Tableview with 2 columns y=mx example - cocoa
How would I make a tableview with 2 columns (x and y) for a function of y=mx
Ive tried lots of things, all of which end in complete failure.
Can someone please make me a sample code and explain it.
Ive asked and asked and people have directed me to all sorts of tutorials of bool, and how to copy and paste contents, how to save to a file, how to make a list of open applications, none of which help me because they are overly complicated
i have this
//array.m
#import "array.h"
#implementation array
- (IBAction)makeArrays:(id)sender
{
int x,y;
NSNumber *multiplier=[NSNumber numberWithFloat:[mField floatValue]];
for (x=0;x++;x<181)
{
y=[multiplier floatValue]*x;
NSNumber *xValue = [NSNumber numberWithInt:x];
NSNumber *yValue = [NSNumber numberWithInt:x];
NSArray *xArray = [NSArray arrayWithObject:xValue];
NSArray *yArray = [NSArray arrayWithObject:yValue];
}
}
#end
and class file
//array.h
#import <Cocoa/Cocoa.h>
#interface array : NSObject {
IBOutlet id mField;
}
- (IBAction)makeArrays:(id)sender;
#end
where do i go from here?
The first thing you should do in OOP is consider the classes of objects. Cocoa uses an MVC (Model, View, Controller) architecture, so classes should fit in one of these three categories. Cocoa already provides the NSTableView class which works quite well, so that leaves the model and controller.
There are a number of different approaches to the model class you could take:
You could write a function table class that holds x and y values in separate arrays
You could write a function table class that has a single array of (x,y) pairs.
In either this or the previous implementation, you could provide a public interface that supports both arrangements (i.e. they'd have methods that return a y given an x, and properties that are x, y, and (x,y) collections). Some implementation details would depend on how you're connecting the table view to the data (bindings, or the older NSTableViewDataSource protocol).
You could also use an array of x values, and create a value transformer. With this approach, the y-values exist in the table view and not the model.
And so on
The application requirements will determine which approach to take. I'll show you the value transformer approach, as it requires the least amount of code.
For the controller, you could rely on NSArrayController (which works quite well with NSTableView), or create your own. For example, you could use an NSMutableArray as the model, and create a controller that maps the values from the array to other values. This controller could perform the mapping using blocks or some function classes that you define.
As you see, there are quite a few options. I'm going to go with the option that requires the least coding: a value transformer, an NSArrayController for the controller and an NSMutableArray (stored in an object that also stores a value transformer) for the model. In the following, code should be stored in files following the standard convention: each interface and implementation is in a separate file with name equal to the class, and an extension of ".h" for interfaces and ".m" for implementation. I also won't bother with the common import statements, such as for Cocoa/Cocoa.h and each class implementation's own interface.
First, the value transformer. Actually, there are two, an abstract superclass and a concrete subclass. This separation is so that you can easily add other function types later. The superclass, FunctionTransformer, is very simple. All that needs to be overridden from its base, NSValueTransformer, is the method that returns the class of transformed values, transformedValueClass:
#interface FunctionTransformer : NSValueTransformer
+ (Class)transformedValueClass;
#end
#implementation Function
+ (Class)transformedValueClass {
return [NSNumber class];
}
#end
The concrete subclass, LinearTransformer, needs to override the primary method of value transformers: transformedValue:. Since linear transforms are invertible, we'll also provide a reverseTransformedValue:. It will also need properties for the slope and intercept values.
#import "FunctionTransformer.h"
#interface LinearTransformer : FunctionTransformer {
NSNumber *m_;
NSNumber *b_;
}
#property (nonatomic,retain) NSNumber *slope;
#property (nonatomic,retain) NSNumber *intercept;
+ (BOOL)allowsReverseTransformation;
-(id)init;
-(id)initWithSlope:(float)slope;
-(id)initWithIntercept:(float)intercept;
-(id)initWithSlope:(float)slope intercept:(float)intercept;
-(void)dealloc;
-(NSNumber*)transformedValue:(id)value;
-(NSNumber*)reverseTransformedValue:(id)value;
#end
#implementation LinearTransformer
#synthesize slope=m_, intercept=b_;
+(BOOL)allowsReverseTransformation {
return YES;
}
-(id)initWithSlope:(float)m intercept:(float)b {
if ((self = [super init])) {
m_ = [[NSNumber alloc] initWithFloat:m];
b_ = [[NSNumber alloc] initWithFloat:b];
}
return self;
}
-(id)init {
return [self initWithSlope:1.0 intercept:0.0];
}
-(id)initWithSlope:(float)slope {
return [self initWithSlope:slope intercept:0.0];
}
-(id)initWithIntercept:(float)intercept {
return [self initWithSlope:1.0 intercept:intercept];
}
-(void)dealloc {
[b release];
[m release];
[super dealloc];
}
-(NSNumber*)transformedValue:(id)value {
return [NSNumber numberWithFloat:([value floatValue] * [m floatValue] + [b floatValue])];
}
-(NSNumber*)reverseTransformedValue:(id)value {
return [NSNumber numberWithFloat:(([value floatValue] - [b floatValue]) / [m floatValue])];
}
#end
A specific LinearTransformer needs to be registered to be used so that you can set the slope and intercept. The application delegate could own this transformer (along with the x value collection), or you could write a custom controller. We're going to write a model class that bundles together the x values and the value transformer, named FunctionTable. Setting the function transformer requires a sub tasks: registering the transformer as a value transformer (using +setValueTransformer:forName:). This means we'll need to provide our own setter (setF:) for the function transformer property (f).
#import "FunctionTransformer.h"
extern NSString* const kFunctionTransformer;
#interface FunctionTable : NSObject {
NSMutableArray *xs;
FunctionTransformer *f;
}
#property (nonatomic,retain) IBOutlet NSMutableArray *xs;
#property (nonatomic,retain) IBOutlet FunctionTransformer *f;
#end
// FunctionTable.m:
#import "LinearTransformer.h"
NSString* const kFunctionTransformer = #"Function Transformer";
#implementation FunctionTable
#synthesize xs, f;
-(id) init {
if ((self = [super init])) {
xs = [[NSMutableArray alloc] init];
self.f = [[LinearTransformer alloc] init];
[f release];
}
return self;
}
-(void)dealloc {
[f release];
[xs release];
[super dealloc];
}
-(void)setF:(FunctionTransformer *)func {
if (func != f) {
[f release];
f = [func retain];
[NSValueTransformer setValueTransformer:f forName:kFunctionTransformer];
}
}
#end
By default, FunctionTable uses a LinearTransformer. If you want to use a different one, simply set the FunctionTables's f property. You could do this in Interface Builder (IB) by using bindings. Note that in this simplistic implementation, the value transformer is always registered under the name "Function Transformer", effectively limiting you to one FunctionTable. A more complex scheme would be to give every FunctionTable their own function transformer name which would be used when registering their own FunctionTransformer.
To set everything up:
Open the app's main window nib in IB.
Instantiate an NSArrayController and a FunctionTable (and your custom app delegate, if any).
To the main window, add:
Buttons to add and remove elements,
labels and NSTextFields for the slope and intercept,
an NSTableView.
Set the table headers to "x" and "y" (not necessary for app to work)
Set up the connections:
Have the add & remove buttons send to the NSArrayController's add: and remove: actions.
Bind the NSTextFields values to the FunctionTables's f.slope and f.intercept key paths.
Bind the values of both columns of the NSTableView to FunctionTables's xs.
Set the value transformer for the second column to "Function Transformer"
Bind the NSArrayController's content array to the FunctionTable's xs key.
If you've got an app delegate, connect it to the File's Owner's delegate outlet.
Now build and run. You can use the add and remove buttons to add and remove rows to/from the table. You can edit the "x" and "y" column in a row (the latter is thanks to reverseTransformedValue:). You can sort by either the "x" or "y" columns. You can change the slope and intercept, though you won't notice the updates in the table unless you select the rows individually.
Advanced Topics
To fix the table view update problem, we need to propagate changes on one object's (a FunctionTransformer) properties to changes on another's (a FunctionTable) properties. We'll have the FunctionTable observe changes on its function transformer's properties and, when it FunctionTable receives a notice that any such property has changed, send a notice that the xs property has changed (which is a bit of an abuse, since xs hasn't actually changed). This is going to get a little magical, so bear with me.
An object subscribes to changes on another object using the KVO method addObserver:forKeyPath:options:context: of the other object, and unsubscribes using removeObserver:forKeyPath:. These methods just need to be called, not written. Notifications are handled by a observeValueForKeyPath:ofObject:change:context: method of the observing object, so this method needs to be written. Finally, an object can send its own notifications by calling willChangeValueForKey: and didChangeValueForKey:. Other methods exist to send notifications that only part of a collection has changed, but we won't use them here.
Our FunctionTable could handle the change subscription and unsubscription, but then it has to know which properties of the function transformer to observe, which means you couldn't change the type of the transformer. You could add methods to each concrete function transformer to subscribe and unsubscribe an observer:
#implementation LinearTransformer
...
-(void)addObserver:(NSObject *)observer
options:(NSKeyValueObservingOptions)options
context:(void *)context
{
[self addObserver:observer
forKeyPath:#"slope"
options:options
context:context];
[self addObserver:observer
forKeyPath:#"intercept"
options:options
context:context];
}
-(void)removeObserver:(id)observer {
[self removeObserver:observer forKeyPath:#"slope"];
[self removeObserver:observer forKeyPath:#"intercept"];
}
#end
However, this will require a fair bit of code repetition in each method and across each concrete function transformer. Using some magic (reflection and closures, or as they're called in Objective-C, blocks ([2])), we can add the methods (named addObserver:options:context: and removeObserver:, as they are functionally similar to the KVO methods for subscribing & unsubscribing) to FunctionTransformer, or even to NSObject. Since observing all properties on an object isn't just limited to FunctionTransformers, we'll add the methods to NSObject. For this to work, you'll need either OS X 10.6 or PLBlocks and OS X 10.5.
Let's start from the top down, with the changes to FunctionTable. There's now new subtasks when setting the function transformer: unsubscribing from changes to the old transformer and subscribing to changes to the new one. The setF: method thus needs to be updated to make use of NSObject's new methods, which will be defined in a header named "NSObject_Properties.h". Note we don't need to worry about the implementation of these methods yet. We can use them here, having faith that we will write suitable implementations later. FunctionTable also needs a new method to handle change notifications (the observeValueForKeyPath:ofObject:change:context: referred to earlier).
#import "NSObject_Properties.h"
#interface FunctionTable
...
-(void)setF:(FunctionTransformer *)func {
if (func != f) {
[f removeObserver:self];
[f release];
f = [func retain];
[f addObserver:self
options:NSKeyValueObservingOptionPrior
context:NULL];
[NSValueTransformer setValueTransformer:f forName:kFunctionTransformer];
}
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (object == f) {
if ([[change objectForKey:NSKeyValueChangeNotificationIsPriorKey] boolValue]) {
[self willChangeValueForKey:#"xs"];
} else {
[self didChangeValueForKey:#"xs"];
}
}
}
Next, we write the new methods on NSObject. The methods to subscribe or unsubscribe from changes will loop over the object's properties, so we'll want a helper method, forEachProperty, to perform the loop. This helper method will take a block that it calls on each property. The subscription and unsubscription methods will simply call forEachProperty, passing a block that calls the standard KVO methods (addObserver:forKeyPath:options:context: and removeObserver:forKeyPath:) on each property to add or remove subscriptions.
//NSObject_Properties.h
#import <Cocoa/Cocoa.h>
#import <objc/runtime.h>
#interface NSObject (Properties)
typedef void (^PropertyBlock)(objc_property_t prop, NSString *name);
-(void)forEachProperty:(PropertyBlock)block;
-(void)addObserver:(id)observer options:(NSKeyValueObservingOptions)options context:(void *)context;
-(void)removeObserver:(id)observer;
#end
// NSObject_Properties.m:
...
#implementation NSObject (Properties)
-(void)forEachProperty:(PropertyBlock)block {
unsigned int propCount, i;
objc_property_t * props = class_copyPropertyList([self class], &propCount);
NSString *name;
for (i=0; i < propCount; ++i) {
name = [[NSString alloc]
initWithCString:property_getName(props[i])
encoding:NSUTF8StringEncoding];
block(props[i], name);
[name release];
}
free(props);
}
-(void)addObserver:(NSObject *)observer
options:(NSKeyValueObservingOptions)options
context:(void *)context
{
[self forEachProperty:^(objc_property_t prop, NSString *name) {
[self addObserver:observer
forKeyPath:name
options:options
context:context];
}];
}
-(void)removeObserver:(id)observer {
[self forEachProperty:^(objc_property_t prop, NSString *name) {
[self removeObserver:observer forKeyPath:name];
}];
}
#end
Related
Why doesn't my KVO dependency not work in NSArrayController
I would like to use an NSArrayController with an NSTableView to allow multiple selection but only provided a selected object when a single object is selected (and nil when none or multiple are selected). I've attempted to implement this with a category on NSArrayController, as shown here: #implementation NSArrayController (SelectedObject) + (NSSet *)keyPathsForValuesAffectingSelectedObject { return [NSSet setWithObject:#"selection"]; } - (id)selectedObject { // Get the actual selected object (or nil) instead of a proxy. if (self.selectionIndexes.count == 1) { return [self arrangedObjects][self.selectionIndex]; } return nil; } #end For some reason, the selectedObject method is not called when the selection of the array controller changes (and something else is observing selectedObject). Why is this?
The selection property of NSArrayController is strange voodoo. I don't know if key-value observing it (and not a path that goes through it) produces change notifications when the selection changes. After all, it returns a proxy and there's no reason to believe that the identity of that proxy changes over time. In any case, your actual selectedObject method doesn't actually use selection (and it shouldn't). It uses arrangedObjects and selectionIndexes. So, you should return a set containing those keys from +keyPathsForValuesAffectingSelectedObject. Of course, if you're using a view-based table, you need to make sure the table view's selectionIndexes binding is bound to the array controller's selectionIndexes property, or the array controller just won't know anything about the selection in the table view. (For cell-based table views, you'd typically bind the columns to the array controller and the table view would automatically bind its own bindings based on the columns' bindings.) Finally, I think you should choose a different name for selectedObject. It's too likely that Apple has a private method of that name or will add one in the future.
I managed to get this working by creating a subclass of NSArrayController and manually observing the selectionIndexes key. I'd prefer to do it using a category but this does appear to work. static NSString *const kObservingSelectionIndexesContext = #"ObservingSelectionIndexesContext"; #implementation BetterArrayController - (void)awakeFromNib { [super awakeFromNib]; [self addObserver:self forKeyPath:#"selectionIndexes" options:NSKeyValueObservingOptionInitial|NSKeyValueObservingOptionNew context:(void *)&kObservingSelectionIndexesContext]; } - (void)dealloc { [self removeObserver:self forKeyPath:#"selectionIndexes" context:(void *)&kObservingSelectionIndexesContext]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == (void *)&kObservingSelectionIndexesContext) { [self willChangeValueForKey:#"selectedObject"]; [self didChangeValueForKey:#"selectedObject"]; } else { [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } } - (id)selectedObject { // Get the actual selected object (or nil) instead of a proxy. if (self.selectionIndexes.count == 1) { return [self arrangedObjects][self.selectionIndex]; } return nil; } #end I used a context (as per this article) to avoid removing any observers the superclass may have in dealloc (as cautioned against here).
NSCollectionView not updating when adding objects
I have an NSCollectionView with an array controller that is successfully showing objects after they are added and the application is restarted, but not when immediately when added. I have a controller class which is a subclass of NSObject that reads data from a plist into an NSMutableArray, which is bound to an Array Controller, which is in turn bound to my NSCollectionView. I believe my bindings are correct, as if I add an object, after I restart my application, everything shows up fine, including the new object and all the bound attributes. But when I add an object, it won't be added immediately. The application needs to be restarted. I believe that since my bindings appear to be correct, this is an issue with my controller class not being Key-Value compliant. I have implemented all of the methods I believe I should have, as per the "Key-Value Coding Accessor Methods" section of the Key-Value Coding programming guide. I believe I have implemented each of the required accessors in the [Collection Accessor Patterns for To-Many Properties][1] section. Furthermore, in the [Quick Start for Collection Views][2], which I have completed, it states not even all of these methods need to be implemented (which I have confirmed). Here are some code samples to better explain what I am doing. My collection class, "MYCollection": #import <Foundation/Foundation.h> #import "MyObject.h" #interface MYCollection : NSObject #property (retain, readwrite) NSMutableArray* objects; - (void)insertObject:(MYObject *)object inObjectsAtIndex:(NSUInteger)index; #end #import "MYObjectCollection.h" #import "MYObject.h" #implementation MYObjectCollection #synthesize objects = _objects; - (id)init { self = [super init]; if (self) { _objects = [self objects]; } return self; } - (NSArray*)objects { // here I retrieve the objects from the plist into a mutable array // let's call that array "sortedArray" return sortedArray; } - (void)setObjects:(NSMutableArray *)objectsArray { // here I write the object array to a plist _objects = objectsArray; } -(void)insertObject:(MYObject*)object inObjectsAtIndex:(NSUInteger)index { [_objects insertObject:object atIndex:index]; [self setObjects:_objects]; return; } -(void)addObjectsObject:(MYObject*)object { [_objects addObject:object]; [self setObjects:_objects]; return; } -(void)removeObjectFromObjectsAtIndex:(NSUInteger)index { [_objects removeObjectAtIndex:index]; [self setObjects:_objects]; return; } -(void)removeObjectsObject:(MYObject*)object { [_objects removeObject:object]; [self setObjects:_objects]; return; } -(id)objectInObjectsAtIndex:(NSUInteger)index { return [_objects objectAtIndex:index]; } -(NSUInteger)countOfObjects { return [_objects count]; } - (NSEnumerator *)enumeratorOfObjects { return [_objects objectEnumerator]; } #end I am adding objects to this controller by means of an external view, elsewhere: MYObjectCollection *collection = [[MYObjectCollection alloc] init]; [collection insertObject:new inObjectsAtIndex:[collection.objects count]]; I'm not sure how to continue troubleshooting this issue. I believe that my bindings are correct and I think I have implemented all of the necessary methods for Key-Value coding, but maybe I haven't, or maybe they're wrong. Any help would be appreciated.
ARC Creating New Objects in Method
I just moved a project from MRR to ARC using Xcode's tool. I have a routine that works like this: #interface myObject { NSMutableArray* __strong myItems; } #property NSMutableArray* myItems; - (BOOL) readLegacyFormatItems; #end - (BOOL) readLegacyFormatItems { NSMutableArray* localCopyOfMyItems = [[NSMutableArray alloc]init]; //create objects and store them to localCopyOfMyItems [self setMyItems: localCopyOfMyItems] return TRUE; } This worked fine under MRR, but under ARC myItems is immediately released. How can I correct this? I've read about __strong and __weak references, but I don't yet see how to apply them in this case. Thanks very much in advance to all for any info!
This should work, as it is. But you don't need to declare the iVars anymore. Just use properties. You even don't need to synthesize them. Strong properties will retain any assigned object, weak properties won't. Also class names should always be uppercase. And - since you store a mutable array - you can also add your objects directly to the property. No need for another local mutable array variable. #interface MyObject #property (nonatomic, strong) NSMutableArray *myItems; - (BOOL)readLegacyFormatItems; #end #implementation MyObject - (BOOL) readLegacyFormatItems { self.myItems = [[NSMutableArray alloc]init]; //create objects and store them directly to self.myItems return TRUE; } #end
Cocoa-bindings and KVO
I have a view MyView, and it has images which I want to bind with an array in my AppDelegate. MyView class #interface MyView : NSView { #private NSArray *images; } #end + (void)initialize { [self exposeBinding:#"images"]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(#"Changed!"); } My AppDelegate #property (retain) NSArray *images; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { images = [[NSMutableArray alloc] init]; [view bind:#"images" toObject:self withKeyPath:#"images" options:nil]; // [self addObserver:view forKeyPath:#"images" options:0 context:nil]; // !!! MyImage *img = [[MyImage alloc] ...]; [self willChangeValueForKey:#"images"]; [[self images] addObject:img]; [self didChangeValueForKey:#"images"]; [img release]; } Without [self addObserver:view forKeyPath:#"images" options:0 context:nil]; the method observeValueForKeyPath: is never called. Is it necessary to call addObserver: when using bind:? Does bind: set the KVO? And why doesn't binding work?
What you need is an implemented setter for the images property like below. The most common use-case for this is that you need to invalidate the drawing and request redraw with -setNeedsDisplay:YES. - (void)setImages:(NSArray *)newImages { if(newImages != images) { [images release]; images = newImages; [images retain]; } [self setNeedsDisplay:YES]; // Addition and only difference to synthesized setter } You can drop the -exposeBinding: call, since that has only influence on plugins for Interface Builder, and those where lost with the introduction of Xcode 4. The reason why the -observeValueForKeyPath:ofObject:change:context: message is not send is that for a binding the observer is not the bound-to object. There is another object in the background. (In the stack form a breakpoint you can see that its class is NSEditableBinder.) So it is correct to register as observer from within the view to the view property #"images". Another way to get notified about a change in the view is to override -setValue:forKey: method. Then you would need to check the key string and see if it was equal to #"images". But since there are other methods from the KVC protocol like -setValue:forKeyPath:, you would need to be extra careful to not disturb the machinery, i.e. always call super. Uh. I just realize that my answer so far assumes the easier case where you replace the whole array. Your question was for an array modification. (You do declare an immutable array property in your example, though, which only allows replacement. So keep it as declared, and my approach so far will work. Below I show the other alternative.) Ok, lets assume you do this in the app delegate, a replacement: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { [view bind:#"images" toObject:self withKeyPath:#"images" options:nil]; MyImage *img = [[MyImage alloc] ...]; self.images = [NSArray arrayWithObject:img]; [img release]; } You don't need to post the change (using willChangeValueForKey: and didChangeValueForKey:, since you go through the declared property. They do that for you. Now to the other approach where you modify an array. For that you need to use a mutable array property and modify it through an KVO-notifying proxy, like this: [self mutableArrayValueForKey:#"images"] addObject:img]; This would pick up the change on the sending (bound-to) side. Then it would be transported to the view through the binding machinery, and eventually set using KVC. There, on the receiving end in the view, you would need to pick up the property change to #"images". That could be done by overwriting the collection accessor method(s) and do more work there, instead of just accepting the the change. But that is a bit complicated, since there are quite a few accessor methods (See docs). Or, simpler, you could add another observation relationship from within the view. For that, somewhere in initialization (-awakeFromNib: for example) of the view: [self addObserver:self forKeyPath:#"images" options:0 context:nil]; and then: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; if([keyPath isEqualToString:#"images"]) { [self setNeedsDisplay:YES]; // or what else you need to do then. } } Note that this last observer relationship has nothing to do with the binding any longer. The value change to the bound property properly arrives at the view without, you just don't realize (get notified). That should work.
The only way to have observeValueForKeyPath called is to call addObserver. Binding works through a different mechanism.
How to implement key value observing of objects in an NSMutableArray
I need some help trying to understand KVO on a complex hierarchy of objects. Let me set the scenario. The MyClass object has a mutable array property that contains MyPerson objects. I want to observe changes in the myPeople property of MyClass. Furthermore I would like to observe all the properties contained in the MyPerson object as well. Here are the class definitions. #interface MyClass:NSObject { NSMutableArray *myPeople; } #property(nonatomic, retain)NSMutableArray *myArray; #end Here is the MyPerson object, #interface MyPerson:NSObject { NSString *myName; NSString *myLastName; } #property(nonatomic, retain)NSString *myName; #property(nonatomic, retain)NSString *myLastName; #end Is it correct to observe the properties that I'm interested in the following manner? MyClass *myClass = [[MyClass alloc] init]; //myPeople is filled with myPerson objects MySchool *mySchool = [[MySchool alloc] init]; [myClass addObserver:mySchool forKeyPath:#"myPeople" options:NSKeyValueObservingOptionNew context:NULL]; [myClass addObserver:mySchool forKeyPath:#"myPeople.myName" options:NSKeyValueObservingOptionNew context:NULL]; //I am unsure about this one [myClass addObserver:mySchool forKeyPath:#"myPeople.myLastName" options:NSKeyValueObservingOptionNew context:NULL]; //I am unsure about this one
No, it's not correct. You would have to observe the properties for any object you add to the array separately. So whenever an object is added to or removed from the array, you would have to add/remove your observer to/from the added/removed object(s).