How to implement key value observing of objects in an NSMutableArray - cocoa

I need some help trying to understand KVO on a complex hierarchy of objects. Let me set the scenario. The MyClass object has a mutable array property that contains MyPerson objects. I want to observe changes in the myPeople property of MyClass. Furthermore I would like to observe all the properties contained in the MyPerson object as well. Here are the class definitions.
#interface MyClass:NSObject
{
NSMutableArray *myPeople;
}
#property(nonatomic, retain)NSMutableArray *myArray;
#end
Here is the MyPerson object,
#interface MyPerson:NSObject
{
NSString *myName;
NSString *myLastName;
}
#property(nonatomic, retain)NSString *myName;
#property(nonatomic, retain)NSString *myLastName;
#end
Is it correct to observe the properties that I'm interested in the following manner?
MyClass *myClass = [[MyClass alloc] init]; //myPeople is filled with myPerson objects
MySchool *mySchool = [[MySchool alloc] init];
[myClass addObserver:mySchool
forKeyPath:#"myPeople"
options:NSKeyValueObservingOptionNew
context:NULL];
[myClass addObserver:mySchool
forKeyPath:#"myPeople.myName"
options:NSKeyValueObservingOptionNew
context:NULL]; //I am unsure about this one
[myClass addObserver:mySchool
forKeyPath:#"myPeople.myLastName"
options:NSKeyValueObservingOptionNew
context:NULL]; //I am unsure about this one

No, it's not correct. You would have to observe the properties for any object you add to the array separately. So whenever an object is added to or removed from the array, you would have to add/remove your observer to/from the added/removed object(s).

Related

ARC Creating New Objects in Method

I just moved a project from MRR to ARC using Xcode's tool. I have a routine that works like this:
#interface myObject
{
NSMutableArray* __strong myItems;
}
#property NSMutableArray* myItems;
- (BOOL) readLegacyFormatItems;
#end
- (BOOL) readLegacyFormatItems
{
NSMutableArray* localCopyOfMyItems = [[NSMutableArray alloc]init];
//create objects and store them to localCopyOfMyItems
[self setMyItems: localCopyOfMyItems]
return TRUE;
}
This worked fine under MRR, but under ARC myItems is immediately released. How can I correct this?
I've read about __strong and __weak references, but I don't yet see how to apply them in this case.
Thanks very much in advance to all for any info!
This should work, as it is. But you don't need to declare the iVars anymore. Just use properties. You even don't need to synthesize them. Strong properties will retain any assigned object, weak properties won't.
Also class names should always be uppercase. And - since you store a mutable array - you can also add your objects directly to the property. No need for another local mutable array variable.
#interface MyObject
#property (nonatomic, strong) NSMutableArray *myItems;
- (BOOL)readLegacyFormatItems;
#end
#implementation MyObject
- (BOOL) readLegacyFormatItems
{
self.myItems = [[NSMutableArray alloc]init];
//create objects and store them directly to self.myItems
return TRUE;
}
#end

how to store object to NSmutablearray in app delegate?

I'm having a problem with storing and accessing objects with NSmutable array in app delegate. I have tried methods form other websites and stack overlay pages but yet no solution. I want to able to access the array data in another view. Currently nothing is working for me.
Heres my code.
AppDelegate.h :
#interface AppDelegate : UIResponder <UIApplicationDelegate>
{
NSMutableArray* sharedArray;
}
#property (nonatomic, retain) NSMutableArray* sharedArray;
ViewController.h :
#import "AppDelegate.h"
-(void)viewDidLoad{
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
NSMutableArray *model = appDelegate.sharedArray;
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
[dict setObject:#"hello" forKey:#"title"];
[dict setObject:#"urlhere" forKey:#"thumbnail"];
[model addObject:dict];
NSLog(#"submitted to array: %#",model);
}
Are you, at any point, initializing the sharedArray? The array must be instantiated before you can add objects to it. For example:
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
self.sharedArray = [NSMutableArray array];
return YES;
}
Having done that, now attempts to add objects to this array from your view controllers should succeed.
Unrelated, but you should not define instance variables for your properties. Let the compiler synthesize that for you, e.g.:
AppDelegate.h:
#interface AppDelegate : UIResponder <UIApplicationDelegate>
// {
// NSMutableArray* sharedArray;
// }
#property (nonatomic, retain) NSMutableArray* sharedArray;
#end
What you have is technically acceptable, but it's inadvisable because of possible confusion between this sharedArray instance variable and the what the compiler will synthesize for you (e.g. if you don't have a #synthesize line, the compiler will automatically create an instance variable called _sharedArray, with a leading underscore, for you). Even if you had a #synthesize line that ensured that the instance variable was correct, having the explicitly declared instance variable is simply redundant.

NSMutableDictionary setObject:forKey - custom class

I am using this in a UINavigation environment.
I have customClassA. It inherits customClassB and one of its object is a NSMutableDictionary.
I alloc and init customClassA in a viewController, then for adding data, I am pushing a new viewController into the stack. The addNewDataViewController sends the newly added data, a customClassB object back by its delegate. Everything works fine so far.
customClassA has to store the returned object (customClassB) into its NSMutableDictionary object with a key (an NSString created from NSDate).
I get "mutating method sent to immutable object" error and can't think of any solution.
Any help is appreciated.
Thanks.
===========================
interface customClassA : NSObject
{
NSDate date;
NSArray *array; // will contain only NSString objects
}
// and the rest as customary
...
#import "customClassA.h"
interface customClassB : NSObject
{
NSString *title;
NSMutableDictionary *data; // will contain values of customClassA with keys of NSString
}
// and the rest as customary
...
#import "customClassB"
#interface firstViewController : UITableViewController <SecondViewControllerDelegate>
- (void)viewDidLoad
{
self.customClassB_Object = [customClassB alloc] init];
// and the rest...
}
- (void)secondViewControllerDidSaveData:(customClassA *)aData
{
[self.customClassB_Object.data setObject:aData forKey:[NSString stringWithFormat:#"%#", aData.date]];
// update tableView
}
Make sure you are initializing the NSMutableDictionary with something like
NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init];
It would appear that your NSMutableDictionary is getting created with an NSDictionary instance instead of a NSMutableDictionary
Althoguh I added the following code to customClassB implementation, it still didn't work.
#implementation customClassB
- (id)init
{
self = [super init];
if (self)
self.data = [NSMutableDictionary alloc] init];
return self;
}
so I added two custom methods to my customClassB implementation, as well as in the header file:
- (void)appendData:(customClassA *)aData;
- (void)removeDataWithKey:(NSString *)aKey;
and instead of manipulating the data dicionary of customClassB in my viewController, I simply call that method and pass the data object to the class and it did the trick.

Tableview with 2 columns y=mx example

How would I make a tableview with 2 columns (x and y) for a function of y=mx
Ive tried lots of things, all of which end in complete failure.
Can someone please make me a sample code and explain it.
Ive asked and asked and people have directed me to all sorts of tutorials of bool, and how to copy and paste contents, how to save to a file, how to make a list of open applications, none of which help me because they are overly complicated
i have this
//array.m
#import "array.h"
#implementation array
- (IBAction)makeArrays:(id)sender
{
int x,y;
NSNumber *multiplier=[NSNumber numberWithFloat:[mField floatValue]];
for (x=0;x++;x<181)
{
y=[multiplier floatValue]*x;
NSNumber *xValue = [NSNumber numberWithInt:x];
NSNumber *yValue = [NSNumber numberWithInt:x];
NSArray *xArray = [NSArray arrayWithObject:xValue];
NSArray *yArray = [NSArray arrayWithObject:yValue];
}
}
#end
and class file
//array.h
#import <Cocoa/Cocoa.h>
#interface array : NSObject {
IBOutlet id mField;
}
- (IBAction)makeArrays:(id)sender;
#end
where do i go from here?
The first thing you should do in OOP is consider the classes of objects. Cocoa uses an MVC (Model, View, Controller) architecture, so classes should fit in one of these three categories. Cocoa already provides the NSTableView class which works quite well, so that leaves the model and controller.
There are a number of different approaches to the model class you could take:
You could write a function table class that holds x and y values in separate arrays
You could write a function table class that has a single array of (x,y) pairs.
In either this or the previous implementation, you could provide a public interface that supports both arrangements (i.e. they'd have methods that return a y given an x, and properties that are x, y, and (x,y) collections). Some implementation details would depend on how you're connecting the table view to the data (bindings, or the older NSTableViewDataSource protocol).
You could also use an array of x values, and create a value transformer. With this approach, the y-values exist in the table view and not the model.
And so on
The application requirements will determine which approach to take. I'll show you the value transformer approach, as it requires the least amount of code.
For the controller, you could rely on NSArrayController (which works quite well with NSTableView), or create your own. For example, you could use an NSMutableArray as the model, and create a controller that maps the values from the array to other values. This controller could perform the mapping using blocks or some function classes that you define.
As you see, there are quite a few options. I'm going to go with the option that requires the least coding: a value transformer, an NSArrayController for the controller and an NSMutableArray (stored in an object that also stores a value transformer) for the model. In the following, code should be stored in files following the standard convention: each interface and implementation is in a separate file with name equal to the class, and an extension of ".h" for interfaces and ".m" for implementation. I also won't bother with the common import statements, such as for Cocoa/Cocoa.h and each class implementation's own interface.
First, the value transformer. Actually, there are two, an abstract superclass and a concrete subclass. This separation is so that you can easily add other function types later. The superclass, FunctionTransformer, is very simple. All that needs to be overridden from its base, NSValueTransformer, is the method that returns the class of transformed values, transformedValueClass:
#interface FunctionTransformer : NSValueTransformer
+ (Class)transformedValueClass;
#end
#implementation Function
+ (Class)transformedValueClass {
return [NSNumber class];
}
#end
The concrete subclass, LinearTransformer, needs to override the primary method of value transformers: transformedValue:. Since linear transforms are invertible, we'll also provide a reverseTransformedValue:. It will also need properties for the slope and intercept values.
#import "FunctionTransformer.h"
#interface LinearTransformer : FunctionTransformer {
NSNumber *m_;
NSNumber *b_;
}
#property (nonatomic,retain) NSNumber *slope;
#property (nonatomic,retain) NSNumber *intercept;
+ (BOOL)allowsReverseTransformation;
-(id)init;
-(id)initWithSlope:(float)slope;
-(id)initWithIntercept:(float)intercept;
-(id)initWithSlope:(float)slope intercept:(float)intercept;
-(void)dealloc;
-(NSNumber*)transformedValue:(id)value;
-(NSNumber*)reverseTransformedValue:(id)value;
#end
#implementation LinearTransformer
#synthesize slope=m_, intercept=b_;
+(BOOL)allowsReverseTransformation {
return YES;
}
-(id)initWithSlope:(float)m intercept:(float)b {
if ((self = [super init])) {
m_ = [[NSNumber alloc] initWithFloat:m];
b_ = [[NSNumber alloc] initWithFloat:b];
}
return self;
}
-(id)init {
return [self initWithSlope:1.0 intercept:0.0];
}
-(id)initWithSlope:(float)slope {
return [self initWithSlope:slope intercept:0.0];
}
-(id)initWithIntercept:(float)intercept {
return [self initWithSlope:1.0 intercept:intercept];
}
-(void)dealloc {
[b release];
[m release];
[super dealloc];
}
-(NSNumber*)transformedValue:(id)value {
return [NSNumber numberWithFloat:([value floatValue] * [m floatValue] + [b floatValue])];
}
-(NSNumber*)reverseTransformedValue:(id)value {
return [NSNumber numberWithFloat:(([value floatValue] - [b floatValue]) / [m floatValue])];
}
#end
A specific LinearTransformer needs to be registered to be used so that you can set the slope and intercept. The application delegate could own this transformer (along with the x value collection), or you could write a custom controller. We're going to write a model class that bundles together the x values and the value transformer, named FunctionTable. Setting the function transformer requires a sub tasks: registering the transformer as a value transformer (using +setValueTransformer:forName:). This means we'll need to provide our own setter (setF:) for the function transformer property (f).
#import "FunctionTransformer.h"
extern NSString* const kFunctionTransformer;
#interface FunctionTable : NSObject {
NSMutableArray *xs;
FunctionTransformer *f;
}
#property (nonatomic,retain) IBOutlet NSMutableArray *xs;
#property (nonatomic,retain) IBOutlet FunctionTransformer *f;
#end
// FunctionTable.m:
#import "LinearTransformer.h"
NSString* const kFunctionTransformer = #"Function Transformer";
#implementation FunctionTable
#synthesize xs, f;
-(id) init {
if ((self = [super init])) {
xs = [[NSMutableArray alloc] init];
self.f = [[LinearTransformer alloc] init];
[f release];
}
return self;
}
-(void)dealloc {
[f release];
[xs release];
[super dealloc];
}
-(void)setF:(FunctionTransformer *)func {
if (func != f) {
[f release];
f = [func retain];
[NSValueTransformer setValueTransformer:f forName:kFunctionTransformer];
}
}
#end
By default, FunctionTable uses a LinearTransformer. If you want to use a different one, simply set the FunctionTables's f property. You could do this in Interface Builder (IB) by using bindings. Note that in this simplistic implementation, the value transformer is always registered under the name "Function Transformer", effectively limiting you to one FunctionTable. A more complex scheme would be to give every FunctionTable their own function transformer name which would be used when registering their own FunctionTransformer.
To set everything up:
Open the app's main window nib in IB.
Instantiate an NSArrayController and a FunctionTable (and your custom app delegate, if any).
To the main window, add:
Buttons to add and remove elements,
labels and NSTextFields for the slope and intercept,
an NSTableView.
Set the table headers to "x" and "y" (not necessary for app to work)
Set up the connections:
Have the add & remove buttons send to the NSArrayController's add: and remove: actions.
Bind the NSTextFields values to the FunctionTables's f.slope and f.intercept key paths.
Bind the values of both columns of the NSTableView to FunctionTables's xs.
Set the value transformer for the second column to "Function Transformer"
Bind the NSArrayController's content array to the FunctionTable's xs key.
If you've got an app delegate, connect it to the File's Owner's delegate outlet.
Now build and run. You can use the add and remove buttons to add and remove rows to/from the table. You can edit the "x" and "y" column in a row (the latter is thanks to reverseTransformedValue:). You can sort by either the "x" or "y" columns. You can change the slope and intercept, though you won't notice the updates in the table unless you select the rows individually.
Advanced Topics
To fix the table view update problem, we need to propagate changes on one object's (a FunctionTransformer) properties to changes on another's (a FunctionTable) properties. We'll have the FunctionTable observe changes on its function transformer's properties and, when it FunctionTable receives a notice that any such property has changed, send a notice that the xs property has changed (which is a bit of an abuse, since xs hasn't actually changed). This is going to get a little magical, so bear with me.
An object subscribes to changes on another object using the KVO method addObserver:forKeyPath:options:context: of the other object, and unsubscribes using removeObserver:forKeyPath:. These methods just need to be called, not written. Notifications are handled by a observeValueForKeyPath:ofObject:change:context: method of the observing object, so this method needs to be written. Finally, an object can send its own notifications by calling willChangeValueForKey: and didChangeValueForKey:. Other methods exist to send notifications that only part of a collection has changed, but we won't use them here.
Our FunctionTable could handle the change subscription and unsubscription, but then it has to know which properties of the function transformer to observe, which means you couldn't change the type of the transformer. You could add methods to each concrete function transformer to subscribe and unsubscribe an observer:
#implementation LinearTransformer
...
-(void)addObserver:(NSObject *)observer
options:(NSKeyValueObservingOptions)options
context:(void *)context
{
[self addObserver:observer
forKeyPath:#"slope"
options:options
context:context];
[self addObserver:observer
forKeyPath:#"intercept"
options:options
context:context];
}
-(void)removeObserver:(id)observer {
[self removeObserver:observer forKeyPath:#"slope"];
[self removeObserver:observer forKeyPath:#"intercept"];
}
#end
However, this will require a fair bit of code repetition in each method and across each concrete function transformer. Using some magic (reflection and closures, or as they're called in Objective-C, blocks ([2])), we can add the methods (named addObserver:options:context: and removeObserver:, as they are functionally similar to the KVO methods for subscribing & unsubscribing) to FunctionTransformer, or even to NSObject. Since observing all properties on an object isn't just limited to FunctionTransformers, we'll add the methods to NSObject. For this to work, you'll need either OS X 10.6 or PLBlocks and OS X 10.5.
Let's start from the top down, with the changes to FunctionTable. There's now new subtasks when setting the function transformer: unsubscribing from changes to the old transformer and subscribing to changes to the new one. The setF: method thus needs to be updated to make use of NSObject's new methods, which will be defined in a header named "NSObject_Properties.h". Note we don't need to worry about the implementation of these methods yet. We can use them here, having faith that we will write suitable implementations later. FunctionTable also needs a new method to handle change notifications (the observeValueForKeyPath:ofObject:change:context: referred to earlier).
#import "NSObject_Properties.h"
#interface FunctionTable
...
-(void)setF:(FunctionTransformer *)func {
if (func != f) {
[f removeObserver:self];
[f release];
f = [func retain];
[f addObserver:self
options:NSKeyValueObservingOptionPrior
context:NULL];
[NSValueTransformer setValueTransformer:f forName:kFunctionTransformer];
}
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (object == f) {
if ([[change objectForKey:NSKeyValueChangeNotificationIsPriorKey] boolValue]) {
[self willChangeValueForKey:#"xs"];
} else {
[self didChangeValueForKey:#"xs"];
}
}
}
Next, we write the new methods on NSObject. The methods to subscribe or unsubscribe from changes will loop over the object's properties, so we'll want a helper method, forEachProperty, to perform the loop. This helper method will take a block that it calls on each property. The subscription and unsubscription methods will simply call forEachProperty, passing a block that calls the standard KVO methods (addObserver:forKeyPath:options:context: and removeObserver:forKeyPath:) on each property to add or remove subscriptions.
//NSObject_Properties.h
#import <Cocoa/Cocoa.h>
#import <objc/runtime.h>
#interface NSObject (Properties)
typedef void (^PropertyBlock)(objc_property_t prop, NSString *name);
-(void)forEachProperty:(PropertyBlock)block;
-(void)addObserver:(id)observer options:(NSKeyValueObservingOptions)options context:(void *)context;
-(void)removeObserver:(id)observer;
#end
// NSObject_Properties.m:
...
#implementation NSObject (Properties)
-(void)forEachProperty:(PropertyBlock)block {
unsigned int propCount, i;
objc_property_t * props = class_copyPropertyList([self class], &propCount);
NSString *name;
for (i=0; i < propCount; ++i) {
name = [[NSString alloc]
initWithCString:property_getName(props[i])
encoding:NSUTF8StringEncoding];
block(props[i], name);
[name release];
}
free(props);
}
-(void)addObserver:(NSObject *)observer
options:(NSKeyValueObservingOptions)options
context:(void *)context
{
[self forEachProperty:^(objc_property_t prop, NSString *name) {
[self addObserver:observer
forKeyPath:name
options:options
context:context];
}];
}
-(void)removeObserver:(id)observer {
[self forEachProperty:^(objc_property_t prop, NSString *name) {
[self removeObserver:observer forKeyPath:name];
}];
}
#end

KVC/KVO and bindings: why am I only receiving one change notification?

I'm seeing some quirky behaviour with Cocoa's KVC/KVO and bindings. I have an NSArrayController object, with its 'content' bound to an NSMutableArray, and I have a controller registered as an observer of the arrangedObjects property on the NSArrayController. With this setup, I expect to receive a KVO notification every time the array is modified. However, it appears that the KVO notification is only sent once; the very first time the array is modified.
I set up a brand new "Cocoa Application" project in Xcode to illustrate the problem. Here is my code:
BindingTesterAppDelegate.h
#import <Cocoa/Cocoa.h>
#interface BindingTesterAppDelegate : NSObject <NSApplicationDelegate>
{
NSWindow * window;
NSArrayController * arrayController;
NSMutableArray * mutableArray;
}
#property (assign) IBOutlet NSWindow * window;
#property (retain) NSArrayController * arrayController;
#property (retain) NSMutableArray * mutableArray;
- (void)changeArray:(id)sender;
#end
BindingTesterAppDelegate.m
#import "BindingTesterAppDelegate.h"
#implementation BindingTesterAppDelegate
#synthesize window;
#synthesize arrayController;
#synthesize mutableArray;
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
NSLog(#"load");
// create the array controller and the mutable array:
[self setArrayController:[[[NSArrayController alloc] init] autorelease]];
[self setMutableArray:[NSMutableArray arrayWithCapacity:0]];
// bind the arrayController to the array
[arrayController bind:#"content" // see update
toObject:self
withKeyPath:#"mutableArray"
options:0];
// set up an observer for arrangedObjects
[arrayController addObserver:self
forKeyPath:#"arrangedObjects"
options:0
context:nil];
// add a button to trigger events
NSButton * button = [[NSButton alloc]
initWithFrame:NSMakeRect(10, 10, 100, 30)];
[[window contentView] addSubview:button];
[button setTitle:#"change array"];
[button setTarget:self];
[button setAction:#selector(changeArray:)];
[button release];
NSLog(#"run");
}
- (void)changeArray:(id)sender
{
// modify the array (being sure to post KVO notifications):
[self willChangeValueForKey:#"mutableArray"];
[mutableArray addObject:[NSString stringWithString:#"something"]];
NSLog(#"changed the array: count = %d", [mutableArray count]);
[self didChangeValueForKey:#"mutableArray"];
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
NSLog(#"%# changed!", keyPath);
}
- (void)applicationWillTerminate:(NSNotification *)notification
{
NSLog(#"stop");
[self setMutableArray:nil];
[self setArrayController:nil];
NSLog(#"done");
}
#end
And here is the output:
load
run
changed the array: count = 1
arrangedObjects changed!
changed the array: count = 2
changed the array: count = 3
changed the array: count = 4
changed the array: count = 5
stop
arrangedObjects changed!
done
As you can see, the KVO notification is only sent the first time (and once more when the application exits). Why would this be the case?
update:
Thanks to orque for pointing out that I should be binding to the contentArray of my NSArrayController, not just its content. The above posted code works, as soon as this change is made:
// bind the arrayController to the array
[arrayController bind:#"contentArray" // <-- the change was made here
toObject:self
withKeyPath:#"mutableArray"
options:0];
First, you should bind to the contentArray (not content):
[arrayController bind:#"contentArray"
toObject:self
withKeyPath:#"mutableArray"
options:0];
Then, the straightforward way is to just use the arrayController to modify the array:
- (void)changeArray:(id)sender
{
// modify the array (being sure to post KVO notifications):
[arrayController addObject:#"something"];
NSLog(#"changed the array: count = %d", [mutableArray count]);
}
(in a real scenario you'll likely just want the button action to call -addObject:)
Using -[NSMutableArray addObject] will not automatically notify the controller. I see that you tried to work around this by manually using willChange/didChange on the mutableArray. This won't work because the array itself hasn't changed. That is, if the KVO system queries mutableArray before and after the change it will still have the same address.
If you want to use -[NSMutableArray addObject], you could willChange/didChange on arrangedObjects:
- (void)changeArray:(id)sender
{
// modify the array (being sure to post KVO notifications):
[arrayController willChangeValueForKey:#"arrangedObjects"];
[mutableArray addObject:#"something"];
NSLog(#"changed the array: count = %d", [mutableArray count]);
[arrayController didChangeValueForKey:#"arrangedObjects"];
}
There may be a cheaper key that would give the same effect. If you have a choice I would recommend just working through the controller and leaving the notifications up to the underlying system.
A much better way than explicitly posting whole-value KVO notifications is to implement array accessors and use them. Then KVO posts the notifications for free.
That way, instead of this:
[self willChangeValueForKey:#"things"];
[_things addObject:[NSString stringWithString:#"something"]];
[self didChangeValueForKey:#"things"];
You would do this:
[self insertObject:[NSString stringWithString:#"something"] inThingsAtIndex:[self countOfThings]];
Not only will KVO post the change notification for you, but it will be a more specific notification, being an array-insertion change rather than a whole-array change.
I usually add an addThingsObject: method that does the above, so that I can do:
[self addThingsObject:[NSString stringWithString:#"something"]];
Note that add<Key>Object: is not currently a KVC-recognized selector format for array properties (only set properties), whereas insertObject:in<Key>AtIndex: is, so your implementation of the former (if you choose to do that) must use the latter.
Oh, I was looking for a long time for this solution ! Thanks to all !
After getting the idea & playing around , I found another very fancy way:
Suppose I have an object CubeFrames like this:
#interface CubeFrames : NSObject {
NSInteger number;
NSInteger loops;
}
My Array contains Objects of Cubeframes, they are managed via (MVC) by an objectController and displayed in a tableView.
Bindings are done the common way:
"Content Array" of the objectController is bound to my array.
Important: set "Class Name" of objectController to class CubeFrames
If I add observers like this in my Appdelegate:
-(void)awakeFromNib {
//
// register ovbserver for array changes :
// the observer will observe each item of the array when it changes:
// + adding a cubFrames object
// + deleting a cubFrames object
// + changing values of loops or number in the tableview
[dataArrayCtrl addObserver:self forKeyPath:#"arrangedObjects.loops" options:0 context:nil];
[dataArrayCtrl addObserver:self forKeyPath:#"arrangedObjects.number" options:0 context:nil];
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
NSLog(#"%# changed!", keyPath);
}
Now, indeed, I catch all the changes : adding and deleting rows, change on loops or number :-)

Resources