Titanium Developer Crashes on Startup (was fine) - macos

Closed my laptop when I left work. When I got home and opened it, it had restarted. Now when I go to open Titanium Developer it instantly crashes.
So I can't even open it now. Any ideas on how to debug this or figure out what is going wrong?
Thoughts of even trying to see a message or any detailed error report would be helpful. I'm pretty new to the Mac world, I'm not even sure why my computer restarted - is there a place to see events or what may have triggered that. Couldn't find anything on their forums about this issue.

I experienced the same instant crash problem and found a post on http://developer.appcelerator.com/question/21121/titanium-crashing-on-startup-on-mac that suggests running this chmod -R g+u /Library/Application\ Support/Titanium - so far so good.

Solved this awhile back, just realized I didn't tie up this loose end. I actually had to reinstall the OS. One of the Os files must have been corrupted or locked. With OS X you can reinstall the OS without reinstalling over your apps or data. So took about 30 minutes to reinstall and everything was fixed!

For anyone experiencing this in 2017 and beyond:
Quit Appcelerator
Load Terminal
appc logout
The Dashboard was attempting to load my cached user stats but appcelerator was rejecting my expired session. Logging out of appc solved my issue.

Related

What is causing an access denied on executable MobaSCPRinew.exe when using MobaXterm on Windows

I've been a happy user of MobaXterm for years, this is a great terminal and X-window manager on Windows to access Linux machine and others. Recently, possibly since I upgraded to Windows 11 or changed laptop, I sometimes get the following error window:
An error occurred while starting the following MobaXterm subprocess:
"%APPDATA%\MobaXterm\slash\bin\MobaSCPRinew.exe"
Access is denied
I could not figure out which action is triggering this error but it is pretty rare and seems to happen either when I switch from one tab to another or when I unlock my computer after a while but I can't reproduce it systematically. I'm using MobaXterm Personal Edition v22.0 Build 4858.
This executable exists on my system and the file properties mention that this is a "Command-line SCP/SFTP client". However, even after the error, the SSH Browser available in the side bar (provided you only show one tab) is still visible and working.
Does anybody know what could be causing this?
Thanks
[EDIT]
I contacted the support of MobaXterm:
they told me it is a known bug related to the "Remote Monitoring" feature, which can display stats about memory, disk usage, connected users,...
advised me to test the preview version 22.2 since the bug seems fixed in that release
I used it for a few days and the issue never happened. I will download the latest official release 22.1 and, if it happens also in that one, will wait for the official 22.2. I will close this issue once the bug is fixed in an official release.
Same issue here, with some slight differences:
Location seems to be the "Documents" folder of my "Onedrive":
E:\OneDrive - xyz\Documents\MobaXterm\slash\bin\MobaSCPRinew.exe"
I use the "professional edition" with the same license ID, so I suppose technically it is the same software.
Issue only popped up till now after a reboot of my system, launching the MobaXterm and subsequently starting an ssh session.
Restarting MobaXterm only (once) didn't produce the issue.
I now upgraded to 22.1. Since the release notes do not mention anything concerning this issue, I can't know for sure the problem will be solved. I'll report back when it reoccurs.
Johan

Mac silicon android studio installation stuck on downloading

So i've downloaded the correct apple silicon android studio installation from their website. when trying to install the installation process gets stuck on this message:
Downloading
https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip
Warning: This download could not be finalized from the interim state.
Retrying without caching. Downloading
https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip
I have left it like that for hours but with no luck
any workaround?
today I solved the problem like this:
Download file and unzip: https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip
Cancel button.
Go to /Users/YOUR NAME/Library/Android/sdk
Delete the folder "emulator" and add new unzipped folder the same name
Finish!
Try to add simulator.
Later, maybe I will find a better way, but this way allowed me to work at the moment and not delay work.
#TomerZigdon Do you actually need an emulator for testing?
Here's a solution that worked for me. I have a physical device that I test the apps on and I don't require an emulator. So as per this answer (https://stackoverflow.com/a/39880185/3273842), I disabled android checking for first run. Android Studio opens just usual and on creating a new (dummy) project, it installs the needed SDK versions (not the emulator)
disable.android.first.run=true
Full credits & steps to follow: https://stackoverflow.com/a/39880185/3273842
This has been resolved by Google via this bug ticket:
https://issuetracker.google.com/issues/242575308#comment27
Verified by bo...#google.com.
hello,
thanks a lot for reporting the problem.
please try to download emulator 31.3.10 again on M1, and it should work now, but report problems if you run into.
thanks for your patience.

Stuck at “Authenticating with the App Store...” when publishing my app [duplicate]

We have been trying to submit an app to the iTunes store using Application Loader for three days and keep getting stuck at the "Authenticating with the iTunes store" step.
We have read many forums (including stackoverflow) and tried what was suggested:
making a new provisioning profile
using different or multiple versions of Application Loader
changing proxy settings
rebooting the Mac
uploading at a different time of the day, etc.
We have even left it running overnight and have not had success with getting past this step. Unfortunately, no feedback is given about what the issue may be, and we have not gotten any error messages. We have submitted multiple apps without any difficulty in the past but are completely stuck this time!
How were you able to solve it?
This only started happening to me today (May 2017) and no answers in this thread solved my issue. The resolution for me was from here;
https://forums.developer.apple.com/thread/76803
Open Terminal. Change to home directory,
cd ~
Move the current transporter directory,
mv .itmstransporter/ .old_itmstransporter/
Invoke the following file to let Transporter update itself.
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Wait till it updates, then open Xcode and attempt upload.
You have to agree to a new sign up in Application Loader. Select "Application Loader" under the "Xcode -> Open Developer Tool" menu (the first menu to the right of the Apple in the menu bar). Once you open Application Loader there will be a prompt to agree to new terms and then to login again into your iTunes account. After this any upload method will work.
Just wait. In a few minutes all will be ok.
Dec 10th 2019, Xcode Version 11.2.1, MacOS X 10.15.1
I was facing exactly same issue yesterday and I thought it might be network issues, at least it looks like so. But this morning I had tried couple different networks and several VPN connections, none of them is working!
The highest voted answer here asks me to reset a cache folder named .itmstransporter under my home dir, the run a program iTMSTransporter under a specific folder, but I can't find both of them.
But soon I figured that it is the cache folder for the people who uses the legacy uploader program: Application Loader, which is deprecated by Apple and can be no longer found in Xcode 11. Then I found that the latest Xcode has located iTMSTransporter here:
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/itms/bin/iTMSTransporter
And its cache folder is here:
/Users/your_user_name/Library/Caches/com.apple.amp.itmstransporter/
I removed my existed cache folder, and run iTMSTransporter without any parameter, it soon started to output logs and download a bunch of files, and finished in 2 or 3 minutes. Then I tried again to upload my ipa file, it works!!!
CONCLUTION:
Either the old Application Loader, or the latest Xcode, uses a Java program iTMSTransporter to process the ipa file uploading.
To function correctly, iTMSTransporter requires a set of jar files downloaded from Internet and cached in your local folder.
If your cache is somehow broken, or doesn't exist at all, directly invoking iTMSTransporter with functional parameters such as --upload-app in our case, iTMSTransporter DOES NOT WARN YOU, NOR FIX CACHE BY ITSELF, it just gets stuck there, SAYS NOTHING AT ALL! (Whoever wrote this iTMSTransporter, you seriously need to improve your programming sense).
Invoking iTMSTransporter without any parameter fixes the cache.
A functional cache is about 65MB, at Dec 10th 2019 with Xcode Version 11.2.1 (11B500)
I was stuck at "Authenticating with the iTunes Store" today. I had used the same version and build number as a previous submission. After I updated the build number, the upload went fine. I don't know if it's related, or if it was a coincidence.
I had the same issue for months, I just removed hotspot shield and private tunnel applications from my computer and tried to upload my app and everything worked just fine. so I suggest if you have installed any VPN application on your computer, remove the application and then try uploading your app from either application loader or xcode's organizer.
Try answer mentioned in this Reference Link, it really worked for me and for others as well.
Mentioning answer here as well.
Open Terminal and run:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
iTMSTransporter will then update itself, then you can try uploading in XCode again or via application loader.
There is no magic fix. Itunes is just working bad. Lately is having more and more issues and it takes more and more to update and send an ipa to the store.
I had this issue with AppLoader and Xcode organiser too and after trying multiple times it just went through.
Changing network connection helped.
Turned off wifi on my phone
Enabled 3G
Created HotSpot
Connected my mac to the hotspot and got through the authetication issue
In my case, I hadn't agreed to the newest Developer Agreement. Just run Application Loader once, click on [Accept] to agree, then quit the Application Loader and the Upload to App Store should work fine.
Following worked for me.
Open another instance of Application Loader.
( Select "Application Loader" under the "Xcode -> Open Developer Tool" menu)
"Agree" to the terms.
After completing Step 2. First instance of Application Loader proceeded to the next step and build got submitted.
I have also encounter the same issue. One possible solution is to go to Xcode -> Preferences -> Accounts and from the left menu select on App ID then click on the View Details and tap on the refresh button. while reloading you will get following error
The selected team's agent, 'ADMIN NAME' must agree to the latest
Program License Agreement.
If you will not get above error, Following solution will not work.
It means that you need to login into the developer account using Admin login and accept that latest agreement.
Then you will be able to upload binary on the app store.
The updated answer for Xcode 11.x.x and Transporter application, open terminal:
rm -rf ~/.itmstransporter/
"/Applications/Transporter.app/Contents/itms/bin/iTMSTransporter"
Wait a while
Problem solved!
I'm running MacOS Mojave 10.14.6, Xcode 11.3.1 and Transporter 1.1.1, and always got stuck at the Authentication with App Store stage, no matter how long I wait, I tried uploading using Xcode, using xcrun altool, Transporter, nada.
Finally I got it working by exporting the ipa file to a new Macbook (10.15.3, Xcode 11.3.1, Transporter 1.1.1), and used the Transporter app to upload it there.
The key difference is the Transporter tool on my new Macbook asked for a 6-digit code as authentication while the old Macbook did not, I suspect the authentication token on my old device expired but the system didn't ask for a new one when trying to upload the app. I had 2-FA enabled.
So I think forcing a manual re-authentication when you upload the app is the answer, the only other difference is the MacOS version, but I didn't test if it'll make a difference.
I solved the problem by removing ~/Library/Caches/com.apple.amp.itmstransporter.
For safety, renaming will be better,
cd ~/Library/Caches
mv com.apple.amp.itmstransporter com.apple.amp.itmstransporter.old
Then, xcrun altool uploaded my ipa successfully.
By the way, I'm using Xcode 11.x & 12.2, macOS Catalina.
In 2020 Dec, the fix did finally worked for me was restarting my mac.
Today I ran into this issue, on Xcode 11.2.1 I solved it by going to Xcode -> Preferences -> Accounts -> Tapped on the '-' next to my Apple ID, then signed in again. This fixed it for me!
In April 21, 2021, I followed #DawnSong's answer, outlined in the image below but I also restarted my Mac and voila it worked.
Spec
Xcode 12.4
macOS Big Sur 11.2.3
You may try to relogin your ITC account via Application Loader.
Just try a different Internet connection. I tried all the solutions above but none worked. However, when I tried using my cellular connection (instead of my DSL connection that stands behind a firewall), it worked immediately.
It might be a network issue. If you are running inside a virtual machine (e.g. VMWare or VirtualBox), try setting the network adapter mode from the default NAT to Bridged.
All i did was duplicate my Application Loader.app in /Applications and
ran both Application loaders at the same time.
this solution is out there, it used to work for me, but today not even that! what I did and worked is that (2 instances) + uploading with XCode (organizer). Had to try a couple of times and it worked.
hope this helps someone, this bug has been there for quite a lot of time now() an apple doesn't seem to care too much
Another reason could be that you have changed the machine from which you're submitting the app. Or the user account on the machine. The new machine may lack the private key and/or certificate for the App Store. Although a certificate with the correct name is displayed in Xcode.
In this case, go to https://developer.apple.com -> certificates, use the plus sign (+) to add a new certificate (distribution), and follow the steps to request a certificate for the private key on your current machine. After installing the certificate, authentication may work.
For me I tried almost all the suggestions given above but the problem still reoccurred after the first success in uploading to App store. Until I found this website. In summary, do the following
Open terminal
Run this command:
rm -rf ~/.itmstransporter/
“/Applications/Xcode.app/Contents/Applications/Application
Loader.app/Contents/itms/bin/iTMSTransporter”
Note: this command(which is different from others above) will delete your ITMSTansporter folder and create a new one and ensure that xcode is quitted before running this command.
3. Start Xcode and all should be well.
Using Xcode 12.3 Distribute App and xcodebuild both got stuck today at this point.
I finally was able to solve this. Peeking around my system I found 3 versions of iTMSTransporter.
Printing the version of each using ./iTMSTransporter -version gives the following results:
/Applications/Transporter.app/Contents/itms/bin/ has version 2.0.0
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/ has version 2.1.0
/usr/local/itms/bin/ has version version 1.9.3
So it looks that old version in /usr/local/itms was used by Xcode. After deleting /usr/local/itms I was able to upload my binary within Xcode 12.2 and using the xcodebuild command line tool.
Check your firewall
Network settings - (Check with network admin, usually they have blocked apple services unknowingly)
Check your system data/time.
I had same sort of issue, I resolved it by getting direct access to internet.
Also check Application Loader logs to see at which point it gets stuck.
I think I followed all the approaches given, but none worked for me.
My own approach that seems to work for me is to go thru the initial steps to upload a binary, then, after selecting the binary, do NOT click Send; instead close the window, and in the new window that will appear, start anew: hopefully it will go thru.
Found the solution:
I was uploading the build, Every activity went well except “Authenticating with the iTunes store”.
I disconnected my LAN cable and Connected my MAC with my mobile hotspot. and authentication problem was solved. If you have a limited internet plan then as soon as you pass authentication stage, again connect your LAN so that it will upload the app from you LAN cable's internet connection.
my upload failed each time when I uncheck the "include bitcode" option when uploading. So I checked the "include bitcode" option and upload went well.
Check your Firewall, If it is "On" then just Off it, then try

Windows App Certification Kit error

The kit started hanging for twenty minutes while testing an app, and I clicked cancel but it continued to hang. So I fired up task manager and killed it. Now it won't start at all due to error cleaning .etl file from the last session - no permission. It's in AppData/Local/Microsoft/AppCert/ftlog. Any suggestions?
No luck on Google search, and I've tried just deleting that file/folder. It's read only, and won't even show who owns it. The kit runs fine on the other accounts on my pc which have no ftlog folder since I haven't ran any sessions on those accounts. So I think getting rid of it would fix the problem. That's easier said than done however...
Also tried uninstalling/reinstalling Windows 10 sdk, but that didn't delete the AppData evidently.
Rebooted this morning and problem solved! Hopefully this post can save someone an hour or two of your life.

How to solve Xcode's crash?

I have tried uninstalling and reinstalling Xcode so it should behave normally but it keep open up with my last project and crash. No matter how many times i uninstall and reinstall. Is there a fix for this?? Please help i need to get this thing fix soon.
At the time of crash it says internal logic error. I read somewhere that i should restart my system after installing the new Xcode of it will crash again but as it gets installed it reopen automatically.
Thanks,
This might not be the optimal solution but I have talked to other people who have had problems like this and the solution they ended up doing was to create a new user on the Macintosh where they were having trouble and then Xcode worked perfectly fine.
Try that and see if you have any good luck.
I suspect there's some cached settings that aren't being cleared out with uninstalls & reinstalls.

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