I just discovered Sphero and I love this little ball, so I want to develop apps!
Is there a common coding language that most of Sphero's app developers use so that I can learn it and start building?
From glancing over this page http://developer.gosphero.com. You can use Java for developing on the Android platform and Objective-C for iOS. Looks like there is also a plugin for Unity that uses C#.
That webpage also contains guides for the individual platforms and examples.
You could also use ruby with artoo framework: http://artoo.io/documentation/platforms/sphero/ or javascript with cylon framework: http://cylonjs.com/documentation/platforms/sphero/ or even go, with gobot.io/documentation/platforms/sphero/ framework too.
If you want to use Python, there are 2 options beyond the ROS Python plugin currently listed on the developer page.
SpheroNav
SpheroNav was written by Simon Nistad for his master's thesis in 2014, designed to support the control of multiple Spheros. I have forked his code, and will be extending it in upcoming months.
https://github.com/hydrosquall/SpheroNav
Kulka
This is a project by Karol Szuster, aimed at new programmers. Unfortunately I wasn't able to get his example code to work on my windows laptop, but maybe you'll have better luck.
https://github.com/zdanowiczkonrad/PythonSphero
Related
I'm looking for a desktop publishing platform for Mac, Windows, and Linux that is closely tied to PhoneGap in terms of the concept. I know that there's Titanium for Desktop (TideSDK?) but as far as I've used it before, it requires the end-users to download a big 70mb-ish runtime file once. What I liked about PhoneGap is that it doesn't require any of that (it works out of the box). I'm looking for something similar, only, instead of being meant for the mobile development, it 's targeted at desktop application development.
Perhaps I failed to mention it but if you are not aware of what I'm specifically talking about, I'm talking about an environment of sort that will let me code via an HTML base and output a native for said platforms. Both TideSDK and PhoneGap does this.
I would highly recommend giving TideSDK another chance, I have developed large, data driven applications on it in the past, and deployed to OSX and Windows and have personally been very satisfied with it. Also, it is now an open source project managed and maintained by a very good team with some oversight and help from Appcelerator (the original creators).
Theyre are two benefits to TideSDk as I see it:
License - TideSDK is open source licensed under a liberal Apache 2.0 license. As opposed to QT which is under the restrictive GNU Lesser Public, and commercial license.
Power - TideSDK allows you to leverage native API's (like phonegap) but access them in your favorite programming language (well, choose between Ruby, PHP, and Python). Your only options with QT are C++.
As for what you said about the 70MB runtime, this is not true, I built the runtime in with my last project, and the binary I gave to my clients (OSX) was only 15.3MB.
Hope this helps you come to a decision.
There is a way to run a PhoneGap HTML5 App on the Desktop with the help of Adobe AIR like described here: http://www.tricedesigns.com/2012/02/17/repurposing-phonegap-apps-as-desktop-apps/
But I am also looking for a less bloaty approach. Maybe based on Xulrunner/Prism/WebRT thing (or Chrome).
Tidesdk is the easiest, xml file is almost identical to the phonegap, provides powerful api and the best part you can package your app with runtime. I think you should stick to tidesdk.
I was looking for the same and found this implementation for windows ony: https://github.com/davejohnson/phonegap-windows
I did not tried it though.
I am a web developer. I don't know how to build native Windows applications. I recently built a Mac desktop application (using MacRuby) which is a WebKit wrapper around one of my web applications. I'd like to do the same thing for Windows (preferably in Ruby, but whatever is easiest).
Since this is not the core of the application, I'd rather not spend a lot of time trying to build and maintain it. I just need a Windows application that can:
Open a specific website on application launch using an embedded WebKit WebView
Trigger Growl notifications via JavaScript (with some sort of named bridge)
What is the easiest, fastest, cleanest way to do this?
Update: So far I've come across some frameworks like Qt and Awesomium. I don't know how these frameworks compare to other options available, so if you have any opinions or advice, I would appreciate it.
Check out http://appjs.org/ it's built with NodeJS at its core! And it uses chromium webkit at it's core :D
Well, this is a very old question, but if you are still interested...
I'd recommend Qt. There are some very good books available with a lot of boilerplate code and wizard-type tools. You will be able to find example code demonstrating the embedded Webkit that you can modify to suit your needs. It is free and redistribution is free (last I knew). You won't have to know anything about native Windows development, nor even use any native Windows dev tools.
Good luck!
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I'm planing to buy a Mac. I would like to be able to develop GUI applications for Mac as well. Currently I develop in C# using VisualStudio as IDE. I also know Java and I'm familiar with NetBeans IDE. Application created in both of this languages can run on Mac (as can NetBeans IDE) but I was told that neither C# nor Java is recomended for MacOS X development.
So what language is recomended for MacOS X development ? I guess there is some recommendation from Apple for the developers ? I would prefer Object-oriented easy-to-use programing language (nothing like C) with good IDE that supports GUI creating (GUI designer).
Thank you for answers
There really is only one choice and that's Objective-C and XCode, anything else and you'll be running into problems and/or limitations.
As some have mentioned Python is one suggestion but what GUI toolkit to use? Then packaging becomes a problem.
Mono is OK but still a little buggy (and slooooow) on Mac's.
I haven't tried Java but the Apple port of the Java VM has just beed deprecated, make of that what you will.
XCode is very very good and integrates nicely with Mac/iPhone/iPad etc. but Obj-C takes a while to learn coming from a C#/Java background, plus XCode forces you to use MVC patterns in everything which again can be a culture shock.
I would say go with Obj-C and XCode and learn something new.
Objective-C with Cocoa should be your first, second, and third choices. That being said the learning curve can be steep but half the fun of this business is learning something new.
At my job (Seapine Software) we extensively use C++ with the Qt framework on the Mac and it also seems to work fine. If I were starting out I'd definitely go with Objective-C.
It's Objective-C. But if you want a beautiful and easy language, you can use python with wxPython. It'll look as native and, furthermore, it will make your applications multi-platform.
For the GUI designer, check wxFormBuilder. It supports wxPython for exporting.
I'm an iOS developer & use Objective-C every day, but if I were writing an OS X app, I'd definitely try out MacRuby. However, there is little controversy that, at present, if you want to write OS X native apps, you eventually must learn Objective-C. Most, like myself, grow to like it. Moreover, on OS X you have the advantage that you can run it garbage-collected and possibly save yourself some bookkeeping.
Daniel Steinberg says it well in the introduction to his Cocoa Programming book:
Use Objective-C. Sure, you can write Cocoa applications in other languages. But for now, learn the native language. There is a lot of support for new developers on the various Apple lists and in the support documentation, tutorials, and sample code accessible from Xcode. You will have an easier time of getting your question answered if you use the lingua franca of Cocoa development.
Yes it's Objective C. But check this out.
If you are familiar with HTML, CSS and Java Script, you can build platform independent desktop apps using Electron by Github. It's indeed amazing.
The desktop Apps like slack, atom, postman are built using this framework.
Please refer: https://electron.atom.io/
You can also use Qt which is a great cross-platform application development framework that is based on C++.
Please refer: https://www.qt.io/developers/
I started using swift to develop only Mac applications. But I wanted to use c for high performance apps, so I started using objective-c.
I've been developing Windows based applications for a long time and most of my present clients still desire a desktop or client/server Windows application. Is it possible to use Ruby for such applications as opposed to its primary purpose of being a Web-programming language?
Ruby is not primarily a web programming language even though Ruby on Rails is certainly suited for web development. Ruby is a general purpose scripting language.
The FXRuby and WxRuby frameworks are the most fully featured GUI frameworks for Ruby. You can write the apps in Ruby and then generate a Windows executable. The frameworks are cross-platform, so you could also run the apps written in these on other platforms, like Linux or Mac OS X.
There are also a few other less popular approaches like QtRuby and Shoes, and you can even use IronRuby (a CLR Ruby implementation) to write a .Net application.
Ruby is a general purpose object oriented scripting language. Ruby on Rails is a web application framework. Ruby predates Rails by about ten years. Don't confuse the two.
Yes, you can. Ruby is a full scripting language. You might want to start with the Ruby language homepage to see the capabilities and libraries that are available.
However, just because you can doesn't mean that you should. Before jumping in and using Ruby for a project, see if Ruby can give you things that other languages can't or if there are any disadvantages to using Ruby.
I know this thread is old, but for future reference to anyone who's looking into options for using Ruby for a GUI app, don't use QtRuby. I had developed a project for school in about a week, fully functional and pretty, only to find out that I could not release it. There was simply no way to package and distribute the application without having your users simulate your exact environment (install all the gem dependencies, build Qt development libraries etc). I tried using:
Crate: supposedly cross-platform, but I found only 1 usage example that's written in 2008 out of ~2 hours of googling, and the example basically covers a very specific subset of applications (some ssl/https authentication gem or w/e...)
Ocra: this looks like a candidate, but it's windows-only and didn't meet my requirements, as I had to target the three primary platforms
tar2rubyscript + rubyscript2exe: I had spent most of my time trying to get this to work because I've come across many who claimed that this is the way to go for distributing GUI apps built in ruby (albeit using other toolkits, Tk/GTK/wxRuby) but it didn't work either; I was endlessly faced with a cryptic error that basically breaks Qt::UiLoader functionality, in other words, you can't load .ui sheets you create with QtDesigner so...
Yes I'm angry and frustrated honestly, because I don't see the point of creating software that you just can't release for anyone to use. Now I'm left with a deadline coming up in a week, and I just hope I make it in time porting the app to C++.
So my answer is, don't use QtRuby. At least for now.
On a mac, you can use the Ruby Cocoa lib to create (what appear to be) native applications. If you want something more cross platform then you might consider a wrapper like shoes or qt.
The Qt toolkit seems the most popular way to do it. The website is http://www.darshancomputing.com/qt4-qtruby-tutorial/
I'm currently writing a little app in a wrapper called Shoes. This seems to make it as simple as pie to create windowed apps in ruby. http://shoes.heroku.com/ is the website.
At the moment Shoes looks suitable only for small personal apps. I say this because it's author recently went AWOL and it's not clear whether it will be developed further. I'm using it to write a game log parser to generate statistics from a flight sim. It's ticking along nicely.
Ruby can be used for developing GUI applications, whether Windows specific or cross-platform.
For Windows targetted you should look at the work going on with IronRuby since they have good integration with the .NET framework overall and with Silverlight, in the event you want to do apps that can bridge web and desktop. At this point IronRuby can be used to develop for Windows Presentation Foundation (WPF) or WinForms.
For cross-platform you have Ruby bindings for QT, FOX and others.
You should look at IronRuby - WPF and windows forms are both supported:
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I've been wanting to become proficient in a new language for a while. There are a few languages I want to learn but it's pretty important for me to be able to create a (Application) GUI. I work in C# so I have become very accustom to the GUI designer.
I would love to get better with C++ or Java (both of which I have a small amount of experience with). Other languages could be interesting too. I just really need to be able to make a GUI reasonably easily.
So what (non .net) language has a really good method of designing GUIs?
An extension to this question might be what are the most common GUI APIs/designers?
I would recommend you to look at Delphi. It's object pascal with a nice IDE and a nice community!
Take a look at www.codegear.com
CodeGear have also a C++ IDE, so you can have the bundle and put your hand dirty at Delphi and C++!
Hope his helps
vIceBerg
I agree with pmlarocque in that you should use NetBeans if using Java. It really makes GUI design easy.
As an aside, I also recommend pencil and paper. That really has helped me throughout the years, start making sketches of what you want it to be then replicate it in the IDE.
For GUI in C++ you should look C++ Builder, you can get Turbo C++ Explorer for free
I use both Visual Studio and Delphi, and the Delphi GUI editor is significantly better. It is worth a try. They make a free version.
May I recommend Flex? Flex Builder has a really nice GUI designer.
As for Java, both NetBeans and Eclipse IDEs are good choices.
To design GUIs in Java, you can use SWT, AWT or Swing widget toolkits.
I heard that some people experienced problems with SWT projects running on NetBeans. However, NetBeans comes with a built-in GUI Builder for Swing , a very powerful widget toolkit.
Of course, there's also a plug-in for Eclipse that allows you to build Swing GUIs, so it basically comes down to which IDE you prefer...
NetBeans has a great Swing GUI Builder (formerly Project Matisse). This is for Java, I think it was started by Sun but is an open source project. Very similar to Eclipse, but I found an advantage with NetBeans due to this GUI builder.
Check it out at: http://www.netbeans.org/features/java/swing.html
The cross-platform Qt GUI framework (which is mainly for C++) comes with Qt Designer.
Interface Builder and Qt Designer are by far the best GUI design tools I've ever used.
WPF/Silverlight: Expression Blend
Not as big as it used to be, but Powerbuilder.
Visual Dataflex has a decent GUI editor. It's a nice solution for building "database-agnostic" database applications.
Use Microsoft Expression Blend to layout your GUI.
WPF...
Before, I was using Qt Designer. First time I started using Expression Blend, I fell in love with it. So much easier to use than Qt Designer.
If your app requires high-performance, back-end it with some native-code language like C++.
If not, just stick with C# or Python.
Remember it's not just the tool that you use, but how it works as a whole
Too many combinations of different languages/vendors sometimes just makes you want to pull your hair our!
Well, I have two options: Objective-C on the Mac using Cocoa GUI framework, or Java for everything (Mac, Linux, MS-Windows) using the Swing API.
If you want to program in Objective-C targeting Mac OS X operating system for Apple Macintosh, iPhone, or iPod Touch - then the Interface Builder that comes bundled with the Xcode IDE (part of the Developer bundle) is really good.
You will need a Mac, of course, to be able to use it. If you have a Linux or Windows PC already, then you probably have a monitor, USB mouse, and USB keyboard. So you could get an Mac Mini for $599 and hook those up to it.
The Developer bundle is free. Just go to developer.apple.com and sign up for free Developer tools once you get your Mac.
If you are going to be a professional developer, then you might want to go there before you get your Macintosh and see if registering as a Pro and buying a Macintosh and stuff under that deal would net you more bang for your buck.
This Interface Builder of Apple's is pretty famous. It is what gave the NeXT computer is high reputation for being the way to create applications really fast. Wall Street financial firms, government agencies, and research types - plus a fair number of 3rd party commercial software developers - used it to create GUI applications very rapidly.
The name of Apple's Cocoa framework, by the way, used to be Next Step. When Apple bough NeXT from Steve Jobs, they renamed Next Step Cocoa. However, the classes still begin with NS as a little artifact of their heritage.
What people like about Interface Builder is that it has a very good layout manager and it lets you "wire" UI objects to other objects, making the latter "targets". Wiring them together this way creates a "connection".
So far this sounds very unexciting, I know. However, it gets exciting when you start doing it. You can design your actual runnable GUI in the designer and actually run it before you have written any code. Writing code lets you incrementally flesh out the user interface that have behavior more than UI stimulus-response behavior.
Anyway, the idea is that you can bang out a prototype extremely quickly, get feedback from someone based on this concrete GUI - and then fill in the details with Objective-C programming.
The most famous thing that was ever created with Next Step (Cocoa) is the World Wide Web (WWW). You may have heard of it. Well, the first web browser in the world was created by Tim Berniers-Lee at CERN in 1989 using Next Step, which had just come out the year before (1988).
He said he liked Next Step because it let him create his web browser very quickly. Even more impressively, his web browser not only allowed users to view web pages - his browsre also let users edit the web pages they viewed.
If you want to program in Java, NetBeans has a very nice Swing GUI designer.
It comes built into NetBeans. The GUI designer very easy to use and seems to have a full set of capabilities. My ownly dislike is that it puts commented sections in the code that you cannot edit. JBuilder did not put those annoying comments/restrictions in but JBuilder has pretty much faded from the scene these days.
Another downside of NetBeans is that it creates a .form file with the same name as the GUI class you are editing. Java code refactoring tools, other than NetBeans, are not going to know about this file. So, if you manually move the package the class is part of (or rename the class) - or use Eclipse or some other program to do it - you are going to have problems. You will need to be sure to use NetBeans to move/rename your class.
Eclipse had one in the form of an experimental plugin that was an okay start for a GUI designer called VE (Visual Editor) a number of years back. However, VE does not appear to have been updated in a couple of years.
I really like the true portability of Java programs. Java programs with GUIs are no exception.
I recommend adopting Java as your new language and using NetBeans as your first IDE, since you favor GUI program designs with a WYSIWYG editor.
Later, I suggest you also learn Eclipse. That way you will benefit from its more powerful code editing/refactoring capabilities.
You do not have to make an either-or choice between the two IDEs. With some caveats, like I have given - you can use both.
Netbeans IDE for Java as a sweet GUI designer.
Java Netbeans is good, and since java is fairly close to c# in syntax, it might make an easy learning experience
wxGlade is a GUI designer that can generate Python, C++, Perl, or Lisp and uses the wxWidgets library. And it's free.
IntelliJ IDEA for Java
http://www.jetbrains.com/idea/features/gui_builder.html
Here's a video:
http://www.javalobby.org/eps/intellij_ui_designer/
Vaadin
You can write business-oriented desktop-style web apps using only Java on the server side yet rendered automatically using Web standards client-side in the web browser.
The Vaadin Framework provides the magic of letting you define your desired fields, labels, buttons, and other widgets in a layout all using pure Java. By harnassing GWT technology, Vaadin transforms your Java code at runtime into the content for display in a user’s web browser. Your app is rendered using all the Web goodness of HTTP, HTTP/2, HTML, HTML5, CSS, DOM, JavaScript, WebSocket, Push, and so on… but does so transparently to the Java programmer. All that transformation is done under the covers. As a Vaadin programmer, all I deal with is Java coding.
I prefer using the well-documented API to programmatically layout the contents of my forms and widgets for the user-interface. You can do so free-of-cost using the open-source framework.
Alternatively, you can use their commercial product Vaadin Designer for a visual drag-and-drop layout editor tool.
Try the live Sampler and other demos such as Reindeer demo.
Since you mentioned you use C++, I'd recommend MatDeck(https://labdeck.com/comparison/). They offer a GUI Designer in their unique code. Their code is based on C++(It's called MatDeck C++ style code) and since it's specialized to their software it needs a lot less code to run. They offer much more and are a fully-fledged software. They also have a whole page that compares their code(https://labdeck.com/python/c-style-script/).