I've just started building a minimal X server for Windows from scratch. As I work through it I'm sure I'll run into all kinds of errors and glitches as I work the bugs out and learn more about the protocol.
Here's an example of an error I have seen printed by a client:
X Error of failed request: 0
Major opcode of failed request: 0 ()
Serial number of failed request: 0
Current serial number in output stream: 3
The major opcode meaning seems pretty obvious, but where are the "X Error" codes defined?
What are the serial numbers of the failed request and output stream? Are these supposed to match each other? By output stream, does that mean what was sent to the xserver or what was sent to the xclient? Is this related to sequence numbers?
grep the source...
in libX11, XlibInt.c, _XPrintDefaultError() you can find this error message.
Most of what's printed is from the error event, which is presumably sent by your server.
The current serial is dpy->request which is in Xlibint.h:
unsigned long request; /* sequence number of last request. */
i.e. the last X request that was sent. This may or may not be the same as the request causing the error. (event->serial is supposed to be the request that caused the error, but your server may not have gotten this right)
To hope to code an X server I think you'll be digging into the source code a lot - the docs are not precise or thorough enough... really, you may as well use some of the existing code, the license is liberal enough.
Error codes are defined in the X Protocol specification chapter called Errors.
The other items in an error response are defined in the first chapter Protocol Formats. The actual values and layout of the error messages are found in the Errors section of the Protocol Encoding appendix.
From the contents of that message though it appears you're sending a response filled with zeros when the client isn't expecting a response - most requests to the X server should not get a response sent back through the protocol unless they failed.
Related
I am writing an application which acts on commands received via SMS (in Python, but the problem occurs in other languages).
This page on the CMGL command shows the following command and response:
AT+CMGL="ALL"
+CMGL: 1,"REC UNREAD","+31628870634",,"11/01/09,10:26:26+04"
This is text message 1
+CMGL: 2,"REC UNREAD","+31628870634",,"11/01/09,10:26:49+04"
This is text message 2
OK
Most implementations I have looked at look for a valid status such as OK or ERROR to detect the end of the response.
I am trying to find a way to determine the difference between this status code and the end of the message.
Otherwise it would be possible for a malicious sender to send a message of
Hello<CR><LF>OK<CR><LF>+CMGL: 1,(rest of fake message...)
Because I am receiving data on the serial port, there is no clear way to tell when I have reached the end of one message from the GSM board.
Could anyone point me to some information on the best practice here please? Other implementations I have seen do not seem to cover this issue.
The only idea I have had so far (but feels quite messy) is to keep reading until a timeout has been hit. Then check the number of OK / ERROR lines in the message and only accept the last.
According to the spec for websockets protocol 13 (RFC 6455), the payload length for any given frame can be 0.
frame-payload-data ; n*8 bits in
; length, where
; n >= 0
I am building a websocket client to this spec, but when I sent echo.websocket.org a frame with an empty payload, I get nothing back. I experience the same using their GUI:
This is troublesome for me, since the way I'm building my client somewhat requires me to send empty frames when I FIN a multi-frame message.
Is this merely a bug in the Echo Test server? Do a substantial number of server implementations drop frames with empty payloads?
And if this is a bug in Echo Test, does anyone know how I might get in touch with them? The KAAZING site only has tech support contact info for their own products.
If you send a data-frame with no payload, there is nothing to echo back. This behaviour is fully correct. However, it might be standard-conform, too, to send back a dataframe with 0 payload, too. The main question is, if the application layer is informed at all, when a dataframe with no payload is received. This is probably not the case in most implementations.
With TCP this is similar: A TCP-Keepalive is a datagram with 0 payload. It is ack'd by the remote TCP-stack, but the application layer is not informed about it (i.e. select() does not return or a read()-syscall remains blocking), which is the expected behaviour.
An application-layer protocol should not rely on the datagrams to structure the data, but should merely expect a stream of bytes without taking regard on how these are transported.
I just tried the echo test on websocket.org with empty payloads and it seems to work fine using Chrome, Safari and Firefox (latest versions of each). Which browser are you using?
Btw, that demo program doesn't abide by any "echo protocol" (afaik), so there's no formal specification that dictates what to do on empty data in a WebSocket set of frames.
If you need help using WebSocket, there are Kaazing forums: http://developer.kaazing.com/forums.
I want to send notifications to apple devices in batches (1.000 device tokens in batch for example). Ant it seems that I can't know for sure that message was delivered to APNs.
Here is the code sample:
ssl_connection(bundle_id) do |ssl, socket|
device_tokens.each do |device_token|
ssl.write(apn_message_for device_token)
# I can check if there is an error response from APNs
response_has_an_error = IO.select([socket],nil,nil,0) != nil
# ...
end
end
The main problem is if network is down after the ssl_connection is established
ssl.write(...)
will never raise an error. Is there any way to ckeck that connection still works?
The second problem is in delay between ssl.write and ready error answer from APNs. I can pass timeout parameter to IO.select after last messege was sent. Maybe It's OK to wait for a few seconds for 1.000 batch, but wat if I have to send 1.000 messages for differend bundle_ids?
At https://zeropush.com, we use a gem named grocer to handle our communication with Apple and we had a similar problem. The solution we found was to use the socket's read_non_block method before each write to check for incoming data on the socket which would indicate an error.
It makes the logic a bit funny because read_non_block throws IO::WaitReadable if there is no data to read. So we call read_non_block and catch IO::WaitReadable before continuing as normal. In our case, catching the exception is the happy case. You may be able to use a similar approach rather than using IO.select(...).
One issue to be aware of is that Apple may not respond immediately and any notifications sent between a failing notification and reading from the socket will be lost.
You can see the code we are using in production at https://github.com/SymmetricInfinity/grocer/blob/master/lib/grocer/connection.rb#L30.
I am using Arduino to control an SM5100B GSM device, everything works except when I want to send an SMS after receiving another. I get this,
Error code:
O K > + C M G S : 2 5 O K + C M E E R R O R : 4
My code for handling the aforementioned received SMS:
#include <SoftwareSerial.h> //Include the NewSoftSerial library to send serial commands to the cellular module.
char inchar; //Will hold the incoming character from the Serial Port.
SoftwareSerial cell(2,3);
char mobilenumber[] = "0597010129";
void setup() {
//GSM
Serial.begin(9600); // opens serial port, sets data rate to 9600 bps
Serial.println("Initialize GSM module serial port for communication.");
cell.begin(9600);
delay(35000); // give time for GSM module to register on network etc.
Serial.println("delay off");
cell.println("AT+CMGF=1"); // set SMS mode to text
delay(200);
cell.println("AT+CNMI=3,3,0,0"); // set module to send SMS data to serial out upon receipt
delay(200);
}
void loop() {
if(cell.available() >0)//If a character comes in, from the cellular module
{
inchar=cell.read();
Serial.println(inchar);
if (inchar=='#'){ // OK - the start of our command
delay(10);
inchar=cell.read();
Serial.println(inchar);
if (inchar=='a'){
delay(10);
Serial.println("The folowing SMS : \n");
inchar=cell.read();
Serial.println(inchar);
if (inchar=='0'){ //sequance = #a0
Serial.println("#a0 was received");
}
else if (inchar=='1'){//sequance = #a1
Serial.println("#a1 was received ");
sendSms();
}
}
cell.println("AT+CMGD=1,4");// AT command to delete all msgs
Serial.println(" delete all SMS");
}
}//end of if(cell.available() >0) {...}
}
void sendSms(){
//cell.println("AT+CMGF=1"); // set SMS mode to text
cell.print("AT+CMGS="); // now send message...
cell.print((char)34); // ASCII equivalent of "
cell.print(mobilenumber);
cell.println((char)34); // ASCII equivalent of "
delay(500); // give the module some thinking time
cell.print(":D hello m3alleg :D"); // our message to send
cell.println((char)26); // ASCII equivalent of Ctrl-Z
delay(20000);
}
General note about your handling of AT commands.
No, no, no! This way of doing it will never work reliably. You MUST
wait for the > character to be received before sending "text
to send". Or actually it is not just the > character, it is four
characters. Quote from 3GPP specification 27.005:
the TA shall send a four character sequence
<CR><LF><greater_than><space> (IRA 13, 10, 62, 32) after command line
is terminated with <CR>; after that text can be entered from TE to
ME/TA.
(TA (terminal adapter) here means modem and TE (terminal equipment) the sender of AT commands)
For any abortable AT command (and 27.005 clearly states for AT+CMGS
This command should be abortable.) the sending of any character will
abort the operation of the command. To quote ITU V.250:
5.6.1 Aborting commands
...
Aborting
of commands is accomplished by the
transmission from the DTE to the DCE
of any character.
(DCE (data communication equipment) here means modem and DTE (data terminal equipment) the sender of AT commands)
This means that when you send "text to send" before "\r\n> " is sent
by the modem the command will be aborted. There is no way to wait "long
enough" for expecting the response be send. You MUST read and parse
the response text you get back from the modem.
The same applies for the final result code after each command (e.g. OK,
ERROR, CME ERROR and a few more). For instance sending "AT+CMGF=1"
and then sending the next command without first waiting for OK is begging
for problems. So always when sending AT commands, you MUST wait
for the final result code before sending the next command.
Please never, never use delay to wait for any AT command response. It's
as useful as kicking dogs that stand in your way in order to get them
to move. Yes it might actually work some times, but at some point you
will be sorry for taking that approach...
Answer to your question.
Based on the response you get, I can see that your problem is not command
abortion (although your parsing have serious problems as described above
that you should fix), and the CME ERROR is your best clue. From section
"9.2.1 General errors" in 27.007 it gives operation not supported as
description for value 4.
27.005 states that:
If sending fails in a network or an ME error, final result code +CMS ERROR: is returned.
Notice that this is +CMS ERROR and not +CME ERROR, but it is applicable, see below.
I guess that sequence of actions is as following:
The AT command handling part of the SM100B GSM modem accepts the sms data
and formats it in an appropriate format and sends it of to the part of the
modem that communicates with the GSM network. It successfully send the
sms data to the network and reports this back to the AT command handling
part which then prints +CMGS: 25 and final result code OK. However
after a short time the network sends back a rejection message for the sms,
which is then given as the +CME ERROR response.
If my guess above is correct, should the response have been delivered
as +CMS ERROR instead? No, because the final response
has for the AT+CMGS command has already been given (OK), and
returning multiple final result codes for a command should never be done
(except by mistake (note 1)).
And while +CME ERROR can replace the ERROR final result code,
it is not only a final result code. From the AT+CMEE command description:
Set command disables or enables the use of result code +CME ERROR: as an indication of an error relating to
the functionality of the MT. When enabled, MT related errors cause +CME ERROR: final result code instead
of the regular ERROR final result code. ERROR is returned normally when error is related to syntax, invalid parameters,
or TA functionality.
Thus +CME ERROR can both be an final result code as well as an unsolicited
result code (possibly also an intermediate result code).
But could not the AT+CMGS command have waited to receive the network
rejection and returned +CMS ERROR? Probably not. Without knowing too
much about the network details of sms sending, it might be the case
that rejection today might occur at a much later time than before. Such
changes are sometimes a problem with GSM related AT commands which have
an old heritage that was originally tightly tied to GSM behaviour which
some times becomes less and less true as the technology moves to GPRS,
UMTS, LTE, etc.
Note 1:
One of my former colleagues used to complain about the way the standard
have specified voice call handling, because after a ATD1234; command
you first get the final result code OK, and then later when the call is
ended you get a new final result code NO CARRIER. This just horribly
bad design, the call end indication should have been a specific unsolicited
response and not a final response.
So to summarise
Your sms seems to be rejected by the network. Try to find out why.
You also have some serious problems with your AT command handling
that you should fix; there is no way to handle AT commands without
reading and parsing the response text from the modem.
cell.println("AT+CNMI=3,3,0,0"); // set module to send SMS data to
serial out upon receipt
For anyone who is looking for answer to the same problem I had:
I was trying to wake up gsm module from sleep mode by sending sms and it didn't work right away. Phone call goes straight to UART, but for sms you have to use this command to set module to send SMS data to serial port upon receipt .
AT+CNMI=3,3,0,0
It appears that when you make an XMLHttpRequest from a script in a browser, if the browser is set to work offline or if the network cable is pulled out, the request completes with an error and with status = 0. 0 is not listed among permissible HTTP status codes.
What does a status code of 0 mean? Does it mean the same thing across all browsers, and for all HTTP client utilities? Is it part of the HTTP spec or is it part of some other protocol spec? It seems to mean that the HTTP request could not be made at all, perhaps because the server address could not be resolved.
What error message is appropriate to show the user? "Either you are not connected to the internet, or the website is encountering problems, or there might be a typing error in the address"?
I should add to this that I see the behavior in FireFox when set to "Work Offline", but not in Microsoft Internet Explorer when set to "Work Offline". In IE, the user gets a dialog giving the option to go online. FireFox does not notify the user before returning the error.
I am asking this in response to a request to "show a better error message". What Internet Explorer does is good. It tells the user what is causing the problem and gives them the option to fix it. In order to give an equivalent UX with FireFox I need to infer the cause of the problem and inform the user. So what in total can I infer from Status 0? Does it have a universal meaning or does it tell me nothing?
Short Answer
It's not a HTTP response code, but it is documented by WhatWG as a valid value for the status attribute of an XMLHttpRequest or a Fetch response.
Broadly speaking, it is a default value used when there is no real HTTP status code to report and/or an error occurred sending the request or receiving the response. Possible scenarios where this is the case include, but are not limited to:
The request hasn't yet been sent, or was aborted.
The browser is still waiting to receive the response status and headers.
The connection dropped during the request.
The request timed out.
The request encountered an infinite redirect loop.
The browser knows the response status, but you're not allowed to access it due to security restrictions related to the Same-origin Policy.
Long Answer
First, to reiterate: 0 is not a HTTP status code. There's a complete list of them in RFC 7231 Section 6.1, that doesn't include 0, and the intro to section 6 states clearly that
The status-code element is a three-digit integer code
which 0 is not.
However, 0 as a value of the .status attribute of an XMLHttpRequest object is documented, although it's a little tricky to track down all the relevant details. We begin at https://xhr.spec.whatwg.org/#the-status-attribute, documenting the .status attribute, which simply states:
The status attribute must return the response’s status.
That may sound vacuous and tautological, but in reality there is information here! Remember that this documentation is talking here about the .response attribute of an XMLHttpRequest, not a response, so this tells us that the definition of the status on an XHR object is deferred to the definition of a response's status in the Fetch spec.
But what response object? What if we haven't actually received a response yet? The inline link on the word "response" takes us to https://xhr.spec.whatwg.org/#response, which explains:
An XMLHttpRequest has an associated response. Unless stated otherwise it is a network error.
So the response whose status we're getting is by default a network error. And by searching for everywhere the phrase "set response to" is used in the XHR spec, we can see that it's set in five places:
To a network error, when:
the open() method is called, or
the response's body's stream is errored (see the algorithm described in the docs for the send() method)
the timed out flag is set, causing the request error steps to run
the abort() method is called, causing the request error steps to run
To the response produced by sending the request using Fetch, by way of either the Fetch process response task (if the XHR request is asychronous) or the Fetch process response end-of-body task (if the XHR request is synchronous).
Looking in the Fetch standard, we can see that:
A network error is a response whose status is always 0
so we can immediately tell that we'll see a status of 0 on an XHR object in any of the cases where the XHR spec says the response should be set to a network error. (Interestingly, this includes the case where the body's stream gets "errored", which the Fetch spec tells us can happen during parsing the body after having received the status - so in theory I suppose it is possible for an XHR object to have its status set to 200, then encounter an out-of-memory error or something while receiving the body and so change its status back to 0.)
We also note in the Fetch standard that a couple of other response types exist whose status is defined to be 0, whose existence relates to cross-origin requests and the same-origin policy:
An opaque filtered response is a filtered response whose ... status is 0...
An opaque-redirect filtered response is a filtered response whose ... status is 0...
(various other details about these two response types omitted).
But beyond these, there are also many cases where the Fetch algorithm (rather than the XHR spec, which we've already looked at) calls for the browser to return a network error! Indeed, the phrase "return a network error" appears 40 times in the Fetch standard. I will not try to list all 40 here, but I note that they include:
The case where the request's scheme is unrecognised (e.g. trying to send a request to madeupscheme://foobar.com)
The wonderfully vague instruction "When in doubt, return a network error." in the algorithms for handling ftp:// and file:// URLs
Infinite redirects: "If request’s redirect count is twenty, return a network error."
A bunch of CORS-related issues, such as "If httpRequest’s response tainting is not "cors" and the cross-origin resource policy check with request and response returns blocked, then return a network error."
Connection failures: "If connection is failure, return a network error."
In other words: whenever something goes wrong other than getting a real HTTP error status code like a 500 or 400 from the server, you end up with a status attribute of 0 on your XHR object or Fetch response object in the browser. The number of possible specific causes enumerated in spec is vast.
Finally: if you're interested in the history of the spec for some reason, note that this answer was completely rewritten in 2020, and that you may be interested in the previous revision of this answer, which parsed essentially the same conclusions out of the older (and much simpler) W3 spec for XHR, before these were replaced by the more modern and more complicated WhatWG specs this answers refers to.
status 0 appear when an ajax call was cancelled before getting the response by refreshing the page or requesting a URL that is unreachable.
this status is not documented but exist over ajax and makeRequest call's from gadget.io.
Know it's an old post. But these issues still exist.
Here are some of my findings on the subject, grossly explained.
"Status" 0 means one of 3 things, as per the XMLHttpRequest spec:
dns name resolution failed (that's for instance when network plug is pulled out)
server did not answer (a.k.a. unreachable or unresponding)
request was aborted because of a CORS issue (abortion is performed by the user-agent and follows a failing OPTIONS pre-flight).
If you want to go further, dive deep into the inners of XMLHttpRequest. I suggest reading the ready-state update sequence ([0,1,2,3,4] is the normal sequence, [0,1,4] corresponds to status 0, [0,1,2,4] means no content sent which may be an error or not). You may also want to attach listeners to the xhr (onreadystatechange, onabort, onerror, ontimeout) to figure out details.
From the spec (XHR Living spec):
const unsigned short UNSENT = 0;
const unsigned short OPENED = 1;
const unsigned short HEADERS_RECEIVED = 2;
const unsigned short LOADING = 3;
const unsigned short DONE = 4;
from documentation http://www.w3.org/TR/XMLHttpRequest/#the-status-attribute
means a request was cancelled before going anywhere
Since iOS 9, you need to add "App Transport Security Settings" to your info.plist file and allow "Allow Arbitrary Loads" before making request to non-secure HTTP web service. I had this issue in one of my app.
Yes, some how the ajax call aborted. The cause may be following.
Before completion of ajax request, user navigated to other page.
Ajax request have timeout.
Server is not able to return any response.