NetBeans GUI editor skin/theme - user-interface

I'm creating a Java Web Applet in NetBeans and I want my final application to have a design called "Metal". I can set it, it's OK. But when I'm editing the GUI using "NetBeans GUI editor", I must work with the typical Windows design. Is it possible to use the "Metal" skin in the editor too? Each design has different sizes of buttons, fonts etc. So I'd love to see the final layout during editing. Not only after compiling.
I know that I can right-click and select "Design preview / Metal" but I do not want this.
For ilustration I'm attaching an image:
I saw this question in a few forums, but nobody understood it well (and nobody answered), so I'm asking my own question.

Try configuring Netbeans to use the Metal look and feel by editing netbeans.conf.
netbeans_default_options="... --laf javax.swing.plaf.metal.MetalLookAndFeel"
Note: After a normal Netbeans installation there's already a netbeans_default_options setting in the configuration file. Be careful not delete them unless you know what you are doing. Just append the --laf option.

1) This question was once answered at Force look and feel on NetBeans 6.5 Please take a look there also.
2) Some years ago I have written a detailed tutorial for Look and Feel changes in NetBeans. Please also have a look at http://netbeanside61.blogspot.com/2008/05/netbeans-ide-look-and-feel.html
with regards
Tushar Joshi, Nagpur

Thanks, it worked. But <snip> caused an error message, so I added to
"netbeans_default_options" only this:
"--laf javax.swing.plaf.metal.MetalLookAndFeel"
Side effect was, that whole NetBeans now have Metal design. But I like it, so why not.

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What IDE to use to start contributing code for CKEditor?

It's my first question here on stackoverflow so please be easy on me.
I've been trying to set up the source for CKEditor so I can start contributing to this editor. I have followed this link: http://docs.ckeditor.com/#!/guide/dev_contributing_code but I got stuck on step 4 as I haven't got the following file: bender.js. I also need something called gruntfile for step 5. Do you know where I can get them from as when I fork https://github.com/ckeditor/ckeditor-dev, the following project does not come with them. Also, what IDE do I need to use to develop code? Sorry, for this question as it might seem a bit stupid but I come from the Java background and Node.js is really new to me, therefore I'm struggling a bit here.
Thanks for any help
There are no requirements regarding IDE, at the end it's all just text.
Regarding your problems: Make sure you're forking ckeditor-dev, and not ckeditor-releases repository. Only dev repository contains all the helpers like gruntfile.
The gruntfile is there so if you cloned CKEditor repository, you must have it.
Then all you need to do is follow up the instructions of CKEditor contribution guide closesly, and you're good to go!

What do I need to know to create Xcode project templates?

I know some of the tutorials for creating Xcode project templates, for example this one here: http://robnapier.net/blog/project-templates-364
This is the best one I could find. All others basically repeat the same info, or are no longer up to date, or worse tell me that even they don't know what they're doing. Possibly useful tools that are linked to here and in other places are no longer available.
I keep running into roadblocks, and would like to gather as much information as possible on the process of creating Xcode project templates. Info that is most importantly up to date (at least it must be relevant for Xcode 3 or higher).
For example, what I'd like to see is:
a description of the
TemplateChooser.plist and similar
plist files and what these options do
(in my case, once I add a
TemplateChooser.plist, my project
disappears from the Xcode project
template list)
how to create a project template that references another .xcodeproj (when I do that, the other .xcodeproj appears in the project template list even though it doesn't use the special naming convention)
processes that can be applied, for example is it possible to run a script during the creating of a project from a template? This would be useful to unzip certain files into the newly created project.
If you have the answer or suggestions to any of the issues above, I'd appreciate that. Otherwise any link to good Xcode project template resources would be highly recommended. Especially if there is an official documentation from Apple - I haven't found one yet which seems to imply that project templates are undocumented.
Have you seen these:
http://www.sodeso.nl/?p=895
http://www.codeproject.com/KB/iPhone/CreatingXcodeProject.aspx
If you say you have searched, I'm pretty sure you've already seen the links but these are the best resources I could find with my 'googlabilities'
You might try contact this guy - http://linkedin.com/in/mottishneor he has some related messages around the web
The links suggested by FX are also not bad at all!
There is indeed little XCode template info out there. What I have found of interest are the following links (I documented myself on the topic, but haven't yet gone any further):
a Google Code search reveals a few examples, but not much
in particular, I found interesting to look at the code provided by Three20; they have some basic examples, like here
referencing another project worked for me, so maybe you could open a specific question about that giving more details?
there is information scattered on the Apple mailing-lists
there is no official documentation from Apple, as is evidenced by the lack of results to this query
I'm sorry if this is not a Enlighting, concise answer. As you said, it's not well documented, and sources are all over the place. I just hope I could highlight some places to find information that your own searches might not have reached :)
I don't have a Mac anymore, so this is as much as I can give you without testing this myself. As far as I can tell, Xcode templates are undocumented by Apple.
This guy has some guides for messing with Xcode templates but the info is pretty sparse. My suggestion for working with templateChooser.plist is to try to only edit that file in the interface builder.
This guide is a good example of how to add a reference to another .xcodeproj. For the reason you were having trouble adding a reference to your project we probably need more information.
If you scroll way down in this doc you can that each template already includes a script called myscript.sh. This script will show up in the scripts menu for projects built with that template. That isn't quite as convenient as running scripts automatically, but it's better than nothing.
In conclusion, Xcode template documentation is a nightmare. It looks like there are a lot of powerful features there, but they are obscured because of lack of user friendlyness and because documentation lags far behind Apples updates of Xcode. It just doesn't seem to be a priority for them. I hope this helps.
And yet another video link http://howtomakeiphoneapps.com/2010/10/how-to-make-custom-xcode-templates-with-video/

Is there anything like Eclipse Perspective in Visual Studio?

I was wondering if there's anything like Eclipse Perspectives in Visual Studio (2008 or 2010).
For those unfamiliar with Eclipse, here's a definition of Perspectives:
A perspective is a visual container
for a set of views and editors
(parts). These parts exist wholly
within the perspective and are not
shared. A perspective is also like a
page within a book. It exists within
a window along with any number of
other perspectives and, like a page
within a book, only one perspective is
visible at any time.
Let me give you a visual example:
Java Perspective:
SVN Repository Perspective:
Maybe there is nothing like that straight out of the box, but with some plugin. If that's the case, it'll also be a valid answer.
Thanks for your time.
I used Brian's blog post as a starting point and made a VS2010 extension: http://perspectives.codeplex.com/
More info here: http://csharpening.net/blog/?p=292
It's probably not as complete as the VSWindowManager but lets you save your configurations and create new ones. Let me know if it works out!
I found this http://vswindowmanager.codeplex.com/ but it's for 2005.. there is a branch for 2008 in the source code but i don't know if it works... I think I'll give it a try and post any results...
It would be great if it works also for 2010!!! When you work in 1024*768 it's really annoying to rezise the windows every two seconds!!!
Good luck!!
You can check out my blog post which provides the ability to list and switch window layouts in Vs2008 and Vs2010: http://www.brianschmitt.com/2010/09/save-and-change-tool-layout-in-visual.html

GUI based debugger for Ruby?

Is there any GUI based debugger for Ruby? Just a debugger. I do not want a full IDE like NetBeans because they tend to get your project dirty with extra files.
thanks!
Check out Mr. Guid, which uses GTK+ and is cross-platform.
In netbeans you can tell it to put the netbeans project files in a separate directory or you can easily ignore the nbproject directory with your project's vcs. Netbeans has by far the best integrated debugging I have seen and there are many other great reasons to give it a try. Don't worry about netbeans using a project folder. I highly doubt you'll be able to find a better free GUI debugger.
If the code completion stuff gets in your way with netbeans it is easy to turn off and only request code completion when you want it (ctrl+space). That was my biggest gripe with netbeans.
I haven't used it in about a year, but I liked Arachno Ruby

BlogEngine.Net Code Formatting Extension that works?

For months now I've been trying to find a code syntax formatting extension that works for BlogEngine.Net. I'm not fond of the behavior of the default formatting extension, and have tried a couple of others (manoli is among them), but they always seem to interact badly with the TinyMCE editor. Does anyone know of an extension that works, or a different approach that will allow me to make code samples pretty on my blog without hacking the crap out of the HTML myself?
Thanks.
I would try using Windows Live Writer along w/ the Paste From Visual Studio plugin. One you go WLW, you'll never go back to that damn TinyMCE interface.
WLW here:
http://get.live.com/writer/overview
Plugin here:
http://gallery.live.com/liveItemDetail.aspx?li=d8835a5e-28da-4242-82eb-e1a006b083b9&l=8
Thanks, Rafe. Thanks to this post that Hanselman put up the day after I asked the question, I downloaded WLW and am now using it. As far as getting prettily formatted code, I'm using cut-and-paste from a little tool developed and available on manoli.net.
Check out SyntaxHighlighter.. Works excellent. For easy integration into BlogEngine have a look at my blog post.

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