I have some rb files, all with the same structure:
class RandomName < FooBar
end
The randomname is a random class name which changes in each rb file but all inherits from Foobar.
how i can load all randomclass from there rb files?
I think there are 2 parts to the solution:
How to dynamically instantiate a class
a. Using String#constantize from ActiveSupport
klass = "SomeNamespace::SomeClassName".constantize
klass.new
b. Use Module#const_get (which doesn't handle namespaces)
klass = const_get(:SomeClassName)
klass.new
How to detect a class name
A convention followed widely in ruby is to name the file after the class that it contains, so random_name.rb would contain the RandomName class. If you follow this convention, then you could do something like:
Dir["/path/to/directory/*.rb"].each do |file|
require file
file_name = File.basename(file.path, '.rb')
# using ActiveSupport for camelcase and constantize
file_name.camelcase.constantize.new
end
I think you should explain what you are trying to accomplish. The approach you are taking seems unconventional and there may be a much more effective way of reaching your goal without doing all this loading of files and dynamic instantiation of classes with random names.
Remember, just because ruby lets you do something, it doesn't mean it's a good idea to actually do it!
you can define a method called inherited in the FooBar class. look here
class FooBar
def self.inherited(subclass)
puts "New subclass: #{subclass}"
end
end
Every time a subclass is created, you will get it in the callback. Then you can do whatever you want with all those subclasses.
I have a similar requirement, passing a class name in as a string. One trick with require is that it doesn't have to be at the start, so I prefer to only load the class I need.
I used eval because it doesn't have any Rails dependencies (I'm writing pure Ruby code here).
The following relies on convention (that the Class is in a file of the same name), but if you do know the class and file, this approach has the advantage of not requiring every file in a directory and only dynamically loading the one you need at the time you need it.
klass = "classname"
begin
# Load the file containing the class from same directory I'm executing in
require_relative klass # Or pass a local directory like "lib/#{klass}"
# Use eval to convert that string to a Constant (also capitalize it first)
k = eval(klass.capitalize).new
rescue
# Do something if the convention fails and class cannot be instantiated.
end
k.foo # Go ahead and start doing things with your new class.
Related
I have a Ruby module in a file called my_module.rb:
module My_module
def my_module_method
puts 'inside my method'
end
end
In a file my_class.rb in the same folder, I have a class contained within the module.
module My_module
class My_class
def my_object_method
My_module.my_module_method
end
end
end
My_module::My_class.new.my_object_method => 'undefined method 'my_module_method''
I was not expecting this error. I assumed that Ruby would run into the line 'My_module.my_module_method' and search for a module called 'My_module' and a method within it called 'my_module_method.' This is what Java does, for example. However, Ruby does not do this. In order to get my_object_method to work, I have to write in my_class.rb:
require 'my_module.rb'
Why doesn't Ruby search for My_module when I call my_object_method? It seems obvious what it should search for and therefore redundant to require the programmer to explicitly write 'yes, Ruby, please allow me to make calls to module-wide methods.' What am I missing?
Ruby doesn't automatically load files. If you need a code from some file, you have to load it (by calling require) explicitly.
Thus, when you run "ruby my_class.rb" it loads only this file and you have to define dependencies between files by yourself.
You seem to have a misunderstanding of how to define a class method. In order to make your method call work, you could define it as def self.my_method_name.
In both classes and modules, methods work the same when you define them as class methods using self. or alternatively the class << self syntax. However instance methods (methods without the self.) work differently in these 2 cases. In classes, as you seem to understand, they're accessible once you instantiate the class using .new. In modules, they're only accessible if you include or extend.
See also:
difference between class method , instance method , instance variable , class variable?
http://www.rortuts.com/ruby/ruby-include-vs-extend/
Oh any by the way. Ruby doesn't enforce any convention where you have 1 file per class (named identically). You need to manually require files wherever you need them. Although there are some frameworks such as Rails which auto-require files, and enforce naming conventions.
I've been bashing my head against this for about three days now. I've created a class that models html pages and tells cucumber step definitions where to populate form data:
class FlightSearchPage
def initialize(browser, page, brand)
#browser = browser
#start_url = page
#Get reference to config file
config_file = File.join(File.dirname(__FILE__), '..', 'config', 'site_config.yml')
#Store hash of config values in local variable
config = YAML.load_file config_file
#brand = brand #brand is specified by the customer in the features file
#Define instance variables from the hash keys
config.each do |k,v|
instance_variable_set("##{k}",v)
end
end
def method_missing(sym, *args, &block)
#browser.send sym, *args, &block
end
def page_title
#Returns contents of <title> tag in current page.
#browser.title
end
def visit
#browser.goto(#start_url)
end
def set_origin(origin)
self.text_field(#route[:attribute] => #route[:origin]).set origin
end
def set_destination(destination)
self.text_field(#route[:attribute] => #route[:destination]).set destination
end
def set_departure_date(outbound)
self.text_field(#route[:attribute] => #date[:outgoing_date]).set outbound
end
# [...snip]
end
As you can see, I've used instance_variable_set to create the variables that hold the references on the fly, and the variable names and values are supplied by the config file (which is designed to be editable by people who aren't necessarily familiar with Ruby).
Unfortunately, this is a big, hairy class and I'm going to have to edit the source code every time I want to add a new field, which is obviously bad design so I've been trying to go a stage further and create the methods that set the variable names dynamically with define_method and this is what's kept me awake until 4am for the last few nights.
This is what I've done:
require File.expand_path(File.dirname(__FILE__) + '/flight_search_page')
class SetFieldsByType < FlightSearchPage
def text_field(config_hash)
define_method(config_hash) do |data|
self.text_field(config_hash[:attribute] => config_hash[:origin]).set data
end
end
end
The idea is that all you need to do to add a new field is add a new entry to the YAML file and define_method will create the method to allow cucumber to populate it.
At the moment, I'm having problems with scope - Ruby thinks that define_method is a member of #browser. But what I want to know is: is this even feasible? Have I totally misunderstood define_method?
Do you mean that you'd expect to see the requires and file loads outside the class definition?
No, inside the class definition. Ruby class declarations are just code that execute in the order it's seen. Things like attr_accessor are just class methods that happen to do things to the class being defined, as it's being defined. This seems like what you want to do.
In your case you'd read the YAML file instead, and run your own logic to create accessors, build any backing data required, etc. I don't totally grok the usecase, but it doesn't sound unusual or difficult--yet.
That said, how much "convenience" do you get by putting these definitions in a YAML file? Consider something like I did once to create page instances I used to drive Watir:
class SomePage < HeavyWatir
has_text :fname # Assumed default CSS accessor pattern
has_text :whatever, accessor: 'some accessor mechanism', option: 'some other option'
end
The has_xxx were class methods that created instance variable accessors (just like attr_accessor does), built up some other data structures I used to make sure all the things that were supposed to be on the page actually were, and so on. For example, very roughly:
page = SomePage.new
page.visit
if page.missing_fields?
# Do something saying the page isn't complete
end
It sounds like you want something vaguely similar: you have a bunch of "things" you want to give to the class (or a sub-class, or you could mix it in to an arbitrary class, etc.)
Those "things" have additional functionality, that functionality works in multiple ways, like:
Things-that-happen-during-definition
E.g., has_text adds the name to a class instance hash ofthe page's metadata, like field names.
Things-that-happen-during-usage
E.g., when fname= is called set a flag in the instance's metadata saying the setter was called.
This is an appropriate case for metaprogramming, but it looks like you're going about it the wrong way.
First of all, is there going to be a different config file for each instance of FlightSearchPage or just one config file that controls all pages? It looks like you're loading the same config file regardless of the arguments to initialize so I'm guessing your case is the former.
If that is so, you need to move all of your metaprogramming code into the class (outside method definitions). I.e. when the class is defined, you want it to load the config file and then each instance is created based on that config. Right now you have it reloading the config file every time you create an instance, which seems incorrect. For example, define_method belongs to Module so it should appear in class scope, rather than in an instance method.
On the other hand, if you do want a different config for each instance, you need to move all of your metaprogramming code into the singleton class e.g. define_singleton_method rather than define_method.
I am in a position at the moment where I have a plugins folder where there there could be 1 or 100 plugins to be loaded.
Now the problem is, each plugin requires an instance of a class defined within the startup ruby file.
A really simplified example would be:
#startup.rb
def load_plugins
#... get each plugin file
require each_plugin
end
class MuchUsedClass
def do_something
#...
end
end
muchUsedInstance = MuchUsedClass.new
load_plugins
#some_plugin.rb
class SomePluginClass
def initialize(muchUsedInstance)
#muchUsedInstance = muchUsedInstance
end
def do_something_with_instance
#muchUsedInstance.do_something
end
end
somePluginInstance = SomePluginClass.new(muchUsedInstance)
somePluginInstance.do_something_with_instance
The main problem is that when you call require, it doesn't have any clue about what has happened before it is being required. So I find it nasty making a global variable within the startup file just to satisfy all other required files, but it seems like one of the only ways to be able to pass some data down to an included file, I could also make a singleton class to expose some of this, but that also seems a bit nasty.
As I am still new to ruby and am still looking through the statically typed glasses, I will probably be missing a decent pattern to solve this, in C# I would opt for dependency injection and just hook everything up that way...
Your example code does not have a global variable. Global variables have names that start with $. The code as you wrote it won't work, because muchUsedInstance is just a local variable and will not be shared between different Ruby files.
If you are not going to change the instance ever, you could easily store it as a constant:
MuchUsedInstance = MuchUsedClass.new
You could store it as a nested constant inside the class:
MuchUsedClass::Instance = MuchUsedClass.new
You could store it as an instance variable inside the class object, with a getter method that automatically creates it if it isn't there already:
def MuchUsedClass.instance
#instance ||= MuchUsedClass.new
end
In Ruby a class named Foo would be defined with class Foo, used via require 'foo' and would live in $:[0]/foo.rb or something like that.
But what about Foo::Bar? Would it be called with require 'foo/bar'? Would it live in $:[0]/foo/bar.rb? And how would it be defined?
I am very used to Perl, where for personal projects I would make nested classes like Project::User, Project::Text::Index, Project::Text::Search, etc. I would then make a file like Project/Text/Index.pm, which would start with package Project::Text::Index, and be called via use Project::Text::Index;.
Now I'm starting a project in Ruby and have no idea how to do this. For some reason none of the Ruby books or docs I've read mention perl-style hierarchical class naming. When they mention inheritance it's usually via a trivial made up example like class Foo < Bar which doesn't really help me. Yet I figure it must be possible to do what I'm attempting because Rails (just to take one example) has classes like ActionView::Helpers::ActiveModelFormBuilder.
You're combining a couple of concepts here which aren't really related, namely the load path, inheritance, and the scope resolution operator.
When requiring (or loading) files the argument to the require keyword is simply taken as a file path and appended to the load search path (the .rb extension is optional for require). Inheritance and nesting don't come into play here and any file can define anything it wants, e.g.:
require 'foo' # Looks for "foo.rb" in each of $:
require 'foo/bar' # Looks for "foo/bar.rb" in each of $:
Nested classes (and modules, variables, etc) are defined as expected but resolved with the scope resolution operator, e.g.:
class Foo
def foo; 'foo'; end
class Bar
def bar; 'bar'; end
end
end
Foo.new.foo # => "foo"
Foo::Bar.new.bar # => "bar"
Note that class nesting and inheritance are irrelevant to the location of the file from which they are loaded. There don't seem to be any explicit conventions for class/module structuring, so you're free to do what works for you. The Ruby Language page of the Programming Ruby book might be helpful too.
You need modules. If you want a class identified by Funthing::Text::Index in Funthing/Text/Index.rb and be required with require 'Funthing/Text/Index', you do this:
# file Funthing/Text/Index.rb
module Funthing
module Text
class Index
def do_the_twist()
puts "Let's twist again!"
end
end
end
end
Then use it like this:
require "Funthing/Text/Index"
c = Funthing::Text::Index.new
Note: the file hierarchy is not required, but (in my opinion) is best practice.
I have a curiosity question. If I have a ruby class and then I dynamically add class methods, class variables, etc. to it during execution is there anyway for me to save the altered class definition so that next time I start my application I can use it again?
There is no built-in way to do this. Marshal can't save methods. If these methods and variables are generated in some systematic way, you could save the data necessary for the class to recreate them. For example, if you have a make_special_method(purpose, value) method that defines these methods, create an array of the arguments you need to pass to these methods and read it in when you want to reconstitute the state of the class.
Depending on what exactly you mean, there are a couple of ways to go about this.
The simplest case is the one where you've added variables or methods to an already-existing class, as in this example:
class String
def rot13
return self.tr('a-z', 'n-za-m')
end
end
Here we've added the rot13 method to class String. As soon as this code is run, every String everywhere in your program will be able to #rot13. Thus, if you have some code that needs rot13-capable strings, you just ensure that the code above is run before the code in question, e.g. by putting the rot13 code in a file someplace and require()ing it. Very easy!
But maybe you've added a class variable to a class, and you want to preserve not just its existence but its value, as in:
class String
##number_of_tr_calls_made = 0
# Fix up #tr so that it increments ##number_of_tr_calls_made
end
Now if you want to save the value of ##number_of_tr_calls_made, you can do so in the same way you would with any other serializable Ruby value: via the Marshal library. Also easy!
But something in the way you phrased your question makes me suspect that you're doing something like this:
greeting = "Hello"
class <<greeting
def rot13
return self.tr('a-z', 'n-za-m')
end
end
encrypted_greeting = greeting.rot13
This is very different from what we did in the first example. That piece of code gave every String in your program the power to rot13 itself. This code grants that power to only the object referred to by the name 'greeting'. Internally, Ruby does this by creating an anonymous Singleton subclass of String, adding the rot13 method to it, and changing greeting's class to that anonymous subclass.
The problem here is that Singletons can't be Marshal'd (to see why, try to figure out how to maintain the Singleton invariant when any call to Marshal.load can generate copies of extant Singleton objects). Now greeting has a Singleton in its inheritance hierarchy, so if you want to save and load it you are hosed. Make a subclass instead:
class HighlySecurableString < String
def rot13
return self.tr('a-z', 'n-za-m')
end
end
greeting = HighlySecurableString.new("hello")
Simply marshalling the object (as others have said) wont work. Lets look at an example. Consider this class:
class Extras
attr_accessor :contents
def test
puts "This instance of Extras is OK. Contents is: " + #contents.to_s
end
def add_method( name )
self.class.send :define_method, name.to_sym do
puts "Called " + name.to_s
end
end
end
Now lets write a program which creates an instance, adds a method to it and saves it to disk:
require 'extras'
fresh = Extras.new
fresh.contents = 314
fresh.test # outputs "This instance of Extras is OK. Contents is: 314"
fresh.add_method( :foo )
fresh.foo # outputs "Called foo"
serial = Marshal.dump( fresh )
file = File.new "dumpedExample", 'w'
file.write serial
So we can call the normal method 'test' and the dynamic method 'foo'. Lets look at what happens if we write a program which loads the instance of Example which was saved to disk:
require 'extras'
file = File.new 'dumpedExample', 'r'
serial = file.read
reheated = Marshal.load( serial )
reheated.test # outputs "This instance of Extras is OK. Contents is 314"
reheated.foo # throws a NoMethodError exception
So we can see that while the instance (including the values of member variables) was saved the dynamic method was not.
From a design point of view it's probably better to put all your added code into a module and load that into the class again when you next run the program. We'd need a good example of how you might want to use it though to really know this.
If you need extra information to recreate the methods then have the module save these as member variables. Implement included in the module and have it look for these member variables when it is included into the class.
http://ruby-doc.org/core/classes/Marshal.html
You're editing the class on the fly, and you want to save that? You could try using the Marshal module, it'll allow you to save objects to a file, and read them back in memory dynamically.