've brought it over to MacOS (Sierra) and set up Resin, Ant, and the rest of my project in IntelliJ the build is failing with a fairly ambiguous error:
build.xml:24: Directory /java/ant-build/classes creation was not successful for an unknown reason
at org.apache.tools.ant.taskdefs.Mkdir.execute(Mkdir.java:70)
Image of the full error message
At first I thought it was a permissions issue but I ran chmod 755 on the two directories and still am getting this error. I also tried updating to a newer version of Ant to replace IntelliJ's built in one with brew install ant#1.9 but that didn't help either.
Does anyone know of any changes that need to be made to projects when migrating from Windows to Mac? I'm the first one at the company to migrate this project to Mac so unfortunately the others don't know much about this.
Both are using:
IntelliJ IDE 2017.1.2
Built in IntelliJ Ant (1.9.4)
Resin 4.0.51
As the comments on the main post point out, this was a permissions issue where the ant was trying to build in the root directory
I had to change my build.properties file so the paths were point towards my $HOME directory.
Recently opened a project that I had compiled and submitted to Apple.
I haven't touched it for a couple of months but I'm getting this odd compile error at:
#import <Crashlytics/Crashlytics.h>
The error reads:
'Crashlytics/Crashlytics.h' file not found
Clearly the framework can't be found but I'm puzzled as to why, when the project was working a few months ago, it's suddenly stopped.
Any suggestions why?
Xcode: 4.6.3
Mac OS X: 10.8.4
Just add $(SRCROOT) to the Framework Search Paths in Project Build Settings (Search Paths).
Crashlytics installation process drops its Crashlytics.framework to your project folder (or creates the symlink).
If you moved Crashlytics.framework somewhere deeper in the project folder hierarchy - set 'recursive' to the right or just point directly to its parent folder in Header Search Paths:
$(SRCROOT)/Path/to/the/folder/containing/Crashlytics.framework
Delete frameworks from you project and disk. Check that you have the newest version of Fabric plugin.
Copy frameworks from plugin folder to desktop with this commands:
ditto -xk ~/Library/Caches/com.crashlytics.mac/5b91b14e832a7b1c29441ec5ba109810/sdks/ios/com.twitter.crashlytics.ios-default.zip ~/Desktop/
ditto -xk ~/Library/Caches/com.crashlytics.mac/5b91b14e832a7b1c29441ec5ba109810/sdks/ios/io.fabric.sdk.ios-default.zip ~/Desktop/
Add frameworks from desktop to your project.
Info from: https://twittercommunity.com/t/error-upgrading-from-crashlytics-on-ios/36196/2
I'd recommend just using CocoaPods to add the Crashlytics framework. No need to care about paths anymore.
Podfile:
pod 'Crashlytics', '~> 3.4.1'
Script Build Phase for dSYM Upload:
./Pods/Crashlytics/iOS/Crashlytics.framework/run <your_crashlytics_id>
Import:
#import <Crashlytics/Crashlytics.h>
For me, this worked:
Remove the fabric and crashlytics frameworks from your project, and delete the files from the disk for our project.
Comment the lines in your appdelegate.m file, if you added them for the following:
import Fabric/Fabric.h
import Crashlytics/Crashlytics.h
and
[Fabric with:#[CrashlyticsKit]];
In the fabric app, choose "New app", and select your Xcode project file
Recopy the build script and build as instructed. The build step is why you needed to comment the lines above-- it won't work if you leave those lines in.
After the build script runs, it will prompt you to drag the frameworks from the app window into your project navigator. This will copy the latest versions of he frameworks (which include the .h files) into your project
I have tried manually downloading, and copying from other projects, but this is the only way I could recover after losing the frameworks files for an app.
In my case, the Framework was in the project folder, but not in the Project Navigator. I dragged it to the project and everything worked fine.
I've had this issue working with distributed teams (through github) after checking in then checking out Crashlytics. The Crashlytics.framework will only have one folder inside it -- "Versions". You need to save a version of the contents inside Crashlytics.framework to another location, then copy-paste them into Crashlytics.framework later.
Remove Crashlytics.framework from the project and disk. Copy and add it again. It helped me.
In my case, I was migrating from an old Crashlytics install through the Mac app to Cocoapods. A lot of the answers to this question recommend completely removing everything and starting over. I started doing this and noticed a discrepancy between code found in Fabric's documentation and the code shown in the Fabric app during the step where it tells you what to copy into your Run Script Build Phase.
Fabric's documentation has double quotes surrounding the entire string: "${PODS_ROOT}/Fabric/Fabric.framework/run <Your_API_Key> <Your_Build_Secret>"
The Fabric App only had double quotes around the path to the run executable: "${PODS_ROOT}/Fabric/Fabric.framework/run" <Your_API_Key> <Your_Build_Secret>
So before you delete everything and start over, try updating your Run Script Build Phase to this:
"${PODS_ROOT}/Fabric/Fabric.framework/run" <Your_API_Key> <Your_Build_Secret>
I have changed the name of the working folder and Craslytics fails. Check this in Build Settings (Search Paths).
Good luck!
I have tried to play with the frameworks search path and relocating & reconnecting the framework file; checked the build settings (Link binary with libraries section) but the error persisted.
Finally, I have reinstalled the framework, which only takes 2-3 minutes. The problem might be caused by that you have relocated the Crashlytics.framework to another subfolder from the root directory, but I am not sure about the exact reason.
Delete everything regarding to the Crashlytics
Start crashlytics app, login and select your project
Add run script
Drag & drop the .framework file (I have kept it in the root folder)
Add the import and startWithAPIKey statements back
Completely Remove the Crashlytics Frameworks on your proj include the shell script in App Build Phases Run Script.
Reinstall the Fabric follow the guide,everything will be OK.
I had previously upgraded to Fabric and had no issues. A couple of days later, I reopened the same project and had the missing crashlytics.h file problem.
I couldn't simply reinstall from the plugin due to a non compiling project (I had so many CLS_LOG messages and references to the missing crashlytics.h file in my project, it would have taken a long time to remove them just to allow the build to work - refactor wouldn't work on CLS_LOG).
So instead, I deleted the crashlytics.framework from my project and did the following to reinstate it from the plug in directly:
Download the Fabric plugin again and double click the zip file to unpack the Fabric application.
Right click the Fabric icon and "Show Package Contents"
Copy the Crashlytics.framework folder to your Desktop and then re-add it to your project via File -> Add Files to ....
If step 3 doesn't work for you, you can also add crashlytics.framework to your project folder on your computer directly, and then also add it into your project list via Xcode same as in step 3 but uncheck "Copy Items if Needed" as you already put the files there yourself.
My project then compiled and worked fine again.
In terms of a guess as to why the file went missing? Part of the upgrade process got me to delete the old frameworks and then run the scripts etc. from the plugin. I think what happened is later when I emptied my trash, that some references were lost. I also had the problem where I'd put Crashlytics into my .gitignore file so it disappeared out of ALL my projects every committed which wasn't great.
Hope this helps someone!
I have same error.
Please try pod update
and fix it.
If FirebaseCrashlytics 9.0.0 installed , problem will be fixed.
stalling FirebaseCoreDiagnostics 9.0.0 (was 8.9.0)
Installing FirebaseCoreExtension (9.0.0)
Installing FirebaseCoreInternal (9.0.0)
//hrer
Installing FirebaseCrashlytics 9.0.0 (was 8.9.0)
Installing FirebaseFirestore 9.0.0 (was 8.9.1)
Installing FirebaseInstallations 9.0.0 (was 8.9.0)