I followed the many examples to do a cameracapturetask
Now I would like to save the photo to my camera. I can't seem to find that info on how to do so. I've seen some stuff using the media library. Is there a simple way using one of the tasks?
You can save the picture using MediaLibrary.SavePicture on the stream given to you as e.ChosenPhoto in the CameraCaptureTask_Completed event.
Related
I tired to googling that how share videos form camera roll in windows phone 8 like in Nokia video upload and facebook app. I used to try this
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff967563(v=vs.105).aspx
Only share picture but I want to share only videos for my app e.g. when my app show in list when share a video by camera roll of windows phone in sharing
To quote the link you included in your question:
Note that this extensibility is only available when the photo is a JPG
file.
And from my experience, I can confirm that it is not possible to register your app as a share target for a video file.
In other words, if a user tries to share a video from the camera roll or another app, there is no way to make your app appear as one of the options in that list.
Did you try using the share media task function?
Check this article out from the msdn :
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj207027(v=vs.105).aspx
You can use MediaLibrary and there is already an answer for your question in this link. As said, there is no way to select existing sound media and video files through default choosers. Thank you.
In my application i am playing an audio file (let it be .mp3) using MediaPlayerLauncher. File is downloaded from network and stored in IsolatedStorage.
I managed to play the audio but it was a bit disapointing to see that there is absolutly no details about the played track.
Is there a way to show picture and/or track name when launched with MediaPlayerLauncher? Or am i forced to use MediaElement?
Unfortunately, if you're just playing an audio stream using the MediaPlayerLauncher there si no way to specifyu additional (meta) data for the launcher to also display.
If you want additional information displayed then you'll need to create the UI yourself and play the track via a MediaElement (or background audio).
i´m using the itunes file sharing feature to import customized data from the user.
I need to play videos when tapping on a customized UIButton. Therefore i want to know if its possible to set a thumbnail image from a video to each instance of MyButton.
I´ve played already with the MPMoviePlayerController and its "thumbnailImageAtTime:timeOption" function. It works great after selecting and playing that one video. But i need to generate thumbnails for all videos before.
When syncing videos on any iOS device via itunes, apple generates thumbnails for the camera roll instantly. So thats the way i´m looking for.. Any ideas how apple is doing it?
I´ve got it. Using the AVFoundationFramework with "AVAssetImageGenerator" ;)
Getting a thumbnail from a video url or data in iPhone SDK
I know that Microsoft hasn't officially supported doing any video capture applications as of yet. I've found the Clarity Consulting blog entry that highlights how to use the camera through Silverlight (entry is here: http://blogs.claritycon.com/kevinmarshall/2010/12/23/wp7-camera-access-flashlight-augmented-reality-and-barcode-scanning/). But, as of yet, I have been unsuccessful in porting the code to be used by an XNA framework.
Has anyone had any luck either using the Windows Phone 7 camera in an XNA application? If so, care to share your wisdom?
Thanks!
Generally you can access the camera the same way you do it in Silverlight - there is the CameraCaptureTask - you need to add a reference to Microsoft.Phone first and then call it from the game.
Microsoft.Phone.Tasks.CameraCaptureTask task = new Microsoft.Phone.Tasks.CameraCaptureTask();
task.Completed += new EventHandler<Microsoft.Phone.Tasks.PhotoResult>(task_Completed);
task.Show();
That would be for static capture, and your event handler is like this:
void task_Completed(object sender, Microsoft.Phone.Tasks.PhotoResult e)
{
// Do something with e.ChosenPhoto
}
Currently, video recording is done through the undocumented way - this will most likely get your app submission disapproved from the Marketplace, but it is possible nonetheless.
What's done that way is a MP4 file is constantly updated in the IsolatedStorage as the recording is in progress. But then again, there are methods present to include the file in the media library.
Think you are a bit unclear about the whole microsoft and supporting cameras.
Microsoft released not too long ago Expression Encoder 4 which allows you not only to video screen capture your screen but as well access all devices connected to your pc.
I would believe this would be much more ideal then being restrained to only using a windows 7 phone especially for an xna game.
Hope this sheds some light.
Nowadays you can use FileSink to save video from a CaptureSource like VideoCaptureDevice into a file.
http://msdn.microsoft.com/en-us/library/system.windows.media.filesink%28v=vs.96%29.aspx
http://msdn.microsoft.com/en-us/library/system.windows.media.capturesource%28v=vs.96%29.aspx
http://msdn.microsoft.com/en-us/library/system.windows.media.videocapturedevice%28v=vs.96%29.aspx
Whats the best and easiest way to play an incoming live video stream in a c++ windows application (visual studio 2010) and write some notes (eg. this is a blue ball) on the stream display? ActiveX? DirectX? Flash?
I have Windows SDK 7.1 installed. Do I need to install any other software?
Appreciate any pointers.
In simplest, you can do everything you ask with just directshow. There is directshow.net managed library that wraps it for you.
So - try to find an example that just gets video from capture device to the renderer. Then, insert SampleGrabber filter in between those, and modify frame data accordingly. I am using such technique to draw timestamp on the recorded video in my recorder, I am even drawing it with simple GDI+ calls.
Thing to consider: you'll have to watch out for PICTURE format - some webcams have YUY2 as default or ONLY format. You'll want RGB24 format to be able to wrap Bitmap then Graphics around it.