The blocks in code coverage with VS2010 - visual-studio-2010

I run the C++ code to get code coverage results as is in this post.
#include <iostream>
using namespace std;
int testfunction(int input)
{
if (input > 0) {
return 1;
}
else {
return 0;
}
}
int main()
{
testfunction(-1);
testfunction(1);
}
The code coverage result says there are three blocks in the main(), and four blocks in the testfunction(). What does the block mean? How does are there the 3/4 blocks in main/testfunction?
ADDED
When I modified the code as follows,
int main()
{
testfunction(1);
testfunction(1);
}
or as follows
int main()
{
testfunction(-1);
testfunction(-1);
}
I have this result.
And it seems that the testfunction() has four blocks.
the function entry
if block
else block
condition
I got hints from this post.

The technical term for a block in code coverage is basic block. To crib directly from the Wikipedia entry:
The code in a basic block has one
entry point, meaning no code within it
is the destination of a jump
instruction anywhere in the program,
and it has one exit point, meaning
only the last instruction can cause
the program to begin executing code in
a different basic block. Under these
circumstances, whenever the first
instruction in a basic block is
executed, the rest of the instructions
are necessarily executed exactly once,
in order.
A basic block is important in code coverage because we can insert a probe at the beginning of the basic block. When this probe is hit, we know that all of the following instructions in that basic block will be executed (due to the properties of a basic block).
Unfortunately, with compilers (and especially with optimizations), it's not always apparent how source code maps to basic blocks. The easiest way to tell is to look at the generated assembly. For example, let's look at your original main & testfunction:
For main, I see the assembly below (interleaved with the original source). Similarly to what Peter does here, I have noted where the basic blocks start.
int main()
{
013B2D20 push ebp <--- Block 0 (initial)
013B2D21 mov ebp,esp
013B2D23 sub esp,40h
013B2D26 push ebx
013B2D27 push esi
013B2D28 push edi
testfunction(-1);
013B2D29 push 0FFFFFFFFh
013B2D2B call testfunction (013B10CDh)
013B2D30 add esp,4 <--- Block 1 (due to call)
testfunction(1);
013B2D33 push 1
013B2D35 call testfunction (013B10CDh)
013B2D3A add esp,4 <--- Block 2 (due to call)
}
013B2D3D xor eax,eax
013B2D3F pop edi
013B2D40 pop esi
013B2D41 pop ebx
013B2D42 mov esp,ebp
013B2D44 pop ebp
013B2D45 ret
We see that main has three basic blocks: one initial block, and the other two because of the function calls. Looking at the code, this seems reasonable. testfunction is a little tougher. Just looking at the source, there appears to be three blocks:
The entry to the function and logic test (input > 0)
The condition true branch (return 1)
The condition false branch (return 0)
However, because of the actual generated assembly, there are four blocks. I'm assuming you built your code with optimizations disabled. When I build with VS2010 in the Debug configuration (optimizations disabled), I see the following disassembly for testfunction:
int testfunction(int input)
{
013B2CF0 push ebp <--- Block 0 (initial)
013B2CF1 mov ebp,esp
013B2CF3 sub esp,40h
013B2CF6 push ebx
013B2CF7 push esi
013B2CF8 push edi
if (input > 0) {
013B2CF9 cmp dword ptr [input],0
013B2CFD jle testfunction+18h (013B2D08h)
return 1;
013B2CFF mov eax,1 <--- Block 1 (due to jle branch)
013B2D04 jmp testfunction+1Ah (013B2D0Ah)
}
else {
013B2D06 jmp testfunction+1Ah (013B2D0Ah) <--- Not a block (unreachable code)
return 0;
013B2D08 xor eax,eax <--- Block 2 (due to jmp branch # 013B2D04)
}
}
013B2D0A pop edi <--- Block 3 (due to being jump target from 013B2D04)
013B2D0B pop esi
013B2D0C pop ebx
013B2D0D mov esp,ebp
013B2D0F pop ebp
013B2D10 ret
Here, we have four blocks:
The entry to the function
The condition true branch
The condition false branch
The shared function epilog (cleaning up the stack and returning)
Had the compiler duplicated the function epilog in both the condition true and condition false branches, you would only see three blocks. Also, interestingly, the compiler inserted a spurious jmp instruction at 013B2D06. Because it's unreachable code, it's not treated as a basic block.
In general, all of this analysis is overkill since the overall code coverage metric will tell you what you need to know. This answer was just to highlight why the number of blocks isn't always obvious or what's expected.

According to MSDN on Code Coverage Data Overview:
Code coverage data is calculated for
code blocks, lines of code, and
partial lines if they are executed by
a test run. A code block is a code
path with a single entry point, a
single exit point, and a set of
instructions that are all run in
sequence. A code block ends when it
reaches a decision point such as a new
conditional statement block, a
function call, exception throw, enter,
leave, try, catch, or a finally
construct.
Main Block:
Method entry
testfunction
testfunction
Testfunction block:
Method entry
If / Else
Return
Method call

Related

Cannot modify data segment register. When tried General Protection Error is thrown

I have been trying to create an ISR handler following this
tutorial by James Molloy but I got stuck. Whenever I throw a software interrupt, general purpose registers and the data segment register is pushed onto the stack with the variables automatically pushed by the CPU. Then the data segment is changed to the value of 0x10 (Kernel Data Segment Descriptor) so the privilege levels are changed. Then after the handler returns those values are poped. But whenever the value in ds is changed a GPE is thrown with the error code 0x2544 and after a few seconds the VM restarts. (linker and compiler i386-elf-gcc , assembler nasm)
I tried placing hlt instructions in between instructions to locate which instruction was throwing the GPE. After that I was able to find out that the the `mov ds,ax' instruction. I tried various things like removing the stack which was initialized by the bootstrap code to deleting the privilege changing parts of the code. The only way I can return from the common stub is to remove the parts of my code which change the privilege levels but as I want to move towards user mode I still want them to stay.
Here is my common stub:
isr_common_stub:
pusha ; Pushes edi,esi,ebp,esp,ebx,edx,ecx,eax
xor eax,eax
mov ax, ds ; Lower 16-bits of eax = ds.
push eax ; save the data segment descriptor
mov ax, 0x10 ; load the kernel data segment descriptor
mov ds, ax
mov es, ax
mov fs, ax
mov gs, ax
call isr_handler
xor eax,eax
pop eax
mov ds, ax ; This is the instruction everything fails;
mov es, ax
mov fs, ax
mov gs, ax
popa
iret
My ISR handler macros:
extern isr_handler
%macro ISR_NOERRCODE 1
global isr%1 ; %1 accesses the first parameter.
isr%1:
cli
push byte 0
push %1
jmp isr_common_stub
%endmacro
%macro ISR_ERRCODE 1
global isr%1
isr%1:
cli
push byte %1
jmp isr_common_stub
%endmacro
ISR_NOERRCODE 0
ISR_NOERRCODE 1
ISR_NOERRCODE 2
ISR_NOERRCODE 3
...
My C handler which results in "Received interrupt: 0xD err. code 0x2544"
#include <stdio.h>
#include <isr.h>
#include <tty.h>
void isr_handler(registers_t regs) {
printf("ds: %x \n" ,regs.ds);
printf("Received interrupt: %x with err. code: %x \n", regs.int_no, regs.err_code);
}
And my main function:
void kmain(struct multiboot *mboot_ptr) {
descinit(); // Sets up IDT and GDT
ttyinit(TTY0); // Sets up the VGA Framebuffer
asm volatile ("int $0x1"); // Triggers a software interrupt
printf("Wow"); // After that its supposed to print this
}
As you can see the code was supposed to output,
ds: 0x10
Received interrupt: 0x1 with err. code: 0
but results in,
...
ds: 0x10
Received interrupt: 0xD with err. code: 0x2544
ds: 0x10
Received interrupt: 0xD with err. code: 0x2544
...
Which goes on until the VM restarts itself.
What am I doing wrong?
The code isn't complete but I'm going to guess what you are seeing is a result of a well known bug in James Molloy's OSDev tutorial. The OSDev community has compiled a list of known bugs in an errata list. I recommend reviewing and fixing all the bugs mentioned there. Specifically in this case I believe the bug that is causing problems is this one:
Problem: Interrupt handlers corrupt interrupted state
This article previously told you to know the ABI. If you do you will
see a huge problem in the interrupt.s suggested by the tutorial: It
breaks the ABI for structure passing! It creates an instance of the
struct registers on the stack and then passes it by value to the
isr_handler function and then assumes the structure is intact
afterwards. However, the function parameters on the stack belongs to
the function and it is allowed to trash these values as it sees fit
(if you need to know whether the compiler actually does this, you are
thinking the wrong way, but it actually does). There are two ways
around this. The most practical method is to pass the structure as a
pointer instead, which allows you to explicitly edit the register
state when needed - very useful for system calls, without having the
compiler randomly doing it for you. The compiler can still edit the
pointer on the stack when it's not specifically needed. The second
option is to make another copy the structure and pass that
The problem is that the 32-bit System V ABI doesn't guarantee that data passed by value will be unmodified on the stack! The compiler is free to reuse that memory for whatever purposes it chooses. The compiler probably generated code that trashed the area on the stack where DS is stored. When DS was set with the bogus value it crashed. What you should be doing is passing by reference rather than value. I'd recommend these code changes in the assembly code:
irq_common_stub:
pusha
mov ax, ds
push eax
mov ax, 0x10 ;0x10
mov ds, ax
mov es, ax
mov fs, ax
mov gs, ax
push esp ; At this point ESP is a pointer to where GS (and the rest
; of the interrupt handler state resides)
; Push ESP as 1st parameter as it's a
; pointer to a registers_t
call irq_handler
pop ebx ; Remove the saved ESP on the stack. Efficient to just pop it
; into any register. You could have done: add esp, 4 as well
pop ebx
mov ds, bx
mov es, bx
mov fs, bx
mov gs, bx
popa
add esp, 8
sti
iret
And then modify irq_handler to use registers_t *regs instead of registers_t regs :
void irq_handler(registers_t *regs) {
if (regs->int_no >= 40) port_byte_out(0xA0, 0x20);
port_byte_out(0x20, 0x20);
if (interrupt_handlers[regs->int_no] != 0) {
interrupt_handlers[regs->int_no](*regs);
}
else
{
klog("ISR: Unhandled IRQ%u!\n", regs->int_no);
}
}
I'd actually recommend each interrupt handler take a pointer to registers_t to avoid unnecessary copying. If your interrupt handlers and the interrupt_handlers array used function that took registers_t * as the parameter (instead of registers_t) then you'd modify the code:
interrupt_handlers[r->int_no](*regs);
to be:
interrupt_handlers[r->int_no](regs);
Important: You have to make these same type of changes for your ISR handlers as well. Both the IRQ and ISR handlers and associated code have this same problem.

Assembling some code out-of-line with nasm macros

Consider a nasm macro that is used to inject some assembly whenever it is called, in this case to test whether the passed argument is equal to 42:
%macro special_handler_if_42 1
cmp 42, %1
jne %%skip
; some additional assembly to handle the %1 == 42 case
push %1
push 42
call some_func
%%skip:
%endmacro
In the case it is equal we perform some additional action, otherwise we just continue with the code following the macro. So far, so good.
Now I want to write the macro in a way that's functionally identical, except that the "equals 42" case, which happens to be very rare, is moved "out of line", so that the fall-through (no jump) case is the default one, something like (not shown in macro form now):
cmp 42, rax
je equals_42
jump_back:
; the rest of the code that follows the macro
ret
; somewhere outside the current function
equals_42:
push rax
push 42
call some_func
jmp jump_back
This will be more efficient at execution time and also potentially conserve i-cache space. I'm not sure how to write a macro with a non-local effect like that. Ideas welcome.
If you don't mind splitting the macro into two macros, one performing the test and one handling the assertion, then you can use NASM's context stack.
I imagined a system of macros of the form assert_XXX that are all pretty similar and perform specific tests.
A single assertions_handler past the end of the function will generate any handler needed.
Since this system uses the context stack, you should be able to use it multiple times for different functions.
Basically, each assert_XXX function will push a context on the stack and the assertions_handler will consume them all.
assert_XXX will also define context local macros argX to pass its argument to the handler, so there is no need to hardcode anything.
BITS 64
%macro assert_not_equal 2
;Create and push a new context (The name is optional but goodpractice)
%push assert_equal_ctx
%define %$arg1 %1
%define %$arg2 %2
cmp %1, %2
je %$handler
%$jump_back:
%endmacro
%macro assert_greater 2
%push assert_greater_ctx
%define %$arg1 %1
%define %$arg2 %2
cmp %1, %2
jbe %$handler
%$jump_back:
%endmacro
%macro assertions_handler 0
%rep 1000
%ifctx assert_equal_ctx
%$handler:
push %$arg1
push %$arg2
call somefunc
jmp %$jump_back
%pop assert_equal_ctx
%elifctx assert_greater_ctx
%$handler:
push %$arg1
push %$arg2
call somefunc2
%pop assert_greater_ctx
%else
%exitrep
%endif
%endrep
%endmacro
;
;TEST TEST TEST TEST TEST TEST TEST TEST
;
assert_not_equal rax, 5
nop
nop
nop
assert_greater rax, 8
nop
nop
nop
ret
assertions_handler
;
; Handler functions
;
somefunc:
ret
somefunc2:
ret
The maximum number of assertions per function is set to 1000, you can increment it up to 262.

How to properly use PUSH and POP

I have a code that has 3 procedures, one to get an input from the user, one to display a multiplication result, and lastly one for an error message. I am trying to implement the PUSH and POP operations and get my code in to the stack. It will seem long but it makes sense to me, here it is...
.data
line BYTE "The answer is ",0
line2 BYTE "Enter a number",0
kline3 BYTE Wrong.",0
int SWORD ?
.code
Val PROC
call ReadInt
mov int,edx
cmp int, 10000
jl 1
jmp end
L1: cmp intVal1, -10000
jg 2
call error
jmp end
2: ret
Val ENDP
main PROC
call Val
call Val
imul val, val
exit
main ENDP
END main
All this simply does it call to get 2 inputs twice and then call to display the the multiplied result. My question is how do you implement push and pop in to here to have it all make sense?
I would assume that you need to push in the GetValue procedure to put in input in to the stack and then pop it after each call in the main procedure and maybe do the same with the display procedure?
I am just struggling to figure it out so any help would be great!
PS. This code is an asm file in visual studio 2010
Your first call to GetValue stores its result in intVal. But then your second call to GetValue also stores its result in intVal, so the first result is forever lost.
Your MultiplyAndDisplay function expects one of the operands in intVal, and the other operand in eax. So, what you need to do is push [intVal] after the first call to GetValue, and pop eax after the second call to GetValue.
Note that the square brackets in push [intVal] are in some notation that actually makes sense, but if I remember correctly the microsoft assembler does not support that notation which actually makes sense, so you might have to code push intVal instead, or push dword ptr intVal, or something nonsensical like that to get it to work.
Because your question is tagged MASM, this is a MASM answer:
Your code can be restructured in a way that uses the MASM directive PROC with parameters and the INVOKE directive for parameter passing:
MultiplyAndDisplay PROC val1: SDWORD, val2: SDWORD
mov eax, val1
imul eax, val2 ; signed multiply of val1 by val2
mov edx, OFFSET prompt
call WriteString ; Writes the prompt in edx
call WriteDec ; Writes the value in eax
ret
MultiplyAndDisplay ENDP
main PROC
call GetValue
push [intVal] ; PUSH firstParam to the stack
call GetValue
pop eax ; POP previous param/intVal to EAX
invoke MultiplyAndDisplay, eax, intVal ; MultiplyAndDisplay, firstParam(EAX), secondParam(intVal)
exit
main ENDP

Calling printf in extended inline ASM

I'm trying to output the same string twice in extended inline ASM in GCC, on 64-bit Linux.
int main()
{
const char* test = "test\n";
asm(
"movq %[test], %%rdi\n" // Debugger shows rdi = *address of string*
"movq $0, %%rax\n"
"push %%rbp\n"
"push %%rbx\n"
"call printf\n"
"pop %%rbx\n"
"pop %%rbp\n"
"movq %[test], %%rdi\n" // Debugger shows rdi = 0
"movq $0, %%rax\n"
"push %%rbp\n"
"push %%rbx\n"
"call printf\n"
"pop %%rbx\n"
"pop %%rbp\n"
:
: [test] "g" (test)
: "rax", "rbx","rcx", "rdx", "rdi", "rsi", "rsp"
);
return 0;
}
Now, the string is outputted only once. I have tried many things, but I guess I am missing some caveats about the calling convention. I'm not even sure if the clobber list is correct or if I need to save and restore RBP and RBX at all.
Why is the string not outputted twice?
Looking with a debugger shows me that somehow when the string is loaded into rdi for the second time it has the value 0 instead of the actual address of the string.
I cannot explain why, it seems like after the first call the stack is corrupted? Do I have to restore it in some way?
Specific problem to your code: RDI is not maintained across a function call (see below). It is correct before the first call to printf but is clobbered by printf. You'll need to temporarily store it elsewhere first. A register that isn't clobbered will be convenient. You can then save a copy before printf, and copy it back to RDI after.
I do not recommend doing what you are suggesting (making function calls in inline assembler). It will be very difficult for the compiler to optimize things. It is very easy to get things wrong. David Wohlferd wrote a very good article on reasons not to use inline assembly unless absolutely necessary.
Among other things the 64-bit System V ABI mandates a 128-byte red zone. That means you can't push anything onto the stack without potential corruption. Remember: doing a CALL pushes a return address on the stack. Quick and dirty way to resolve this problem is to subtract 128 from RSP when your inline assembler starts and then add 128 back when finished.
The 128-byte area beyond the location pointed to by %rsp is considered to
be reserved and shall not be modified by signal or interrupt handlers.8 Therefore,
functions may use this area for temporary data that is not needed across function
calls. In particular, leaf functions may use this area for their entire stack frame,
rather than adjusting the stack pointer in the prologue and epilogue. This area is
known as the red zone.
Another issue to be concerned about is the requirement for the stack to be 16-byte aligned (or possibly 32-byte aligned depending on the parameters) prior to any function call. This is required by the 64-bit ABI as well:
The end of the input argument area shall be aligned on a 16 (32, if __m256 is
passed on stack) byte boundary. In other words, the value (%rsp + 8) is always
a multiple of 16 (32) when control is transferred to the function entry point.
Note: This requirement for 16-byte alignment upon a CALL to a function is also required on 32-bit Linux for GCC >= 4.5:
In context of the C programming language, function arguments are pushed on the stack in the reverse order. In Linux, GCC sets the de facto standard for calling conventions. Since GCC version 4.5, the stack must be aligned to a 16-byte boundary when calling a function (previous versions only required a 4-byte alignment.)
Since we call printf in inline assembler we should ensure that we align the stack to a 16-byte boundary before making the call.
You also have to be aware that when calling a function some registers are preserved across a function call and some are not. Specifically those that may be clobbered by a function call are listed in Figure 3.4 of the 64-bit ABI (see previous link). Those registers are RAX, RCX, RDX, RD8-RD11, XMM0-XMM15, MMX0-MMX7, ST0-ST7 . These are all potentially destroyed so should be put in the clobber list if they don't appear in the input and output constraints.
The following code should satisfy most of the conditions to ensure that inline assembler that calls another function will not inadvertently clobber registers, preserves the redzone, and maintains 16-byte alignment before a call:
int main()
{
const char* test = "test\n";
long dummyreg; /* dummyreg used to allow GCC to pick available register */
__asm__ __volatile__ (
"add $-128, %%rsp\n\t" /* Skip the current redzone */
"mov %%rsp, %[temp]\n\t" /* Copy RSP to available register */
"and $-16, %%rsp\n\t" /* Align stack to 16-byte boundary */
"mov %[test], %%rdi\n\t" /* RDI is address of string */
"xor %%eax, %%eax\n\t" /* Variadic function set AL. This case 0 */
"call printf\n\t"
"mov %[test], %%rdi\n\t" /* RDI is address of string again */
"xor %%eax, %%eax\n\t" /* Variadic function set AL. This case 0 */
"call printf\n\t"
"mov %[temp], %%rsp\n\t" /* Restore RSP */
"sub $-128, %%rsp\n\t" /* Add 128 to RSP to restore to orig */
: [temp]"=&r"(dummyreg) /* Allow GCC to pick available output register. Modified
before all inputs consumed so use & for early clobber*/
: [test]"r"(test), /* Choose available register as input operand */
"m"(test) /* Dummy constraint to make sure test array
is fully realized in memory before inline
assembly is executed */
: "rax", "rcx", "rdx", "rsi", "rdi", "r8", "r9", "r10", "r11",
"xmm0","xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8","xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15",
"mm0","mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm6",
"st", "st(1)", "st(2)", "st(3)", "st(4)", "st(5)", "st(6)", "st(7)"
);
return 0;
}
I used an input constraint to allow the template to choose an available register to be used to pass the str address through. This ensures that we have a register to store the str address between the calls to printf. I also get the assembler template to choose an available location for storing RSP temporarily by using a dummy register. The registers chosen will not include any one already chosen/listed as an input/output/clobber operand.
This looks very messy, but failure to do it correctly could lead to problems later as you program becomes more complex. This is why calling functions that conform to the System V 64-bit ABI within inline assembler is generally not the best way to do things.

gdb break address is different when break (function name) / break *(function name)

#include <stdio.h>
int main(void){
int sum = 0;
sum += 0xabcd;
printf(“%x”, sum);
return 0;
}
This is my code and when I use gdb I can find different address when break main / break *main.
When I just type disassemble main it shows like this:
Dump of assembler code for function main:
0x080483c4 <+0>: push %ebp
0x080483c5 <+1>: mov %esp,%ebp
0x080483c7 <+3>: and $0xfffffff0,%esp
0x080483ca <+6>: sub $0x20,%esp
0x080483cd <+9>: movl $0x0,0x1c(%esp)
0x080483d5 <+17>:addl $0xabcd,0x1c(%esp)
0x080483dd <+25>:mov $0x80484c0,%eax
0x080483e2 <+30>:mov 0x1c(%esp),%edx
0x080483e6 <+34>:mov %edx,0x4(%esp)
0x080483ea <+38>:mov %eax,(%esp)
0x080483ed <+41>:call 0x80482f4 <printf#plt>
0x080483f2 <+46>:mov $0x0,%eax
0x080483f7 <+51>:leave
0x080483f8 <+52>:ret
End of assembler dump.
So when I type [break *main] it starts 0x080483c4 but type [break main] it start 0x080483cd
Why is start address is different?
Why is the address different.
Because break function and break *address are not the same thing(*address specifies the address of the function's first instruction, before the stack frame and arguments have been set up).
In the first case, GDB skips function prolog (setting up the current frame).
Total guess - and prepared to be totally wrong.
*main if address of the function
Breaking inside main is the first available address to stop inside the function when it is being executed.
Note that 0x080483cd is the first place a debugger can stop as it is modifying a variable (ie assigning zero to sum)
When you are breaking at 0x080483c4 this is before the setup assembler that C knows nothing about

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