why use Google V8 - v8

I don't get it. I'm a C/C++ programmer, what's the possible use of V8 for me? There are few examples and tutorials out there, and they all lack substance - I don't want to use another library to just add a couple of numbers or print something in a console window.
My question is: is there a real use for this technology, and if yes, then would be the scenario?
Also, can I do any part of GUI this way?
Help is appreciated.

"V8 is Google's open source JavaScript engine"
So the whole point is ability to write code in JavaScript, and run it quite fast (for an interpreted dynamic language). Google Chrome, which is written in C++, uses it for internal scripting — not only for regular web page scripting, but also for extension code. Let's consider this as a 'real use'.
So, if your app needs scripting, V8 may be good for you (JS is not a perfect language, but stil quite decent). As for GUI, you'll need to bind your GUI components with JS first, there's no built-in UI components (as Tk in TCL).

One real use of v8 is node.js. I hope that is good enough

Google V8 is a JavaScript engine.
I don't really think it is what you are looking for.

V8 is a JavaScript engine. The most common use for it is to allow users of your software to write scripts in simpler language than that your software was written with (C++ in your case).
It´s the same approach of Matlab, AutoCad, Microsoft Office, and etc.
If you write any kind of commercial application, you can expose some APIs and allow other developer to create addons for your applications without require them to know C/C++.

How about this for real use: You can use javascript as a debugging or testing tool - add a javascript console to your app and bind the commands of your GUI application to javascript functions, and you'll be able to test your UI application using javascript scripts. This way you'll reduce the amount of manual testing needed - manual testing would only have to verify that a correct command was excutes as a result of user action.
You can do GUI in javascript the same way that Qt is being used in Python and other scripting languages (see PyQt, and QtRuby, PerlQt, etc.). For how to create bindings for V8 you may want to check out this

Related

How to make a GUI in Julia?

I'm new at programming in Julia and I need to create a GUI.
I've been looking for information and I can't find anything useful. I tried to search information in the Julia official web page, but it seems to be down. I wonder if any of you guys knows where I can find information about it.
This is quite a generic question, but I'll try and layout the environment so that you can make an informed decision based on your needs. You might want to check out this article on 6 Julia Frameworks to Create Desktop GUI’s 🖥 and Web Apps.
If you are developing your code within an [Jupyter/IJulia] notebook, and need very simple interaction, such as a slider to change some input values, the Interact package is the easiest thing to get started with.
To develop full-fledged web UIs, take a look at Escher. Inspired by the Elm, it provides a functional library of UI components. Interactive web UIs are created in 100% Julia. There is no differentiation in code between the client and server sides. The framework handles all of that.
Another web framework worth looking at is Genie, which is based on the traditional MVC design pattern. It also includes an ORM.
Stipple is a reactive UI library for building interactive data applications in pure Julia. It uses Genie.jl (on the server-side) and Vue.js (on the client).
Dash ties modern UI elements like dropdowns, sliders, and graphs directly to your analytical Julia code.
All the above solutions are for creating web user interfaces, accessed via a browser. If you want to create cross-platform desktop apps, but want to work with web technologies (i.e. HTML/CSS/Javascript), use Blink. This is a Julia wrapper around the Electron. You could potentially write a Dash or Stipple application, and wrap it in Blink.jl to create a desktop app.
To create desktop UI applications using the Gtk library, use the Gtk.jl package in Julia. If you are familiar with the Gtk API, it is easy to get started. Note however that there are some significant known issues running GTK.jl on Windows.
If your UI framework of choice is QT, a Julia binding is available via QML.jl
If you are happy painting the buffer yourself and just want a window to render the pixels on the screen, then there is nothing simpler than MiniFB. Note however that this does not give you a widget library -- you are responsible for drawing each and every pixel yourself.
ClmGui.jl is a Julia wrapper around the immediate mode GUI toolkit known as Dear ImGui
And last, but not the least, the venerable Tk framework has a wrapper in Julia. The UI's created using TK are sometimes considered ugly compared with modern aesthetics, but sometimes this is the quickest way to get a window up.
[Edited Jan 2022]
QML.jl
https://github.com/barche/QML.jl
The QML.jl package enables using the QML markup language from the Qt library to build graphical user interfaces for Julia programs. The package follows the recommended Qt practices and promotes separation between the GUI code and application logic. All user-facing code is pure Julia and QML, no C++ knowledge is required to use the package.
There is a new package called Genie. It is a web framework comparable with Django in python. You can create web ui using Genie. Until now (Aug. 2017), the package is functional with some nice demos, the documentation is not quite complete though.

Scripting languages in XCode

I notice that Java has a number of ancillary scripting languages. Clojure and Groovy for example. My understanding is that these can be used when the full might and power of Java does not need to be applied and a speedy cludge can be hacked in Groovy/Clojure. But at the end of the day the scripting tools contribution gets compiled into the application
Question 1. Is there a similar scripting in XCode? I was not so interested in Python or Ruby in this situation as they are languages in their own right added in, as indeed I think can happen in Java, but I was looking for a purpose built tools.
Question 2. If there is such a tool would it count the application out vis-a-vis the new Apple guidelines as to what can be used to generate iXxx apps?
F-Script is a scripting language that integrates well with Objective-C/Cocoa applications. Might not be exactly what you're looking for, but it's worth a look.
For such things there is AppleScript, with its own IDE AppleScript Studio. It has bindings to control Cocoa Applications, be embedded inside of them or even work as stand-alone scripts.
The problem is that it cannot be integrated inside iXxx applications because iPhone-OS Cocoa Foundation framework doesn't include it.
As mentioned by mipadi, you can use F-Script for Cocoa applicaitons.
If you are staying mainly in C, then Lua is another option.

Programming language for GUI compilable to native binary

I need to write an app that reads a config file with info on the menu bars it needs to create.
Normally, I'd just use java, but I need the application to have the least run-time dependencies possible, this includes not forcing the user to download anything, even JRE, let alone something like NET Framework.
So I need something that can compile to an EXE (windows only for now), and that will allow me to CODE the GUI, so I can dynamically create it from my config.
BTW: something like C++ is a bit too low level, all I need is to create menus, and display HTMLs in a panel.
How about wxPython together with py2exe?
There is a nice tutorial on how to do it here.
If Java's too high-level and C++ too low-level, there ins't much in-between. Maybe Delphi?
I wouldn't totally write off using Java and/or Python for a few reasons.
1) py2exe can compile your Python code to an exe.
2) GCJ can compile your Java code to an exe.
Delphi is best chose for you. Because Delphi compile source code into native x86.
Unless you have serious reasons to avoid interpreted languages, I would suggest you better look into ways of packaging or compiling interpreted scripts because doing this will likely reduce your learning and development time.
I would write a simple GUI in Tcl/Tk, and then package it as a Starpack.
ActiveState provides a distribution (ActiveTCL) and a decent editor (Komodo Edit), and it is fairly easy to get simple GUIs going with Tk. Check out TkDocs for some hand holding.
Once you're done, you can package your code, a Tcl runtime, a database, and a virtual filesystem, all into a single executable that you can easily distribute.
Earwicker is right. You can use HTA:
http://www.interclasse.com/scripts/htanotepad.php
But if you know C++, then creating this type of an application is actually very easy with Visual C++. Use MFC, and statically link everything. You can draw the menu in the resource editor, and attach events to the menu items. I wouldn't use HTML if I were you. Just use regular Windows controls. But if you're really set on using HTML, you can embed a Browser control in the formview.
Have you considered D ? It has a syntax that is like a mixture of Java, C++ and Python with the ability to make native windows apps. The tutorials on dprogramming.com are great to get up and going with the language. For quick GUIs you'd be interested in The D Forms Library and the Entice Designer.
Here are some short video tutorials to get up and running with Entice.
Alternatively, have you tried Qt & Qt Creator? It takes a lot of the hair pulling out of C++ Programming and it's also cross-platform.
You say:
all I need is to create menus, and
display HTMLs in a panel.
A lot like a Web browser, then. If it's going to run on Windows, then the user has IE. Why not use IE to do all the work for you?
You can make something a lot like an .exe with IE, called an .hta:
http://msdn.microsoft.com/en-us/library/ms536496(VS.85).aspx

Create a small 'window-form' application that runs anywhere

I work in the embedded world, using mainly C and no GUI at all (because there is no display screen).
Moving over to the non-embedded world, in which I have nearly no experience, what is the best programming environment (langauge/IDE/etc) for me to build a simple window-form application that will run on all the common platforms: windows/linux/mac-os ?
I do not want to build a web-app.
I have my eye on Python and one of it's widget libraries, QT or WxWidgets. Is that a good option ?
I like GTK+ personally but that or any of the ones you mentioned should be OK. I don't know which is the best in terms of least RAM usage.
Both wx and QT have embedded/universal versions where the widgets are drawn directly.
They can both be called from python,but if you have a very small system python or py2exe might not be available.
Unless you want to embed HtmlWindow I'd go with wxWindows... works everywhere without problems so far for me.
I have both worked with PyQt and wxPython extensively.
PyQt is better designed and comes with very good UI designer so that you can quickly assemble your UI
wxPython has a very good demo and it can do pretty much anything which PyQT can do, I would anyday prefer PyQt but it may bot be free for commercial purpose but wxPython is free and is decent cross platform library.
Qt is a good choice to start with. In my opinion it has a best (easy to use, simple & informative) API Documentation. Package also includes many examples - from very basic to complex. And, yep, it`s truly crossplatform.
Check Qt Licensing page, the library is free only for GPL projects.
I`m using QDevelop as text editor, but there are many other alternatives - Eclipse, KDevelop, Code:Blocks, VS plugin & etc.
Why not use swing and java? It is quite cross platform, and looks reasonable for form apps. If you squint a bit and ignore the java, its quite pleasant - or alternatively, use one of them dynamic languages on the JVM (Groovy is my recommended one).
What kind of application is it going to be? Have you considered a web-based application instead? Web-based apps can be super flexible in that sense - you can run them on any platform that has a modern browser.
By far the simplest choice for creating native cross-platform applications is REALbasic. Give it a try and you'll have a working app for Mac OS X, Windows and Linux in minutes. No run-times or other stuff to worry about.
I think you should try Html Application.It is something like web page it contain DHTML,java script,ActiveX but it is execute like .exe .
Edit:
Sorry for advice you html application.I just know it can run on windows only.

GUI toolkit for rapid development?

I want to write a front-end to an application written in C/C++.
I use Solaris 10 and plan to port the application to some other architectures (Windows first).
I'd recommend taking a look at wxWidgets to provide some cross platform UI widgets that will work on Solaris and Windows.
Qt 4 is the best tool for this job. If you want to work with other languages, it also has bindings for Java and Python
On a Mac, this would be easy. The Cocoa API is great when programming in Objective C (which compiles fine with C/C++ files).
Otherwise the situation is a bit more grim. As for Rapid prototype, you might want to check the CodeGear (Borland/C++ Builder) tools. I think their VCL library is cross-platform.
Otherwise, you could interface with a scripting language like Ruby and use fantastic front end libraries like Shoes. Python also interfaces with wxWidgets to make writing cross-platform front ends easy. Keep in mind that this all requires taking time to make sure your C/C++ code can talk to the scripting language. This is not trivial, and the amount of effort required depends upon the style of your code base. (Oh my God.)
Lastly, you could just use wxWidgets itself. This might be your best bet since it requires no additional overhead than coding the UI itself. That said, C++ is not the greatest language for designing UIs.
And super lastly, consider writing a code generator that converts from say Shoes to whatever wxWidgets code is needed to generate the same Shoes app. That way you can do easier UI design but still get C++ code in the end. Likewise, you could code gen off of the Python/wxWidgets code. Then sell such a code generator. :-)
GTK-- and Glade.
Thats' the C++ bindings on GTK
GTK will work on windows ( just look at GIMP )
Works everywhere, no QT license to mess with your millions-making.
I use wxWidgets myself. It makes good use of the C++ language features and uses smart pointers, so object and memory management is not that hard. In fact, it feels like writing in a scripting language.
Coupled with a dialog editor/code generator like wxFormBuilder or wxDesigner, (links to screenshots) it becomes a good toolkit for rapid development.
Have a look at FLTK which supports X11 and Windows.
Ultimate++ is a cross platform rapid application development framework for C++. It is aimed specifically at rapid development. The Ultimate++ website provides some comparisons to other frameworks mentioned such as Qt and wxWidgets.
I have used ASP.NET Web Forms to make UI front-end to collection of command line application written in legacy language, RESTful-ish web service, and bash scripts.
Once it works on Firefox, it should work at least on Firefox on other architecture. If you haven't played around with it, you should give ASP.NET a try (ASP.NET MVC seems to be the current trend). Not quite the same as RAD, but it does give you visual design of forms etc.

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