Creating custom GPS maps for WP7 - windows-phone-7

So basically I am trying to create a custom GPS map for my WP7 application. I did find a great website with step by step instructions.
But in this example they used a program called OziExplorer. I tried to get this program and now i have 3versions of it. which are(I don't know which to use):
oziexplorer 3d
oziexplorer ce
oziexplorer pc
What i figured was that oziexplorer can only be used for windows pocket pc meaning winmo6.5 so i dont know if this is compatible with WP7.
I did find another website where an actual wp7 app has been released that allows a user to take a picture of a map and calibrate it with 2 points of location and the image can then be used as a gps map.
If anyone could possibly point me in the right direction as to how to begin creating a custom map to use in a wp7 app I would be ever so grateful. The map is supposed to be a map of a park.
Thanks in advance for everyones help and sorry if i sound like a noob..its just google has finally failed me..
Regards
shan

One approach I've seen for making map tiles is to use Microsoft MapCruncher - see http://research.microsoft.com/en-us/um/redmond/projects/mapcruncher/ and http://www.bdcc.co.uk/GoogleCrunch/Crunch.htm - this enables you to build custom tiles for an overlay.
This blog - http://dotnetbyexample.blogspot.com/2010/10/showing-open-source-maps-on-windows.html - tells you how to show custom tiles within the Bing Maps Silverlight viewer.
I would guess (don't know) that OziExplorer tiles could be used in this way - you just need to find a way to map the tile co-ordinates to a custom tile layer.
Another option for you is to use OpenStreetMap data:
You can use CloudMade's services - www.cloudmade.com - to produce map tiles with customised look-and-feel.
You can produce your own tiles using MapNik - but (as I'm sure you are already aware) the processing and storage size needed for map tiles is large

Related

AutoCAD script: Find drawing position

Forgive my ignorance. I'm a web developer tasked with integrating an app with AutoCAD and I have no experience with the software or CAD files in general.
I have hooked it up to A360 and the Forge APIs and now I'm looking to modify drawings using scripts uploaded to the Design Automation API. What I need to do is add part numbers and some other data generated by the app to the drawings. I have the following script I've managed to get working which is a very basic version of what I need to achieve.
; Add a label to a drawing
-mtext 0,300 400,310 App data
Tag No: P1234567
Created: 29/09/16
; Define Attribute
-attdef
i
P1234567
tag
-
0,200
10
0
; end
This script adds an MTEXT and ATTDEF to a drawing with a bit of basic data. What I want to do is position the labels at the bottom right of the drawing.
Is it possible to get the position of the drawing from somewhere so the script can figure out where the bottom right is? Ideally it needs to work no matter where the creator has positioned the drawing.
Bonus points: I'd also like to put this data into the drawing metadata somehow, would this be beneficial and how would be the best way to achieve this?
Thanks in advance.
If you would still like to do it in Modelspace, and you can control the drawings, it is possible to achieve this by finding the position of blocks with specific names.
Example: http://forums.autodesk.com/t5/visual-lisp-autolisp-and-general/find-a-block-and-get-it-s-insertion-point/m-p/3309261#M302014

Saving Leaflet.js maps as a static image

I'm trying to find a good method for allowing end users to save Leaflet.js maps as a static image (e.g. PNG, JPG, etc.). Mapbox.js (built on top of Leaflet.js) provides a nice method, but I assume this requires having your maps hosted on Mapbox so that they have a Map ID through their API. Does anyone know how I can do this with a Leaflet.js map that cannot be called through an API? Such as my example here?
Thank you all!
Eli
This thread is a bit dated, at the time of this answer, but there are a few leaflet plugins that appear to tackle this now.
Leaflet Print Plugins

Zoomable image like google maps

I would like to create a website that has a large image of a tree from a distance on. When you zoom in it shows more defined image of the branches and then zooming in further the words will display in the braches. You can scroll the image to see all the other words. So its like google maps but for my own image.
I have tried looking for examples etc but can only find ones of maps. I believe I have to make different tiles for the different levels.
Is there any examples or tutorials out there that could help me or is there a specific name for what I should be looking for.
The easiest way to do it is to use a tool called MapTiler.
It's free, and you just follow a really simple wizard that just hides all the complexity from the process.
Anyway, I've posted a tutorial exactly on this topic which you can check here.
I created a Java based version of a Google Map Tiler tool here:
https://github.com/devldevelopment/googlemaptiler
This will help you cut up images as per Map Tiler but is free. An example with Javascript is provided on the github readme.
Thanks

Qt, CEGUI or wxWidgets for a text game GUI?

I tried to sign up, but I was unable; perhaps a problem from my side. Hopefully I'll get an answer as anonymous.
I apologize for the grammar/syntax, but English isn't my native language.
Recently I lost my job, so I have enough spare time to try something fun. I decided to create a simple text RPG game for me and some friends. It will very close to the board games like Talisman, Dungeon Run, and HeroQuest, using dice and a simple attribute/skill system. So no 3d graphics. The only 2d element, if I decide to include it, will be a map
that will allow the hero to move between locations. Currently I'm using Windows XP SP3, for the game I use wxDev-C++, and although cross platform would be cool, I don't really care.
I have some experience in C++ (currently using wxDev-C++), but I'm far from being called an expert or even a great programmer. I was about to start writing parts of the code, but I decided to check if creating a GUI for the game is possible. In some forums, many suggested I use Qt, CEGUI or wxWidgets, but most examples I saw are grey boxes that are
indifferent at best, when I want something that fits better in a fantasy setting. I don't claim I would do better, but I want a GUI that is more fantasy related.
What I want from the GUI:
1. A "cool" Gui with decent graphics. I could even create an image to serve as a mask in Photoshop, but the GUI builder will have to support imported images.
2. A relatively large textbox in the middle (with a scrollbar) that will display die rolls, damage and options.
3. The ability to display dynamically values (like the change in the health after each action without requiring to refresh manually)
4. Display an icon or a small image of the character in the area where I display stats/abilities.
5. Open new windows created with tha same GUI builder to allocate points, buy/sell things and open a map.
About the map in the game: I decided to create a map in photoshop. When the hero decides to move to another location, a new window will open showing the map. I thought of 2 possible ways to move between locations: 1) Create hotspots on the image and select one by clicking on the name of the location.(I dare not think about the complexity of this so we
move to idea #2) and 2) Have the image as a backgroung to a grid with vertical and horizontal coordinates. When the hero selects a new area to visit, he clicks on the area, but what he really does is click on the grid, which returns the two values (x,y) of the location and informs the game about the area the hero wants to visit.
Yeah, yeah, I know it's too much, so what I'm most interested in are the 1-3. I know that even if they are possible, it will propably take forever, but as I said I have spare time, and I like learning new things. I apologize for the size of the post, but I decided to post as many info as possible so you know what I want.
If any of you has used Qt, CEGUI or wxWidgets could you tell which covers most of my criteria? I saw some great stuff build with CEGUI, but I don't know if it is too hard to learn?
Thank in advance.
I know my answer comes pretty late, I only recently started using stackoverflow fairly recently, but maybe this response will help anybody.
CEGUI fully supports skinning widgets using XML. Our CEED editor (WYSIWYG) fully supports layout editing, but the skinning editor (LNF editor) is not finished as of now (11.11.2014), the development version supports exchanging images however and changing sizes and proportions, but more advanced adjustments have to be done in XML.
CEGUI has an imageset editor, fully supported by the CEED editor. Creating imagesets (sets of named subimages, with position and dimension inside a big texture atlas) is supported there. Additionally there is a way to create imagesets from just a bunch of jpg/png/... files using a tool. You would have to ask for specifics in the forum though because it is not integrated into CEED yet.
So basically with CEGUI you are free to make whatever fantasy GUI you want. Skinning simple elements like buttons and progress bars isn't much work in XML anyways. Without the finished editor, some more advanced widgets are more work to skin, but many skins have already been created done this way and some of them are even publically available in the forum and in the CEGUI stock files.
StaticText widgets supports what you want, you can even use images in there or change fonts and colours in the text if you want. Scrollbars are supported too.
I am not sure what you mean by this. You have to specify this.
A simple "Generic/Image" widget is available in CEGUI for this purpose. You can use precreated images or even RTT textures.
You can create and destroy windows in CEGUI without issues.
Regarding the map: I m not sure what you mean, but getting the position of a click in respect to an image (representing the map) is possible in CEGUI.
CEGUI is not particularly hard to learn. There is always the forums and the chat if you got questions. For an Open Source project it is quite well documented so if you read all of the API docu, and look at the supplied samples in the sample browser, you should already get quite far. And for everything additional there is the forum (search), the IRC chat and a community wiki (mind the targeted versions of an article there though)
For a project like yours, CEGUI seems perfectly suited (this is what it was created for in the first place). Qt is not really optimal for games for numerous reasons. wxWidgets I have never used.

Are there any ready-to-use map controls for wp7?

I know microsoft provides a bing map control.
And ESRI has a map control for wp7.
Are there any other map controls?
What other sort of Map control do you want? The Bing Maps control is highly extensible allowing you to create tile sources for all sorts of other mapping data. For example you can use it to render Google Sky tiles:
http://www.scottlogic.co.uk/blog/colin/2011/02/google-sky-on-windows-phone-7/
I know that ThinkGeo are planning on releasing their mapping control for Windows Phone but I'm not sure when.
I also need something that can display tiles link Bing but also shape files from ESRI.
Have a look at the bottom of this thread

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