I would like to create a framework(Like coreData,CoreAudio,etc ) which can be used in multiple applications.
Can anyone post the links or tutorial for this ...
Try Apple's Framework Programming Guide.
Note that sometimes shared code doesn't make sense in a framework. A lot of documentation about a framework assumes that you're going to install the framework on the computer, not embed it in the application.
Related
Xamarin
Write the model in C#
Write the views for each OS in their own native way
Xamarin promises that the new functionality in libraries is added the same day
Telerik Native script
Write in javascript and call native script's api that then calls the separate OS javascript apis?
Write the view in html5 and css which is re-usable for all OSs as they now all support html5 and css front ends?
Telerik simply states... and I paraphrase 'it does not have this problem'
If the above is so, how is Telerik any better than Xamarin as it states on its website:
"When using NativeScript the new additions to the native platform are
available immediately. This is not the case in neither Xamarin or
Appcelerator, where there are technical limitations and wrappers needs
to be created when new native platform features are added."
I am confused at how Telerik is being penned as being better than Xamarin when Xamarin comes with strong type language without using TypeScript's slightly loose thing going on. And also that Xamarin does in fact sit in exactly the same boat as Xamarin apart form the view part... which is actually supposed to be a benefit?
Question:
- What's the difference between them apart from the two I have denoted?
- Why would Telerik claim such a thing?
[Disclaimer: I work for Telerik.]
Telerik NativeScript and Xamarin are solving similar problems in different ways. Both frameworks are focused on enabling developers to create cross-platform mobile applications with native UI and shared, common code across all platforms.
For NativeScript, we're focused heavily on the web developer skill set. We want anyone that is comfortable today writing HTML/CSS/JavaScript to feel instantly at home creating native apps using NativeScript.
The only thing that is a little different is that views are defined in an XML-based markup. This markup is parsed by NativeScript and rendered as native UI on all target platforms. (NativeScript modules encapsulate the platform-specific renderings.)
The capability you highlight is also something unique to NativeScript's approach for exposing underlying native platform APIs. NativeScript effectively uses (build-time) reflection to make ANY native API available to the JavaScript proxy. That includes 3rd party native libraries. You do not depend on Telerik (or the open source community) to update NativeScript to take advantage of these new APIs. You simply execute a command and auto-discover the new APIs.
Of course, we don't expect a lot of people to write against the raw native APIs using JavaScript, so that's where modules again help encapsulate the different native APIs and expose a single, clean, cross-platform JavaScript API. Anyone can create NativeScript modules.
There's a great post that explains how all of this works in much more detail on the Telerik Developer Network (TDN):
http://developer.telerik.com/featured/nativescript-works/
NativeScript's public beta will be available this week, and v1 will ship in May.
UPDATE [Feb 2016]
Since this was originally posted, NativeScript has shipped and is now in v1.6. It is also now integrating heavily with Angular 2. You can track the project progress on GitHub: https://github.com/NativeScript/NativeScript
UPDATE [June 2016]
There are now performance metrics comparing NativeScript and Xamarin. Please find them here:
https://github.com/NativeScript/sample-iOS-Profiling/tree/performance-tests
Telerik is a UI component and it has some beautiful control for designing in xamarin forms,MVC. Net and etc, but xamarin forms is a technology that helps deveopers to make mobile application using c#
I just discovered Sphero and I love this little ball, so I want to develop apps!
Is there a common coding language that most of Sphero's app developers use so that I can learn it and start building?
From glancing over this page http://developer.gosphero.com. You can use Java for developing on the Android platform and Objective-C for iOS. Looks like there is also a plugin for Unity that uses C#.
That webpage also contains guides for the individual platforms and examples.
You could also use ruby with artoo framework: http://artoo.io/documentation/platforms/sphero/ or javascript with cylon framework: http://cylonjs.com/documentation/platforms/sphero/ or even go, with gobot.io/documentation/platforms/sphero/ framework too.
If you want to use Python, there are 2 options beyond the ROS Python plugin currently listed on the developer page.
SpheroNav
SpheroNav was written by Simon Nistad for his master's thesis in 2014, designed to support the control of multiple Spheros. I have forked his code, and will be extending it in upcoming months.
https://github.com/hydrosquall/SpheroNav
Kulka
This is a project by Karol Szuster, aimed at new programmers. Unfortunately I wasn't able to get his example code to work on my windows laptop, but maybe you'll have better luck.
https://github.com/zdanowiczkonrad/PythonSphero
I am a web developer. I don't know how to build native Windows applications. I recently built a Mac desktop application (using MacRuby) which is a WebKit wrapper around one of my web applications. I'd like to do the same thing for Windows (preferably in Ruby, but whatever is easiest).
Since this is not the core of the application, I'd rather not spend a lot of time trying to build and maintain it. I just need a Windows application that can:
Open a specific website on application launch using an embedded WebKit WebView
Trigger Growl notifications via JavaScript (with some sort of named bridge)
What is the easiest, fastest, cleanest way to do this?
Update: So far I've come across some frameworks like Qt and Awesomium. I don't know how these frameworks compare to other options available, so if you have any opinions or advice, I would appreciate it.
Check out http://appjs.org/ it's built with NodeJS at its core! And it uses chromium webkit at it's core :D
Well, this is a very old question, but if you are still interested...
I'd recommend Qt. There are some very good books available with a lot of boilerplate code and wizard-type tools. You will be able to find example code demonstrating the embedded Webkit that you can modify to suit your needs. It is free and redistribution is free (last I knew). You won't have to know anything about native Windows development, nor even use any native Windows dev tools.
Good luck!
I'm using the open-source Cyberlink UPnP framework in my app.
How can I link this framework to my app, so that other user who try to install my application won't need to also install the framework?
I tried to use the source files, and link them, but I'm having problems with that. I read this programming guide for that framework: http://www.cybergarage.org/pdfdoc/clinkobjcproguide.pdf
What's the best way to do this?
What's the difference between toolkits and frameworks? Do you know a good comparison?
If I had to make a distinction, then I'd say a toolkit provides specific tools to do specific jobs, whereas a framework provides you with a foundation on which to build further, higher-level structures.
Tools are useful on their own, frameworks have no innate function.
jQuery, prototype, Yahoo! User Interface, MooTools, dojo, and ExtJS will have you working with very solid code.
Other posibilities that I can't vouch for myself: QooxDoo
I believe he's looking for a comparison of the javascript libraries/toolkits(whatever they happen to call themselves).
The names say it all really, a toolkit is a set of tools that you can use however you wish. A framework is an empty frame that you can fill in to form your application. The line between them is blurry though a framework contains tools, and a toolkit sometimes forces you to perform actions in a specific sequence.
I wouldn't know of a generic comparison, i guess it depends on the toolkits and frameworks themselves.
Not Specific to AJAX though. But a have a read..
What is the difference between a framework and a library?
A toolkit provides the basic, minimum building blocks for building something. A framework already has an approach laid for your. A framework defines the application architecture for you (most of the times), where a toolkit only gives you the tools, so you define your own architecture.
For example, GWT(Google Web Tookit) is a toolkit; it does not impose a certain way of doing things, the Java JDK is also a toolkit (Java Developer's Kit), but Rails (from Ruby on Rails) is a framework. It encourages the use of their worflow and classes (MVC, share-nothing, etc).
A toolkit is like a library. You pull it into your application and you use it. A framework provides a structure to your application, so all of your code goes inside of it. The strength of a framework is that by following it's conventions and staying inside of its process it is capable of doing a lot of heavy lifting for you. A toolkit is more flexible, but there are many types of problems that are better solved by a framework. With Ajax, it is a little harder to define. For example, simple widgets and dom manipulation can be done in a toolkit style, but if all of your javascript uses special event wrappers and framework based class functionality and inheritence, all of your code becomes dependent on that framework and is really contained inside of it.