What's is a reliable way to detect if user has enabled this API?
CGWindowListCreateImage returns a valid object even if screen recording API is disabled. There are multiple combinations possible (kCGWindowListOptionIncludingWindow, kCGWindowListOptionOnScreenBelowWindow) and only some will return NULL.
- (CGImageRef)createScreenshotImage
{
NSWindow *window = [[self view] window];
NSRect rect = [window frame];
rect.origin.y = NSHeight([[window screen] frame]) - NSMaxY([window frame]);
CGImageRef screenshot = CGWindowListCreateImage(
rect,
kCGWindowListOptionIncludingWindow,
//kCGWindowListOptionOnScreenBelowWindow,
0,//(CGWindowID)[window windowNumber],
kCGWindowImageBoundsIgnoreFraming);//kCGWindowImageDefault
return screenshot;
}
The only reliable way is through CGDisplayStreamCreate which is risky as Apple always changes privacy settings every year.
- (BOOL)canRecordScreen
{
if (#available(macOS 10.15, *)) {
CGDisplayStreamRef stream = CGDisplayStreamCreate(CGMainDisplayID(), 1, 1, kCVPixelFormatType_32BGRA, nil, ^(CGDisplayStreamFrameStatus status, uint64_t displayTime, IOSurfaceRef frameSurface, CGDisplayStreamUpdateRef updateRef) {
;
});
BOOL canRecord = stream != NULL;
if (stream) {
CFRelease(stream);
}
return canRecord;
} else {
return YES;
}
}
All of the solutions presented here have a flaw in one way or another. The root of the problem is that there's no correlation between your permission to know about a window (via the name in the window list), your permission to know about the process owner of the window (such as WindowServer and Dock). Your permission to view the pixels on screen is a combination of two sparse sets of information.
Here is a heuristic that covers all the cases as of macOS 10.15.1:
BOOL canRecordScreen = YES;
if (#available(macOS 10.15, *)) {
canRecordScreen = NO;
NSRunningApplication *runningApplication = NSRunningApplication.currentApplication;
NSNumber *ourProcessIdentifier = [NSNumber numberWithInteger:runningApplication.processIdentifier];
CFArrayRef windowList = CGWindowListCopyWindowInfo(kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
NSUInteger numberOfWindows = CFArrayGetCount(windowList);
for (int index = 0; index < numberOfWindows; index++) {
// get information for each window
NSDictionary *windowInfo = (NSDictionary *)CFArrayGetValueAtIndex(windowList, index);
NSString *windowName = windowInfo[(id)kCGWindowName];
NSNumber *processIdentifier = windowInfo[(id)kCGWindowOwnerPID];
// don't check windows owned by this process
if (! [processIdentifier isEqual:ourProcessIdentifier]) {
// get process information for each window
pid_t pid = processIdentifier.intValue;
NSRunningApplication *windowRunningApplication = [NSRunningApplication runningApplicationWithProcessIdentifier:pid];
if (! windowRunningApplication) {
// ignore processes we don't have access to, such as WindowServer, which manages the windows named "Menubar" and "Backstop Menubar"
}
else {
NSString *windowExecutableName = windowRunningApplication.executableURL.lastPathComponent;
if (windowName) {
if ([windowExecutableName isEqual:#"Dock"]) {
// ignore the Dock, which provides the desktop picture
}
else {
canRecordScreen = YES;
break;
}
}
}
}
}
CFRelease(windowList);
}
If canRecordScreen is not set, you'll need to put up some kind of dialog that warns the user that they'll only be able to see the menubar, desktop picture, and the app's own windows. Here's how we presented it in our app xScope.
And yes, I'm still bitter that these protections were introduced with little regard to usability.
Apple provides direct low level api to check for access and grant access. No need to use tricky workarounds.
/* Checks whether the current process already has screen capture access */
#available(macOS 10.15, *)
public func CGPreflightScreenCaptureAccess() -> Bool
Use the above functions to check for screen capture access.
if access is not given use the below function to prompt for access
/* Requests event listening access if absent, potentially prompting */
#available(macOS 10.15, *)
public func CGRequestScreenCaptureAccess() -> Bool
Screenshot taken from documentation
#marek-h posted a good example that can detect the screen recording setting without showing privacy alert.
Btw, #jordan-h mentioned that this solution doesn't work when the app presents an alert via beginSheetModalForWindow.
I found that SystemUIServer process is always creating some windows with names: AppleVolumeExtra, AppleClockExtra, AppleBluetoothExtra ...
We can't get the names of these windows, before the screen recording is enabled in Privacy preferences. And when we can get one of these names at least, then it means that the user has enabled screen recording.
So we can check the names of the windows (created by SystemUIServer process) to detect the screen recording preference, and it works fine on macOS Catalina.
#include <AppKit/AppKit.h>
#include <libproc.h>
bool isScreenRecordingEnabled()
{
if (#available(macos 10.15, *)) {
bool bRet = false;
CFArrayRef list = CGWindowListCopyWindowInfo(kCGWindowListOptionAll, kCGNullWindowID);
if (list) {
int n = (int)(CFArrayGetCount(list));
for (int i = 0; i < n; i++) {
NSDictionary* info = (NSDictionary*)(CFArrayGetValueAtIndex(list, (CFIndex)i));
NSString* name = info[(id)kCGWindowName];
NSNumber* pid = info[(id)kCGWindowOwnerPID];
if (pid != nil && name != nil) {
int nPid = [pid intValue];
char path[PROC_PIDPATHINFO_MAXSIZE+1];
int lenPath = proc_pidpath(nPid, path, PROC_PIDPATHINFO_MAXSIZE);
if (lenPath > 0) {
path[lenPath] = 0;
if (strcmp(path, "/System/Library/CoreServices/SystemUIServer.app/Contents/MacOS/SystemUIServer") == 0) {
bRet = true;
break;
}
}
}
}
CFRelease(list);
}
return bRet;
} else {
return true;
}
}
I'm not aware of an API that's specifically for getting the screen recording permission status. Besides creating a CGDisplayStream and checking for nil, the Advances in macOS Security WWDC presentation also mentioned that certain metadata from the CGWindowListCopyWindowInfo() API will not be returned unless permission is granted. So something like this does seem to work, although it has the same issue of relying on implementation details of that function:
private func canRecordScreen() -> Bool {
guard let windows = CGWindowListCopyWindowInfo([.optionOnScreenOnly], kCGNullWindowID) as? [[String: AnyObject]] else { return false }
return windows.allSatisfy({ window in
let windowName = window[kCGWindowName as String] as? String
return windowName != nil
})
}
As of Nov19 chockenberry has correct answer.
As #onelittlefish pointed out the kCGWindowName is being omitted in case user has not enabled the screen recording access in privacy pane. This method also doesn't trigger the privacy alert.
- (BOOL)canRecordScreen
{
if (#available(macOS 10.15, *)) {
CFArrayRef windowList = CGWindowListCopyWindowInfo(kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
NSUInteger numberOfWindows = CFArrayGetCount(windowList);
NSUInteger numberOfWindowsWithName = 0;
for (int idx = 0; idx < numberOfWindows; idx++) {
NSDictionary *windowInfo = (NSDictionary *)CFArrayGetValueAtIndex(windowList, idx);
NSString *windowName = windowInfo[(id)kCGWindowName];
if (windowName) {
numberOfWindowsWithName++;
} else {
//no kCGWindowName detected -> not enabled
break; //breaking early, numberOfWindowsWithName not increased
}
}
CFRelease(windowList);
return numberOfWindows == numberOfWindowsWithName;
}
return YES;
}
The most favorable answer is not exactly right, he left out some sences, like sharing state.
we can find the answer in WWDC(https://developer.apple.com/videos/play/wwdc2019/701/?time=1007)
Here are some excerpts from WWDC:
the window name and sharing state are not available, unless the user has preapproved the app for screen recording. And this is because some apps put sensitive data such as account names or more likely web page URLs in the window's name.
- (BOOL)ScreeningRecordPermissionCheck {
if (#available(macOS 10.15, *)) {
CFArrayRef windowList = CGWindowListCopyWindowInfo(kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
NSUInteger numberOfWindows = CFArrayGetCount(windowList);
NSUInteger numberOfWindowsWithInfoGet = 0;
for (int idx = 0; idx < numberOfWindows; idx++) {
NSDictionary *windowInfo = (NSDictionary *)CFArrayGetValueAtIndex(windowList, idx);
NSString *windowName = windowInfo[(id)kCGWindowName];
NSNumber* sharingType = windowInfo[(id)kCGWindowSharingState];
if (windowName || kCGWindowSharingNone != sharingType.intValue) {
numberOfWindowsWithInfoGet++;
} else {
NSNumber* pid = windowInfo[(id)kCGWindowOwnerPID];
NSString* appName = windowInfo[(id)kCGWindowOwnerName];
NSLog(#"windowInfo get Fail pid:%lu appName:%#", pid.integerValue, appName);
}
}
CFRelease(windowList);
if (numberOfWindows == numberOfWindowsWithInfoGet) {
return YES;
} else {
return NO;
}
}
return YES;
}
As of MacOS 10.15.7 the heuristics of obtaining window-names for visible windows, and so know we have screen-capture permission, doesn't always work. Sometimes we just don't find valid windows we can query, and would wrongly deduce we don't have permissions.
However, I found another way to directly query (using sqlite) the Apple TCC database - the model where permissions are persisted. The screen-recording permissions are to be found in the "System level" TCC database ( residing in /Library/Application Support/com.apple.TCC/TCC.db). If you open the database using sqlite, and query: SELECT allowed FROM access WHERE client="com.myCompany.myApp" AND service="kTCCServiceScreenCapture" you'll get your answer.
Two downsides comparing to other answers:
to open this TCC.db database, your app must have "Full Disk Access" permission. It doesn't need to run with 'root' privileges, and root privileges won't help if you don't have the "Full disk access".
it takes about 15 millisec to run, which is slower than querying the window list.
The up side -- it's a direct query of the actual thing, and does not rely on any windows, or processes to exist at the time of query.
Here's some draft code to do this:
NSString *client = #"com.myCompany.myApp";
sqlite3 *tccDb = NULL;
sqlite3_stmt *statement = NULL;
NSString *pathToSystemTCCDB = #"/Library/Application Support/com.apple.TCC/TCC.db";
const char *pathToDBFile = [pathToSystemTCCDB fileSystemRepresentation];
if (sqlite3_open(pathToDBFile, &tccDb) != SQLITE_OK)
return nil;
const char *query = [[NSString stringWithFormat: #"SELECT allowed FROM access WHERE client=\"%#\" AND service=\"kTCCServiceScreenCapture\"",client] UTF8String];
if (sqlite3_prepare_v2(tccDb, query , -1, &statement, nil) != SQLITE_OK)
return nil;
BOOL allowed = NO;
while (sqlite3_step(statement) == SQLITE_ROW)
allowed |= (sqlite3_column_int(statement, 0) == 1);
if (statement)
sqlite3_finalize(statement);
if (tccDb)
sqlite3_close(tccDb);
return #(allowed);
}
Working for me.
Code from: https://gist.github.com/code4you2021/270859c71f90720d880ccb2474f4e7df
import Cocoa
struct ScreenRecordPermission {
static var hasPermission: Bool {
permissionCheck()
}
static func permissionCheck() -> Bool {
if #available(macOS 10.15, *) {
let runningApplication = NSRunningApplication.current
let processIdentifier = runningApplication.processIdentifier
guard let windows = CGWindowListCopyWindowInfo([.optionOnScreenOnly], kCGNullWindowID)
as? [[String: AnyObject]],
let _ = windows.first(where: { window -> Bool in
guard let windowProcessIdentifier = (window[kCGWindowOwnerPID as String] as? Int).flatMap(pid_t.init),
windowProcessIdentifier != processIdentifier,
let windowRunningApplication = NSRunningApplication(processIdentifier: windowProcessIdentifier),
windowRunningApplication.executableURL?.lastPathComponent != "Dock",
let _ = window[String(kCGWindowName)] as? String
else {
return false
}
return true
})
else {
return false
}
}
return true
}
static func requestPermission() {
if #available(macOS 10.15, *) {
CGWindowListCreateImage(CGRect(x: 0, y: 0, width: 1, height: 1), .optionOnScreenOnly, kCGNullWindowID, [])
}
}
}
# how to use
# print("hasPermission: ", ScreenRecordPermission.hasPermission)
The above answer is not working fine. Below is the correct answer.
private var canRecordScreen : Bool {
guard let windows = CGWindowListCopyWindowInfo([.optionOnScreenOnly], kCGNullWindowID) as? [[String: AnyObject]] else { return false }
return windows.allSatisfy({ window in
let windowName = window[kCGWindowName as String] as? String
let isSharingEnabled = window[kCGWindowSharingState as String] as? Int
return windowName != nil || isSharingEnabled == 1
})
}
I'm wondering if it's possible to get any tab/window info from safari programmatically?
Is there a library to do it?
I'd prefer not applescript, as I've found that - I'd like to know if, and how it's possible in the Cocoa framework.
You can do this with Scripting Bridge, which is like AppleScript translated into Objective-C, or with accessibility objects, which you can inspect with Developer Tool Accessibility Inspector. Both technogies have their quirks and aren't documented very well.
Edit:
Scripting Bridge example:
SafariApplication *SafariApp = [SBApplication applicationWithBundleIdentifier:#"com.apple.Safari"];
for (SafariWindow *window in SafariApp.windows)
{
for (SafariTab *tab in window.tabs)
NSLog(#"%#", tab.name);
}
The hierarchy of accessibility objects in Safari is
AXApplication
AXWindow
AXTabGroup
AXRadioButton
Example (doesn't win a prize in a beauty contest):
static NSArray *getAXUIElements(AXUIElementRef theContainer, CFStringRef theRole)
{
// get children of theContainer
AXError error;
NSMutableArray *array = [NSMutableArray array];
CFTypeRef children;
error = AXUIElementCopyAttributeValue(theContainer, kAXChildrenAttribute, &children);
if (error != kAXErrorSuccess)
return nil;
// filter children whose role is theRole
for (CFIndex i = 0; i < CFArrayGetCount(children); i++)
{
AXUIElementRef child = CFArrayGetValueAtIndex(children, i);
CFTypeRef role;
error = AXUIElementCopyAttributeValue(child, kAXRoleAttribute, &role);
if (error == kAXErrorSuccess)
{
if (CFStringCompare(role, theRole, 0) == kCFCompareEqualTo)
[array addObject:(__bridge id)child];
CFRelease(role);
}
}
CFRelease(children);
return [NSArray arrayWithArray:array];
}
static void logTabs()
{
// get the title of every tab of every window of Safari
NSArray *appArray = [NSRunningApplication runningApplicationsWithBundleIdentifier:#"com.apple.Safari"];
AXUIElementRef SafariApp = AXUIElementCreateApplication([[appArray objectAtIndex:0] processIdentifier]);
if (SafariApp)
{
NSArray *windowArray = getAXUIElements(SafariApp, kAXWindowRole);
for (id window in windowArray)
{
NSArray *tabGroupArray = getAXUIElements((__bridge AXUIElementRef)(window), kAXTabGroupRole);
for (id tabGroup in tabGroupArray)
{
NSArray *radioButtonArray = getAXUIElements((__bridge AXUIElementRef)(tabGroup), kAXRadioButtonRole);
for (id radioButton in radioButtonArray)
{
CFTypeRef title = NULL;
AXError error = AXUIElementCopyAttributeValue((__bridge AXUIElementRef)radioButton, kAXTitleAttribute, &title);
if (error == kAXErrorSuccess)
{
NSLog(#"%#", title);
CFRelease(title);
}
}
}
}
CFRelease(SafariApp);
}
}
Hi currently my game is loading fl_gfood.png or fl_bfood.png from the fl_food.plist. That works fine but now I have 17 bad food items .png and 17 good food items .png. My question is how do I randomly display one of the 17 items from each group? Can I just do a wildcard for the sprite png file name? See code comment below. Also a suggestion was made that I could possibly load the .plist file names into an array and randomly pick a name, how would that be done.
#implementation Food
+ (void)loadAssets {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
[[FLSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:[AssetHelper getDeviceSpecificFileNameFor:#"fl_food.plist"]];
});
}
- (id)init {
self = [super init];
if (self) {
self.size = CGSizeMake(16 * __HIGHRES_SCALE, 16 * __HIGHRES_SCALE);
self.offset = CGPointMake(8 * __HIGHRES_SCALE, 8 * __HIGHRES_SCALE);
self.removeAfterCollision = YES;
self.collideable = NO;
self.score = 10;
}
return self;
}
- (FLSprite *)sprite {
if(_sprite == nil) {
if(self.score < 10) {
_sprite = [FLSprite spriteWithSpriteFrameName:#"fl_gfood.png"]; // fl_gfood_*.png ... Can I do something like this?
} else {
_sprite = [FLSprite spriteWithSpriteFrameName:#"fl_bfood.png"];
}
}
return _sprite;
}
I would use arc4random() and stringByAppendingString
- (FLSprite *)sprite {
if(_sprite == nil) {
NSString *disFood;
disFood = (self.score < 10) ? #"fl_gfood" : #"fl_bfood";
//random # between 1 - 10
int randNum = (arc4random() % 10)+1;
NSString *formattedName = [NSString stringWithFormat:#"_%i.png",randNum];
disFood = [disFood stringByAppendingString:formattedName];
_sprite = [FLSprite spriteWithSpriteFrameName:disFood];
NSLog(disFood);//Logging disFood String;
}
return _sprite;
}
Sample code is
[[[NSWorkspace sharedWorkspace] notificationCenter] addObserver:self selector:#selector(activeSpaceDidChange:) name:NSWorkspaceActiveSpaceDidChangeNotification object:nil];
Then
- (void) activeSpaceDidChange:(NSNotification *)aNotification {
// code to check if current workspace is dashboard?
}
I want to check whether the current space is dashboard or not? Any idea?
The first think i have tried is get to the current space id according to this answer: Detecting when a space changes in Spaces in Mac OS X . The problem here is that the key kCGWindowWorkspace is deprecated in OSX 10.8. So there is no direct way to get this information.
In my solution now i check for different windows or owners which are only one the dashboard space or on all other spaces:
The user is on the dashboard if there is one window which kCGWindowName ends with .wdgt/
The user is not on the dashboard if there is one window with kCGWindowName == System Status Item Clone, kCGWindowOwnerName == SystemUIServer | Finder
So why i'm not just using the .wdgt/ check? -- Because if there is now widget on the dashboard this not working
So why i'm using more than one window check? -. Because i'm not jet sure which window is always on all spaces. At least System Status Item Clone and Finder are not always there.
Here my implementation is add this function as category to NSWorkspace
- (BOOL) userIsOnDashboardSpace {
NSArray* windowsInSpace = (__bridge NSArray *) CGWindowListCopyWindowInfo(kCGWindowListOptionAll | kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
NSUInteger indexOfWidget = [windowsInSpace indexOfObjectPassingTest:^BOOL(NSDictionary* obj, NSUInteger idx, BOOL *stop) {
if ([obj objectForKey:(id)kCGWindowName]) {
NSString *name = (NSString *)[obj objectForKey:(id)kCGWindowName];
if ([name isEqualToString:#"System Status Item Clone"]) {
*stop = true;
return false;
}
if ([name hasSuffix:#".wdgt/"]) {
*stop = true;
return true;
}
}
if ([obj objectForKey:(id)kCGWindowOwnerName]) {
NSString *name = (NSString *)[obj objectForKey:(id)kCGWindowOwnerName];
if ([name isEqualToString:#"SystemUIServer"]) {
*stop = true;
return false;
}
if ([name isEqualToString:#"Finder"]) {
*stop = true;
return false;
}
}
return false;
}];
return indexOfWidget != NSNotFound;
}
Is it possible to see of a string ends with a number which length is not known?
"String 1" -> 1
"String 4356" -> 4356
"String" -> nil
If so, how can I determine that number?
To test that a string ends with numbers, you can use an NSPredicate, such as:
NSPredicate endsNumerically = [NSPredicate predicateWithFormat:#"SELF matches %#", #"\\d+$"];
[endsNumerically evaluateWithObject:string]; // returns TRUE if predicate succeeds
NSScanner is sometimes useful for extracting things from strings, but it doesn't scan backward. You could define a Gnirts (reverse string) class and use that with an NSScanner, but that's probably more hassle than it's worth.
NSString's rangeOfCharacterFromSet:options:, which I had hope to use, only looks for a single character (it's like strchr and strrchr, if you're familiar with C), but we can roll our own that returns a contiguous range of characters from a set (a little like strspn) as a category on NSString. While we're at it, let's include methods that return substrings rather than ranges.
RangeOfCharacters.h:
#interface NSString (RangeOfCharacters)
/* note "Characters" is plural in the methods. It has poor readability, hard to
* distinguish from the rangeOfCharacterFromSet: methods, but it's standard Apple
* convention.
*/
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet;
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask;
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range;
// like the above, but return a string rather than a range
-(NSString*)substringFromSet:(NSCharacterSet*)aSet;
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask;
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range;
#end
RangeOfCharacters.m:
#implementation NSString (RangeOfCharacters)
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet {
return [self rangeOfCharactersFromSet:aSet options:0];
}
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask {
NSRange range = {0,[self length]};
return [self rangeOfCharactersFromSet:aSet options:mask range:range];
}
-(NSRange)rangeOfCharactersFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range {
NSInteger start, curr, end, step=1;
if (mask & NSBackwardsSearch) {
step = -1;
start = range.location + range.length - 1;
end = range.location-1;
} else {
start = range.location;
end = start + range.length;
}
if (!(mask & NSAnchoredSearch)) {
// find first character in set
for (;start != end; start += step) {
if ([aSet characterIsMember:[self characterAtIndex:start]]) {
#ifdef NOGOTO
break;
#else
// Yeah, a goto. If you don't like them, define NOGOTO.
// Method will work the same, it will just make unneeded
// test whether character at start is in aSet
goto FoundMember;
#endif
}
}
#ifndef NOGOTO
goto NoSuchMember;
#endif
}
if (![aSet characterIsMember:[self characterAtIndex:start]]) {
NoSuchMember:
// no characters found within given range
range.location = NSNotFound;
range.length = 0;
return range;
}
FoundMember:
for (curr = start; curr != end; curr += step) {
if (![aSet characterIsMember:[self characterAtIndex:curr]]) {
break;
}
}
if (curr < start) {
// search was backwards
range.location = curr+1;
range.length = start - curr;
} else {
range.location = start;
range.length = curr - start;
}
return range;
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet {
return [self substringFromSet:aSet options:0];
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask {
NSRange range = {0,[self length]};
return [self substringFromSet:aSet options:mask range:range];
}
-(NSString*)substringFromSet:(NSCharacterSet*)aSet options:(NSStringCompareOptions)mask range:(NSRange)range {
NSRange range = [self rangeOfCharactersFromSet:aSet options:mask range:range];
if (NSNotFound == range.location) {
return nil;
}
return [self substringWithRange:range];
}
#end
To use the new category to check that a string ends with digits or to extract the number:
NSString* number = [string substringFromSet:[NSCharacterSet decimalDigitCharacterSet]
options:NSBackwardsSearch|NSAnchoredSearch];
if (number != nil) {
return [number intValue];
} else {
// string doesn't end with a number.
}
Lastly, you can use a third party regular expression library, such as RegexKit or RegexkitLite.
I couldn't get the NSPredicate code above to work correctly, though it looks like it should. Instead I accomplished the same thing with
if ([string rangeOfString:#"\\d+$" options:NSRegularExpressionSearch].location != NSNotFound) {
// string ends with a number
}
Hat-tip to this answer.